//永恒大陆 1.5.1 测试版
#include <bits/stdc++.h>
#include <omp.h>
#include<windows.h>
#include<iostream>
#include<stack>
#include<bits/stdc++.h>
#include<cmath>
#include<iomanip>
#include<windows.h>
#include <stdio.h>
#include<stdio.h>
#include<stdlib.h>
#include<string.h>
#include<conio.h>
#include<iomanip>
#include <stdio.h>
#include <iostream>
#include <cstdio>
#include <unistd.h>
#include <limits>
#include <cstdlib>
#include<bits/stdc++.h>
#include<cmath>
#include<windows.h>
//#pragma omp parallel while
//#pragma omp parallel for
//#pragma GCC always_inline
#define endl "\n"
#define ll long long
//#define cout printf
using namespace std;
long long int i,j,k,z,xz,gb=300,dj=1,djc=20,dt=1;
const ll tfsz=34,wpsl=6;
bool yj=0;
vector<string> abb;
//GetAsyncKeyState()
inline void cd(int x) {
Sleep(x);
system("cls");
}
void de1(int x) {
int y=0;
switch (x) {
case 1:
y=15;
break;
case 2:
y=10;
break;
case 3:
y=9;
break;
case 4:
y=13;
break;
case 5:
y=14;
break;
case 6:
y=12;
break;
}
SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),y);
}
int de2(int x) {
int y=0;
switch (x) {
case 1:
y=15;
break;
case 2:
y=10;
break;
case 3:
y=9;
break;
case 4:
y=13;
break;
case 5:
y=14;
break;
case 6:
y=12;
break;
}
return y;
}
void gs1(string x) {
int a=x.size()-1;
for(i=0; i<=a; ++i) {
Sleep(100);
cout<<x[i];
}
}
void gs2(string x,int z) {
int a=x.size()-1;
for(i=0; i<=a; ++i) {
Sleep(z);
cout<<x[i];
}
}
struct zb {
string nz;
string js;
ll pzz;
ll lx;
ll xl;
ll gj;
ll fy;
ll bj;
ll mbj;
ll sb;
ll msb;
ll pjz;
ll pjs;
ll smh;
int jg;
};
struct wj {
string mz;
ll xl;
ll gj;
ll fy;
ll bj;
ll mbj;
ll sb;
ll msb;
ll pjz;
ll pjs;
ll smh;
double xlb;
double gjb;
double fyb;
double pjsb;
double smhb;
zb ja[5];
bool jaz[5];
};
struct sp {
ll pz;
string nz;
long long sl;
};
struct khm {
bool ma;
string mz;
void a11(int x) {
if(x==1)cout<<"新手礼包克换成功"<<endl;
Sleep(1000);
system("cls");
}
};
struct pp {
string nz;
long long int xg;
long long int sl;
long long int jg;
};
struct tf{
string mz;
double xlb;
double gjb;
double fyb;
ll bj;
ll mbj;
ll sb;
ll msb;
ll pjz;
double pjsb;
double smhb;
ll jg;
};
struct wp{
ll pz;
string mz;
ll sl;
long long jg;
};
wj rw={"",0,0,0,0,0,0,0,0,0,0,1,1,1,1,1},gw[10][10];
sp ps[6]={{1,"碎片",0},{2,"碎片",0},{3,"碎片",0},{4,"碎片",0},{5,"碎片",0},{6,"碎片",0}};
wp dx[wpsl][6]={ { {1,"一阶兽肉",0,1},{2,"二阶兽肉",0,5},{3,"三阶兽肉",0,15},{4,"四阶兽肉",0,30},{5,"五阶兽肉",0,50},{6,"六阶兽肉",0,100} } , { {1,"一阶兽经",0,2},{2,"二阶兽经",0,6},{3,"三阶兽经",0,35},{4,"四阶兽经",0,70},{5,"五阶兽经",0,100},{6,"六阶兽经",0,150} } , { {1,"一阶兽骨",0,1},{2,"二阶兽骨",0,5},{3,"三阶兽骨",0,15},{4,"四阶兽骨",0,30},{5,"五阶兽骨",0,50},{6,"六阶兽骨",0,100} } , { {1,"一阶兽皮",0,5},{2,"二阶兽皮",0,15},{3,"三阶兽皮",0,30},{4,"四阶兽皮",0,60},{5,"五阶兽皮",0,150},{6,"六阶兽皮",0,350} } , { {1,"一阶内丹",0,20},{2,"二阶内丹",0,60},{3,"三阶内丹",0,100},{4,"四阶内丹",0,200},{5,"五阶内丹",0,600},{6,"六阶内丹",0,1200} } , { {1,"一阶赤石",0,10},{2,"二阶赤石",0,30},{3,"三阶赤石",0,60},{4,"四阶赤石",0,150},{5,"五阶赤石",0,350},{6,"六阶赤石",0,700} } };
tf tfz[tfsz];
khm mz[10];
vector<zb> zbbb;
const int shul=6;
zb sbd[shul];
void csgw();
long long int g;
void ggb() {
HWND hwnd = GetConsoleWindow();
LONG style = GetWindowLong(hwnd, GWL_STYLE);
style &= ~(WS_MINIMIZEBOX | WS_MAXIMIZEBOX | WS_THICKFRAME);
SetWindowLong(hwnd, GWL_STYLE, style);
SetWindowPos(hwnd, HWND_TOP, 0, 0, 0, 0,
SWP_NOMOVE | SWP_NOSIZE | SWP_FRAMECHANGED);
}
string pzm(int a) {
string sb;
switch(a) {
case 1:
sb="普通 ";
break;
case 2:
sb="罕见 ";
break;
case 3:
sb="稀有 ";
break;
case 4:
sb="史诗 ";
break;
case 5:
sb="传奇 ";
break;
case 6:
sb="神话 ";
break;
}
return sb;
}
void love();
void aa();
void kt();
void sd();
void bg();
void sx();
void ddo();
void cw();
void gwdlw();
void pmh();
void yjt(wj x1);
void yjddo();
inline void gs(long long h, long long l, string z) {
for (long long i = 1; i <= h; i++)
cout << "\n";
for (long long i = 1; i <= l; i++)
cout << " ";
cout << z;
