#include<bits/stdc++.h>
#include<windows.h>
#include<conio.h>
using namespace std;
const int daytime=0,night=1;
int day=0, during_time=daytime, player_number, my_number;
HWND hwnd=GetForegroundWindow();
const int blue=0,yellow=1,red=2,green=3,purple=4,white=5;//颜色常量 
void color(int c){
	switch(c){
		case red:SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY | FOREGROUND_RED);break;
		case green:SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY | FOREGROUND_GREEN);break;
		case yellow:SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY | FOREGROUND_RED |FOREGROUND_GREEN);break;
		case blue:SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY | FOREGROUND_BLUE);break;
		case white:SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY | FOREGROUND_RED |FOREGROUND_GREEN | FOREGROUND_BLUE);break;
		case purple:SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY | FOREGROUND_RED |FOREGROUND_BLUE);break;
	}
}
int idx_police=-1;
void gotoxy(int x,int y){
	COORD position;
	position.X=x;
	position.Y=y;
	SetConsoleCursorPosition(GetStdHandle(STD_OUTPUT_HANDLE), position);
}
void init_Show_Window(){
	system("mode con lines=60 cols=188"); 
	ShowWindow(hwnd,SW_MAXIMIZE);//窗口最大化 
	DeleteMenu(GetSystemMenu(GetConsoleWindow(), FALSE), SC_CLOSE, MF_BYCOMMAND);
	DrawMenuBar(GetConsoleWindow());//删除×字符 
}
 
/*玩家类*/
const int nvwu=0,cunmin=1,yuyanjia=2,langren=3,lieren=4,shouwei=5,good=6,die=1,life=2;
class player{
public:
	int type;
	int die_or_life;
	int how(){
		return die_or_life;
	}
	int is_light;//是否已经公布 
	int killer;
};
player players[1000];
 
/*转换白天模式*/ 
void change_daytime(){
	during_time=daytime;
	day++;
}
 
/*转换黑夜模式*/
void change_night(){
	during_time=night;
}
int nnvwu=0,ncunmin=0,nyuyanjia=0,nlangren=0,nlieren=0,nshouwei=0;
int idxnvwu,idxshouwei,idxyuyanjia,idxlieren,idxlangren[4]={-1,-1,-1,-1};
 
/*b是否在Arr中*/
bool is_include(int arr[],int b,int l){
	for(int i=0;i<l;i++){
		if(arr[i]==b)
			return true;
	}
	return false;
}
 
/*初始化人数*/
void init_players(){
	my_number=rand()%player_number;
	if(player_number==12) nlangren=4;
	else if(player_number>=10) nlangren=3;
	else nlangren=2;
	for(int i=0;i<player_number;i++)
	{
		players[i].die_or_life=life;
		players[i].is_light=0;
		players[i].type=-1;
		players[i].killer=2147483647;
	}
	for(int i=0;i<nlangren;i++)
	{
		int p=rand()%player_number;
		if(!is_include(idxlangren,p,4))
			idxlangren[i]=p,players[p].type=langren;
		else
			i--;
		Sleep(rand()%80+100);
	}
	if(player_number==12)
	{
		do{
			idxshouwei=rand()%player_number;
		}while(players[idxshouwei].type!=-1);   
		players[idxshouwei].type=shouwei;   
	}
	do{
		idxnvwu=rand()%player_number;
	}while(players[idxnvwu].type!=-1);
	players[idxnvwu].type=nvwu;
	if(player_number>=10)
	{
		do{
			idxlieren=rand()%player_number;
		}while(players[idxlieren].type!=-1);
		players[idxlieren].type=lieren;   
	}
	do{
		idxyuyanjia=rand()%player_number;
	}while(players[idxyuyanjia].type!=-1);
	players[idxyuyanjia].type=yuyanjia;
	for(int i=0;i<player_number;i++)
		if(players[i].type==-1)
			players[i].type=cunmin,
			ncunmin++;
	if(players[my_number].type==langren)
	{
		for(int i=0;i<nlangren;i++)
		{
			players[idxlangren[i]].is_light=1;
		}
	}
	players[my_number].is_light=1;
}
 
