#ifndef _GLIBCXX_NO_ASSERT
#include <cassert>
#endif
#include <cctype>
#include <cerrno>
#include <cfloat>
#include <ciso646>
#include <climits>
#include <clocale>
#include <cmath>
#include <csetjmp>
#include <csignal>
#include <cstdarg>
#include <cstddef>
#include <cstdio>
#include <cstdlib>
#include <cstring>
#include <ctime>
#if __cplusplus >= 201103L
#include <ccomplex>
#include <cfenv>
#include <cinttypes>
#include <cstdalign>
#include <cstdbool>
#include <cstdint>
#include <ctgmath>
#include <cwchar>
#include <cwctype>
#endif
#include <algorithm>
#include <bitset>
#include <complex>
#include <deque>
#include <exception>
#include <fstream>
#include <functional>
#include <iomanip>
#include <ios>
#include <iosfwd>
#include <iostream>
#include <istream>
#include <iterator>
#include <limits>
#include <list>
#include <locale>
#include <map>
#include <memory>
#include <new>
#include <numeric>
#include <ostream>
#include <queue>
#include <set>
#include <sstream>
#include <stack>
#include <stdexcept>
#include <streambuf>
#include <string>
#include <typeinfo>
#include <utility>
#include <valarray>
#include <vector>
#if __cplusplus >= 201103L
#include <array>
#include <atomic>
#include <chrono>
#include <condition_variable>
#include <forward_list>
#include <future>
#include <initializer_list>
#include <mutex>
#include <random>
#include <ratio>
#include <regex>
#include <scoped_allocator>
#include <system_error>
#include <thread>
#include <tuple>
#include <typeindex>
#include <type_traits>
#include <unordered_map>
#include <unordered_set>
#endif
#include<bits/stdc++.h>
#include<windows.h>
#include<stdio.h>
#include<conio.h>
#include<time.h>
#define Nor if(B[b].x<5) B[b].x=5;
#define Out1 Bx1-Bvx1<=6||Bx1-Bvx1>=28||By1-Bvy1<=7||By1-Bvy1>=27
#define Out2 Bx2-Bvx2<=6||Bx2-Bvx2>=28||By2-Bvy2<=7||By2-Bvy2>=27
#define Chang1 {Bwhat1=0;Bvx1=Bvy1=0;memset(Bgo1,0,sizeof(Bgo1));}
#define Chang2 {Bwhat2=0;Bvx2=Bvy2=0;memset(Bgo2,0,sizeof(Bgo2));}
#define Chang3 {Bwhat3=0;Bvx3=Bvy3=0;memset(Bgo3,0,sizeof(Bgo3));}
using namespace std;
int ti(float a) {
return ((int)(a*10+5))/10;
}
void Setpos(float x,float y) {
COORD pos;
pos.X=ti(y*4)/2;
pos.Y=ti(x);
SetConsoleCursorPosition(GetStdHandle(STD_OUTPUT_HANDLE),pos);
}
void Color(int a) {
if(a==0) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY|FOREGROUND_RED|FOREGROUND_GREEN|FOREGROUND_BLUE);
if(a==1) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY|FOREGROUND_GREEN|FOREGROUND_BLUE);
if(a==2) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY|FOREGROUND_GREEN);
if(a==3) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY|FOREGROUND_RED|FOREGROUND_BLUE);
if(a==4) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY|FOREGROUND_RED);
if(a==5) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY|FOREGROUND_RED|FOREGROUND_GREEN);
if(a==6) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY|FOREGROUND_BLUE);
if(a==7) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_RED|FOREGROUND_GREEN|FOREGROUND_BLUE);
if(a==8) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_RED);
if(a==9) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),BACKGROUND_INTENSITY|BACKGROUND_GREEN|BACKGROUND_BLUE);
if(a==10) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),BACKGROUND_INTENSITY|BACKGROUND_RED|BACKGROUND_BLUE);
if(a==11) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_RED|FOREGROUND_BLUE);
if(a==12) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_RED|FOREGROUND_GREEN);
if(a==13) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY);
if(a==14) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_GREEN|FOREGROUND_BLUE);
}
int Blomax,Ren,Exp,Expmax,Lv,Lvl,Ice,Drug,ar1,ar2,Tar1,Tar2,bl,br,Win,T,Tb,Sy,Up,Upt,Down,u1,u2,Kill,Killb,L,Ll[4],Li,D,Gd[10],Biao,Fire,Fir,Water,Thun,Wind,Magne,I[20][2],ib,Dis,Disb,Dis1,Disb1,Boss,Bblo,Bblomax,Bwhat1,Bwhat2,Bwhat3,Bgo1[10],Bgo2[10],Bgo3[10],Bbr,Bbl,Bl[4];
float X,Y,Vx,Vy,Ding,Blo,Hui,Bx1,By1,Bx2,By2,Bx3,By3,Bvx1,Bvy1,Bvx2,Bvy2,Bvx3,Bvy3,Bway[1001][2];
struct bullet {
float x,y,vx,vy;
int what;
int a,t,How;
int life;
bool kill;
} B[100001];
void Map(int a,int b);
void Pan(int a,float x,float y,int b) {
float Nox[4],Noy[4];
Nox[0]=X,Noy[0]=Y;
if(Down==1&&X==22) Nox[1]=X+1,Noy[1]=Y-0.5,Nox[2]=X-1,Noy[2]=Y-0.5;
else if(Down==2) Nox[1]=X+1,Noy[1]=Y-0.5,Nox[2]=-10,Noy[2]=-10;
else if(Down==1||X<18) Nox[1]=X-1,Noy[1]=Y-0.5,Nox[2]=-10,Noy[2]=-10;
else Nox[1]=X+1,Noy[1]=Y-0.5,Nox[2]=X-1,Noy[2]=Y-0.5;
for(int i=0; i<3; i++) {
if(a==-1) {
if(abs(x-Nox[i])+abs(y-Noy[i])<1.5) {
if(B[b].what==-10)Exp+=2;
if(B[b].what==-11)Exp+=1;
B[b].life=0;
if(B[b].life==0&&b==bl) bl++;
Map(3,b);
break;
}
}
if(a==-2) {
if(abs(x-Nox[i])+abs(y-Noy[i])<2.5) {
if(B[b].what==-2)Exp+=5,Biao+=5;
if(B[b].what==-3)Fire=300,Ice=0,Fir=3;
if(B[b].what==-4)Water=200;
if(B[b].what==-5) {
Wind=70;
Ding=28.25;
Ice=0;
if(Y<Ding-1)Vy=5;
