- gf24153 的博客
我重要的程序
- @ 2025-11-19 13:58:09
记得加
-O2 -lm -std=c++11
//赌徒狂欢1.9
#include <iostream>
#include <string>
#include <cstdlib>
#include<vector>
#include <ctime>
#include<windows.h>
// 替换Windows特定功能
#ifdef _WIN32
#include <windows.h>
#else
// 提供Linux/macOS的替代实现
#endif
using namespace std;
namespace dj {
bool axj(long long key) {
return (GetKeyState(key) < 0) ? (true) : (false);
}
struct hl {
long long h,l;
};
void de(int x) {
SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),x);
}
bool ax(long long key) {
return (GetKeyState(key) < 0) ? (true) : (false);
}
hl wz(bool x = 1, bool n = 1) {
HANDLE hOutput = GetStdHandle(STD_OUTPUT_HANDLE);
HWND h = GetForegroundWindow();
CONSOLE_FONT_INFO consoleCurrentFont;
hl hl;
POINT p;
if (x) {
GetCursorPos(&p);
ScreenToClient(h, &p);
} else {
GetCursorPos(&p);
}
if (n) {
GetCurrentConsoleFont(hOutput, FALSE, &consoleCurrentFont);
p.x /= consoleCurrentFont.dwFontSize.X;
p.y /= consoleCurrentFont.dwFontSize.Y;
}
hl.h = p.y + 1;
hl.l = p.x + 1;
return hl;
}
void ycbj() {
HANDLE hStdin = GetStdHandle(STD_INPUT_HANDLE);
DWORD mode;
GetConsoleMode(hStdin, &mode);
mode &= ~ENABLE_QUICK_EDIT_MODE;
SetConsoleMode(hStdin, mode);
return;
}
void ycgb() {
CONSOLE_CURSOR_INFO cursor;
cursor.bVisible = FALSE;
cursor.dwSize = sizeof(cursor);
HANDLE handle = GetStdHandle(STD_OUTPUT_HANDLE);
SetConsoleCursorInfo(handle, &cursor);
return;
}
inline void ydgb(long long h, long long l) {
COORD pos = { l - 1,h - 1 };
HANDLE hOut = GetStdHandle(STD_OUTPUT_HANDLE);
SetConsoleCursorPosition(hOut, pos);
return;
}
bool pdbj(int y,int x,int x1,int x2,int ys,string zt) {
ycgb();
ycbj();
hl z=wz(1,1);
bool a=0;
if(z.h==y&&z.l>=x1&&z.l<=x2) {
ydgb(y,x);
de(ys*16);
cout<<zt;
de(ys);
if(axj(VK_LBUTTON)) {
a=1;
}
} else {
ydgb(y,x);
de(ys);
cout<<zt;
}
de(15);
return a;
}
};
using namespace dj;//一定要有
long long f=200;
int a,b,ans,k,x,water,jwine,swine;
bool blog=1,xingshoupanduan=1;
bool developerMode = false; // 开发者模式开关
string devPassword = "9178mod"; // 开发者密码
void developerMenu() {
system("cls");
cout << "=== 开发者模式 ===" << endl;
cout << "当前余额: " << f << endl;
cout << "圣水数量: " << water << endl;
cout << "开发者模式: " << (developerMode ? "开启" : "关闭") << endl;
cout << "==================" << endl;
while(1) {
if(pdbj(6,1,1,20,10,"设置余额")) {
system("cls");
cout << "请输入新的余额: ";
long long newBalance;
cin >> newBalance;
f = newBalance;
cout << "余额已设置为: " << f << endl;
Sleep(1000);
system("cls");
developerMenu();
return;
}