/*在屏幕上打印东西*/
void print(){
	gotoxy(0,0);
	cout<<"作者:洛谷393864";
	gotoxy(90,0);
	if(during_time==night)
		color(red);
	else
		color(blue);
	printf("第%d天 | ",day);
	if(during_time==night) cout<<"黑夜";
	else cout<<"白天";
	
	gotoxy(0,3);
	color(blue);
	cout<<" 我的号位:"<<my_number+1;
	for(int i=0;i<player_number;i++){
		gotoxy(i*8+1,4);
		if(i==idx_police) color(yellow);
		else color(blue);
		cout<<i+1<<"号位"; 
		gotoxy(i*8+1,5);
		if(players[i].how()==die){
			color(red);
			cout<<"死 亡";
		}else{
			color(green);
			cout<<"存 活";
		}
		gotoxy(i*8+1,6);
		color(blue);
		if(players[i].is_light){
			if(players[i].is_light==1){
				switch(players[i].type){
					case nvwu: cout<<"女 巫";break;
					case yuyanjia: cout<<"\b预言家";break;
					case cunmin: cout<<"村 民";break;
					case langren:cout<<"狼 人"; break;
					case lieren:cout<<"猎 人"; break; 
					case shouwei:cout<<"守 卫"; break;
				}   
			}else{
				cout<<"好人";
			}
			
		}else{
			cout<<"未知";
		}
	}
	
} 
 
/*判断是否结束,没结束返回0  好人胜利返回1  狼人胜利返回2   平局返回3*/
int is_end(){
	int die_bad=0;
	int die_people=0;
	int die_god=0;
	for(int i=0;i<player_number;i++){
		if((players[i].type == nvwu || players[i].type == yuyanjia || players[i].type == shouwei)&&players[i].die_or_life==die)
			die_god++;
		else if(players[i].type == langren && players[i].die_or_life==die)
			die_bad++;
		else if(players[i].type == cunmin && players[i].die_or_life==die)
			die_people++;
	}
	if((die_bad==die_people || die_bad==die_god)&&(die_bad>=nlangren))
		return 3;
	if(die_bad>=nlangren)
		return 1;
	if(die_people>=ncunmin||die_god>=(player_number>=10 ? 3:2))
		return 2;
	return 0;
}
 
/*游戏开始前的骚操作*/
void before_game(){
	srand(time(NULL));
	init_Show_Window();
	color(green);
	cout<<"欢迎来到狼人杀游戏\t\t\t为了更好的游戏体验,请右键点击上方↑↑,点击\"属性\",点击\"字体\"栏目,将字体修改为宋体或新宋体,将字号改为20\n作者:洛谷393864\n请勿私自转载,违者依法追究法律责任  注:10 11 12人局开设猎人  12人局开设守卫警长\n______________________\n";
	cout<<"请输入玩家人数(8-12人):";
	cin>>player_number;
	while(player_number<8||player_number>12)
	{ cout<<"请重新输入!\n"; cin>>player_number; }
	system("cls");
	cout<<"初始化身份中,请稍等.";
	for(int i=0;i<6;i++){
		for(int j=0;j<12;j++){
			cout<<".";
			Sleep(50);
		}   
		cout<<"\b\b\b\b\b\b\b\b\b\b\b\b            \b\b\b\b\b\b\b\b\b\b\b\b";
	}
	system("cls");
	
	init_players();
	cout<<"我的号位:"<<my_number+1<<endl
	<<"我的身份:";
	switch(players[my_number].type){
		case nvwu: cout<<"女巫\n";break;
		case yuyanjia: cout<<"预言家\n";break;
		case cunmin: cout<<"村民\n";break;
		case langren:cout<<"狼人\n";break;  
		case lieren:cout<<"猎人\n"; break;  
		case shouwei:cout<<"守卫\n";break;
	}
	change_daytime();
	system("pause");
	system("cls");
	cout<<"游戏加载中.";int ppppp=rand()%3+2;
	for(int i=0;i<ppppp;i++){
		for(int j=0;j<6;j++){
			cout<<".";
			Sleep(rand()%100+150);
		}   
		cout<<"\b\b\b\b\b\b      \b\b\b\b\b\b";
	}   
	print();
} 
 
/*每一天开始前的操作*/
void something_before_everyday(){
	change_night();
	system("cls");
	print();
	gotoxy(0,7);
	cout<<"________________________";
	gotoxy(0,8);
	color(white);
	cout<<"天黑~请闭眼~~~\n";
}
 