else Vy=0;
if(Up>=1) Vx=-5;
if(Down==2) Vx=5;
}
if(B[b].what==-6) {
Thun=200;
system("color 1F");
Sleep(20);
system("color 6F");
Sleep(10);
system("color 0F");
}
if(B[b].what==-7)Magne=300;
if(B[b].what==-8)Ice=0,Drug=0,Blo=fmin((float)Blomax,Blo+20);
if(B[b].what==-9)Exp=fmin((float)Expmax,Exp+20);
B[b].life=0;
if(B[b].life==0&&b==bl) bl++;
Map(3,b);
break;
}
}
}
if(Wind==0&&Thun==0&&(B[b].kill!=0||Killb>=15||Ren==1&&Killb>0)) return;
for(int i=0; i<3; i++) {
if((Wind>=1||Thun>=1)&&abs(x-Nox[i])+abs(y-Noy[i])<2.5) {
if(B[b].what<98)Exp+=2;
B[b].life=0;
Map(3,b);
break;
}
if(a==1) {
if(abs(x-Nox[i])<0.5&&abs(y-Noy[i])<1) {
if(B[b].what>=99)Blo-=10;
if(B[b].what==14)Blo-=15,Ice=100,B[b].life=0;
else if(B[b].what==15)Blo-=20,Ice=0,B[b].life=0;
else if(B[b].what==17)Blo-=5,Drug=100,B[b].life=0;
else if(B[b].what>=13&&B[b].what<=17)Blo-=10,B[b].life=0;
else Blo-=15;
B[b].kill=1,Killb=20;
Kill=1;
Map(3,b);
break;
}
}
if (a==2||a==6||a==8||a==9||a==10||a==11||a==12) {
if(abs(x-Nox[i])+abs(y-Noy[i])<1.5) {
if(a==2)Blo-=20;
else if(a==8)Blo-=10;
else Blo-=15;
B[b].kill=1,Killb=20;
Kill=1;
if(a!=2) {
B[b].life=0;
if(B[b].life==0&&b==bl) bl++;
Map(3,b);
break;
}
}
}
if(a==4) {
if((Wind>=1||Thun>=1)&&abs(x-Nox[i])<1.5&&Noy[i]-y<=0&&Noy[i]-y>=-8) {
if(B[b].what<98)Exp+=2;
B[b].life=0;
Map(3,b);
break;
}
if(abs(x-Nox[i])<1&&Noy[i]-y<=0&&Noy[i]-y>=-8) {
Blo-=25,B[b].kill=1,Killb=20;
Kill=1;
Vy=-1;
Y-=0.5;
break;
}
}
}
}
void Map(int a,int b) {
Color(0);
if(a==-1) {
if(Boss==1||Boss==6) {
if(Bwhat1==5) {
if(ti(Bx1)==20)Setpos(Bx1,By1),cout<<"==";
else Setpos(Bx1,By1),cout<<" ";
} else {
Setpos(Bx1-1,By1-0.5),cout<<" ";
Setpos(Bx1,By1-1),cout<<" ";
Setpos(Bx1+1,By1-0.5),cout<<" ";
if(abs(ti(Bx1)-20)<=1)Setpos(20,By1-1),cout<<"======";
}
}
if(Boss==2||Boss==6) {
Setpos(Bx2-1,By2-1);
cout<<" ";
Setpos(Bx2,By2-1);
cout<<" ";
Setpos(Bx2+1,By2-1),cout<<" ";
Color(0);
if(abs(ti(Bx2)-20)<=1)Setpos(20,By2-1),cout<<"======";
}
if(Boss==3||Boss==6) {
Setpos(Bx3-1,By3-0.5);
cout<<" ";
Setpos(Bx3,By3);
cout<<" ";
Setpos(Bx3+1,By3-1),cout<<" ";
Color(0);
if(abs(ti(Bx3)-20)<=1)Setpos(20,By3-1),cout<<"=======";
}
if(X<0)return;
if(X>=17&&X<=19) {
Setpos(X-1,Y);
cout<<" ";
Setpos(X,Y-1);
cout<<" ";
Setpos(X+1,Y-1),cout<<" ";
} else if(X<=23&&X>=21) {
Setpos(X+1,Y);
cout<<" ";
Setpos(X,Y-1);
cout<<" ";
Setpos(X-1,Y-1),cout<<" ";
} else if(X>23) {
Setpos(X,Y-1);
cout<<" ";
Setpos(X-1,Y-0.5),cout<<" ";
} else if(X<17&&Upt!=0) {
Setpos(X,Y-1);
cout<<" ";
Setpos(X+1,Y-1.5),cout<<" ";
} else if(X<17) {
Setpos(X,Y-1);
cout<<" ";
Setpos(X+1,Y-0.5),cout<<" ";
}
if(Thun>0) {
Setpos(X-2,Y-1),cout<<" ";
Setpos(X+2,Y-1),cout<<" ";
Setpos(X,Y+2),cout<<" ";
Setpos(X,Y-2.5),cout<<" ";
Setpos(X-1,Y+1),cout<<" ";
Setpos(X+1,Y+1),cout<<" ";
Setpos(X-1,Y-2),cout<<" ";
Setpos(X+1,Y-2),cout<<" ";
Setpos(20,Y-2.5),cout<<"============";
}
if(Wind!=0) {
Setpos(X+1,Y-5);
cout<<" ";
Setpos(X,Y-5);
cout<<" ";
Setpos(X-1,Y-5);
cout<<" ";
Setpos(20,Y-5),cout<<"========";
}
if(Water!=0) {
Setpos(X,Y-4);
cout<<" ";
Setpos(X+2,Y-3.5);
cout<<" ";
Setpos(X-2,Y-3.5);
cout<<" ";
Setpos(X+1,Y-3.5);
cout<<" ";
Setpos(X-1,Y-3.5);
cout<<" ";
Setpos(20,Y-5),cout<<"========";
}
if(Fire!=0) {
Setpos(X,Y+1),cout<<" ";
Setpos(X+1,Y),cout<<" ";
Setpos(X-1,Y-1),cout<<" ";
Setpos(20,Y-1);
cout<<"======";
}
}
if(a==0) {
if(Boss==1||Boss==6) {
if(Bwhat1==5)Color(5),Setpos(Bx1,By1),cout<<"█",Color(0);
else if(Bwhat1==4&&Bgo1[1]>6&&Bgo1[1]<11)Color(4),Setpos(Bgo1[5]-1,Bgo1[6]),cout<<"︻",Setpos(Bgo1[5],Bgo1[6]-1),cout<<"【",Setpos(Bgo1[5],Bgo1[6]+1),cout<<"】",Setpos(Bgo1[5]+1,Bgo1[6]),cout<<"︼",Color(0);
else {
Setpos(Bx1-1,By1-0.5),Color(0),cout<<"●●";
Setpos(Bx1,By1-1);
if(Bwhat1==2&&Bgo1[1]<=5)Color(1);
else if(Bwhat1==3&&Bgo1[1]<=5)Color(5);
else if(Bwhat1==6&&Bgo1[1]<=5)Color(8);
else Color(4);
if(Bwhat1==4) Setpos(Bx1,By1-0.5),cout<<"██(";
else cout<<")██(";
Setpos(Bx1+1,By1-0.5),cout<<"……";
Color(0);
}
}
if(Boss==2||Boss==6) {
Setpos(Bx2-1,By2-1);
Color(0),cout<<"\\ ";
Color(0);
cout<<"●";
Setpos(Bx2,By2-1);
Color(3);
cout<<"◥";
Color(5),cout<<"JJJ";
Color(0),cout<<">";
Color(3);
Setpos(Bx2+1,By2-1),cout<<"◢█◣";
Color(0);
}
if(Boss==3||Boss==6) {
Setpos(Bx3-1,By3-0.5);
if(Bwhat3==3||Bwhat3==9) Color(1);
else if(Bwhat3==4||Bwhat3==10) Color(4);
else if(Bwhat3==5||Bwhat3==11) Color(5);
if(Bwhat3==11)cout<<' ';
else if(Bwhat3==6) Color(3);
else Color(2);
cout<<"●-";
Setpos(Bx3,By3);
if(Bwhat3==11)cout<<"/";
else cout<<"┃";
Color(0);
Setpos(Bx3+1,By3-1),cout<<"●●●";
}
if(X<0)return;
if(Ren==2) Color(12);
if(Ren==3) Color(1);
if(Ren==4) Color(3);
if(Ren==5) Color(4);
if(Ren==6) Color(2);
if(Drug!=0&&T%5!=0) Color(11);
if(Drug!=0&&T%5==0) Color(11);
if(Ice!=0) Color(6);
if(b==1) Color(8);
if(Li!=0) Color(5);
if(Ren==1&&Killb>0&&T%4<2) Color(13);
if(Wind>0&&T%4<=1) Color(1);
if(Wind>0&&T%4>=2) Color(0);
if(Thun>0&&T%4<=1) Color(1);
if(Thun>0&&T%4>=2) Color(6);