return;
}
struct hl {
long long h,l;
};
void de(int x) {
SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),x);
}
bool ax(long long key) {
return (GetKeyState(key) < 0) ? (true) : (false);
}
typedef void (*hs)();
struct wdj {
int x1,x2,y1,y2;
string z;
hs h;
};
bool axj(long long key) {
return (GetKeyState(key) < 0) ? (true) : (false);
}
void srwj() {
de(15);
int saved_fd = dup(STDIN_FILENO);
if (saved_fd == -1) {
cerr << "保存 stdin 失败\n";
while(1) {}
}
if (freopen("yhdl.txt", "r", stdin) == NULL) {
close(saved_fd);
cout<<"无存档"<<endl;
exit(0);
}
int ccc;
cin.clear();
while ((ccc = getchar()) != '\n' && ccc != EOF);
if (dup2(saved_fd, STDIN_FILENO) == -1) {
cerr << "恢复 stdin 失败\n";
close(saved_fd);
while(1) {}
}
close(saved_fd);
cin.clear();
cin.sync();
cout<<"读档成功";
Sleep(1000);
system("cls");
}
void drwj() {
int saved_stdout = dup(STDOUT_FILENO);
if (saved_stdout == -1) {
perror("dup failed");
while(1) {}
}
if (freopen("yhdl.txt", "w", stdout) == NULL) {
//perror("freopen failed");
}
fflush(stdout);
if (dup2(saved_stdout, STDOUT_FILENO) == -1) {
perror("dup2 failed");
while(1) {}
}
close(saved_stdout);
}
hl wz(bool x = 1, bool n = 1) {
HANDLE hOutput = GetStdHandle(STD_OUTPUT_HANDLE);HWND h = GetForegroundWindow();
CONSOLE_FONT_INFO consoleCurrentFont;hl hl;POINT p;if (x) {GetCursorPos(&p);ScreenToClient(h, &p);} else {GetCursorPos(&p);}if (n) {GetCurrentConsoleFont(hOutput, FALSE, &consoleCurrentFont);p.x /= consoleCurrentFont.dwFontSize.X;p.y /= consoleCurrentFont.dwFontSize.Y;}hl.h = p.y + 1;hl.l = p.x + 1;return hl;
}
void ycbj() {
HANDLE hStdin = GetStdHandle(STD_INPUT_HANDLE);DWORD mode;GetConsoleMode(hStdin, &mode);mode &= ~ENABLE_QUICK_EDIT_MODE;SetConsoleMode(hStdin, mode);return;
}
void ycgb() {
CONSOLE_CURSOR_INFO cursor;
cursor.bVisible = FALSE;
cursor.dwSize = sizeof(cursor);
HANDLE handle = GetStdHandle(STD_OUTPUT_HANDLE);
SetConsoleCursorInfo(handle, &cursor);
return;
}
inline void ydgb(long long h, long long l) {
COORD pos = { l - 1,h - 1 };
HANDLE hOut = GetStdHandle(STD_OUTPUT_HANDLE);
SetConsoleCursorPosition(hOut, pos);
return;
}
string jcjp() {
if(GetAsyncKeyState('1'))return "1";if(GetAsyncKeyState('2'))return "2";if(GetAsyncKeyState('3'))return "3";if(GetAsyncKeyState('4'))return "4";if(GetAsyncKeyState('5'))return "5";if(GetAsyncKeyState('6'))return "6";if(GetAsyncKeyState('7'))return "7";if(GetAsyncKeyState('8'))return "8";if(GetAsyncKeyState('9'))return "9";if(GetAsyncKeyState('0'))return "0";if(GetAsyncKeyState(VK_BACK))return "b";if(GetAsyncKeyState(13))return "a";return "";
}
void bxwz(int size) {
CONSOLE_FONT_INFOEX cfi = { sizeof(cfi) };GetCurrentConsoleFontEx(GetStdHandle(STD_OUTPUT_HANDLE), FALSE, &cfi);cfi.dwFontSize.Y = size; // 修改字体高度SetCurrentConsoleFontEx(GetStdHandle(STD_OUTPUT_HANDLE), FALSE, &cfi);
}
void spz(){
}
void sjt(){
cout<<"这次升级需要"<<djc<<"G"<<endl;
cout<<"1/0 是否升级"<<endl;
char ch;
int a1=1,a2=dj;
ch=getch();
if(ch=='1'){
if(gb>=djc){
cout<<"升级成功"<<endl;
cout<<"你是"<<dj+1<<"级了"<<endl;
while(a2){
a1*=2;
a2--;
}
rw.xl+=a1*10;
rw.gj+=a1*5;
dj++;
djc*=5;
}else{
cout<<"G不够"<<endl;
}
}
}
bool pdbj(int y,int x1,int x2,int ys,string zt){
ycgb();
ycbj();
hl z=wz(1,1);
bool a=0;
if(z.h==y&&z.l>=x1&&z.l<=x2){ydgb(y,x1);de(ys*16);cout<<zt;de(15);if(axj(VK_LBUTTON)){a=1;}
}else{ydgb(y,x1);de(ys);cout<<zt;de(15);}
de(15);
return a;
}
int main() {
system("title 永恒大陆1.5");
ggb();
cin.tie(0);
cout.tie(0);
//ios::sync_with_stdio(false);
//system("mode con cols=150 lines=50");
SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),15);
ycgb();
ycbj();
csgw();
aa();
kt();
//zb a={"11",6,4,100,100,10000};
//zbbb.push_back(a);
int x1=3,y1=2;
hl z;
while(1){
z=wz(1,1);
ydgb(1,1);
cout<<"##############"<<endl;
cout<<"# #"<<endl;
cout<<"# 0#"<<endl;
cout<<"# 0#"<<endl;
cout<<"# 1 #"<<endl;
cout<<"##############"<<endl;
cout<<"上下左右键移动"<<endl;