/*守卫操作*/
int shouweishou=0;
int ShouWei(){
	color(blue);
	cout<<"守卫~请睁眼~~\n";
	Sleep(1500);
	cout<<"你要守护的是?\n";
	if(players[my_number].type==shouwei&&players[my_number].die_or_life == life){
		cin>>shouweishou;
		while(!(shouweishou>=1&&shouweishou<=player_number&&players[shouweishou-1].die_or_life == life)){
			cout<<"请重新输入!\n";
			cin>>shouweishou;
		}
		cout<<"你今晚要守护的是"<<shouweishou<<"号\n";
		Sleep(1500); 
		shouweishou--;
	}else{
		if(players[idxshouwei].die_or_life == life){
			shouweishou=rand()%10;
			while(!(shouweishou>=1&&shouweishou<=player_number&&players[shouweishou-1].die_or_life == life)){
				shouweishou=rand()%10;
			}
		}
	}   
	Sleep(2000);
	cout<<"守卫请闭眼"<<endl<<endl;
	return shouweishou;
} 
 
/*狼人操作*/
int LangRen(){
	int langrensha=-1;
	color(red);
	cout<<"狼人~请睁眼~~~\n";
	Sleep(1500);
	cout<<"你们今晚要杀~谁~~??\n";
	if(players[my_number].type==langren&&players[my_number].die_or_life == life){
		cin>>langrensha;
		while(!(langrensha>=1&&langrensha<=player_number&&players[langrensha-1].die_or_life==life)){
			cout<<"请重新输入!\n";
			cin>>langrensha;
		}
		cout<<"你们今晚要杀的是"<<langrensha--<<"号\n";
		Sleep(3500);
	}else{
		while(langrensha==-1 || players[langrensha].die_or_life == die || players[langrensha].type==langren){
			langrensha=rand()%player_number;
		}
		Sleep(3000);
	}
	cout<<"狼人请~闭眼~~\n\n";
	return langrensha;
}
 
/*女巫操作*/
int nvwujiu=0,nvwudu=0,is_nvwujiu=0,is_nvwudu=0;
int NvWu(int langrensha){
	color(purple);
	cout<<"女巫~~请睁眼~~\n";
	Sleep(2000);
	if(players[my_number].type==nvwu&&players[my_number].die_or_life == life){
		if(is_nvwujiu) 
			cout<<"你已经用过解药\n",Sleep(1500);
		else
		{
			cout<<"今晚"<<langrensha+1<<"号死了,你想用解药吗?(1想 / 2不想)\n";
			int is_nvwujie=0;
			cin>>is_nvwujie;
			while(is_nvwujie!=1&&is_nvwujie!=2){
				cout<<"请重新输入\n";
				cin>>is_nvwujie;
			} 
			if(is_nvwujie==1) {
				Sleep(1000);
				cout<<"已经解救"<<langrensha+1<<"号\n";
				nvwujiu=langrensha;
			}
			is_nvwujiu=1;
		}
		Sleep(1500);
		if(::is_nvwudu) cout<<"你已经用过解药\n",Sleep(1500);
		else
		{
			cout<<"你想用毒药吗?(1想 / 2不想)\n";
			Sleep(1500);
			int is_nvwudu=0;
			cin>>is_nvwudu;
			while(is_nvwudu!=1&&is_nvwudu!=2){
				cout<<"请重新输入\n";
				cin>>is_nvwudu;
			}   
			if(is_nvwudu==1){
				Sleep(1500);
				cout<<"你想毒谁?\n"; 
				cin>>nvwudu;
				while(!(nvwudu>=1&&nvwudu<=player_number&&players[nvwudu].die_or_life==life)){
					cout<<"请重新输入\n";
					cin>>nvwudu; 
				}
				nvwudu--;
				Sleep(1500);
				cout<<"已经毒死了"<<nvwudu+1<<"号\n";
			}
			::is_nvwudu=1;
		}   
	}else{
		if(players[idxnvwu].die_or_life == life){
			if(!is_nvwujiu)
			{
				int is_jiu=rand()%8;
				if(is_jiu==0){
					nvwujiu=langrensha;
					is_nvwujiu=1;
				}   
			}
			if(!is_nvwudu)
			{
				int is_du=rand()%4;
				if(is_du==0){
					int num=rand()%player_number;
					nvwudu=num;
					is_nvwudu=1;
				}
			}
		}
		
