#include<bits/stdc++.h>
#include<windows.h>
#include<conio.h>
using namespace std;
const int daytime=0,night=1;
int day=0, during_time=daytime, player_number, my_number;
HWND hwnd=GetForegroundWindow();
const int blue=0,yellow=1,red=2,green=3,purple=4,white=5;
void color(int c){
switch(c){
case red:SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY | FOREGROUND_RED);break;
case green:SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY | FOREGROUND_GREEN);break;
case yellow:SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY | FOREGROUND_RED |FOREGROUND_GREEN);break;
case blue:SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY | FOREGROUND_BLUE);break;
case white:SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY | FOREGROUND_RED |FOREGROUND_GREEN | FOREGROUND_BLUE);break;
case purple:SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY | FOREGROUND_RED |FOREGROUND_BLUE);break;
}
}
int idx_police=-1;
void gotoxy(int x,int y){
COORD position; position.X=x; position.Y=y;
SetConsoleCursorPosition(GetStdHandle(STD_OUTPUT_HANDLE), position);
}
void init_Show_Window(){
system("mode con lines=60 cols=188");
ShowWindow(hwnd,SW_MAXIMIZE);
DeleteMenu(GetSystemMenu(GetConsoleWindow(), FALSE), SC_CLOSE, MF_BYCOMMAND);
DrawMenuBar(GetConsoleWindow());
}
/*=================== 身份常量 ===================*/
const int nvwu=0,cunmin=1,baisha=2,langren=3,lieren=4,shouwei=5,good=6,die=1,life=2;
const int baichi=7,bomb=8,langwu=9,langwang=10;
class player{
public:
int type;
int die_or_life;
int how(){ return die_or_life; }
int is_light;
int killer;
int can_vote;
};
player players[1000];
/*=================== 全局状态 ===================*/
int nnvwu=0,ncunmin=0,nlangren=0,nlieren=0,nshouwei=0;
int idxnvwu=-1,idxshouwei=-1,idxbaisha=-1,idxlieren=-1;
int idxbaichi=-1,idxbomb=-1,idxlangwu=-1,idxlangwang=-1;
int idxlangren[6]={-1,-1,-1,-1,-1,-1};
bool bomb_win=false;
bool langwang_used=false;
int total_god=0;
int total_wolf=0;
int total_people=0;
/*=================== 黑夜全局变量(提前声明) ===================*/
int LANGRENSHA=-1,NVWUDU=-1,NVWUJIU=-1,SHOUWEISHOU=-1;
void change_daytime(){ during_time=daytime; day++; }
void change_night(){ during_time=night; }
bool is_include(int arr[],int b,int l){
for(int i=0;i<l;i++) if(arr[i]==b) return true;
return false;
}
/*=================== 初始化身份 ===================*/
void init_players(){
my_number=rand()%player_number;
if(player_number==12) nlangren=4;
else if(player_number>=10) nlangren=3;
else nlangren=2;
for(int i=0;i<player_number;i++){
players[i].die_or_life=life;
players[i].is_light=0;
players[i].type=-1;
players[i].killer=2147483647;
players[i].can_vote=1;
}
// 狼人
for(int i=0;i<nlangren;i++){
int p=rand()%player_number;
if(!is_include(idxlangren,p,6))
idxlangren[i]=p, players[p].type=langren;
else i--;
Sleep(rand()%40+50);
}
// 1. 中立:炸弹人必出
int pBomb;
do{ pBomb=rand()%player_number; }while(players[pBomb].type!=-1);
players[pBomb].type=bomb;
idxbomb=pBomb;
// 2. 好人神职:女巫必出 + 从 {白莎,白痴,守卫(12人),猎人(>=10人)} 随机 3 个
vector<int> godPool;