if(pdbj(7,1,1,20,10,"添加圣水")) {
water++;
cout << "圣水+1,当前数量: " << water << endl;
Sleep(1000);
system("cls");
developerMenu();
return;
}
if(pdbj(8,1,1,20,10,"直接获胜")) {
f = 100000000;
cout << "已设置为亿万富翁!" << endl;
Sleep(1000);
system("cls");
developerMenu();
return;
}
if(pdbj(9,1,1,15,10,"返回主菜单")) {
system("cls");
return;
}
if(pdbj(10,1,1,20,10,"关闭开发者模式")) {
developerMode = false;
cout << "开发者模式已关闭" << endl;
Sleep(1000);
system("cls");
return;
}
}
}
void gs(string x) {
int a=x.size();
for(int i=0; i<=a; ++i) {
Sleep(50);
cout<<x[i];
}
}
void gg() {
system("cls");
for(int i=0; i<=20; i++) {
//cout<<30-i<<"s";
if(i==0) {
gs(" Mod牌笔记");
cout<<endl;
}
if(i==1) {
gs(" 学习好助手,你值得拥有");
cout<<endl;
}
if(i==2) {
gs(" __ ___________");
cout<<endl;
}
if(i==3) {
gs(" || | M |");
cout<<endl;
}
if(i==4) {
gs(" || | o |");
cout<<endl;
}
if(i==5) {
gs(" || | d |");
cout<<endl;
}
if(i==6) {
gs(" || | 牌 |");
cout<<endl;
}
if(i==7) {
gs(" || | 笔 |");
cout<<endl;
}
if(i==8) {
gs(" \\\b\\/ | 记 |");
cout<<endl;
}
if(i==9) {
gs(" |_________|");
cout<<endl;
}
if(i==10) {
cout<<endl;
}
if(i==11) {
cout<<endl;
}
if(i==12) {
cout<<endl;
}
if(i==13) {
gs("如有需要,请拨打445-2753-1756。");
}
if(i>13) {
Sleep(1000);
}
//system("cls");
}
cout<<"获得15块"<<endl;
f+=15;
Sleep(200);
system("cls");
return ;
}
void cp() {
system("cls");
f-=3;
for(int i=1; i<=6; i++) {
cout<<"1-30选一个数,作为你的彩票编码第"<<i<<"位"<<endl;
cin>>a;
b=rand()%30+1;//概率可调
if(a==b)ans*=100;
else {
if(ans==1) {
cout<<"你得到了0元"<<endl;
} else {
cout<<"你得到了"<<ans<<"元"<<endl;
f+=ans;
}
Sleep(500);
system("cls");
break;
}
}
}
void tiger() {
f-=15;
ans=1;
system("cls");
int c,d,e;
cout<<" 点击抽奖"<<endl;
while(!pdbj(2,7,1,16,11,"按下吧")) {
c=(rand()%30+1);//概率可调
d=(rand()%30+1);//概率可调
e=(rand()%30+1);//概率可调
cout<<endl;
cout<<" |"<<c<<"|"<<d<<"|"<<e<<"|"<<endl;
}
system("cls");
cout<<"|"<<c<<"|"<<d<<"|"<<e<<"|"<<endl;
if(c==d) {
ans*=10*e/2;
if(d==e) {
ans*=100*e;
cout<<"大奖!";
Sleep(500);
}
} else {
if(d==e)ans*=e/2;
}
if(d==c+1&&e==d+1) {
ans*=1000;
cout<<"顺子";
}
if(d==c-1&&e==d-1) {
ans*=900;
cout<<"反顺子";
}
Sleep(500);
if(ans==1) {
cout<<"你得了0元"<<endl;
} else {
cout<<"你得了"<<ans<<"元"<<endl;
f+=ans;
ans=1;
}
Sleep(1000);
system("cls");
}
void winer() {
system("cls");
f-=200;
cout<<"你好,要点什么?"<<endl;
if(f>=0) {
cout<<"当前余额:"<<f<<endl;
} else {
cout<<"临时借款"<<f<<endl;
}
while(1) {
if(pdbj(3,1,1,50,5,"黄金酒,500元,可以将购买后你的总额翻十倍,库存5瓶")) {
if(jwine<5) {
system("cls");
f-=500;
f*=10;
cout<<"金子!金子!";
jwine++;
break;
} else {
cout<<"酒已售尽";
break;
}
}