	} 
	cout<<"女巫~请闭眼~~\n\n";
	return nvwujiu*10000+nvwudu;//传回两个变量,“加密”操作 
}
 
int yuyanjiabixutoupiao=-1;
/*预言家操作*/
void YuYanJia(){
	color(green);
	cout<<"预言家~请睁眼~~\n";
	Sleep(2000);
	if(players[my_number].type==yuyanjia&&players[my_number].die_or_life == life){
		cout<<"请问你想查验谁的身份\n";
		int p;
		cin>>p;
		while(!(p>=1&&p<=player_number)){
			cout<<"请重新输入!\n";
			cin>>p;
		}
		Sleep(2000);
		cout<<p<<"号的身份是——";
		Sleep(1000);
		if(players[p-1].type == langren){
			cout<<"狼人\n";
			players[p-1].is_light = 1;
		}else{
			cout<<"好人\n";
			players[p-1].is_light = 2;
		}
	}else{
		int p=-1;
		while(p==-1||players[p].die_or_life==die||p==idxlieren)
			p=rand()%player_number;
		if(players[p].type==langren)//锁定目标! 
		{
			yuyanjiabixutoupiao=p;
		}
	}
	cout<<"预言家~~请闭眼~~\n";
}
 
/*黑夜操作*/
int LANGRENSHA=-1,NVWUDU=-1,NVWUJIU=-1,SHOUWEISHOU=-1; 
void Night(){   
	LANGRENSHA=-1,NVWUDU=-1,NVWUJIU=-1,SHOUWEISHOU=-1; 
	
	//如果有12人局,添加守卫 
	if(player_number==12){
		SHOUWEISHOU=ShouWei();
		Sleep(2000);
	} 
	/*狼人部分*/
	LANGRENSHA=LangRen();
	Sleep(3500);
	/*女巫部分*/ 
	int nvwu=NvWu(LANGRENSHA);
	NVWUDU=nvwu%10+nvwu/10%10;
	NVWUJIU=nvwu/10000%10+nvwu/100000%10;
	Sleep(3000);
	/*预言家部分*/
	YuYanJia();
	Sleep(2000);
}
 
/*猎人操作*/
void Lieren(){
	int lierendai=-1;
	cout<<idxlieren+1<<"号是猎人\n";
	
	players[idxlieren].is_light = 1;
	Sleep(1000);
	if(idxlieren==my_number){
		cout<<"你想带走几号?\n";
		cin>>lierendai;
		while(lierendai<1||lierendai>player_number||players[lierendai].die_or_life==die){
			cout<<"请重新输入!\n";
			cin>>lierendai;
		}
		lierendai--;
	}else{
		lierendai=rand()%player_number;
		while(players[lierendai].die_or_life == die){
			lierendai=rand()%player_number;
		}
	}
	Sleep(2000);
	cout<<"猎人选择带走"<<lierendai+1<<"号\n";
	Sleep(2000);
	players[lierendai].die_or_life = die;
}
 
void police_die();
/*判断谁死了*/
void panduansiwang(){
	system("cls");
	print(); 
	gotoxy(0,7);
	cout<<"________________________\n";
	Sleep(3000);
	color(white);
	cout<<"天亮了\n";
	Sleep(2000);
	gotoxy(0,9);
	cout<<"昨晚";
	bool is_die[15]={false},is_die_lieren=false,flag=false;
	for(int i=0;i<player_number;i++)
	{
		if(players[i].die_or_life==life)
		{
			if(i==LANGRENSHA||i==NVWUDU) {
				if(players[i].type==lieren) is_die_lieren=true;
				players[i].killer= (i==LANGRENSHA ? langren:nvwu);
				players[i].die_or_life=die;
				is_die[i]=true;
			}
			if(i==SHOUWEISHOU||i==NVWUJIU) {
				if(players[i].type==lieren) is_die_lieren=false;
				players[i].killer=-1;
				players[i].die_or_life=life;
				is_die[i]=false;
			}   
		}
	}
	bool is_police_die=false;
	for(int i=0;i<player_number;i++)
	{
		if(is_die[i])
		{
			if(flag) cout<<"和"<<i+1<<"号";
			else cout<<i+1<<"号",flag=true;
			if(i==idx_police) 
				is_police_die=true;
		}
	}
	if(flag) cout<<"死了\n";
	else cout<<"是平安夜\n";
	