godPool.push_back(baisha);
godPool.push_back(baichi);
if(player_number==12) godPool.push_back(shouwei);
if(player_number>=10) godPool.push_back(lieren);
random_shuffle(godPool.begin(), godPool.end());
vector<int> gods;
gods.push_back(nvwu);
for(size_t i=0;i<godPool.size() && gods.size()<4;i++)
gods.push_back(godPool[i]);
// 3. 狼人神职:有白莎 → 狼巫;无白莎 → 狼王
bool hasBaisha=false;
for(size_t i=0;i<gods.size();i++) if(gods[i]==baisha) hasBaisha=true;
int wolfGod = hasBaisha ? langwu : langwang;
// 4. 放置狼神
{
int p;
do{ p=rand()%player_number; }while(players[p].type!=-1);
players[p].type=wolfGod;
if(wolfGod==langwu) idxlangwu=p; else idxlangwang=p;
}
// 5. 放置好人神职
for(size_t i=0;i<gods.size();i++){
int p;
do{ p=rand()%player_number; }while(players[p].type!=-1);
players[p].type=gods[i];
switch(gods[i]){
case nvwu: idxnvwu=p; break;
case baisha: idxbaisha=p; break;
case baichi: idxbaichi=p; break;
case shouwei: idxshouwei=p; break;
case lieren: idxlieren=p; break;
}
}
// 6. 剩下都是平民
for(int i=0;i<player_number;i++)
if(players[i].type==-1) players[i].type=cunmin, ncunmin++;
// 统计
total_god=0; total_wolf=0; total_people=ncunmin;
for(int i=0;i<player_number;i++){
int t=players[i].type;
if(t==nvwu||t==baisha||t==shouwei||t==lieren||t==baichi) total_god++;
else if(t==langren||t==langwu||t==langwang) total_wolf++;
}
// 狼人队友可见
if(players[my_number].type==langren){
for(int i=0;i<nlangren;i++) players[idxlangren[i]].is_light=1;
}
if(players[my_number].type==langwu || players[my_number].type==langwang)
players[my_number].is_light=1;
players[my_number].is_light=1;
}
/*=================== 打印 ===================*/
const char* typeName(int t){
switch(t){
case nvwu: return "女 巫";
case baisha: return "\b白 莎";
case cunmin: return "村 民";
case langren: return "狼 人";
case lieren: return "猎 人";
case shouwei: return "守 卫";
case baichi: return "白 痴";
case bomb: return "炸 弹";
case langwu: return "狼 巫";
case langwang: return "狼 王";
}
return "???";
}
void print(){
gotoxy(0,0);
cout<<"作者:洛谷393864";
gotoxy(90,0);
color(during_time==night?red:blue);
printf("第%d天 | ",day);
cout<<(during_time==night?"黑夜":"白天");
gotoxy(0,3);
color(blue);
cout<<" 我的号位:"<<my_number+1;
for(int i=0;i<player_number;i++){
gotoxy(i*8+1,4);
color(i==idx_police?yellow:blue);
cout<<i+1<<"号位";
gotoxy(i*8+1,5);
if(players[i].how()==die){ color(red); cout<<"死 亡"; }
else { color(green); cout<<"存 活"; }
gotoxy(i*8+1,6);
color(blue);
if(players[i].is_light){
if(players[i].is_light==1) cout<<typeName(players[i].type);
else cout<<"好人";
}else cout<<"未知";
}
}
/*=================== 判断结束 ===================*/
int is_end(){
if(bomb_win) return 4;
int die_bad=0,die_people=0,die_god=0;
for(int i=0;i<player_number;i++){
if(players[i].die_or_life!=die) continue;
int t=players[i].type;
if(t==nvwu||t==baisha||t==shouwei||t==lieren||t==baichi) die_god++;
else if(t==langren||t==langwu||t==langwang) die_bad++;
else if(t==cunmin) die_people++;
}
if(die_bad>=total_wolf) return 1;
if(die_people>=total_people || die_god>=total_god) return 2;
int aliveBad=total_wolf-die_bad;