cout<<"1 商店 0 城外"<<endl;
ydgb(y1,x1);
cout<<"@";
Sleep(200);
if(GetAsyncKeyState(VK_LEFT)&&x1>2){
ydgb(y1,x1);cout<<" ";if(x1-1==5&&y1==5)sd();else if(x1-1==13&&(y1==3||y1==4))cw();else x1--;
}
if(GetAsyncKeyState(VK_RIGHT)&&x1<=12){
ydgb(y1,x1);cout<<" ";if(x1+1==5&&y1==5)sd();else if(x1+1==13&&(y1==3||y1==4))cw();else x1++;
}
if(GetAsyncKeyState(VK_UP)&&y1>2){
ydgb(y1,x1);cout<<" ";if(x1==5&&y1-1==5)sd();else if(x1==13&&(y1-1==3||y1-1==4))cw();else y1--;
}
if(GetAsyncKeyState(VK_DOWN)&&y1<=4){
ydgb(y1,x1);cout<<" ";if(x1==5&&y1+1==5)sd();else if(x1==13&&(y1+1==3||y1+1==4))cw();else y1++;
}
if(z.h==1&&z.l>=27&&z.l<=34){ydgb(1,27);de(240);cout<<"查看属性";de(15);if(axj(VK_LBUTTON)){sx();}
}else{ydgb(1,27);cout<<"查看属性";}
if(z.h==2&&z.l>=27&&z.l<=30){ydgb(2,27);de(240);cout<<"背包";de(15);if(axj(VK_LBUTTON)){bg();}
}else{ydgb(2,27);cout<<"背包";}
}
return 0;
}
void wjxsz(wj x){
ydgb(3,15);cout<<"血量:"<<x.xl<<" ";
ydgb(4,15);cout<<"攻击:"<<x.gj<<" ";
ydgb(5,15);cout<<"防御:"<<x.fy<<" ";
ydgb(6,15);cout<<"闪避:"<<x.sb<<"%"<<" ";
ydgb(7,15);cout<<"免闪避:"<<x.msb<<"%"<<" ";
ydgb(8,15);cout<<"暴击:"<<x.bj<<"%"<<" ";
ydgb(9,15);cout<<"免暴击:"<<x.mbj<<"%"<<" ";
ydgb(10,15);cout<<"破甲率:"<<x.pjz<<"%"<<" ";
ydgb(11,15);cout<<"破甲伤害:"<<x.pjs<<" ";
ydgb(12,15);cout<<"恢复血量:"<<x.smh<<" ";
}
void wjxsz1(tf x){
if(x.xlb<0)cout<<"";
else if(x.xlb) cout<<"+";
if(x.xlb)cout<<x.xlb*100<<"%血量 ";
if(x.gjb<0)cout<<"";
else if(x.gjb) cout<<"+";
if(x.gjb)cout<<x.gjb*100<<"%攻击 ";
if(x.fyb<0)cout<<"";
else if(x.fyb) cout<<"+";
if(x.fyb)cout<<x.fyb*100<<"%防御 ";
if(x.bj<0)cout<<"";
else if(x.bj) cout<<"+";
if(x.bj)cout<<x.bj<<"%暴击 ";
if(x.mbj<0)cout<<"";
else if(x.mbj) cout<<"+";
if(x.mbj)cout<<x.mbj<<"%免暴击 ";
if(x.sb<0)cout<<"";
else if(x.sb) cout<<"+";
if(x.sb)cout<<x.sb<<"%闪避 ";
if(x.msb<0)cout<<"";
else if(x.msb) cout<<"+";
if(x.msb)cout<<x.msb<<"%免闪避 ";
if(x.pjz<0)cout<<"";
else if(x.pjz) cout<<"+";
if(x.pjz)cout<<x.pjz<<"%破甲率 ";
if(x.pjsb<0)cout<<"";
else if(x.pjsb) cout<<"+";
if(x.pjsb)cout<<x.pjsb*100<<"%破甲伤害 ";
if(x.smhb<0)cout<<"";
else if(x.smhb) cout<<"+";
if(x.smhb)cout<<x.smhb*100<<"%恢复血量 ";
if(x.jg<0)cout<<"-";
cout<<x.jg<<"点 天赋点";
}
void wjxsz2(tf &x,tf y){
x.xlb+=y.xlb;
x.gjb+=y.gjb;
x.fyb+=y.fyb;
x.bj+=y.bj;
x.mbj+=y.mbj;
x.sb+=y.sb;
x.msb+=y.msb;
x.pjsb+=y.pjsb;
x.pjz+=y.pjz;
x.smhb+=y.smhb;
}
void wjxsz3(tf &x,tf y){
x.xlb-=y.xlb;
x.gjb-=y.gjb;
x.fyb-=y.fyb;
x.bj-=y.bj;
x.mbj-=y.mbj;
x.sb-=y.sb;
x.msb-=y.msb;
x.pjsb-=y.pjsb;
x.pjz-=y.pjz;
x.smhb-=y.smhb;
}
void kt() {
system("mode con cols=50 lines=25");
ydgb(12,16);
cout<<"加载中.....";
for(int i=1;i<=100;++i){
ydgb(12,27);
cout<<i<<"% ";
Sleep(10);
}
cd(100);
srand(time(0));
for(int i=1;i<=200;++i){
for(int j=1;j<=20;++j){
de(rand()%15+1);cout<<"★ ";
}
Sleep(5);
}
cd(100);
de(15);
gs1("欢迎来到永恒大陆1.5.1 ... 正式测试版");
cout<<endl; int love1=0;
cd(1000);
srand(time(0));
ll x=0;
ll a;
bool dx1[5]={1,1,1,1,1};
ll ddx=1,dx[5]={3,3,3,3,3},dy[5]={rand()%23+2,rand()%23+2,rand()%23+2,rand()%23+2,rand()%23+2},dys[5]={rand()%15+1,rand()%15+1,rand()%15+1,rand()%15+1,rand()%15+1};
for(int i=1;i<=5;++i){
while(dy[i]==8||dy[i]==10||dy[i]==12){
dy[i]=rand()%23+2;
}
}
while(1){
if(x%10==0&&ddx<5)ddx++;
for(int i=1;i<=ddx;++i)
if(dx1[i]){
ydgb(dy[i],dx[i]);
de(dys[i]);
cout<<"永恒大陆";
dx1[i]=0;
dx[i]++;
ydgb(dy[i],dx[i]-1);
cout<<" ";
}else{
ydgb(dy[i],dx[i]);
de(dys[i]);
if(dx[i]<=46)cout<<" 永";
if(dx[i]<=44)cout<<"恒";
if(dx[i]<=42)cout<<"大";
if(dx[i]<=40)cout<<"陆";
dx[i]++;
if(dx[i]>=48){
ydgb(dy[i],dx[i]-1);
cout<<" ";
dx[i]=3,dy[i]=rand()%23+2,dys[i]=rand()%15+1;
while(dy[i]==8||dy[i]==10||dy[i]==12){
dy[i]=rand()%23+2;
}
dx1[i]=1;
}
}
if(x%20==0)a=rand()%15+1;
de(a);
for(int i=1;i<=25;++i){
ydgb(i,1);
cout<<"★";
}
for(int i=1;i<=25;++i){
ydgb(i,49);
cout<<"★";
}
for(int i=1;i<=49;i+=2){
ydgb(1,i);
cout<<"★";
}
for(int i=1;i<=49;i+=2){
ydgb(25,i);