	if(is_die_lieren) Lieren();
	if(is_police_die) police_die();
}
 
/*选警长*/
void choose_police(){
	system("cls");
	print();
	color(blue);
	gotoxy(0,7);
	cout<<"________________________\n";
	color(yellow);
	cout<<"下面开始选举警长,各位不能选举自己~\n";
	int tong[100]={0},cannot[100],must[100]={0,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15};
	memset(cannot,-1,sizeof(cannot));
	CHOOSE:
	color(yellow);
	Sleep(1500);
	for(int i=0;i<player_number;i++)
	{
		if(players[i].die_or_life==life&&!is_include(cannot,i,player_number))
		{
			if(i==my_number)
			{
				cout<<"你要选举几号?\n";
				int n;
				cin>>n;
				while(n<1||n>player_number||n==i+1||players[n-1].die_or_life==die||!is_include(must,n-1,player_number))
				{
					cout<<"请重新输入!\n";
					cin>>n;
				}
				cout<<i+1<<"号选举"<<n--<<"号\n";
				tong[n]++;
			}
			else
			{
				int n=rand()%player_number;
				while(n==i||players[n].die_or_life==die||!is_include(must,n,player_number))
					n=rand()%player_number;
				cout<<i+1<<"号选举"<<n+1<<"号\n";
				tong[n]++;
			}
			Sleep(1500);
		}
	}
	int idx_max=-1,maxn=-1,len=0;
	for(int i=0;i<player_number;i++)
		if(maxn<tong[i])
		{
			maxn=tong[i];
			idx_max=i;
		}
	int maxn_arr[15]={0};
	for(int i=0;i<player_number;i++)
	{
		if(tong[i]==maxn)
		{
			maxn_arr[len++]=i;
		}
	}
	color(blue);
	if(len>1)
	{
		for(int i=0;i<len;i++)
		{
			if(i==len-1)
			{
				cout<<maxn_arr[i]+1<<"号平票\n"; 
			}
			else
			{
				cout<<maxn_arr[i]+1<<"号,";
			}
		}
		for(int i=0;i<len;i++)
			cannot[i]=maxn_arr[i];
		for(int i=0;i<player_number;i++)
		{
			if(is_include(cannot,i,len))
				must[i]=i;
			else
				must[i]=-1;
		}
		color(white);
		goto CHOOSE;
	}
	cout<<"恭喜"<<idx_max+1<<"号当选警长\n";
	Sleep(3000);
	idx_police=idx_max;
	return;
}
 
/*投票*/
int toupiao(){
	int tong[100]={0},cannot[100]={},must[100]={0,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15}; 
	memset(cannot,-1,sizeof(cannot));
	gotoxy(0,7);
	color(blue);
	cout<<"________________________\n";
	color(white);
	cout<<"下面进入投票环节\n";
	memset(tong,0,sizeof(tong));
	Sleep(2000);
	TOUPIAO:
	for(int i=0;i<player_number;i++){
		if(players[i].die_or_life == life&&!is_include(cannot,i,player_number)){
			if(i==my_number){
				color(white);
				cout<<"你要投几号?\n";
				int n;
				cin>>n;
				while(!(n>=1&&n<=player_number&&is_include(must,n-1,player_number))){
					cout<<"请重新输入!\n";
					cin>>n;
				}
				Sleep(2000);
				cout<<setw(2)<<my_number+1<<"号投了"<<setw(2)<<n<<"号";
				if(my_number==n-1) color(red),cout<<"快来看!这有个疯子投自己!"; 
				if(i==idx_police) color(yellow),cout<<"(警长)\n"; else cout<<"\n";
				if(i==idx_police) tong[n-1]++;
				tong[n-1]++;
			}else{
				color(white);
				int t=-1;
				while(t==-1 || players[t].die_or_life == die || t==i || !is_include(must,t,player_number)){
					if(i==idxyuyanjia&&yuyanjiabixutoupiao!=-1)
					{
						t=yuyanjiabixutoupiao;
						yuyanjiabixutoupiao=-1;
						continue;
					}
					t=rand()%player_number;
					if(is_include(idxlangren,i,nlangren))
					{
						if(players[t].type == langren)
							t=-1;
					}
				}
				cout<<setw(2)<<i+1<<"号"<<"投了"<<setw(2)<<t+1<<"号";
				if(i==idx_police) cout<<"(警长2票)\n"; else cout<<"\n";
				if(i==idx_police) tong[t]++;
				tong[t]++;  
			}
			