if(X>=17&&X<=19) {
Setpos(X-1,Y);
cout<<"●";
Setpos(X,Y-1);
cout<<"━/";
if(T%10<3) Setpos(X+1,Y-1),cout<<"┛╲";
else if(T%10<6) Setpos(X+1,Y-1),cout<<"┦ ";
else Setpos(X+1,Y-1),cout<<"╯>";
if(Wind>0&&T%3==0) Setpos(X+1,Y-1),cout<<"┛╲";
else if(Wind>0&&T%3==1) Setpos(X+1,Y-1),cout<<"┦ ";
else if(Wind>0&&T%3==2)Setpos(X+1,Y-1),cout<<"╯>";
} else if(X<=23&&X>=21) {
Setpos(X+1,Y);
cout<<"●";
Setpos(X,Y-1);
cout<<"━\\";
if(T%10<3) Setpos(X-1,Y-1),cout<<"┓╱";
else if(T%10<6) Setpos(X-1,Y-1),cout<<"┪ ";
else Setpos(X-1,Y-1),cout<<"╮>";
if(Wind>0&&T%3==0) Setpos(X-1,Y-1),cout<<"┓╱";
else if(Wind>0&&T%3==1) Setpos(X-1,Y-1),cout<<"┪ ";
else if(Wind>0&&T%3==2)Setpos(X-1,Y-1),cout<<"╮>";
} else if(X>23) {
Setpos(X,Y-1);
cout<<"━ ●";
Setpos(X-1,Y-0.5),cout<<"│>";
} else if(X<17&&Upt!=0) {
Setpos(X,Y-1);
cout<<"━ ●";
Setpos(X+1,Y-1.5),cout<<"╱ >";
} else if(X<17) {
Setpos(X,Y-1);
cout<<"━ ●";
Setpos(X+1,Y-0.5),cout<<"│>";
}
if(Thun>0) {
Setpos(X-2,Y-1),cout<<"▄▄";
Setpos(X+2,Y-1),cout<<"▄▄";
Setpos(X,Y+2),cout<<"▌";
Setpos(X,Y-2.5),cout<<"▌";
Setpos(X-1,Y+1),cout<<"█";
Setpos(X+1,Y+1),cout<<"█";
Setpos(X-1,Y-2),cout<<"█";
Setpos(X+1,Y-2),cout<<"█";
}
if(Magne>0&&T%7<2)Setpos(X,Y),Color(5),cout<<"★";
if(Wind>1) {
if(T%6<2)Color(1);
else Color(0);
if(T%8<=1) {
Setpos(X+1,Y-5);
cout<<"---- --";
Setpos(X,Y-5);
cout<<"- --- -";
Setpos(X-1,Y-5);
cout<<"--- - --";
} else if(T%8<=3) {
Setpos(X+1,Y-5);
cout<<"------ ";
Setpos(X,Y-5);
cout<<" -- ---";
Setpos(X-1,Y-5);
cout<<"----- - ";
} else if(T%8<=5) {
Setpos(X+1,Y-5);
cout<<" ------";
Setpos(X,Y-5);
cout<<"-- -- -";
Setpos(X-1,Y-5);
cout<<"- ----- ";
} else if(T%8<=7) {
Setpos(X+1,Y-5);
cout<<"-- ----";
Setpos(X,Y-5);
cout<<" --- -- ";
Setpos(X-1,Y-5);
cout<<"- - ----";
}
}
if(Water!=0) {
Color(1);
if(T%20<5) {
Setpos(X+2,Y-3);
cout<<"■";
Setpos(X+1,Y-3.5);
cout<<"■";
Setpos(X-1,Y-2.5);
cout<<"■";
Setpos(X-2,Y-3);
cout<<"■";
} else if(T%20<10||T%20>=15) {
Setpos(X+2,Y-3);
cout<<"■";
Setpos(X,Y-4);
cout<<"■■";
Setpos(X-2,Y-3);
cout<<"■";
} else if(T%20<15) {
Setpos(X+2,Y-3.5);
cout<<"■";
Setpos(X+1,Y-3);
cout<<"■";
Setpos(X-1,Y-3.5);
cout<<"■";
Setpos(X-2,Y-3);
cout<<"■";
}
}
if(Fire!=0) {
if(T%6<3)Color(4);
else Color(5);
if(Fir>=1)Setpos(X,Y+1),cout<<"●";
if(Fir>=2)Setpos(X+1,Y),cout<<"●";
if(Fir>=3)Setpos(X-1,Y-1),cout<<"●";
}
}
if(a==1||a==3) {
if(B[b].what==1) {
Nor;
Setpos(B[b].x,B[b].y-1);
if(ti(B[b].x)==20)cout<<"======";
else cout<<" ";
if(B[b].life!=0) {
B[b].y-=B[b].vy;
Setpos(B[b].x,B[b].y);
if(B[b].How<=1) Color(13);
else Color(4);
cout<<"●";
if(a==1) Pan(1,B[b].x,B[b].y,b);
}
}
if(B[b].what==2) {
Nor;
Setpos(B[b].x-1,B[b].y-1);
if(ti(B[b].x-1)==20)cout<<"======";
else cout<<" ";
Setpos(B[b].x,B[b].y-1);
if(ti(B[b].x)==20)cout<<"======";
else cout<<" ";
Setpos(B[b].x+1,B[b].y-1);
if(ti(B[b].x+1)==20)cout<<"======";
else cout<<" ";
if(B[b].life!=0) {
B[b].y-=B[b].vy;
Setpos(B[b].x,B[b].y);
Color(5);
if(B[b].How==0) {
Setpos(B[b].x-1,B[b].y),cout<<"↑";
Setpos(B[b].x,B[b].y-1),cout<<"←┼ →";
Setpos(B[b].x+1,B[b].y),cout<<"↓";
} else if(B[b].How==1) {
Setpos(B[b].x-1,B[b].y-1),cout<<"↖ ↗";
Setpos(B[b].x,B[b].y),cout<<"╳";
Setpos(B[b].x+1,B[b].y-1),cout<<"↙ ↘";
}
if(a==1) Pan(2,B[b].x,B[b].y,b);
}
}
if(B[b].what==3||B[b].what==5) {
Nor;
Setpos(B[b].x,B[b].y);
if(ti(B[b].x)==20)cout<<"==";
else cout<<" ";
if(B[b].life!=0) {
B[b].y-=B[b].vy;
B[b].x-=B[b].vx;
Setpos(B[b].x,B[b].y);
if(B[b].How==1) Color(5);
else Color(4);
cout<<"◎";
}
}
if(B[b].what==4) {
Nor;
Setpos(B[b].x,fmax((float)0,B[b].y-8));
if(ti(B[b].x)==20) {
for(int i=max(0,(int)B[b].y-8); i<=B[b].y; i++)cout<<"==";
} else {
for(int i=max(0,(int)B[b].y-8); i<=B[b].y; i++)cout<<" ";
}
if(B[b].life!=0) {
B[b].y-=B[b].vy;
Setpos(B[b].x,fmax((float)0,B[b].y-8));
Color(6);
for(int i=max(0,(int)B[b].y-8); i<=B[b].y; i++)cout<<"═";
if(a==1) Pan(4,B[b].x,B[b].y,b);
}
}
if(B[b].what==6||B[b].what==8||B[b].what==9) {
Nor;
Setpos(B[b].x-1,B[b].y);
if(ti(B[b].x)-1==20)cout<<"==";
else cout<<" ";
Setpos(B[b].x+1,B[b].y);
if(ti(B[b].x)+1==20)cout<<"==";
else cout<<" ";
Setpos(B[b].x,B[b].y-1);
if(ti(B[b].x)==20)cout<<"======";
else cout<<" ";
if(B[b].life!=0) {
B[b].y-=B[b].vy;
B[b].x-=B[b].vx;
Setpos(B[b].x,B[b].y-1);
if(B[b].what==6) {
if(B[b].How<=1) Color(1);
else Color(6);
}
if(B[b].what==9) {
if(B[b].How<=1) Color(4);
else Color(8);
}
if(B[b].what==8)Color(5);
Setpos(B[b].x-1,B[b].y);
cout<<"︹";
Setpos(B[b].x+1,B[b].y);
cout<<"︺";
Setpos(B[b].x,B[b].y-1);
if(B[b].How%2==1) cout<<"〔●〕";
else cout<<"﹝○﹞";
if(a==1) Pan(6,B[b].x,B[b].y,b);
}
}
if(B[b].what==7) {
Nor;
Setpos(B[b].x,B[b].y);
if(B[b].How<0) for(int i=19; i>=20+B[b].How; i--) {
Setpos(i,B[b].y);
cout<<" ";
}
if(B[b].How>0) for(int i=21; i<=20+B[b].How; i++) {
Setpos(i,B[b].y);
cout<<" ";
}
if(B[b].life!=0) {
B[b].y-=B[b].vy;
if(B[b].How<0) for(int i=19; i>=20+B[b].How; i--) {
Setpos(i,B[b].y);
cout<<"║";
if(a==1) Pan(7,i,B[b].y,b);