cout<<"★";
}
if(x%50==0){
ydgb(8,21);
de(rand()%15+1);
cout<<"永恒大陆";
}
if(pdbj(10,23,32,15,"开始")){
break;
}
if(pdbj(12,23,32,15,"详情")){
cd(1000);
gs1("这是一款制作约有半年的游戏历经5次版本大更新");
cout<<endl;
gs1("还记得这是在作者初一时制作的当时还只有文字技术很差只有单纯的输入输出");
cout<<endl;
gs1("现在是1.5大版本技术得到飞越式的提升...........其实是1.4太多bug了作者懒得修重做了而已");
cout<<endl;
gs1("下面是制作人和灵感来源即版本号");
cout<<endl;
cout<<"游戏名:永恒大陆"<<endl;
cout<<"版本号:1.5.1"<<endl;
cout<<"制作人:linoeiqi ----更多内容在gf24160的博客里"<<endl;
cout<<"灵感来源:yaoyiming"<<endl;
while(1){
if(pdbj(12,1,4,12,"退出")){
cd(100);break;
} if(love1==1200){love();break;}Sleep(50);love1++;
}
}
x++;
Sleep(1);
}
system("mode con cols=150 lines=50");
cd(100);
gs1("输入你的名字");
cout<<endl;
cin>>rw.mz;
cd(100);
wj sz[3];
/*string mz;
ll xlb;
ll gjb;
ll fyb;
ll bj;
ll mbj;
ll sb;
ll msb;
ll pjz;
ll pjsb;
ll smhb;
ll jg;
tfz[]={"",0,0,0,0,0,0,0,0,0,0,};
*/
tfz[0]={"重铁指虎",0,0.05,0,0,0,0,0,0,0.05,0,1};
tfz[1]={"王八壳",0,0,0.05,0,0,5,0,0,0,0,1};
tfz[2]={"固化术",0.05,0,0.05,0,0,0,0,0,0,0,1};
tfz[3]={"皮肤固化",0.1,0,0.05,0,0,0,0,0,0,0,2};
tfz[4]={"疾速",0,0,0,0,0,5,5,0,0,0,2};
tfz[5]={"武艺增生",0.05,0.05,0.05,5,0,0,0,0,0,0,2};
tfz[6]={"铜墙铁壁",0,0,0.15,0,0,0,0,0,0,0,2};
tfz[7]={"软骨术",0,0,0.1,0,0,5,0,0,0,0,2};
tfz[8]={"大胃王",0.05,0,0,0,0,0,0,0,0,0.05,2};
tfz[9]={"铁砂掌",0,0.1,0,5,0,0,0,0,0,0,2};
tfz[10]={"破伤风拳套",0,0.15,0,5,0,0,0,5,0.15,0,5};
tfz[11]={"不坏金身",0.15,0,0.15,0,5,0,0,0,0,0.05,5};
tfz[12]={"攻防皆备",0.15,0.15,0,0,5,0,0,5,0,0,5};
tfz[13]={"虚空步",0,0,0.05,0,0,15,15,0,0,0,5};
tfz[14]={"百艺精通",0.1,0.1,0.1,5,0,5,0,0,0,0,5};
tfz[15]={"生命法则",0.15,0,0.05,0,0,5,0,0,0,0.15,5};
tfz[16]={"防御法则",0.05,0,0.3,0,0,0,0,0,0,0.05,5};
tfz[17]={"力量法则",0,0.3,0,10,0,0,0,0,5,0,5};
tfz[18]={"血之法则",0.3,0,0.05,0,0,0,0,0,0,0.05,5};
tfz[19]={"血魔圣体",0.5,0.1,-0.2,0,0,0,0,10,0.1,0.1,};
tfz[20]={"六道轮回圣体",0.3,0.3,0.3,-40,0,0,0,0,0,0.1,7};
tfz[21]={"荒古圣体",0,0.5,0.1,0,0,0,-10,20,0.2,0.2,7};
tfz[22]={"空灵仙体",0.1,0.1,-0.35,0,40,40,20,0,0,0.1,8};
tfz[23]={"太古剑仙体",0.1,0.75,-0.5,40,0,0,20,20,0.2,0,8};
tfz[24]={"长生仙体",0.5,-0.3,0.4,0,30,0,0,0,0,0.2,8};
tfz[25]={"道源仙体",0.2,0.4,0.4,0,0,-10,0,0.2,0,0.2,8};
tfz[26]={"远古寂灭神体",0.1,1,-0.5,0,0,0,0,20,0.2,-0.75,9};
tfz[27]={"太虚游龙神体",-0.3,0.2,0.2,0,0,40,0,10,-0.2,-0.1,9};
tfz[28]={"九龙玄阳神体",1,0.1,0,10,-20,-30,0,20,0.15,-0.1,9};
tfz[29]={"极冰血魔神体",-0.5,0.4,-0.3,0,0,0,0,50,0.5,-0.5,9};
tfz[30]={"朱雀帝灵体",0.1,0.8,0,10,0,20,0,10,0.1,0.2,10};
tfz[31]={"玄龟帝灵体",0,0.1,0.8,20,40,0,20,10,0,0.2,10};
tfz[32] = {"白虎帝灵体",0.8,0.1,0,40,0,20,0,10,0,0.2,10};
tfz[33] = {"青龙帝灵体",0.2,0.2,0.2,20,20,20,0,20,0.2,0.2,10};
sz[0]={rw.mz,20,2,4,0,0,0,0,5,5,2,rw.xlb,rw.gjb,rw.fyb,1,1};sz[1]={rw.mz,8,5,2,20,0,10,0,15,10,1,rw.xlb,rw.gjb,rw.fyb,1,1};sz[2]={rw.mz,12,4,2,10,5,5,5,5,5,1,rw.xlb,rw.gjb,rw.fyb,1,1};
gs1("选择你的职业");
cout<<endl<<"肉盾"<<endl;
cout<<"刺客"<<endl;
cout<<"剑士"<<endl;
hl z;
bool az=1;
while(az){
ydgb(1,1);cout<<"选择你的职业";
z=wz(1,1);
if(z.h==2&&z.l<=4){ydgb(2,1);de(240);cout<<"肉盾";de(15);wjxsz(sz[0]);if(axj(VK_LBUTTON)){az=0;rw=sz[0];}
}else{ydgb(2,1);cout<<"肉盾";}
if(z.h==3&&z.l<=4){ydgb(3,1);de(240);cout<<"刺客";de(15);wjxsz(sz[1]);if(axj(VK_LBUTTON)){az=0;rw=sz[1];}
}else{ydgb(3,1);cout<<"刺客";}
if(z.h==4&&z.l<=4){ydgb(4,1);de(240);cout<<"剑士";de(15);wjxsz(sz[2]);if(axj(VK_LBUTTON)){az=0;rw=sz[2];}
}else{ydgb(4,1);cout<<"剑士";}
}
az=1;
cd(100);
int tfd=10;
tf xzd={"",0,0,0,0,0,0,0,0,0,0,0};
bool xs[tfsz];
fill(xs,xs+tfsz,0);
while(az){
ydgb(1,1);cout<<"选择你的天赋 10/"<<tfd<<" ";
z=wz(1,1);
for(int i=0;i<tfsz;++i){
if(z.h==i+2&&z.l<=tfz[i].mz.size()){ydgb(i+2,1);if(!xs[i])de(240);else de(15);cout<<tfz[i].mz;de(15);wjxsz1(tfz[i]);if(axj(VK_LBUTTON)){Sleep(250);if(!xs[i]&&tfd>=tfz[i].jg){abb.push_back(tfz[i].mz);wjxsz2(xzd,tfz[i]);tfd-=tfz[i].jg;xs[i]=1;xzd.jg+=tfz[i].jg;}else if(xs[i]){abb.pop_back();wjxsz3(xzd,tfz[i]);tfd+=tfz[i].jg;xs[i]=0;xzd.jg-=tfz[i].jg;}}
}else{ydgb(i+2,1);if(xs[i])de(240);else de(15); cout<<tfz[i].mz;de(15);cout<<" ";}