			Sleep(rand()%1000+1000);
		}
	}
	int idx_max=-1,maxn=-1,len=0;
	for(int i=0;i<player_number;i++)
		if(maxn<tong[i])
		{
			maxn=tong[i];
			idx_max=i;
		}
	int maxn_arr[15]={0};
	for(int i=0;i<player_number;i++)
	{
		if(tong[i]==maxn)
		{
			maxn_arr[len++]=i;
		}
	}
	color(blue);
	if(len>1)
	{
		for(int i=0;i<len;i++)
		{
			if(i==len-1)
			{
				cout<<maxn_arr[i]+1<<"号平票\n"; 
			}
			else
			{
				cout<<maxn_arr[i]+1<<"号,";
			}
		}
		for(int i=0;i<len;i++)
			cannot[i]=maxn_arr[i];
		for(int i=0;i<player_number;i++)
		{
			if(is_include(cannot,i,len))
				must[i]=i;
			else
				must[i]=-1;
		}
		color(white);
		goto TOUPIAO;
		
	}
	
	cout<<idx_max+1<<"号"<<"出局\n";
	Sleep(4000);
	players[idx_max].die_or_life = die;
	players[idx_max].killer = good;
	return idx_max;
}
 
/*警长死亡*/
void police_die(){
	color(yellow);
	int type;
	if(idx_police==my_number)
	{
		Sleep(1550);
		cout<<"你是想撕毁警徽还是移交警徽?(撕毁输入1,移交输入2)";
		
		cin>>type;
		while(!(type==1||type==2))
		{
			cout<<"请重新输入!\n";
			cin>>type;
		}
	}
	else{
		type=rand()%3+1;
	}
	if(type==1)
	{
		cout<<"警长选择撕毁警徽\n";
		Sleep(1000);
		idx_police=-1;
	}
	else
	{
		int lucky=-1;
		while(lucky==-1||players[lucky].die_or_life==die)
			lucky=rand()%player_number;
		cout<<"警长选择把警徽移交给"<<lucky+1<<"号\n";
		Sleep(1500);
		idx_police=lucky; 
	}
}
 
/*故事的最后*/
void the_end(){
	system("cls");
	switch(is_end()){
		case 1:cout<<"好人胜利\n\n"; break;
		case 2:cout<<"狼人胜利\n\n"; break;
		case 3:cout<<"本局平局\n\n"; break;
	}
	for(int i=0;i<player_number;i++){
		cout<<i+1<<"号位:\t";
		switch(players[i].type){
			case nvwu: cout<<"女巫\t";break;
			case yuyanjia: cout<<"预言家\t";break;
			case cunmin: cout<<"村民\t";break;
			case langren:cout<<"狼人\t";break;
			case lieren:cout<<"猎人\t"; break;  
			case shouwei:cout<<"守卫\t";break;  
		} 
		cout<<"最终";
		switch(players[i].killer){
			case nvwu:cout<<"被女巫毒死\n"; break;
			case langren:cout<<"被狼人杀死\n"; break;
			case good:cout<<"被投票出局\n"; break;
			case lieren:cout<<"被猎人带走\n";break;
			default :cout<<"存活\n";
		}
		cout<<endl;
	}
}
 
/*主函数*/
int main(){
	int wheel=0; 
	before_game();
	while(!is_end()){
		//黑夜准备 
		something_before_everyday();
		Sleep(1500); 
		
		//黑夜部分 
		Night(); //进入黑夜! 
		change_daytime(); //换天 
		
		//天亮了 
		panduansiwang();//判断谁死了 
		Sleep(2000);
		system("cls");
		print();
		if(is_end()) break;
		
		//选警长 
		if(!wheel&&player_number==12)
		{
			choose_police();
			system("cls");
			print();
		}
		
		//投票环节 
		int idx_max=toupiao();//票数最多的人 
		if(idx_max==idx_police){
			police_die();
		}
		if(players[idx_max].type==lieren){//启动猎人程序 
			Lieren();
			if(is_end()) break;
		}
		system("cls");
		print(); 
		wheel++;
	}
	
	the_end();
	system("pause");
	return 0;
}