}
if(B[b].How>0) for(int i=21; i<=20+B[b].How; i++) {
Setpos(i,B[b].y);
cout<<"║";
if(a==1) Pan(7,i,B[b].y,b);
}
}
}
if(B[b].what==10||B[b].what==11||B[b].what==12) {
Nor;
Setpos(B[b].x,B[b].y);
if(ti(B[b].x)==20)cout<<"==";
else cout<<" ";
if(B[b].life!=0) {
B[b].x-=B[b].vx;
B[b].y-=B[b].vy;
if(B[b].How==1) {
B[b].vy-=0.2;
} else B[b].vx-=0.35;
if(B[b].x>=25) B[b].x=25,B[b].vx*=-0.8;
if(B[b].what==11&&B[b].y<=1) B[b].y=1,B[b].vy*=-1;
if(B[b].what==12&&B[b].y<=1) B[b].y=1,B[b].vx=0,B[b].vy=-0.5,B[b].How=1;
Setpos(B[b].x,B[b].y);
if(B[b].what==11)Color(1);
else if(B[b].what==12)Color(5);
else Color(0);
if(B[b].t%4<2)cout<<"▃";
else cout<<"▍";
if(a==1) Pan(B[b].what,B[b].x,B[b].y,b);
}
}
if(B[b].what>=13&&B[b].what<=17) {
Nor;
Setpos(B[b].x,B[b].y);
if(ti(B[b].x)==20)cout<<"====";
else cout<<" ";
if(B[b].life!=0) {
B[b].x-=B[b].vx;
B[b].y-=B[b].vy;
Setpos(B[b].x,B[b].y);
if(B[b].what==14) Color(1);
else if(B[b].what==15) Color(4);
else if(B[b].what==16) Color(5);
else if(B[b].what==17) Color(3);
else Color(2);
cout<<"●";
if(B[b].what==14)cout<<"*";
if(B[b].what==15)cout<<"";
if(B[b].what==16)cout<<"<";
if(B[b].what==17)cout<<"X";
}
if(a==1) Pan(1,B[b].x,B[b].y,b);
}
if(B[b].what==98&&B[b].life!=0) {
B[b].y-=B[b].vy;
Setpos(B[b].x,B[b].y);
if(ti(B[b].x==20))cout<<"==";
else cout<<" ";
if(B[b].y<=3)B[b].life=0;
}
if(B[b].what>=99) {
if(B[b].y<=3)B[b].life=0;
if(B[b].life!=0) {
B[b].y-=B[b].vy;
Setpos(B[b].x,B[b].y);
Color(5);
if(B[b].what==99)cout<<"█";
if(B[b].what>=100&&B[b].what<200) {
if(B[b].what%5==0)cout<<"我";
if(B[b].what%5==1)cout<<"是";
if(B[b].what%5==2)cout<<"最";
if(B[b].what%5==3)cout<<"强";
if(B[b].what%5==4)cout<<"的";
}
if(B[b].what>=200&&B[b].what<300) {
if(B[b].what%6==0)cout<<"神";
if(B[b].what%6==1)cout<<"级";
if(B[b].what%6==2)cout<<"怪";
if(B[b].what%6==3)cout<<"物";
if(B[b].what%6==4)cout<<"之";
if(B[b].what%6==5)cout<<"光";
}
if(B[b].what>=300&&B[b].what<400) {
if(B[b].what%8==0)cout<<"颤";
if(B[b].what%8==1)cout<<"抖";
if(B[b].what%8==2)cout<<"吧";
if(B[b].what%8==3)cout<<"无";
if(B[b].what%8==4)cout<<"能";
if(B[b].what%8==5)cout<<"的";
if(B[b].what%8==6)cout<<"人";
if(B[b].what%8==7)cout<<"类";
}
if(B[b].what>=400&&B[b].what<500) {
if(B[b].what%8==0)cout<<"还";
if(B[b].what%8==1)cout<<"不";
if(B[b].what%8==2)cout<<"快";
if(B[b].what%8==3)cout<<"跪";
if(B[b].what%8==4)cout<<"倒";
if(B[b].what%8==5)cout<<"在";
if(B[b].what%8==6)cout<<"朕";
if(B[b].what%8==7)cout<<"前";
}
if(B[b].what>=500&&B[b].what<600) {
if(B[b].what%8==0)cout<<"看";
if(B[b].what%8==1)cout<<"懂";
if(B[b].what%8==2)cout<<"这";
if(B[b].what%8==3)cout<<"句";
if(B[b].what%8==4)cout<<"话";
if(B[b].what%8==5)cout<<"的";
if(B[b].what%8==6)cout<<"是";
if(B[b].what%8==7)cout<<"猪";
}
if(a==1) Pan(1,B[b].x,B[b].y,b);
}
}
if(B[b].what==-1) {
Nor;
Setpos(B[b].x,B[b].y);
if(ti(B[b].x)==20)cout<<"==";
else cout<<" ";
if(Boss==0) B[b].life=0;
else if(((Boss==1&&abs(B[b].x-Bx1)+abs(B[b].y-By1)<1.5)||(Boss==2&&abs(B[b].x-Bx2)+abs(B[b].y-By2)<1.5)||(Boss==3&&abs(B[b].x-Bx3)+abs(B[b].y-By3)<1.5)||(B[b].t==10))&&B[b].life==1) Bblo-=8+Lv*2,B[b].life=0;
if(B[b].life!=0) {
if(Boss==1)B[b].x=B[b].x+(Bx1-B[b].x)/(10-B[b].t)*1.0,B[b].y=B[b].y+(By1-B[b].y)/(10-B[b].t)*1.0;
if(Boss==2)B[b].x=B[b].x+(Bx2-B[b].x)/(10-B[b].t)*1.0,B[b].y=B[b].y+(By2-B[b].y)/(10-B[b].t)*1.0;
if(Boss==3)B[b].x=B[b].x+(Bx3-B[b].x)/(10-B[b].t)*1.0,B[b].y=B[b].y+(By3-B[b].y)/(10-B[b].t)*1.0;
Setpos(B[b].x,B[b].y);
Color(7);
if(B[b].t%2==0) cout<<"+";
else cout<<"×";
}
}
if(B[b].what<=-2&&B[b].what>=-9) {
Nor;
Setpos(B[b].x-1,B[b].y);
if(ti(B[b].x)-1==20)cout<<"==";
else cout<<" ";
Setpos(B[b].x+1,B[b].y);
if(ti(B[b].x)+1==20)cout<<"==";
else cout<<" ";
Setpos(B[b].x,B[b].y-1);
if(ti(B[b].x)==20)cout<<"======";
else cout<<" ";
if(B[b].life!=0) {
B[b].y-=B[b].vy;
B[b].x-=B[b].vx;
if(B[b].what<=-3&&B[b].what>=-7) {
if(B[b].x<=7)B[b].x=7;
if(B[b].x>=28)B[b].x=28;
else if(B[b].x>=B[b].a+1&&B[b].How==1)B[b].How=0;
else if(B[b].x<=B[b].a-1&&B[b].How==0)B[b].How=1;
if(B[b].How==1&&B[b].vx>=-1)B[b].vx-=0.2;
if(B[b].How==0&&B[b].vx<=1)B[b].vx+=0.2;
}
if(B[b].what==-2) Color(3);
if(B[b].what==-3) Color(4);
if(B[b].what==-4) Color(1);
if(B[b].what==-5) Color(0);
if(B[b].what==-6) Color(6);
if(B[b].what==-7) Color(5);
if(B[b].what==-8) Color(2);
if(B[b].what==-9) Color(14);
if(T%7<=1&&B[b].what==-5)Color(1);
else if(T%7<=1)Color(0);
Setpos(B[b].x-1,B[b].y);
cout<<"︹";
Setpos(B[b].x+1,B[b].y);
cout<<"︺";
Setpos(B[b].x,B[b].y-1);
if(B[b].what==-2) cout<<"﹝镖﹞";
if(B[b].what==-3) cout<<"﹝火﹞";
if(B[b].what==-4) cout<<"﹝水﹞";
if(B[b].what==-5) cout<<"﹝风﹞";
if(B[b].what==-6) cout<<"﹝雷﹞";
if(B[b].what==-7) cout<<"﹝磁﹞";
if(B[b].what==-8) cout<<"﹝血﹞";
if(B[b].what==-9) cout<<"﹝忍﹞";
if(a==1) Pan(-2,B[b].x,B[b].y,b);
}
}
if(B[b].what==-11||B[b].what==-12) {
Nor;
Setpos(B[b].x,B[b].y);
if(ti(B[b].x)==20)cout<<"==";
else cout<<" ";
if(B[b].life!=0) {