if(pdbj(4,1,1,50,5,"生死酒,70%的概率死亡,30%的概率将总额翻1000倍,库存10瓶")) {
system("cls");
if(swine<10) {
int ed=rand()%100+1;
if(ed<=70) {
if(water) {
water-=1;
cout<<"神明庇护了你";
swine++;
break;
} else {
cout<<"你死了"<<endl;
cout<<"达成结局3:死亡";
Sleep(1000);
exit(0);
}
} else {
cout<<"恭喜你,活下来了";
f*=1000;
swine++;
Sleep(500);
break;
}
} else {
cout<<"酒已售尽";
break;
}
}
if(pdbj(5,1,1,50,5,"圣水,200元,可以免疫一次死亡;")) {
system("cls");
f-=200;
water++;
cout<<"神明会庇佑你";
break;
}
if(pdbj(6,1,1,50,5,"可口可乐,50元,可以获得1-500元不等的人民币")) {
system("cls");
f-=50;
int ed=rand()%500+1;
cout<<"瓶盖上显示你得了"<<ed<<"元"<<endl;
f+=ed;
break;
}
}
Sleep(1000);
system("cls");
return ;
}
void renlian() {
cout<<" --------"<<endl;
cout<<" (^-^)"<<endl;
cout<<" \\\b\\/[ ]"<<endl;
cout<<"============================================================"<<endl;
}
void lunpandu() {
system("cls");
if(xingshoupanduan) {
renlian();
gs("你好,我叫Bob,你也是来参加轮盘赌的吧");
Sleep(100);
system("cls");
renlian();
gs("规则就是在你回合,可以选择用枪打谁");
Sleep(100);
system("cls");
renlian();
gs("如果射向自己,并且是空弹,那么你可以在打一次");
Sleep(100);
system("cls");
renlian();
gs("如果射向对手,那么无论是不是空弹,都将把回合给到我");
Sleep(100);
system("cls");
renlian();
gs("那么,");
xingshoupanduan=0;
}
gs("开始吧!");
Sleep(100);
// 游戏初始化
int bulletPosition = rand() % 6 + 1; // 实弹位置
int currentChamber = 1; // 当前枪膛位置
bool playerTurn = true;
int playerBet = rand()%10000+100; // 基础赌注
while(1) {
system("cls");
renlian();
cout << "当前枪膛位置: " << currentChamber << "/6" << endl;
cout << "你的回合" << endl;
cout << "赌注: " << playerBet << "元" << endl;
if(playerTurn) {
// 玩家回合
while(1) {
if(pdbj(8,1,1,15,10,"射击自己")) {
if(currentChamber == bulletPosition) {
// 中弹
if(water > 0) {
water--;
cout << "圣水救了你一命!" << endl;
bulletPosition = rand() % 6 + 1; // 重新装弹
currentChamber = 1;
Sleep(1500);
break;
} else {
cout << "砰!你中弹了..." << endl;
cout << "游戏结束" << endl;
cout<<"达成结局3:死亡";
Sleep(2000);
exit(0);
}
} else {
// 空弹,继续回合
cout << "咔哒...空弹,继续你的回合" << endl;
Sleep(1500);
currentChamber++;
break;
}
}
if(pdbj(9,1,1,15,10,"射击Bob")) {
if(currentChamber == bulletPosition) {
// Bob中弹,玩家获胜
cout << "砰!Bob中弹了!" << endl;
cout << "你赢得了 " << playerBet << " 元!" << endl;
f += playerBet;
Sleep(2000);
return;
} else {
// 空弹,轮到Bob
cout << "咔哒...空弹,轮到Bob了" << endl;
playerTurn = false;
Sleep(1500);
currentChamber++;
break;
}
}
}
// 转动枪膛
} else {
// Bob的AI回合
cout << "Bob的回合..." << endl;
Sleep(1000);
// Bob的简单AI:70%概率射击玩家,30%概率射击自己
int bobChoice = rand() % 100;
if(currentChamber>=4&¤tChamber<6) {
if(bobChoice <= 90) {
// Bob射击玩家