int aliveGood=(total_god-die_god)+(total_people-die_people);
if(aliveBad==0 && aliveGood==0) return 3;
return 0;
}
/*=================== 游戏开始前 ===================*/
void before_game(){
srand(time(NULL));
init_Show_Window();
color(green);
cout<<"欢迎来到狼人杀游戏\n作者:洛谷393864\n";
cout<<"规则:\n";
cout<<" 平民阵营必出4神职;狼人阵营仅1位神职(有白莎→狼巫,无白莎→狼王);\n";
cout<<" 炸弹人为中立阵营,每把必出,被投出时炸弹人独自胜利!\n";
cout<<" 白莎:查验狼人时狼人直接死亡(受守卫/女巫保护无效)\n";
cout<<" 白痴:被投出时翻牌存活,失去投票权,不能再被投出\n";
cout<<" 狼巫:每晚查看一名平民的具体身份,查到白莎时白莎直接死亡\n";
cout<<" 狼王:死亡时白天带走一人(被毒杀除外)\n";
cout<<"______________________\n";
cout<<"请输入玩家人数(8-12人):";
cin>>player_number;
while(player_number<8||player_number>12){ cout<<"请重新输入!\n"; cin>>player_number; }
system("cls");
cout<<"初始化身份中,请稍等.";
for(int i=0;i<6;i++){
for(int j=0;j<12;j++){ cout<<"."; Sleep(50); }
cout<<"\b\b\b\b\b\b\b\b\b\b\b\b \b\b\b\b\b\b\b\b\b\b\b\b";
}
system("cls");
init_players();
cout<<"我的号位:"<<my_number+1<<endl<<"我的身份:";
switch(players[my_number].type){
case nvwu: cout<<"女巫\n";break;
case baisha: cout<<"白莎\n";break;
case cunmin: cout<<"村民\n";break;
case langren:cout<<"狼人\n";break;
case lieren:cout<<"猎人\n";break;
case shouwei:cout<<"守卫\n";break;
case baichi:cout<<"白痴\n";break;
case bomb:cout<<"炸弹人(中立)\n";break;
case langwu:cout<<"狼巫\n";break;
case langwang:cout<<"狼王\n";break;
}
change_daytime();
system("pause");
system("cls");
cout<<"游戏加载中.";
int ppppp=rand()%3+2;
for(int i=0;i<ppppp;i++){
for(int j=0;j<6;j++){ cout<<"."; Sleep(rand()%100+150); }
cout<<"\b\b\b\b\b\b \b\b\b\b\b\b";
}
print();
}
void something_before_everyday(){
change_night();
system("cls");
print();
gotoxy(0,7);
cout<<"________________________";
gotoxy(0,8);
color(white);
cout<<"天黑~请闭眼~~~\n";
}
/*=================== 守卫 ===================*/
int shouweishou=0;
int ShouWei(){
color(blue);
cout<<"守卫~请睁眼~~\n";
Sleep(1500);
cout<<"你要守护的是?\n";
if(players[my_number].type==shouwei&&players[my_number].die_or_life==life){
cin>>shouweishou;
while(!(shouweishou>=1&&shouweishou<=player_number&&players[shouweishou-1].die_or_life==life)){
cout<<"请重新输入!\n"; cin>>shouweishou;
}
cout<<"你今晚要守护的是"<<shouweishou<<"号\n";
Sleep(1500);
shouweishou--;
}else{
if(idxshouwei!=-1 && players[idxshouwei].die_or_life==life){
shouweishou=rand()%player_number;
while(!(shouweishou>=0&&shouweishou<player_number&&players[shouweishou].die_or_life==life))
shouweishou=rand()%player_number;
}
}
Sleep(2000);
cout<<"守卫请闭眼"<<endl<<endl;
return shouweishou;
}
/*=================== 狼人 ===================*/
int LangRen(){
int langrensha=-1;
color(red);
cout<<"狼人~请睁眼~~~\n";
Sleep(1500);
cout<<"你们今晚要杀~谁~~??\n";
if(players[my_number].type==langren&&players[my_number].die_or_life==life){
cin>>langrensha;
while(!(langrensha>=1&&langrensha<=player_number&&players[langrensha-1].die_or_life==life)){
cout<<"请重新输入!\n"; cin>>langrensha;
}
cout<<"你们今晚要杀的是"<<langrensha--<<"号\n";
Sleep(3500);
}else{
while(langrensha==-1 || players[langrensha].die_or_life==die || players[langrensha].type==langren
|| players[langrensha].type==langwu || players[langrensha].type==langwang){