if(Magne>0)B[b].How++,B[b].x=B[b].x+(X-B[b].x)/(10-B[b].How)*1.0,B[b].y=B[b].y+(Y-B[b].y)/(10-B[b].How)*1.0;
B[b].y-=B[b].vy;
Setpos(B[b].x,B[b].y);
if(B[b].what==-10) Color(5);
if(B[b].what==-11) Color(7);
if(T%7<=1)Color(0);
cout<<"◆";
if(a==1) Pan(-1,B[b].x,B[b].y,b);
}
}
if(B[b].what==-13) {
Nor;
Setpos(B[b].x,B[b].y-0.5);
if(ti(B[b].x)==20)cout<<"===";
else cout<<" ";
if(B[b].life!=0) {
if(B[b].a==13880086) {
if(Boss==0) B[b].life=0;
else if(((Boss==1&&abs(B[b].x-Bx1)+abs(B[b].y-By1)<1.5)||(Boss==2&&abs(B[b].x-Bx2)+abs(B[b].y-By2)<1.5)||(Boss==3&&abs(B[b].x-Bx3)+abs(B[b].y-By3)<1.5)||(B[b].t==5))&&B[b].life==1) Bblo-=8+Lv*2,B[b].life=0;
if(B[b].life!=0) {
if(Boss==1)B[b].x=B[b].x+(Bx1-B[b].x)/(5-B[b].t)*1.0,B[b].y=B[b].y+(By1-B[b].y)/(5-B[b].t)*1.0;
if(Boss==2)B[b].x=B[b].x+(Bx2-B[b].x)/(5-B[b].t)*1.0,B[b].y=B[b].y+(By2-B[b].y)/(5-B[b].t)*1.0;
if(Boss==3)B[b].x=B[b].x+(Bx3-B[b].x)/(5-B[b].t)*1.0,B[b].y=B[b].y+(By3-B[b].y)/(5-B[b].t)*1.0;
}
} else {
if(B[B[b].a].life==0) B[b].life=0;
else if((abs(B[b].x-B[B[b].a].x)+abs(B[b].y-B[B[b].a].y)<1.5||(B[b].t==5))&&B[b].life==1) Exp+=2,B[B[b].a].life=B[b].life=0;
if(B[b].life!=0) {
B[b].x=B[b].x+(B[B[b].a].x-B[b].x)/(5-B[b].t)*1.0,B[b].y=B[b].y+(B[B[b].a].y-B[b].y)/(5-B[b].t)*1.0;
}
}
Setpos(B[b].x,B[b].y-0.5);
if(T%6<3)Color(5);
else Color(4);
cout<<"●";
}
}
}
if(br<bl) {
br=-1,bl=0;
memset(B,0,sizeof(B));
}
Color(0);
}
void Move() {
if(X<3) X=3;
if(Y<1) Y=1,Vy=0;
if(Y>29) Y=29,Vy=0;
if(Ice!=0) {
X-=Vx/2.0;
Y+=Vy/2.0;
Vy=fmax(Vy-0.025,(float)0);
if(T%6==0&&Up==0&&Y<Ding) Y+=0.25;
if(T%6==3&&Up==0&&Y>=Ding) Y-=0.25;
if(Up==0&&Y<=Ding-1.25) Vy=0.25;
if(Up==0&&Y>=Ding+1.25&&Wind==0) Vy=-0.25;
if(Up==0&&Down==0&&Vx>0&&X<=18) Up=0,Down=0,Vx=0,Vy=0,X=18,Setpos(20,Y-2.5),cout<<"==========";
else if(Down==2&&X<=22) Up=0,Down=1,Vx=0,Vy=0,X=22,Setpos(20,Y-2.5),cout<<"==========";
else if(Up==0&&Down==1&&Vx<0&&X>=22) Up=0,Down=1,Vx=0,Vy=0,X=22,Setpos(20,Y-2.5),cout<<"==========";
else if(Up>0&&Down==0&&X>18) Up=0,Vx=0,Vy=0,X=18,Setpos(20,Y-2.5),cout<<"==========";
else if(Down==2) Vx+=0.175;
else if(Up>0&&Upt==0) Vx-=0.175;
else if(Up>0&&Upt>0) {
Vx=fmax(Vx-0.125,(float)0);
if(Upt==1&&T%2==0)Map(-1,0);
if(T%2==0)Upt--;
}
} else {
X-=Vx;
Y+=Vy;
Vy=fmax(Vy-0.05,(float)0);
if(Wind==0) {
if(T%6==0&&Up==0&&Y<Ding) Y+=0.5;
if(T%6==3&&Up==0&&Y>=Ding) Y-=0.5;
} else {
if(T%2==0&&Up==0&&Y<Ding) Y+=0.5;
if(T%2==1&&Up==0&&Y>=Ding) Y-=0.5;
}
if(Up==0&&Y<=Ding-1.25) Vy=0.5;
if(Up==0&&Y>=Ding+1.25&&Wind==0) Vy=-0.5;
if(Up==0&&Down==0&&Vx>0&&X<=18) Up=0,Down=0,Vx=0,Vy=0,X=18,Setpos(20,Y-2.5),cout<<"==========";
else if(Down==2&&X<=22) Up=0,Down=1,Vx=0,Vy=0,X=22,Setpos(20,Y-2.5),cout<<"==========";
else if(Up==0&&Down==1&&Vx<0&&X>=22) Up=0,Down=1,Vx=0,Vy=0,X=22,Setpos(20,Y-2.5),cout<<"==========";
else if(Up>0&&Down==0&&X>18) Up=0,Vx=0,Vy=0,X=18,Setpos(20,Y-2.5),cout<<"==========";
else if(Down==2) Vx+=0.35;
else if(Up>0&&Upt==0) Vx-=0.35;
else if(Up>0&&Upt>0) {
Vx=fmax(Vx-0.25,(float)0);
if(Upt==1)Map(-1,0);
Upt--;
}
}
for(int i=bl; i<=br; i++) {
if(B[i].what<98)if(B[i].x-B[i].vx<=5||B[i].x-B[i].vx>=30||B[i].y-B[i].vy<=0||B[i].y-B[i].vy>=30) {
B[i].life=0;
Map(1,i);
}
for(int j=0; j<20; j++)if(B[i].what>0&&B[i].life!=0&&abs(B[i].x-I[j][0])<2&&B[i].y-I[j][1]<=2) {
Setpos(I[j][0],I[j][1]);
if(I[j][0]==20) cout<<"===";
else cout<<" ";
I[j][0]=I[j][1]=-1;
B[i].life=0;
Exp+=2;
}
if(B[i].t>=100)B[i].life=0;
if(B[i].life==0&&i==bl) bl++;
Map(1,i);
if(B[i].life==0) continue;
else {
B[i].t++;
if(B[i].what==1) {
if(B[i].y<=25&&B[i].How==0) B[i].vy=0,B[i].How=1;
if(B[i].t==30) B[i].y+=1.5,B[i].How=2;
if(B[i].t==35) B[i].vy=1.5,B[i].How=3;
}
if(B[i].what==2) {
if(B[i].t%3==0) B[i].How=!B[i].How;
}
if(B[i].what==3||B[i].what==5) {
if(B[i].what==3&&B[i].y<=20) B[i].vy=0;
if(B[i].what==5&&B[i].y<=21) B[i].vy=0;
if(B[i].t>30&&B[i].t%2==0) B[i].How=!B[i].How;
if(B[i].what==5&&B[i].t<=30&&B[i].x<X) B[i].vx=-0.2;
else if(B[i].what==5&&B[i].t<=70&&B[i].x>X) B[i].vx=0.2;
else B[i].vx=0;
if(B[i].t==45) {
B[i].life=0;
br++;
B[br].what=4;
B[br].x=B[i].x;
B[br].y=32;
B[br].vy=3;
B[br].life=1;
}
}
if(B[i].what==6||B[i].what==8||B[i].what==9) {
if(B[i].vx<0.25&&B[i].vy<0.25&&B[i].t>=50) {
B[i].life=0;
if(B[i].life==0&&i==bl) bl++;
Map(1,i);
break;
}
if(B[i].t%5==0) B[i].How=rand()%4;
if(B[i].what==9) {
if(B[i].t==7) {
X9:
float xx=(rand()%41)/40.0,yy=(rand()%41)/40.0;
if(xx<=0.5&&yy<=0.5) goto X9;
for(int j=1; j<=4; j++) {
br++,B[br].what=9;
B[br].t=11;
B[br].x=B[i].x,B[br].y=B[i].y,B[br].vx=xx,B[br].vy=yy;
if(j%2==0)swap(B[br].vx,B[br].vy),B[br].vy*=-1;
if(j<=2)B[br].vx*=-1,B[br].vy*=-1;
B[br].life=1;
}
B[i].life=0;
}
}
if(B[i].what==8) {
if(B[i].x>X&&B[i].vx<1.2) B[i].vx+=fmax((float)0,0.2-B[i].t/25);
if(B[i].x<X&&B[i].vx>-1.2) B[i].vx-=fmax((float)0,0.2-B[i].t/25);
if(B[i].y>Y&&B[i].vy<1.2) B[i].vy+=fmax((float)0,0.2-B[i].t/25);
if(B[i].y<Y&&B[i].vy>-1.2) B[i].vy-=fmax((float)0,0.2-B[i].t/25);
}
}