cout << "Bob选择射击你..." << endl;
Sleep(1000);
if(currentChamber == bulletPosition) {
if(water > 0) {
water--;
cout << "圣水救了你一命!" << endl;
bulletPosition = rand() % 6 + 1; // 重新装弹
currentChamber = 1;
Sleep(1500);
break;
} else {
cout << "砰!你中弹了..." << endl;
cout << "游戏结束" << endl;
cout<<"达成结局3:死亡";
Sleep(2000);
exit(0);
}
} else {
cout<<"是空弹,轮到你的回合了"<<endl;
Sleep(1000);
currentChamber++;
}
playerTurn = true; // 回到玩家回合
} else {
// Bob射击自己
cout << "Bob选择射击自己..." << endl;
Sleep(1000);
if(currentChamber == bulletPosition) {
// Bob中弹,玩家获胜
cout << "Bob中弹了!" << endl;
cout << "你赢得了 " << playerBet<< " 元!" << endl;
f += playerBet;
Sleep(2000);
return;
} else {
// 空弹,Bob继续
cout << "咔哒...空弹,Bob继续" << endl;
Sleep(1500);
currentChamber++;
}
}
} else if(bobChoice <= 70||currentChamber==6) {
// Bob射击玩家
cout << "Bob选择射击你..." << endl;
Sleep(1000);
if(currentChamber == bulletPosition) {
if(water > 0) {
water--;
cout << "圣水救了你一命!" << endl;
bulletPosition = rand() % 6 + 1; // 重新装弹
currentChamber = 1;
Sleep(1500);
break;
} else {
cout << "砰!你中弹了..." << endl;
cout << "游戏结束" << endl;
cout<<"达成结局3:死亡";
Sleep(2000);
exit(0);
}
} else {
cout<<"是空弹,轮到你的回合了"<<endl;
Sleep(1000);
currentChamber++;
}
playerTurn = true; // 回到玩家回合
} else {
// Bob射击自己
cout << "Bob选择射击自己..." << endl;
Sleep(1000);
if(currentChamber == bulletPosition) {
// Bob中弹,玩家获胜
cout << "Bob中弹了!" << endl;
cout << "你赢得了 " << playerBet<< " 元!" << endl;
f += playerBet;
Sleep(2000);
return;
} else {
// 空弹,Bob继续
cout << "咔哒...空弹,Bob继续" << endl;
Sleep(1500);
currentChamber++;
}
}
}
}
}
void renlian_buxie() {
cout<<" IIIIIIII"<<endl;
cout<<" ( ̄へ ̄)"<<endl;
cout<<" __/[ ]"<<endl;
cout<<"============================================================"<<endl;
}
void pokerbig() {
srand(time(0));
unsigned long long betAmount;
// 初始化牌堆
vector<int> deck;
for(int i = 1; i <= 13; i++) {
deck.push_back(i); // 每种点数4张牌
deck.push_back(i);
deck.push_back(i);
deck.push_back(i);
}
// 洗牌
for(int i = 0; i < deck.size(); i++) {
int j = rand() % deck.size();
swap(deck[i], deck[j]);
}
// 玩家和庄家的手牌
vector<int> playerHand;
vector<int> dealerHand;
// 发牌
playerHand.push_back(deck.back());
deck.pop_back();
dealerHand.push_back(deck.back());
deck.pop_back();
playerHand.push_back(deck.back());
deck.pop_back();
dealerHand.push_back(deck.back());
deck.pop_back();
string cardNames[] = {"", "A", "2", "3", "4", "5", "6", "7", "8", "9", "10", "J", "Q", "K"};
system("cls");
renlian_buxie();
gs("欢迎来到扑克牌游戏");
Sleep(1000);
system("cls");
renlian_buxie();