}
ydgb(tfsz+2,1);cout<<"总加成:";wjxsz1(xzd);cout<<" ";
ydgb(tfsz+3,1);cout<<"天赋:";for(int i=0;i<abb.size();++i)cout<<abb[i]<<" ";cout<<" ";
if(z.h==tfsz+4&&z.l<=4){ydgb(tfsz+4,1);de(240);cout<<"确定";de(15);if(axj(VK_LBUTTON)){az=0;}
}else{ydgb(tfsz+4,1);cout<<"确定";}
}
rw.xlb+=xzd.xlb;
rw.gjb+=xzd.gjb;
rw.fyb+=xzd.fyb;
rw.sb+=xzd.sb;
rw.msb+=xzd.msb;
rw.bj+=xzd.bj;
rw.mbj+=xzd.mbj;
rw.pjz+=xzd.pjz;
rw.pjsb+=xzd.pjsb;
rw.smhb+=xzd.smhb;
cd(1000);
}
void sd() {
while(1){
cd(100);
int xz=0;
while(!xz){
if(pdbj(1,1,8,15,"出售材料"))xz=1;
if(pdbj(2,1,8,15,"购买装备"))xz=2;
if(pdbj(3,1,4,12,"退出"))return;
}
cd(200);
if(xz==1){
int xz1=0;
while(!xz1){
for(int i=1;i<=6;++i){
string szcz="出售";
szcz+=pzm(i);
szcz+="兽材";
if(pdbj(i,1,11,de2(i),szcz))xz1=i;
}
if(pdbj(7,1,4,12,"退出"))xz1=7;
}
cd(100);
if(xz1<7){
while(1){
ydgb(1,1);
cout<<"G:"<<gb<<endl;
for(int i=0;i<wpsl;++i){
string szcz="出售";
szcz+=dx[i][xz1-1].mz;
ydgb(i+2,szcz.size()+4);
cout<<dx[i][xz1-1].sl<<" 个 "<<dx[i][xz1-1].jg<<"G一个 ";
if(pdbj(i+2,1,szcz.size(),de2(xz),szcz)&&dx[i][xz1-1].sl>0){
dx[i][xz1-1].sl--;
gb+=dx[i][xz1-1].jg;
}
}
if(pdbj(wpsl+2,1,4,12,"退出")){
break;
}
}
}
}
if(xz==2){
while(1){
ydgb(1,1);cout<<"G:"<<gb<<" "<<endl;
for(int i=1;i<shul;++i){
ydgb(i+1,sbd[i].nz.size()+2);
cout<<sbd[i].jg<<"G";
if(pdbj(i+1,1,sbd[i].nz.size(),de2(sbd[i].pzz),sbd[i].nz)){
cd(100);
de1(sbd[i].pzz);
cout<<"名字:"<<sbd[i].nz<<endl;
cout<<"介绍:"<<sbd[i].js<<endl;
cout<<"血量:"<<sbd[i].xl<<endl;
cout<<"攻击:"<<sbd[i].gj<<endl;
cout<<"防御:"<<sbd[i].fy<<endl;
cout<<"闪避:"<<sbd[i].sb<<"%"<<endl;
cout<<"免闪避:"<<sbd[i].msb<<"%"<<endl;
cout<<"暴击:"<<sbd[i].bj<<"%"<<endl;
cout<<"免暴击:"<<sbd[i].mbj<<"%"<<endl;
cout<<"破甲率:"<<sbd[i].pjz<<"%"<<endl;
cout<<"破甲伤害:"<<sbd[i].pjs<<endl;
cout<<"恢复血量:"<<sbd[i].smh<<endl;
cout<<"价格:"<<sbd[i].jg<<endl;
cout<<"是否购买"<<endl;
bool c1d=0;
while(1){
hl z=wz(1,1);
if(z.h==15&&z.l<=2){ydgb(15,1);de(de2(sbd[i].pzz)*16);;cout<<"是";de1(sbd[i].pzz);if(axj(VK_LBUTTON)){c1d=1;break;}
}else{ydgb(15,1);cout<<"是";}
if(z.h==15&&z.l>=5&&z.l<=6){ydgb(15,5);de(de2(sbd[i].pzz)*16);cout<<"否";de1(sbd[i].pzz);if(axj(VK_LBUTTON)){break;}
}else{ydgb(15,5);cout<<"否";}
}
cd(100);
if(c1d&&gb>=sbd[i].jg){
cout<<"恭喜你获得"<<sbd[i].nz<<endl;
cout<<"G币减"<<sbd[i].jg<<endl;
gb-=sbd[i].jg;
zbbb.push_back(sbd[i]);
cd(2000);
}else if(c1d){
cout<<"G币不够"<<endl;
cd(2000);
}
de(15);
}
}
if(pdbj(shul+1,1,4,12,"退出"))break;
}
}
}
}
void gwdlw(int x,int y) {
cd(100);
cout<<"你正在捡起掉落物"<<endl;
for(int i=1;i<=10;++i){
cout<<".";
Sleep(200);
}
cout<<endl<<"恭喜你获得"<<endl;
srand(time(0));
if(x==1){
if(y==1){
int a=rand()%4,b=rand()%5+1;
dx[a][0].sl+=b;
cout<<dx[a][0].mz<<b<<"个"<<endl;
a=rand()%4;b=rand()%5+1;
dx[a][0].sl+=b;
cout<<dx[a][0].mz<<b<<"个"<<endl;
}
if(y==2){
int a=rand()%4,b=rand()%8+1;
dx[a][0].sl+=b;
cout<<dx[a][0].mz<<b<<"个"<<endl;
a=rand()%4;b=rand()%8+1;
dx[a][0].sl+=b;
cout<<dx[a][0].mz<<b<<"个"<<endl;
}
if(y==3){
int a=rand()%4,b=rand()%10+1;
dx[a][0].sl+=b;
cout<<dx[a][0].mz<<b<<"个"<<endl;
a=rand()%4;b=rand()%10+1;
dx[a][0].sl+=b;
cout<<dx[a][0].mz<<b<<"个"<<endl;
a=rand()%4;b=rand()%10+1;
dx[a][0].sl+=b;
cout<<dx[a][0].mz<<b<<"个"<<endl;
}
if(y==4){
int a=rand()%4,b=rand()%15+1;
dx[a][0].sl+=b;
cout<<dx[a][0].mz<<b<<"个"<<endl;
a=rand()%4;b=rand()%15+1;
dx[a][0].sl+=b;
cout<<dx[a][0].mz<<b<<"个"<<endl;
a=rand()%4;b=rand()%15+1;
dx[a][0].sl+=b;
cout<<dx[a][0].mz<<b<<"个"<<endl;
}
if(y==5){
int a=rand()%4,b=rand()%20+1;
dx[a][0].sl+=b;
cout<<dx[a][0].mz<<b<<"个"<<endl;
a=rand()%4;b=rand()%20+1;
dx[a][0].sl+=b;
cout<<dx[a][0].mz<<b<<"个"<<endl;
a=rand()%4;b=rand()%20+1;
dx[a][0].sl+=b;
cout<<dx[a][0].mz<<b<<"个"<<endl;
if(rand()%3+1==2){
dx[4][0].sl+=1;
cout<<dx[4][0].mz<<"1个"<<endl;
}
}
if(y==6){
int a=rand()%4,b=rand()%20+1;
dx[a][0].sl+=b;
cout<<dx[a][0].mz<<b<<"个"<<endl;
a=rand()%4,b=rand()%20+1;
dx[a][0].sl+=b;
cout<<dx[a][0].mz<<b<<"个"<<endl;