langrensha=rand()%player_number;
}
Sleep(3000);
}
cout<<"狼人请~闭眼~~\n\n";
return langrensha;
}
/*=================== 狼巫 ===================*/
void LangWu(){
if(idxlangwu==-1) return;
if(players[idxlangwu].die_or_life!=life) return;
color(red);
cout<<"狼巫~请睁眼~~\n";
Sleep(1500);
int p;
if(players[my_number].type==langwu && players[my_number].die_or_life==life){
cout<<"你想查看谁的身份?\n";
cin>>p;
while(!(p>=1&&p<=player_number&&players[p-1].die_or_life==life)){
cout<<"请重新输入!\n"; cin>>p;
}
p--;
}else{
do{ p=rand()%player_number; }
while(players[p].die_or_life==die || players[p].type==langren
|| players[p].type==langwu || players[p].type==langwang);
}
cout<<p+1<<"号的身份是: ";
Sleep(1000);
cout<<typeName(players[p].type)<<"\n";
players[p].is_light=1;
if(players[p].type==baisha){
Sleep(1000);
if(p==SHOUWEISHOU || p==NVWUJIU){
cout<<"但是白莎被守护/女巫救了,没有死亡\n";
}else{
cout<<"狼巫之力发动!白莎直接死亡!\n";
players[p].die_or_life=die;
players[p].killer=langwu;
}
}
Sleep(2000);
cout<<"狼巫~请闭眼~~\n\n";
}
/*=================== 女巫 ===================*/
int nvwujiu=0,nvwudu=0,is_nvwujiu=0,is_nvwudu=0;
int NvWu(int langrensha){
if(idxnvwu==-1) return -1;
color(purple);
cout<<"女巫~~请睁眼~~\n";
Sleep(2000);
if(players[my_number].type==nvwu&&players[my_number].die_or_life==life){
if(is_nvwujiu) cout<<"你已经用过解药\n",Sleep(1500);
else{
cout<<"今晚"<<langrensha+1<<"号死了,你想用解药吗?(1想 / 2不想)\n";
int x=0; cin>>x;
while(x!=1&&x!=2){ cout<<"请重新输入\n"; cin>>x; }
if(x==1){ Sleep(1000); cout<<"已经解救"<<langrensha+1<<"号\n"; nvwujiu=langrensha; }
is_nvwujiu=1;
}
Sleep(1500);
if(::is_nvwudu) cout<<"你已经用过毒药\n",Sleep(1500);
else{
cout<<"你想用毒药吗?(1想 / 2不想)\n";
Sleep(1500);
int x=0; cin>>x;
while(x!=1&&x!=2){ cout<<"请重新输入\n"; cin>>x; }
if(x==1){
Sleep(1500);
cout<<"你想毒谁?\n";
cin>>nvwudu;
while(!(nvwudu>=1&&nvwudu<=player_number&&players[nvwudu].die_or_life==life)){
cout<<"请重新输入\n"; cin>>nvwudu;
}
nvwudu--;
Sleep(1500);
cout<<"已经毒死了"<<nvwudu+1<<"号\n";
}
::is_nvwudu=1;
}
}else{
if(players[idxnvwu].die_or_life==life){
if(!is_nvwujiu){
if(rand()%8==0){ nvwujiu=langrensha; is_nvwujiu=1; }
}
if(!is_nvwudu){
if(rand()%4==0){ nvwudu=rand()%player_number; is_nvwudu=1; }
}
}
}
cout<<"女巫~请闭眼~~\n\n";
return nvwujiu*10000+nvwudu;
}
/*=================== 白莎 ===================*/
int baishabixutoupiao=-1;
void BaiSha(){
if(idxbaisha==-1) return;
color(green);
cout<<"白莎~请睁眼~~\n";
Sleep(2000);
if(players[my_number].type==baisha && players[my_number].die_or_life==life){
cout<<"请问你想查验谁的身份\n";
int p; cin>>p;
while(!(p>=1&&p<=player_number)){ cout<<"请重新输入!\n"; cin>>p; }
Sleep(2000);
cout<<p<<"号的身份是——";
Sleep(1000);
if(players[p-1].type==langren||players[p-1].type==langwu||players[p-1].type==langwang){
cout<<"狼人\n";
players[p-1].is_light=1;
Sleep(1000);
if(p-1==SHOUWEISHOU || p-1==NVWUJIU){
cout<<"但是被守护/女巫救了,没有死亡\n";
}else{
cout<<"白莎之力发动!"<<p<<"号狼人直接死亡!\n";
players[p-1].die_or_life=die;
players[p-1].killer=baisha;
}
}else{
cout<<"好人\n";
players[p-1].is_light=2;
}
}else{
int p=-1;
while(p==-1||players[p].die_or_life==die||p==idxlieren) p=rand()%player_number;