if(B[i].what>=13&&B[i].what<=15&&B[i].How!=0) {
if(B[i].x==B[i].How)B[i].vx=0,B[i].How=0;
}
if(B[i].what==16) {
if(B[i].x<X&&B[i].vx>=-1) B[i].vx-=0.2;
else if(B[i].x>X&&B[i].vx<=1) B[i].vx+=0.2;
}
}
if(B[i].life==1&&B[i].a==0&&B[i].what>0) {
if(B[i].y>Y&&abs(B[i].x-X)<=3&&((B[i].x-X)*(B[i].x-X)+(B[i].y-Y)*(B[i].y-Y))<Dis) Dis=(B[i].x-X)*(B[i].x-X)+(B[i].y-Y)*(B[i].y-Y),Disb=i;
else if(((B[i].x-X)*(B[i].x-X)+(B[i].y-Y)*(B[i].y-Y))<Dis1) Dis1=(B[i].x-X)*(B[i].x-X)+(B[i].y-Y)*(B[i].y-Y),Disb1=i;
}
}
}
void Guai(int R,int r) {
if(R==-1) {
br++;
B[br].what=-1;
B[br].x=X+rand()%3-1;
B[br].y=Y+rand()%3-1;
B[br].life=1;
}
if(R<=-2&&R>=-11) {
br++;
B[br].what=R;
B[br].x=B[br].a=r;
B[br].y=29;
if(R<=-3&&R>=-7)B[br].vx=-1;
B[br].vy=1;
B[br].life=1;
}
if(R==0) {
br++;
B[br].what=1;
B[br].x=r;
B[br].y=29;
B[br].vy=1;
B[br].life=1;
}
if(R==1) {
br++;
B[br].what=2;
B[br].x=r;
B[br].y=29;
B[br].vy=1;
B[br].life=1;
}
if(R==2||R==3) {
br++;
B[br].what=2*R-1;
B[br].x=r;
B[br].y=29;
B[br].vy=1;
B[br].life=1;
}
if(R==4) {
br++;
B[br].what=6;
if(r<5)r=5;
if(r>30)r=30;
B[br].x=r;
if(r==11||r==25) B[br].y=29-(rand()%20);
else B[br].y=29;
X4:
B[br].vx=(rand()%21-10)/30.0;
B[br].vy=(rand()%25)/30.0;
if(B[br].vx<=0.8&&B[br].vy<=0.8)goto X4;
int rx=rand()%50;
if(rx==0) B[br].vx=0;
B[br].life=1;
}
if(R==5) {
br++;
B[br].How=r;
B[br].what=7;
if(B[br].How<0) B[br].x=19;
if(B[br].How>0) B[br].x=21;
B[br].y=29;
B[br].vy=1;
B[br].life=1;
}
}
void CpGuai(int R,float x,float y,float xx,float yy) {
if(R==4) {
br++;
B[br].what=6;
B[br].x=x;
B[br].y=y;
B[br].vx=xx;
B[br].vy=yy;
B[br].life=1;
}
if(R==6||R==7||R==8) {
br++;
B[br].what=4+R;
B[br].x=x;
B[br].y=y;
B[br].vx=xx;
B[br].vy=yy;
B[br].life=1;
}
}
void MesGuai(int a,int rr) {
int R=rand()%rr,r=-10086;
if(R==0) {
if(a==1) r=(5+rand()%8)*2;
if(a<=3&&a!=1) r=10+rand()%16;
if(a==4) r=rand()%75-20;
if(a==5) r=2+rand()%4;
if(r!=-10086) Guai(a,r);
}
}
void NorGuai(int a,int b) {
if(a==1) {
if(b==1||b==41) Guai(0,15),Guai(0,17),Guai(0,19);
if(b==21||b==61) Guai(0,21),Guai(0,23),Guai(0,25);
if(b==81) Guai(0,11),Guai(0,13),Guai(0,15),Guai(0,17),Guai(0,19);
if(b==101||b==141) Guai(0,17),Guai(0,19),Guai(0,21),Guai(0,23),Guai(0,25);
if(b==121) Guai(0,15),Guai(0,17),Guai(0,19),Guai(0,21),Guai(0,23);
if(b>=160&&b<=260&&b%10==0) Guai(0,b/10-1);
if(b>=270&&b<=370&&b%10==0) Guai(0,52-b/10);
if(b>=460&&b<=560&&b%10==0) Guai(0,b/10-37),Guai(0,b/10-36),Guai(0,b/10-35);
if(b>=570&&b<=670&&b%10==0) Guai(0,78-b/10),Guai(0,77-b/10),Guai(0,76-b/10);
if(b>=760&&b<=960&&b%10==0) Guai(0,b/10-66),Guai(0,b/10-65),Guai(0,103-b/10),Guai(0,104-b/10);
if(b>=1000&&b<=1300) MesGuai(0,30-b/50);
}
if(a==2) {
if(b<=200&&b%30==1) {
int r=rand()%4;
if(r==1) r=0;
for(int i=0; i<4; i++) if(i!=r) Guai(1,i*4+9);
}
if(b>200&&b<=220&&b%5==1) Guai(1,18);
if(b>220&&b<=300&&b%7==1) Guai(1,b/5-26);
if(b>350&&b<=370&&b%5==1) Guai(1,22);
if(b>370&&b<=450&&b%7==1) Guai(1,96-b/5);
if(b==461||b==501||b==541) Guai(1,13),Guai(1,17),Guai(1,21);
if(b==481||b==521||b==561) Guai(1,17),Guai(1,21),Guai(1,25);
if(b>=561&&b<=861&&b%20==1) Guai(1,b/40+5);
if(b>=561&&b<=861&&b%20==11) Guai(1,35-b/40);
if(b>=801&&b<=961&&b%15==1) Guai(1,20);
if(b>=1000&&b<=1300) MesGuai(1,30-b/50);
}
if(a==3) {
if(b==1||b==61) Guai(3,15),Guai(2,17),Guai(2,19);
if(b==31||b==91) Guai(2,21),Guai(2,23),Guai(3,25);
if(b>=120&&b<=220&&b%10==0) Guai(2,b/10+3);
if(b>=240&&b<=340&&b%10==0) Guai(2,49-b/10);
if(b>=360&&b<=460&&b%20==0) Guai(2,b/10-21),Guai(2,61-b/10);
if(b>=480&&b<=580&&b%20==0) Guai(3,b/10-33),Guai(3,73-b/10);
if(b>=600&&b<750&&b%30==0) {
for(int i=0; i<5; i++) Guai(3,i*3+10);
}
if(b>=750&&b<830&&b%10==0) if(b<=200&&b%40==1) Guai(2,X);
if(b>=830&&b<910&&b%20==0) Guai(2,X);
if(b>=910&&b<980&&b%10==0) Guai(2,X);
if(b>=1000&&b<=1300) MesGuai(rand()%2+2,40-b/50);
}
if(a==4) {
if(b==1) CpGuai(4,10,29,-0.4,0.7),CpGuai(4,14,29,-0.2,0.7),CpGuai(4,21,29,0,0.65);
if(b==41) CpGuai(4,10,29,-0.2,0.7),CpGuai(4,14,29,-0.1,0.7),CpGuai(4,18,29,0,0.65);
if(b==81) CpGuai(4,5,20,-0.4,0.35),CpGuai(4,10,29,-0.4,0.7),CpGuai(4,14,29,-0.2,0.7),CpGuai(4,30,20,0.25,0.4),CpGuai(4,21,29,0,0.65);
if(b==121) CpGuai(4,5,20,-0.2,0.35),CpGuai(4,10,29,-0.2,0.7),CpGuai(4,14,29,-0.1,0.7),CpGuai(4,30,20,0.4,0.4),CpGuai(4,18,29,0,0.65);
if(b==161) CpGuai(4,10,29,-0.4,0.7),CpGuai(4,14,29,-0.2,0.7),CpGuai(4,21,29,0,0.6),CpGuai(4,10,29,-0.2,0.7),CpGuai(4,14,29,-0.1,0.7),CpGuai(4,18,29,0,0.65);
if(b>=200&&b<=500&&b%40==1) {
float r=0,rr;
for(int i=1; i<=5; i++) {
X5:
rr=0.7+(rand()%5)/10.0;
if(rr==r)goto X5;
r=rr;
CpGuai(4,i*3+7,29,0,0.5+(rand()%50)/80.0);
}
}
if(b>540&&b<=565&&b%5==1) CpGuai(4,5,8,-2,0.2);
if(b>590&&b<=615&&b%5==1) CpGuai(4,30,8,1.5,0.2);
if(b>640&&b<=665&&b%5==1) CpGuai(4,5,8,-1.5,0.3);
if(b>690&&b<=715&&b%5==1) CpGuai(4,30,8,2,0.3);
if(b>=750&&b<=950&&b%20==1) {
float r=0,rr;
for(int i=1; i<=3; i++) {
X6:
rr=0.7+(rand()%5)/10.0;
if(rr==r)goto X6;
r=rr;