a=rand()%4,b=rand()%20+1;
dx[a][0].sl+=b;
cout<<dx[a][0].mz<<b<<"个"<<endl;
if(rand()%2+1==2){
a=rand()%2+1;
dx[4][0].sl+=a;
cout<<dx[4][0].mz<<a<<"个"<<endl;
}
}
}
cd(1000);
}
void bg(){
cd(100);
hl z;
bool ax=1;
while(ax){
z=wz(1,1);
if(z.h==1&&z.l<=4){//装备
ydgb(1,1);
de(240);
cout<<"装备";
de(15);
if(axj(VK_LBUTTON)){
cd(100);
while(!zbbb.empty()){
z=wz(1,1);
for(int i=0;i<zbbb.size();++i){
if(z.h==i+1&&z.l<=zbbb[i].nz.size()){
ydgb(i+1,1);
de(de2(zbbb[i].pzz)*16);
cout<<zbbb[i].nz;
de(15);
if(axj(VK_LBUTTON)){
cd(100);
de1(zbbb[i].pzz);
cout<<"名字:"<<zbbb[i].nz<<endl;
cout<<"介绍:"<<zbbb[i].js<<endl;
cout<<"血量:"<<zbbb[i].xl<<endl;
cout<<"攻击:"<<zbbb[i].gj<<endl;
cout<<"防御:"<<zbbb[i].fy<<endl;
cout<<"闪避:"<<zbbb[i].sb<<"%"<<endl;
cout<<"免闪避:"<<zbbb[i].msb<<"%"<<endl;
cout<<"暴击:"<<zbbb[i].bj<<"%"<<endl;
cout<<"免暴击:"<<zbbb[i].mbj<<"%"<<endl;
cout<<"破甲率:"<<zbbb[i].pjz<<"%"<<endl;
cout<<"破甲伤害:"<<zbbb[i].pjs<<endl;
cout<<"恢复血量:"<<zbbb[i].smh<<endl;
cout<<"是否穿带"<<endl;
bool c1d=0;
while(1){
z=wz(1,1);
if(z.h==14&&z.l<=2){ydgb(14,1);de(de2(zbbb[i].pzz)*16);;cout<<"是";de1(zbbb[i].pzz);if(axj(VK_LBUTTON)){c1d=1;break;}
}else{ydgb(14,1);cout<<"是";}
if(z.h==14&&z.l>=5&&z.l<=6){ydgb(14,5);de(de2(zbbb[i].pzz)*16);cout<<"否";de1(zbbb[i].pzz);if(axj(VK_LBUTTON)){break;}
}else{ydgb(14,5);cout<<"否";}
}
cd(100);
de(15);
if(c1d){
if(rw.jaz[zbbb[i].lx-1]==0){
rw.ja[zbbb[i].lx-1]=zbbb[i];
rw.jaz[zbbb[i].lx-1]=1;
rw.xl+=zbbb[i].xl;
rw.gj+=zbbb[i].gj;
rw.fy+=zbbb[i].fy;
rw.sb+=zbbb[i].sb;
rw.msb+=zbbb[i].msb;
rw.bj+=zbbb[i].bj;
rw.mbj+=zbbb[i].mbj;
rw.pjz+=zbbb[i].pjz;
rw.pjs+=zbbb[i].pjs;
rw.smh+=zbbb[i].smh;
zbbb.erase(zbbb.begin()+i);
sx();
}else cout<<"你已经穿过同一种装备了";
cd(1000);
}
}
}else{
ydgb(i+1,1);
de1(zbbb[i].pzz);
cout<<zbbb[i].nz;
de(15);
}
}
if(z.h==zbbb.size()+1&&z.l<=4){ydgb(zbbb.size()+1,1);de(240);cout<<"退出";de(15);if(axj(VK_LBUTTON)){cd(100);break;}
}else{ydgb(zbbb.size()+1,1);cout<<"退出";}
}
}
}else{
ydgb(1,1);
cout<<"装备";
}
if(z.h==2&&z.l<=4){//材料
ydgb(2,1);
de(240);
cout<<"材料";
de(15);
if(axj(VK_LBUTTON)){
cd(100);
for(int i=0;i<wpsl;++i){
for(int j=0;j<6;++j){
if(dx[i][j].sl){
de1(dx[i][j].pz);cout<<dx[i][j].mz<<" "<<dx[i][j].sl<<"个"<<endl;
}
}
}
de(15);
system("pause");
cd(100);
}
}else{
ydgb(2,1);
cout<<"材料";
}
if(z.h==3&&z.l<=4){//卸装
ydgb(3,1);
de(240);
cout<<"卸装";
de(15);
int sl=0;
if(axj(VK_LBUTTON)){
cd(100);
bool xxz[5]={1,1,1,1,1};
while(rw.jaz[0]||rw.jaz[1]||rw.jaz[2]||rw.jaz[3]||rw.jaz[4]){
z=wz(1,1);
sl=0;
for(int i=0;i<5;++i){
if(rw.jaz[i]){
sl++;
if(z.h==sl&&z.l<=10){ydgb(sl,1);de(de2(rw.ja[i].pzz)*16);cout<<rw.ja[i].nz;de(15);
if(axj(VK_LBUTTON)){
cd(100);
de1(rw.ja[i].pzz);
cout<<"名字:"<<rw.ja[i].nz<<endl;
cout<<"介绍:"<<rw.ja[i].js<<endl;
cout<<"血量:"<<rw.ja[i].xl<<endl;
cout<<"攻击:"<<rw.ja[i].gj<<endl;
cout<<"防御:"<<rw.ja[i].fy<<endl;
cout<<"闪避:"<<rw.ja[i].sb<<"%"<<endl;
cout<<"免闪避:"<<rw.ja[i].msb<<"%"<<endl;
cout<<"暴击:"<<rw.ja[i].bj<<"%"<<endl;
cout<<"免暴击:"<<rw.ja[i].mbj<<"%"<<endl;
cout<<"破甲率:"<<rw.ja[i].pjz<<"%"<<endl;
cout<<"破甲伤害:"<<rw.ja[i].pjs<<endl;
cout<<"恢复血量:"<<rw.ja[i].smh<<endl;
cout<<"是否卸装";
bool c1d=0;
while(1){
z=wz(1,1);
if(z.h==14&&z.l<=2){ydgb(14,1);de(de2(rw.ja[i].pzz)*16);;cout<<"是";de1(rw.ja[i].pzz);if(axj(VK_LBUTTON)){c1d=1;break;}
}else{ydgb(14,1);cout<<"是";}
if(z.h==14&&z.l>=5&&z.l<=6){ydgb(14,5);de(de2(rw.ja[i].pzz)*16);cout<<"否";de1(rw.ja[i].pzz);if(axj(VK_LBUTTON)){break;}
}else{ydgb(14,5);cout<<"否";}
}
cd(100);
de(15);
if(c1d){
rw.jaz[i]=0;
rw.xl-=rw.ja[i].xl;
rw.gj-=rw.ja[i].gj;
rw.fy-=rw.ja[i].fy;
rw.sb-=rw.ja[i].sb;
rw.msb-=rw.ja[i].msb;
rw.bj-=rw.ja[i].bj;
rw.mbj-=rw.ja[i].mbj;
rw.pjz-=rw.ja[i].pjz;
rw.pjs-=rw.ja[i].pjs;
rw.smh-=rw.ja[i].smh;
zbbb.push_back(rw.ja[i]);
rw.ja[i]={"","",0,0,0,0,0,0,0,0,0,0};
cd(1000);sl--;
sx();
}
}
}else{ydgb(sl,1);de1(rw.ja[i].pzz);cout<<rw.ja[i].nz;de(15);}
}
}