gs("游戏模式:1.比大小 2.21点");
Sleep(1500);
// 选择游戏模式
int gameMode = 0;
system("cls");
renlian_buxie();
while(gameMode == 0) {
ydgb(5,1);
cout << "请选择游戏模式:" << endl;
cout << "==========================" << endl;
if(pdbj(7,1,1,15,10,"传统比大小")) {
gameMode = 1;
break;
}
if(pdbj(8,1,1,15,10,"21点")) {
gameMode = 2;
break;
}
}
system("cls");
renlian_buxie();
gs("下赌注吧");
cout<<endl;
cin>>betAmount;
f-=betAmount;
if(gameMode == 1) {
// 传统比大小模式(保留原功能)
system("cls");
renlian_buxie();
gs("比大小模式");
Sleep(1000);
system("cls");
while(true) {
ydgb(1,1);
renlian_buxie();
// 显示玩家手牌
cout << "你的牌: " << cardNames[playerHand[0]] << " 和 " << cardNames[playerHand[1]] << endl;
cout << "当前赌注: " << betAmount << "元" << endl;
cout << "==========================" << endl;
// 计算点数(J、Q、K算10点)
int playerPoints = (playerHand[0] > 10 ? 10 : playerHand[0]) + (playerHand[1] > 10 ? 10 : playerHand[1]);
int dealerPoints = (dealerHand[0] > 10 ? 10 : dealerHand[0]) + (dealerHand[1] > 10 ? 10 : dealerHand[1]);
cout << "选择比大还是比小:" << endl;
if(pdbj(10,1,1,15,10,"比大")) {
// 比大模式
if(playerPoints > dealerPoints) {
cout << "你赢了!点数:" << playerPoints << " vs " << dealerPoints << endl;
f += betAmount * 2;
cout << "获得 " << betAmount * 2 << " 元!" << endl;
} else if(playerPoints < dealerPoints) {
cout << "你输了!点数:" << playerPoints << " vs " << dealerPoints << endl;
} else {
cout << "平局!点数都是:" << playerPoints << endl;
f += betAmount; // 返还赌注
}
Sleep(2000);
return;
}
if(pdbj(11,1,1,15,10,"比小")) {
// 比小模式
if(playerPoints < dealerPoints) {
cout << "你赢了!点数:" << playerPoints << " vs " << dealerPoints << endl;
f += betAmount * 2;
cout << "获得 " << betAmount * 2 << " 元!" << endl;
} else if(playerPoints > dealerPoints) {
cout << "你输了!点数:" << playerPoints << " vs " << dealerPoints << endl;
} else {
cout << "平局!点数都是:" << playerPoints << endl;
f += betAmount; // 返还赌注
}
Sleep(2000);
return;
}
}
} else {
system("cls");
renlian_buxie();
gs("21点游戏");
Sleep(1000);
system("cls");
renlian_buxie();
gs("规则:尽量接近21点,A可算1或11点,JQK算10点");
Sleep(1500);
bool playerTurn = true;
bool gameEnded = false;
while(!gameEnded) {
system("cls");
renlian_buxie();
// 显示玩家手牌
cout << "你的手牌: ";
int playerPoints = 0;
int aceCount = 0;
for(int card : playerHand) {
cout << cardNames[card] << " ";
if(card == 1) {
aceCount++;
playerPoints += 11;
} else if(card > 10) {
playerPoints += 10;
} else {
playerPoints += card;
}
}
// 调整A的点数
while(playerPoints > 21 && aceCount > 0) {
playerPoints -= 10;
aceCount--;
}
cout << " | 点数: " << playerPoints << endl;