if(players[p].type==langren||players[p].type==langwu||players[p].type==langwang){
baishabixutoupiao=p;
if(!(p==SHOUWEISHOU || p==NVWUJIU)){
players[p].die_or_life=die;
players[p].killer=baisha;
}
}
}
cout<<"白莎~~请闭眼~~\n";
}
/*=================== 黑夜 ===================*/
void Night(){
LANGRENSHA=-1; NVWUDU=-1; NVWUJIU=-1; SHOUWEISHOU=-1;
if(idxshouwei!=-1){
SHOUWEISHOU=ShouWei();
Sleep(2000);
}
LANGRENSHA=LangRen();
Sleep(3500);
LangWu();
Sleep(2000);
int nvwu=NvWu(LANGRENSHA);
NVWUDU=nvwu%10+nvwu/10%10;
NVWUJIU=nvwu/10000%10+nvwu/100000%10;
Sleep(3000);
BaiSha();
Sleep(2000);
}
/*=================== 猎人 ===================*/
void Lieren(){
if(idxlieren==-1) return;
cout<<idxlieren+1<<"号是猎人\n";
players[idxlieren].is_light=1;
Sleep(1000);
int lierendai=-1;
if(idxlieren==my_number){
cout<<"你想带走几号?\n";
cin>>lierendai;
while(lierendai<1||lierendai>player_number||players[lierendai-1].die_or_life==die){
cout<<"请重新输入!\n"; cin>>lierendai;
}
lierendai--;
}else{
lierendai=rand()%player_number;
while(players[lierendai].die_or_life==die) lierendai=rand()%player_number;
}
Sleep(2000);
cout<<"猎人选择带走"<<lierendai+1<<"号\n";
Sleep(2000);
players[lierendai].die_or_life=die;
players[lierendai].killer=lieren;
}
/*=================== 狼王 ===================*/
void LangWang(){
if(idxlangwang==-1) return;
if(langwang_used) return;
langwang_used=true;
cout<<idxlangwang+1<<"号是狼王\n";
players[idxlangwang].is_light=1;
Sleep(1000);
int t=-1;
if(idxlangwang==my_number){
cout<<"你想带走几号?\n";
cin>>t;
while(t<1||t>player_number||players[t-1].die_or_life==die){
cout<<"请重新输入!\n"; cin>>t;
}
t--;
}else{
t=rand()%player_number;
while(players[t].die_or_life==die) t=rand()%player_number;
}
Sleep(2000);
cout<<"狼王选择带走"<<t+1<<"号\n";
Sleep(2000);
players[t].die_or_life=die;
players[t].killer=langwang;
}
/*=================== 天亮结算 ===================*/
void police_die();
void panduansiwang(){
system("cls");
print();
gotoxy(0,7);
cout<<"________________________\n";
Sleep(3000);
color(white);
cout<<"天亮了\n";
Sleep(2000);
gotoxy(0,9);
cout<<"昨晚";
bool is_die[20]={false}, is_die_lieren=false, is_die_langwang=false, flag=false;
for(int i=0;i<player_number;i++){
if(players[i].die_or_life==life){
if(i==LANGRENSHA||i==NVWUDU){
if(i==NVWUJIU) continue;
if(i==SHOUWEISHOU) continue;
players[i].killer = (i==LANGRENSHA?langren:nvwu);
players[i].die_or_life=die;
is_die[i]=true;
}
}
}
for(int i=0;i<player_number;i++){
if(players[i].die_or_life==die && (players[i].killer==baisha || players[i].killer==langwu)){
if(i==SHOUWEISHOU || i==NVWUJIU){
players[i].die_or_life=life;
players[i].killer=2147483647;
}else{
is_die[i]=true;
}
}
}
for(int i=0;i<player_number;i++){
if(is_die[i]||players[i].die_or_life==die){
if(players[i].type==lieren && is_die[i]) is_die_lieren=true;
if(players[i].type==langwang && is_die[i] && players[i].killer!=nvwu) is_die_langwang=true;
}
}
bool is_police_die=false;
for(int i=0;i<player_number;i++){
if(is_die[i]){
if(flag) cout<<"和"<<i+1<<"号";
else cout<<i+1<<"号", flag=true;
if(i==idx_police) is_police_die=true;
}
}
if(flag) cout<<"死了\n";