if(z.h==sl+1&&z.l<=4){ydgb(sl+1,1);de(240);cout<<"退出";de(15);if(axj(VK_LBUTTON)){cd(100);break;}
}else{ydgb(sl+1,1);cout<<"退出";}
}
cd(100);
de(15);
}
}else{
ydgb(3,1);
cout<<"卸装";
}
if(z.h==4&&z.l<=4){ydgb(4,1);de(240);cout<<"退出";de(15);if(axj(VK_LBUTTON)){cd(100);ax=0;}
}else{ydgb(4,1);cout<<"退出";}
}
}
void aa() {
gb=0;
//string nz;pzz;lx;xl;gj;fy;bj;mbj;sb;msb; pjz;pjs;smh; sbd[]={"","",,0,0,0,0,0,0,0,0,0,0,0,};
int jg;
sbd[1]={"木剑","一把普通的木剑",1,5,2,5,0,0,0,0,0,2,2,0,530};
sbd[2]={"皮革头盔","由皮革制作而成",1,1,7,1,3,0,1,0,0,0,0,0,640};
sbd[3]={"皮革甲","由皮革制作而成",1,2,10,0,2,0,3,0,0,0,0,1,876};
sbd[4]={"皮革裤腿","由皮革制作而成",1,3,5,0,3,0,1,2,0,0,0,0,741};
sbd[5]={"皮革靴","由皮革制作而成",1,4,3,2,1,0,2,4,1,2,2,0,593};
}
void love(){cd(1000);gs1("..................还没走吗?");cout<<endl;gs1("感谢你对本游戏的支持!!!");cout<<endl<<"--------------------------------"<<endl<<"Process exited after 1.657 seconds with return value 0"<<endl<<"请按任意键继续. . .";Sleep(5000);gs1("看来你还没走那你将获得作者留下的第一个彩蛋————>v<");gb+=600;zb scz={"彩环之剑","作者留下的第一个彩蛋武器",6,5,0,25,15,0,0,5,0,10,10,2,999999999};cout<<endl;gs1("你将获得一把彩环之剑---这足以让你轻松度过前期 和血攻防提升10% ");zbbb.push_back(scz);rw.xlb+=0.1;rw.gjb+=0.1;rw.fyb+=0.1;cd(1000); }
void sx() {
cd(100);
de(15);
cout<<"名字:"<<rw.mz<<endl;
cout<<"血量:"<<rw.xl*rw.xlb<<"("<<rw.xl<<") * "<<rw.xlb*100<<"%"<<endl;
cout<<"攻击:"<<rw.gj*rw.gjb<<"("<<rw.gj<<") * "<<rw.gjb*100<<"%"<<endl;
cout<<"防御:"<<rw.fy*rw.fyb<<"("<<rw.fy<<") * "<<rw.fyb*100<<"%"<<endl;
cout<<"闪避:"<<rw.sb<<"%"<<endl;
cout<<"免闪避:"<<rw.msb<<"%"<<endl;
cout<<"暴击:"<<rw.bj<<"%"<<endl;
cout<<"免暴击:"<<rw.mbj<<"%"<<endl;
cout<<"破甲率:"<<rw.pjz<<"%"<<endl;
cout<<"破甲伤害:"<<rw.pjs*rw.pjsb<<"("<<rw.pjs<<") * "<<rw.pjsb*100<<"%"<<endl;
cout<<"恢复血量:"<<rw.smh*rw.smhb<<"("<<rw.smh<<") * "<<rw.smhb*100<<"%"<<endl;
cout<<"天赋:";for(int i=0;i<abb.size();++i)cout<<abb[i]<<' ';cout<<endl;
for(i=0; i<5; ++i) {
if(i==0)cout<<"头盔:";
if(i==1)cout<<"胸甲:";
if(i==2)cout<<"裤子:";
if(i==3)cout<<"鞋子:";
if(i==4)cout<<"武器:";
if(rw.jaz[i]) {
de1(rw.ja[i].pzz);
cout<<pzm(rw.ja[i].pzz)<<rw.ja[i].nz;
de(15);
} else {
cout<<"无";
}
cout<<endl;
}
system("pause");
cd(100);
}
void csgw() {
/*ll xl;
ll gj;
ll fy;
ll bj;
ll mbj;
ll sb;
ll msb;
ll pjz;
ll pjs;
ll smh;*/
gw[1][1]={"兔子",10,3,1,0,0,0,0,0,0,1,1,1,1,1,1};
gw[1][2]={"草原野狼",25,7,2,5,0,5,0,20,5,2,1,1,1,1,1};
gw[1][3]={"草原狮",50,15,5,10,0,5,0,20,5,2,1,1,1,1,1};
gw[1][4]={"泥石怪",100,10,10,0,20,10,0,0,0,5,1,1,1,1,1};
gw[1][5]={"小石头怪",234,20,25,0,50,0,0,20,5,8,1,1,1,1,1};
gw[1][6]={"草原守护者",340,30,20,10,40,0,5,15,15,5,1,1,1,1,1};
/*
gw[6][1]={"",0,0,0,0,0,0,0};
gw[6][2]={"",0,0,0,0,0,0,0};
gw[6][3]={"",0,0,0,0,0,0,0};
gw[6][4]={"",0,0,0,0,0,0,0};
gw[6][5]={"",0,0,0,0,0,0,0};
gw[6][6]={"",0,0,0,0,0,0,0};*/
}
long long yd(bool x,int y,int z) {
if(x) {
y++;
} else {
y--;
}
if(y>z) {
y=1;
} else if(y==0) {
y=z;
}
return y;
}
long long ty(int y,int z) {
if(z>=4)y--;
else if(z>=1)y++;
return y;
}
long long dod(wj x,wj y) { //x 主角 y 被打
std::srand(static_cast<unsigned int>(std::time(0)));
int sb=x.sb-y.msb,bj=x.bj-y.mbj,pj=x.pjz,g1j=0;
g1j=x.gj;
if(rand()%100+1<=bj)g1j*=2;
g1j-=y.fy;
if(g1j<0)g1j=0;
if(rand()%100+1<=sb)g1j=0;
if(rand()%100+1<=pj)g1j+=x.pjs;
return g1j;
}
void ddo(wj x,wj y,int bx,int by) {
system("mode con cols=50 lines=15");
x.xl*=x.xlb;
x.gj*=x.gjb;
x.fy*=x.fyb;
x.smh*=x.smhb;
x.pjs*=x.pjsb;
ll xxl=x.xl,yxl=y.xl,jxz=1;
ll x1=1,y1=5,x2=35,y2=5,tyz=0,gjl=0,ggj1=0,ggj2=0,ggj3=0,ggj4=0,ggjc=6,lgj,yyl,szs=1;
ll gtyz=0,xjn1=0,xjnc=50,xjn1y=0;
ll xjn2=0,xjn2y1=0,xjn2y2=0,xjn2y3=0,xjnc2=10;
wj yy1=y;
yy1.gj/=5;
srand(time(0));
if(y.xl>=18)szs=2;
if(y.xl>=50)szs=3;
if(y.xl>=150)szs=4;
if(y.xl>=200)szs=5;
while(x.xl>0&&y.xl>0) {
if(jxz==50){
if(xxl-x.xl>=x.smh)x.xl+=x.smh;
if(yxl-y.xl>=y.smh)y.xl+=y.smh;
jxz=1;
}
for(i=1; i<=5; ++i) {
for(j=1; j<=40; ++j) {
if(x1==j&&y1==i) {
if(ggj3>0&&y1==y2&&(x2+1==x1||x2-1==x1))x.xl-=dod(y,x);
if(ggj4>0&&ggj4==x1)x.xl-=dod(yy1,x);