CpGuai(4,i*5+7+(rand()%3),29,0,0.5+(rand()%50)/200.0);
}
}
if(b>=1000&&b<=1300) MesGuai(4,5);
}
}
void RandGood() {
if(Biao>0) {
Biao--;
Guai(-1,0);
}
if(Gd[1]==0) {
Gd[1]=rand()%1000+1;
if(Win==7)Gd[1]=10086;
Gd[3]=rand()%16+8;
} else if(Gd[1]<=5) {
Guai(-2-Gd[1],Gd[3]);
memset(Gd,0,sizeof(Gd));
} else if(Gd[1]>=20&&Gd[1]<27) {
Guai(-8,Gd[3]);
memset(Gd,0,sizeof(Gd));
} else if(Gd[1]>=30&&Gd[1]<37) {
Guai(-9,Gd[3]);
memset(Gd,0,sizeof(Gd));
} else if(Gd[1]>=40&&Gd[1]<70) {
Gd[2]++;
if(Gd[2]%2==1)Guai(-10,Gd[3]);
if(Gd[2]>=9)memset(Gd,0,sizeof(Gd));
} else if(Gd[1]>=70&&Gd[1]<100) {
Gd[2]++;
if(Gd[2]%2==1)Guai(-11,Gd[3]);
if(Gd[2]>=9)memset(Gd,0,sizeof(Gd));
} else if(Boss!=0&&Gd[1]>=450&&Gd[1]<=500) {
Guai(-2,Gd[3]);
memset(Gd,0,sizeof(Gd));
} else Gd[1]=0;
for(int i=0; i<20; i++) {
if(I[i][0]==-1) continue;
Setpos(I[i][0],I[i][1]);
Color(0);
if(I[i][0]==20) cout<<"===";
else cout<<" ";
I[i][1]++;
if(I[i][0]>=28||I[i][0]<=0||I[i][1]>=29) I[i][0]=I[i][1]=-1;
else Color(1),Setpos(I[i][0],I[i][1]),cout<<"■";
Color(0);
}
}
void Panboss(int bx,int by) {
float Nox[4],Noy[4];
Nox[0]=X,Noy[0]=Y;
if(Down==1&&X==22) Nox[1]=X+1,Noy[1]=Y-0.5,Nox[2]=X-1,Noy[2]=Y-0.5;
else if(Down==2) Nox[1]=X+1,Noy[1]=Y-0.5,Nox[2]=-10,Noy[2]=-10;
else if(Down==1||X<18) Nox[1]=X-1,Noy[1]=Y-0.5,Nox[2]=-10,Noy[2]=-10;
else Nox[1]=X+1,Noy[1]=Y-0.5,Nox[2]=X-1,Noy[2]=Y-0.5;
for(int i=0; i<3; i++) {
if((Boss==1||Boss==6)&&Wind==0&&Thun==0&&abs(Nox[i]-bx)<1&&abs(Noy[i]-by)<1&&Bgo1[4]==0) Blo-=20,Bgo1[4]=1,Killb=20,Kill=1;
if((Boss==2||Boss==6)&&Wind==0&&Thun==0&&abs(Nox[i]-bx)<1&&abs(Noy[i]-by)<1&&Bgo2[8]==0) Blo-=20,Bgo2[8]=1,Killb=20,Kill=1;
}
}
void Boss1() {
for(int j=0; j<20; j++)if(abs(Bx1-I[j][0])<2&&By1-I[j][1]<=2) {
Setpos(I[j][0],I[j][1]);
if(I[j][0]==20) cout<<"===";
else cout<<" ";
I[j][0]=I[j][1]=-1;
Bblo-=8+Lv*2;
Exp+=2;
}
if(Bbr==Bbl&&Bbr!=0) Bbr=Bbl=0;
for(int i=1; i<=3+(Bbl-Bbr)/5; i++)if(Bbr<Bbl) {
Setpos(Bway[Bbr][0],Bway[Bbr][1]);
if(Bway[Bbr][0]==20) cout<<"==";
else cout<<" ";
Bbr++;
}
if(Bwhat1==5) {
int bx,by;
Color(5);
for(int i=0; i<10; i++) {
bx=Bx1-i*Bvx1/10.0;
by=By1-i*Bvy1/10.0;
Setpos(bx,by),cout<<"█";
Bbl++;
Bway[Bbl][0]=bx;
Bway[Bbl][1]=by;
}
Color(0);
}
Bx1-=Bvx1;
By1-=Bvy1;
if(Bwhat1==0) {
X2:
Bwhat1=rand()%7;
if(Bwhat1==2||Bwhat1==3) {
if(By1<=10||By1>25) goto X2;
}
if(Bwhat1==4) {
if(By1<=15||Bx1<20) goto X2;
Bgo1[2]=Bx1;
Bgo1[3]=By1-1;
}
if(Bwhat1==5) {
X0:
Bgo1[3]=rand()%4+1;
Bvx1=(rand()%101)/20.0;
Bvy1=(rand()%101)/20.0;
if(Bgo1[3]<=2) Bvx1*=-1;
if(Bgo1[3]%2==1) Bvy1*=-1;
if(abs(Bvx1)+abs(Bvy1)<=3||Out1)goto X0;
}
if(Bwhat1==6) {
if(By1<=17||By1>25) goto X2;
}
}
if(Bwhat1==1) {
Bgo1[1]++,Bgo1[2]++;
int R=rand()%(5-Bgo1[1]),r=rand()%(10-Bgo1[2]);
if(Out1) R=0;
if(R==0) {
int vx=Bvx1,vy=Bvy1;
Bgo1[1]=0;
Bvx1=(rand()%101-20)/50.0;
Bvy1=(rand()%101-20)/50.0;
if(Bgo1[3]<=2) Bvx1*=-1;
if(Bgo1[3]%2==1) Bvy1*=-1;
if(Out1) r=0;
}
if(r==0) Chang1
}
if(Bwhat1==2) {
Bgo1[1]++;
if(Bgo1[1]>6) {
Bvy1=-0.3;
br++;
B[br].x=Bx1,B[br].y=By1-1;
B[br].what=6;
X3:
B[br].vx=(rand()%21-10)/40.0;
B[br].vy=(rand()%25)/30.0;
if(B[br].vx<=0.8&&B[br].vy<=0.8)goto X3;
int rx=rand()%50;
if(rx==0) B[br].vx=0;
B[br].life=1;
}
if(Bgo1[1]>8) Chang1
}
if(Bwhat1==3) {
Bgo1[1]++;
if(Bgo1[1]>6&&Bgo1[1]%3==0) {
Bvy1=-0.3;
br++;
B[br].x=Bx1,B[br].y=By1-1;
B[br].what=8;
B[br].life=1;
}
if(Bgo1[1]>15) Chang1
}
if(Bwhat1==4) {
Bgo1[1]++;
if(Bgo1[1]<=8) {
Setpos(Bgo1[2],Bgo1[3]);
if(Bgo1[1]==1)cout<<" ";
else if(Bgo1[1]>1&&Bgo1[2]==20) cout<<"==";
else cout<<" ";
Bgo1[2]--;
Setpos(Bgo1[2],Bgo1[3]);
int r=rand()%4;
if(r%2==0) Color(6);
else Color(9);
if(r<2) cout<<") ";
else cout<<"】";
Color(0);
}
if(Bgo1[1]==6) Bgo1[5]=X,Bgo1[6]=Y;
if(Bgo1[1]==11) {
Map(0,(bool)Kill);
Setpos(Bgo1[5],Bgo1[6]+1),cout<<" ";
Setpos(Bgo1[5],Bgo1[6]-1),cout<<" ";
Setpos(Bgo1[5]+1,Bgo1[6]),cout<<" ";
Setpos(Bgo1[5]-1,Bgo1[6]),cout<<" ";
int bx,by,bvx=Bgo1[2]-Bgo1[5],bvy=Bgo1[3]-Bgo1[6];
Color(6);
int i=0;
while(1) {
bx=Bgo1[2]-i*bvx/30.0;
by=Bgo1[3]-i*bvy/30.0;
if(bx<=5||bx>=30||by<0||by>=29) break;
Panboss(bx,by);
Setpos(bx,by),cout<<"█";
Bbl++;
Bway[Bbl][0]=bx;
Bway[Bbl][1]=by;
i++;
}
Color(0);
Map(-1,0);
Chang1
}
}
if(Bwhat1==5) {
Bgo1[1]++,Bgo1[2]++;
int R=rand()%(5-Bgo1[1]),r=rand()%(10-Bgo1[2]);
if(Out1) R=0;
if(R==0) {
int vx=Bvx1,vy=Bvy1;
Bgo1[1]=0;
X1:
Bvx1=(rand()%101-20)/20.0;
Bvy1=(rand()%101-20)/20.0;
if(Bgo1[3]<=2) Bvx1*=-1;
if(Bgo1[3]%2==1) Bvy1*=-1;
if(abs(Bvx1)+abs(Bvy1)<=3||abs(Bvx1-vx)<=1||abs(Bvy1-vy)<=1)goto X1;
if(Out1) r=0;
}
if(r==0) Chang1
}
if(Bwhat1==6) {
Bgo1[1]++;
if(Bgo1[1]>6&&Bgo1[1]%10==0) {
By1-=1;
br++;
B[br].x=Bx1,B[br].y=By1-1;
B[br].what=9;
X30:
B[br].vy=1;
B[br].life=1;
}
if(Bgo1[1]>31) Chang1
}
}
void Boss2() {
for(int j=0; j<20; j++)if(abs(Bx2-I[j][0])<2&&By2-I[j][1]<=2) {
Setpos(I[j][0],I[j][1]);
if(I[j][0]==20) cout<<"===";
else cout<<" ";
I[j][0]=I[j][1]=-1;
Bblo-=8+Lv*2;
Exp+=2;
}
if(Bbr==Bbl&&Bbr!=0) Bbr=Bbl=0;