else cout<<"是平安夜\n";
if(is_die_lieren) Lieren();
if(is_die_langwang) LangWang();
if(is_police_die) police_die();
}
/*=================== 选警长 ===================*/
void choose_police(){
system("cls");
print();
color(blue);
gotoxy(0,7);
cout<<"________________________\n";
color(yellow);
cout<<"下面开始选举警长,各位不能选举自己~\n";
int tong[100]={0},cannot[100],must[100]={0,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15};
memset(cannot,-1,sizeof(cannot));
CHOOSE:
color(yellow);
Sleep(1500);
for(int i=0;i<player_number;i++){
if(players[i].die_or_life==life&&!is_include(cannot,i,player_number)){
if(i==my_number){
cout<<"你要选举几号?\n";
int n; cin>>n;
while(n<1||n>player_number||n==i+1||players[n-1].die_or_life==die||!is_include(must,n-1,player_number)){
cout<<"请重新输入!\n"; cin>>n;
}
cout<<i+1<<"号选举"<<n--<<"号\n";
tong[n]++;
}else{
int n=rand()%player_number;
while(n==i||players[n].die_or_life==die||!is_include(must,n,player_number))
n=rand()%player_number;
cout<<i+1<<"号选举"<<n+1<<"号\n";
tong[n]++;
}
Sleep(1000);
}
}
int idx_max=-1,maxn=-1,len=0;
for(int i=0;i<player_number;i++) if(maxn<tong[i]){ maxn=tong[i]; idx_max=i; }
int maxn_arr[15]={0};
for(int i=0;i<player_number;i++) if(tong[i]==maxn) maxn_arr[len++]=i;
color(blue);
if(len>1){
for(int i=0;i<len;i++){
if(i==len-1) cout<<maxn_arr[i]+1<<"号平票\n";
else cout<<maxn_arr[i]+1<<"号,";
}
for(int i=0;i<len;i++) cannot[i]=maxn_arr[i];
for(int i=0;i<player_number;i++){
if(is_include(cannot,i,len)) must[i]=i; else must[i]=-1;
}
color(white);
goto CHOOSE;
}
cout<<"恭喜"<<idx_max+1<<"号当选警长\n";
Sleep(3000);
idx_police=idx_max;
}
/*=================== 投票 ===================*/
int toupiao(){
int tong[100]={0},cannot[100]={},must[100]={0,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15};
memset(cannot,-1,sizeof(cannot));
gotoxy(0,7);
color(blue);
cout<<"________________________\n";
color(white);
cout<<"下面进入投票环节\n";
memset(tong,0,sizeof(tong));
Sleep(2000);
TOUPIAO:
for(int i=0;i<player_number;i++){
if(players[i].die_or_life==life && players[i].can_vote && !is_include(cannot,i,player_number)){
if(i==my_number){
color(white);
cout<<"你要投几号?\n";
int n; cin>>n;
while(!(n>=1&&n<=player_number&&is_include(must,n-1,player_number))){
cout<<"请重新输入!\n"; cin>>n;
}
Sleep(2000);
cout<<setw(2)<<my_number+1<<"号投了"<<setw(2)<<n<<"号";
if(my_number==n-1) color(red),cout<<"快来看!这有个疯子投自己!";
if(i==idx_police) color(yellow),cout<<"(警长)\n"; else cout<<"\n";
if(i==idx_police) tong[n-1]++;
tong[n-1]++;
}else{
color(white);
int t=-1;
while(t==-1 || players[t].die_or_life==die || t==i || !is_include(must,t,player_number)){
if(i==idxbaisha && baishabixutoupiao!=-1){
t=baishabixutoupiao; baishabixutoupiao=-1; continue;
}
t=rand()%player_number;
if(is_include(idxlangren,i,nlangren) && (players[t].type==langren||players[t].type==langwu||players[t].type==langwang))
t=-1;
}
cout<<setw(2)<<i+1<<"号"<<"投了"<<setw(2)<<t+1<<"号";
if(i==idx_police) cout<<"(警长2票)\n"; else cout<<"\n";
if(i==idx_police) tong[t]++;
tong[t]++;
}
Sleep(rand()%800+800);
}
}
int idx_max=-1,maxn=-1,len=0;