if(ggj2>0&&((j<=x2&&j>=yyl)||(j>=x2&&j<=yyl))&&i==5)x.xl-=dod(y,x);
cout<<"1";
} else if(x2==j&&y2==i) {
if(gjl>0&&y1==y2&&abs(x1-x2)<=1)y.xl-=dod(x,y);
if(xjn1>=0&&xjn1y==x2)y.xl-=dod(x,y);
if(xjn2>0&&((j<=xjn2y3&&j>=xjn2y2)||(j>=xjn2y3&&j<=xjn2y2))&&i==xjn2y1)y.xl-=dod(x,y);
cout<<"2";
}else if(xjn1>=0&&xjn1y==j){
de1(3);cout<<"|";de1(1);
if(x2==xjn1y)y.xl-=dod(x,y);
}else if(xjn2>0&&((j<=xjn2y3&&j>=xjn2y2)||(j>=xjn2y3&&j<=xjn2y2))&&i==xjn2y1){
cout<<"-";
}else if(ggj1>=0&&lgj==j) {
de1(2);cout<<"|";de1(1);
if(x1==lgj)x.xl-=(dod(y,x)/5);
} else if(ggj2>0&&((j<=x2&&j>=yyl)||(j>=x2&&j<=yyl))&&i==5) {
cout<<"-";
} else if(gjl>0&&y1==i&&(x1-1==j||x1+1==j)) {
cout<<"-";
} else if(ggj3>0&&y2==i&&(x2-1==j||x2+1==j)) {
cout<<"-";
if(ggj3>0&&y1==y2&&(x1+1==x2||x1-1==x2))x.xl-=dod(y,x);
} else if(ggj4>=0&&j==ggj4) {
cout<<"|";
if(x1==j)x.xl-=dod(y,x);
} else {
cout<<" ";
}
}
cout<<"|"<<endl;
}
for(i=1; i<=41; ++i) {
cout<<"=";
}
cout<<endl;
cout<<"A D左右"<<endl;
cout<<"W上"<<endl;
cout<<"空格攻击"<<endl;
cout<<"你:"<<x.xl<<endl;
cout<<y.mz<<":"<<y.xl<<endl;
cout<<"技能1冷却:"<<xjnc<<" q释放"<<endl;
cout<<"技能2冷却:"<<xjnc2<<" e释放"<<endl;
if(x1<=x2&&ggj2<=0)x2=yd(false,x2,40);
if(x1>x2&&ggj2<=0)x2=yd(true,x2,40);
if(gtyz<=0){
gtyz=rand()%5+1;
if(gtyz==3){
gtyz=6;
y2=ty(y2,gtyz);
gtyz--;
}else{
gtyz=0;
}
}else{
y2=ty(y2,gtyz);
gtyz--;
}
if(abs(x1-x2)<=1&&ggj2<=0&&x.xl>y.xl){
if(x1>x2)x2=yd(false,x2,40);
if(x1<=x2)x2=yd(true,x2,40);
}
if(ggj1<=0&&ggj2<=0&&ggj3<=0&&ggjc==1&&ggj4<=0) {
srand(time(0));
xz=rand()%szs+1;
if(xz==5) {
ggj4=40;
}
if(xz==4) {
lgj=x1;
ggj1=4;
}
if(xz==3) {
ggj2=5;
yyl=x2;
if(x2>=x1){
x2=x1+1;
}
if(x2<=x1){
x2=x1-1;
}
}
if(xz==2)ggj3=3;
} else {
ggj1--;
ggj2--;
ggj3--;
ggj4--;
ggjc--;
}
if(ggjc<=0)ggjc=6;
if(xjnc<=0)xjnc=50;
if(GetAsyncKeyState('A')||GetAsyncKeyState(VK_LEFT)&&xjn2<=0){
x1=yd(false,x1,40);
if(xjn2<=0&&xjnc2<=1){
if(GetAsyncKeyState('E')){
xjn2=6;
xjn2y1=y1;
xjn2y2=x1;
x1=yd(false,5,40);
xjn2y3=x1;
xjnc2=10;
}
}
}
if(GetAsyncKeyState('D')||GetAsyncKeyState(VK_RIGHT)&&xjn2<=0){
x1=yd(true,x1,40);
if(xjn2<=0&&xjnc2<=1){
if(GetAsyncKeyState('E')){
xjn2=6;
xjn2y1=y1;
xjn2y2=x1;
x1=yd(true,5,40);
xjn2y3=x1;
xjnc2=10;
}
}
}
if((GetAsyncKeyState('W')||GetAsyncKeyState(VK_UP))&&tyz==0) {
tyz=6;
y1=ty(y1,tyz);
tyz--;
} else if(tyz>0) {
y1=ty(y1,tyz);
tyz--;
}
if(GetAsyncKeyState(VK_SPACE)) {
gjl=2;
}
if(xjn1<=0&&xjnc<=1){
if(GetAsyncKeyState('Q')){
xz=1;
if(xz==1){
xjn1=6;
xjn1y=x2;
}
}
}else{
xjnc--;
xjn1--;
}
if(xjnc2>1){
xjnc2--;
xjn2--;
}
gjl--;
jxz++;
Sleep(50);
system("cls");
cout.flush();
}
system("mode con cols=150 lines=50");
cd(500);
if(y.xl<=0) {
cout<<"你赢了"<<endl;
gwdlw(bx,by);
} else {
cout<<"你输了"<<endl;
cd(1000);
}
cd(1000);
}
void cw() {
cd(100);
int xz=0,xz1=0;
bool lc=1;
while(lc){
xz=0;
xz1=0;
while(!xz){
if(pdbj(1,1,4,15,"草原")&&dt>=1){
xz=1;
}
if(pdbj(2,1,4,12, "离开" )){
return;
}
}
cd(100);
while(!xz1){
if(pdbj(1,1,gw[xz][1].mz.size(),de2(1),gw[xz][1].mz))xz1=1;
if(pdbj(2,1,gw[xz][2].mz.size(),de2(2),gw[xz][2].mz))xz1=2;
if(pdbj(3,1,gw[xz][3].mz.size(),de2(3),gw[xz][3].mz))xz1=3;
if(pdbj(4,1,gw[xz][4].mz.size(),de2(4),gw[xz][4].mz))xz1=4;
if(pdbj(5,1,gw[xz][5].mz.size(),de2(5),gw[xz][5].mz))xz1=5;
if(pdbj(6,1,gw[xz][6].mz.size(),de2(6),gw[xz][6].mz))xz1=6;
}
cd(100);
cout<<"名字:"<<gw[xz][xz1].mz<<endl;
cout<<"血量:"<<gw[xz][xz1].xl<<endl;
cout<<"攻击:"<<gw[xz][xz1].gj<<endl;
cout<<"防御:"<<gw[xz][xz1].fy<<endl;
cout<<"闪避:"<<gw[xz][xz1].sb<<"%"<<endl;
cout<<"免闪避:"<<gw[xz][xz1].msb<<"%"<<endl;
cout<<"暴击:"<<gw[xz][xz1].bj<<"%"<<endl;
cout<<"免暴击:"<<gw[xz][xz1].mbj<<"%"<<endl;
cout<<"破甲率:"<<gw[xz][xz1].pjz<<"%"<<endl;
cout<<"破甲伤害:"<<gw[xz][xz1].pjs<<endl;
cout<<"恢复血量:"<<gw[xz][xz1].smh<<endl;
cout<<"是否挑战";
bool saz;
while(1){
if(pdbj(13,1,2,15,"是")){
saz=1;break;
}
if(pdbj(13,5,6,12,"否")){
saz=0;break;
}
}
cd(1000);
if(saz)ddo(rw,gw[xz][xz1],xz,xz1);
}
}