// 显示庄家手牌
cout << "庄家手牌: " << cardNames[dealerHand[0]] << " ?" << endl;
cout << "当前赌注: " << betAmount << "元" << endl;
cout << "==========================" << endl;
if(playerTurn) {
// 玩家回合
if(playerPoints > 21) {
cout << "爆牌!你输了" << endl;
Sleep(2000);
gameEnded = true;
continue;
}
if(playerPoints == 21) {
cout << "21点!自动停牌" << endl;
playerTurn = false;
Sleep(1500);
continue;
}
cout << "选择你的行动:" << endl;
while(1) {
if(pdbj(10,1,1,12,10,"要牌")) {
if(deck.empty()) {
cout << "牌堆已空,无法要牌" << endl;
} else {
playerHand.push_back(deck.back());
deck.pop_back();
cout << "获得一张新牌" << endl;
}
Sleep(1500);
while(1) {
if(pdbj(4,1,1,12,10,"停牌")) {
playerTurn = false;
cout << "你选择停牌" << endl;
break;
Sleep(1500);
}
}
break;
}
}
cout << "庄家回合..." << endl;
Sleep(1000);
// 计算庄家点数
int dealerPoints = 0;
int dealerAceCount = 0;
for(int card : dealerHand) {
if(card == 1) {
dealerAceCount++;
dealerPoints += 11;
} else if(card > 10) {
dealerPoints += 10;
} else {
dealerPoints += card;
}
}
// 调整庄家A的点数
while(dealerPoints > 21 && dealerAceCount > 0) {
dealerPoints -= 10;
dealerAceCount--;
}
// 庄家AI:小于17点必须要牌,17点及以上停牌
if(dealerPoints < 17) {
cout << "庄家选择要牌" << endl;
dealerHand.push_back(deck.back());
deck.pop_back();
Sleep(1500);
} else {
// 庄家停牌,比较点数
gameEnded = true;
// 显示最终手牌
system("cls");
renlian_buxie();
cout << "你的最终手牌: ";
for(int card : playerHand) {
cout << cardNames[card] << " ";
}
cout << " | 点数: " << playerPoints << endl;
cout << "庄家最终手牌: ";
for(int card : dealerHand) {
cout << cardNames[card] << " ";
}
cout << " | 点数: " << dealerPoints << endl;
cout << "==========================" << endl;
if(dealerPoints > 21) {
cout << "庄家爆牌!你赢了!" << endl;
f += betAmount * 2;
cout << "获得 " << betAmount * 2 << " 元!" << endl;
} else if(playerPoints > dealerPoints) {
cout << "你赢了!点数:" << playerPoints << " vs " << dealerPoints << endl;
f += betAmount * 2;
cout << "获得 " << betAmount * 2 << " 元!" << endl;
} else if(playerPoints < dealerPoints) {
cout << "你输了!点数:" << playerPoints << " vs " << dealerPoints << endl;
} else {
cout << "平局!点数都是:" << playerPoints << endl;
f += betAmount; // 返还赌注
}
Sleep(3000);
}
}
}
}
}
void aboutgame() {
Sleep(100);
system("cls");
gs("本游戏由Mod笔谈出品");
cout<<endl;
gs(" 参与者");
cout<<endl;
gs(" 技术扶持:林培奇");
cout<<endl;
gs(" 技术扶持:黄嘉赢");
cout<<endl;
gs(" 界面设计:莫晗");
cout<<endl;
gs(" 技术实现:莫晗");
cout<<endl;
gs(" 灵感来源:G币人生");
cout<<endl;
gs("https://www.bcoi.cn/d/gfhd/blog/252/");
cout<<endl;
gs(" 灵感来源2:赌神模拟器");
cout<<endl;