for(int i=0;i<player_number;i++) if(maxn<tong[i]){ maxn=tong[i]; idx_max=i; }
int maxn_arr[15]={0};
for(int i=0;i<player_number;i++) if(tong[i]==maxn) maxn_arr[len++]=i;
color(blue);
if(len>1){
for(int i=0;i<len;i++){
if(i==len-1) cout<<maxn_arr[i]+1<<"号平票\n";
else cout<<maxn_arr[i]+1<<"号,";
}
for(int i=0;i<len;i++) cannot[i]=maxn_arr[i];
for(int i=0;i<player_number;i++){
if(is_include(cannot,i,len)) must[i]=i; else must[i]=-1;
}
color(white);
goto TOUPIAO;
}
cout<<idx_max+1<<"号"<<"出局\n";
Sleep(2000);
if(players[idx_max].type==bomb){
players[idx_max].die_or_life=die;
players[idx_max].killer=good;
bomb_win=true;
Sleep(2000);
cout<<"\n炸弹人被投出!炸弹人独自胜利!\n";
return idx_max;
}
if(players[idx_max].type==baichi){
players[idx_max].is_light=1;
players[idx_max].can_vote=0;
Sleep(2000);
cout<<"\n白痴翻牌!白痴存活,但失去投票权,不能再被投出!\n";
Sleep(2000);
return idx_max;
}
players[idx_max].die_or_life=die;
players[idx_max].killer=good;
return idx_max;
}
/*=================== 警长死亡 ===================*/
void police_die(){
color(yellow);
int type;
if(idx_police==my_number){
Sleep(1550);
cout<<"你是想撕毁警徽还是移交警徽?(撕毁输入1,移交输入2)";
cin>>type;
while(!(type==1||type==2)){ cout<<"请重新输入!\n"; cin>>type; }
}else{
type=rand()%3+1;
}
if(type==1){
cout<<"警长选择撕毁警徽\n";
Sleep(1000);
idx_police=-1;
}else{
int lucky=-1;
while(lucky==-1||players[lucky].die_or_life==die)
lucky=rand()%player_number;
cout<<"警长选择把警徽移交给"<<lucky+1<<"号\n";
Sleep(1500);
idx_police=lucky;
}
}
/*=================== 结局 ===================*/
void the_end(){
system("cls");
switch(is_end()){
case 1:cout<<"好人胜利\n\n"; break;
case 2:cout<<"狼人胜利\n\n"; break;
case 3:cout<<"本局平局\n\n"; break;
case 4:cout<<"炸弹人独自胜利!\n\n"; break;
}
for(int i=0;i<player_number;i++){
cout<<i+1<<"号位:\t";
switch(players[i].type){
case nvwu: cout<<"女巫\t";break;
case baisha: cout<<"白莎\t";break;
case cunmin: cout<<"村民\t";break;
case langren:cout<<"狼人\t";break;
case lieren:cout<<"猎人\t";break;
case shouwei:cout<<"守卫\t";break;
case baichi:cout<<"白痴\t";break;
case bomb:cout<<"炸弹人\t";break;
case langwu:cout<<"狼巫\t";break;
case langwang:cout<<"狼王\t";break;
}
cout<<"最终";
switch(players[i].killer){
case nvwu:cout<<"被女巫毒死\n"; break;
case langren:cout<<"被狼人杀死\n"; break;
case good:cout<<"被投票出局\n"; break;
case lieren:cout<<"被猎人带走\n";break;
case baisha:cout<<"被白莎查验死亡\n";break;
case langwu:cout<<"被狼巫查验死亡\n";break;
case langwang:cout<<"被狼王带走\n";break;
default :cout<<"存活\n";
}
cout<<endl;
}
}
/*=================== 主函数 ===================*/
int main(){
int wheel=0;
before_game();
while(!is_end()){
something_before_everyday();
Sleep(1500);
Night();
change_daytime();
panduansiwang();
Sleep(2000);
system("cls");
print();
if(is_end()) break;
if(!wheel&&player_number==12){
choose_police();
system("cls");
print();
}
int idx_max=toupiao();
if(is_end()){ system("cls"); break; }
if(idx_max==idx_police && players[idx_police].die_or_life==die){
police_die();
}
if(players[idx_max].die_or_life==die && players[idx_max].type==lieren){
Lieren();
if(is_end()) break;
}
system("cls");
print();
wheel++;
}
the_end();
system("pause");
return 0;
}