gs("https://www.bcoi.cn/d/gfhd/blog/507/68cdf84a445b45c7920cde55#1758328906825");
cout<<endl;
gs(" 出版:Mod笔谈");
cout<<endl;
gs("正版渠道:https://www.bcoi.cn/blog/246/68b67a8535f6ac3821de3868#1756789381892");
Sleep(3000);
system("cls");
}
void shezhi() {
system("cls");
Sleep(100);
while(1) {
if(pdbj(1,1,1,8,7,"关于游戏")) {
aboutgame();
continue;
}
if(pdbj(2,1,1,8,7,"退出")) {
Sleep(100);
system("cls");
return ;
}
cout<<endl;
cout<<"版本:赌徒狂欢1.0.9"<<endl;
if(pdbj(5,1,1,1,7,"")) {
Sleep(100);
system("cls");
if(!developerMode) {
cout << "请输入开发者密码: ";
string inputPwd;
cin >> inputPwd;
if(inputPwd == devPassword) {
developerMode = true;
cout << "开发者模式已开启!" << endl;
} else {
cout << "密码错误!" << endl;
}
} else {
system("cls");
developerMenu();
}
Sleep(1000);
system("cls");
continue;
}
}
}
int main() {
srand(time(0));
int zslsd=1;
while(1) {
ydgb(1,1);
if(zslsd==1) {
gs("欢迎来到赌徒狂欢");
cout<<endl;
gs("初始金额200元");
cout<<endl;
gs("无尽模式开启啦");
cout<<endl;
}
if(pdbj(4,1,1,8,7,"算鸟算鸟")) {
Sleep(100);
system("cls");
Sleep(100);
while(f>0) {
if(f>=100000000) {
cout<<"恭喜你通关本游戏"<<endl;
cout<<"感谢游玩"<<endl;
cout<<"达成结局1:亿万富翁";
Sleep(1000);
exit(0);
}
if(pdbj(1,1,1,16,7,"3元一次的彩票")) {
system("cls");
Sleep(500);
cp();
}
if(pdbj(2,1,1,6,7,"看广告")) {
system("cls");
Sleep(500);
gg();
}
if(pdbj(3,1,1,20,7,"15元一次,玩老虎机")) {
system("cls");
Sleep(500);
tiger();
}
if(pdbj(4,1,1,20,7,"200元,进入酒吧")) {
system("cls");
Sleep(500);
winer();
system("cls");
}
if(pdbj(5,1,1,22,7,"紧张刺激的俄罗斯轮盘赌")) {
system("cls");
Sleep(500);
lunpandu();
system("cls");
}
if(pdbj(6,1,1,22,7,"扑克")) {
system("cls");
Sleep(500);
pokerbig();
system("cls");
}
if(pdbj(7,1,1,4,7,"设置")) {
shezhi();
Sleep(500);
system("cls");
}
cout<<endl;
cout<<"存款:"<<f<<endl;
}
system("cls");
cout<<"你破产了,记得下载反诈APP"<<endl;
cout<<"达成结局2:破产";
return 0;
}
if(pdbj(5,1,1,8,7,"游玩一下")) {
system("cls");
Sleep(100);
while(f>0) {
if(pdbj(1,1,1,16,7,"3元一次的彩票")) {
system("cls");
Sleep(500);
cp();
}
if(pdbj(2,1,1,6,7,"看广告")) {
system("cls");
Sleep(500);
gg();
}
if(pdbj(3,1,1,20,7,"15元一次,玩老虎机")) {
system("cls");
Sleep(500);
tiger();
}
if(pdbj(4,1,1,20,7,"200元,进入酒吧")) {
system("cls");
Sleep(500);
winer();
system("cls");
}
if(pdbj(5,1,1,22,7,"紧张刺激的俄罗斯轮盘赌")) {
system("cls");
Sleep(500);
lunpandu();
system("cls");
}
if(pdbj(6,1,1,22,7,"扑克")) {
system("cls");
Sleep(500);
pokerbig();
system("cls");
}
if(pdbj(7,1,1,4,7,"设置")) {
shezhi();
Sleep(500);
system("cls");
}
cout<<endl;
cout<<"存款:"<<f<<endl;
}
system("cls");
cout<<"你破产了,记得下载反诈APP"<<endl;
cout<<"达成结局2:破产";
return 0;
}
zslsd=2;
}
}
yorg