for(int i=1; i<=3+(Bbl-Bbr)/5; i++)if(Bbr<Bbl) {
Setpos(Bway[Bbr][0],Bway[Bbr][1]);
if(Bway[Bbr][0]==20) cout<<"==";
else cout<<" ";
Bbr++;
}
Bx2-=Bvx2;
By2-=Bvy2;
if(Bwhat2==0) {
X21:
Bwhat2=rand()%7;
if(Bwhat2==2) {
X31:
for(int i=1; i<=3; i++) {
Bgo2[i*2+1]=rand()%28+1,Bgo2[i*2]=rand()%25+5;
if((abs(Bgo2[i*2]-Bx2)<=2&&abs(Bgo2[i*2+1]-By2)<=2)||(abs(Bgo2[i*2]-X)<=2&&abs(Bgo2[i*2+1]-Y)<=2))goto X31;
}
if(Bgo2[2]==Bgo2[4]||Bgo2[2]==Bgo2[6]||Bgo2[6]==Bgo2[4]||Bgo2[5]==Bgo2[3]||Bgo2[3]==Bgo2[7]||Bgo2[5]==Bgo2[7]) goto X31;
}
if(Bwhat2==3) {
Bgo2[2]=rand()%2;
}
if(Bwhat2==4||Bwhat2==5||Bwhat2==6) {
Bvy2=-1.5;
Bvx2=-0.5;
}
}
if(Bwhat2==1) {
Bgo2[1]++,Bgo2[2]++;
int R=rand()%(5-Bgo2[1]),r=rand()%(30-Bgo2[2]);
if(Out2) R=0;
if(R==0) {
int vx=Bvx2,vy=Bvy2;
Bgo2[1]=0;
Bvx2=(rand()%101-20)/50.0;
Bvy2=(rand()%101-20)/50.0;
if(Bgo2[3]<=2) Bvx2*=-1;
if(Bgo2[3]%2==1) Bvy2*=-1;
if(Out2) r=0;
}
if(r==0) Chang2
}
if(Bwhat2==2) {
Bgo2[1]++;
float bx,by,bvx,bvy;
if(Bgo2[1]<21) {
for(int i=1; i<=3; i++) {
bvx=Bgo2[i*2]-Bx2,bvy=Bgo2[i*2+1]-By2;
if(Bgo2[1]<=10) {
Setpos(Bx2+(Bgo2[1]-1)*bvx/10.0,By2+(Bgo2[1]-1)*bvy/10.0);
if(abs(Bx2+(Bgo2[1]-1)*bvx/10.0-20)<0.5)cout<<"==";
else cout<<" ";
bx=Bx2+Bgo2[1]*bvx/10.0;
by=By2+Bgo2[1]*bvy/10.0;
Setpos(bx,by);
} else Setpos(Bgo2[i*2],Bgo2[i*2+1]);
int r=rand()%4;
if(r%2==0) Color(3);
else Color(10);
if(r<=1) cout<<"×";
else cout<<"+";
Color(0);
}
}
if(Bgo2[1]==21) {
Map(0,(bool)Kill);
Color(3);
int j=0;
for(int j=0; j<=30; j++)for(int i=1; i<=3; i++)for(int k=1; k<=4; k++) {
if(k==1) bvx=j,bvy=0;
if(k==2) bvx=-j,bvy=0;
if(k==3) bvx=0,bvy=j;
if(k==4) bvx=0,bvy=-j;
bx=Bgo2[i*2]+bvx,by=Bgo2[i*2+1]+bvy;
if(bx<=5||bx>=30||by<0||by>=30) {
continue;
}
Panboss(bx,by);
Setpos(bx,by),cout<<"█";
Bbl++;
Bway[Bbl][0]=bx;
Bway[Bbl][1]=by;
}
Color(0);
Map(-1,0);
Chang2
}
}
if(Bwhat2==3) {
Bgo2[1]++;
if(Bgo2[1]<=18) {
if(Bgo2[3]==0) Setpos(Bgo2[4]-3,Bgo2[5]),cout<<" ",Setpos(Bgo2[4]+3,Bgo2[5]),cout<<" ",Color(0),Setpos(20,Bgo2[5]),cout<<"==";
if(Bgo2[3]==1) Setpos(Bgo2[4],Bgo2[5]-3.5),cout<<" ",Setpos(Bgo2[4],Bgo2[5]+2.5),cout<<" ",Color(0),Setpos(20,Bgo2[5]+2.5),cout<<"====",Setpos(20,Bgo2[5]-3.5),cout<<"====";
if(Bgo2[1]%4==0)Bgo2[3]=!Bgo2[3];
if(Bgo2[1]%6<3)Color(3);
else Color(5);
if(Bgo2[3]==0) Setpos(X-3,Y),cout<<"▼",Setpos(X+3,Y),cout<<"▲",Bgo2[4]=(int)(X+0.5),Bgo2[5]=(int)(Y+0.5);
if(Bgo2[3]==1) Setpos(X,Y-3),cout<<" ",Setpos(X,Y+3),cout<<" ",Bgo2[4]=(int)(X+0.5),Bgo2[5]=(int)(Y+0.5);
Color(0);
}
if(Bgo2[1]==18) {
if(Bgo2[3]==0) Setpos(Bgo2[4]-3,Bgo2[5]),cout<<" ",Setpos(Bgo2[4]+3,Bgo2[5]),cout<<" ",Color(0),Setpos(20,Bgo2[5]),cout<<"==";
if(Bgo2[3]==1) Setpos(Bgo2[4],Bgo2[5]-3.5),cout<<" ",Setpos(Bgo2[4],Bgo2[5]+2.5),cout<<" ",Color(0),Setpos(20,Bgo2[5]+2.5),cout<<"====",Setpos(20,Bgo2[5]-3.5),cout<<"====";
}
if(Bgo2[1]>18&&Bgo2[1]<=25) {
Bgo2[3]=Bgo2[2];
if(Bgo2[3]==0) Setpos(Bgo2[4]-3,Bgo2[5]),cout<<" ",Setpos(Bgo2[4]+3,Bgo2[5]),cout<<" ",Color(0),Setpos(20,Bgo2[5]),cout<<"==";
if(Bgo2[3]==1) Setpos(Bgo2[4],Bgo2[5]-3.5),cout<<" ",Setpos(Bgo2[4],Bgo2[5]+2.5),cout<<" ",Color(0),Setpos(20,Bgo2[5]+2.5),cout<<"====",Setpos(20,Bgo2[5]-3.5),cout<<"====";
if(Bgo2[1]%4<2)Color(3);
else Color(5);
if(Bgo2[3]==0) Setpos(Bgo2[4]-3,Bgo2[5]),cout<<"▼",Setpos(Bgo2[4]+3,Bgo2[5]),cout<<"▲";
if(Bgo2[3]==1) Setpos(Bgo2[4],Bgo2[5]-3),cout<<" ",Setpos(Bgo2[4],Bgo2[5]+3),cout<<" ";
Color(0);
}
if(Bgo2[1]==25) {
if(Bgo2[2]==0) {
Color(3);
for(int i=4; i<=29; i++) {
Setpos(i,Bgo2[5]),cout<<"█";
Bbl++;
Panboss(i,Bgo2[5]);
Bway[Bbl][0]=i;
Bway[Bbl][1]=Bgo2[5];
}
}
if(Bgo2[2]==1) {
Color(3);
for(int i=0; i<=28; i++) {
Setpos(Bgo2[4],i),cout<<"█";
Bbl++;
Panboss(Bgo2[4],i);
Bway[Bbl][0]=Bgo2[4];
Bway[Bbl][1]=i;
}
}
Chang2
}
}
if(Bwhat2==4||Bwhat2==5||Bwhat2==6) {
Bgo2[1]++;
if(By2>27)Bvy2=0;
if(Bx2>23)Bvx2=0;
if(Bgo2[1]>13&&Bgo2[1]%3==0) {
float t=By2-Y,g=0.35;
if(Boss==6) t/=2.0;
CpGuai(Bwhat2+2,Bx2,By2,(Bx2-X)/t*1.0+(t-1)*g/2.0,1);
}
if(Bgo2[1]>20) Chang2
}
}
void Boss3() {
#define Bean br++;B[br].what=13;B[br].x=Bx3-1,B[br].y=By3-1;B[br].vy=1;B[br].life=1;
for(int j=0; j<20; j++)if(abs(Bx3-I[j][0])<2&&By3-I[j][1]<=2) {
Setpos(I[j][0],I[j][1]);
if(I[j][0]==20) cout<<"===";
else cout<<" ";
I[j][0]=I[j][1]=-1;
Bblo-=8+Lv*2;
Exp+=2;
}
Bx3-=Bvx3;
By3-=Bvy3;
if(Bwhat3<=8) {
if(Bx3>X&&Bvx3<1.5) Bvx3+=0.3;
if(Bx3<X&&Bvx3>-1.5) Bvx3-=0.3;
}
if(Bwhat3==0) {
X22:
Bwhat3=rand()%12;
if(Bwhat3==11&&abs(Bx3-20)<=1)goto X22;
if(Bwhat3==11)Bgo3[2]=rand()%5;
}
if(Bwhat3==1) {
Bgo3[1]++;
if(Bgo3[1]==6) {
br++;
B[br].what=13;
B[br].x=(int)Bx3-1,B[br].y=By3-1;
B[br].vy=1;
B[br].vx=1;
B[br].How=(int)Bx3-4;
B[br].life=1;
br++;
B[br].what=13;
B[br].x=(int)Bx3-1,B[br].y=By3-1;
B[br].vy=1;
B[br].vx=-1;
B[br].How=(int)Bx3+2;
B[br].life=1;
br++;
B[br].what=13;
B[br].x=(int)Bx3-1,B[br].y=By3-1;
B[br].vy=1;
B[br].life=1;
Chang3
}
}
if(Bwhat3>=2&&Bwhat3<=6) {
Bgo3[1]++;
if(Bgo3[1]==6) {
br++;
B[br].x=(int)Bx3-1,B[br].y=By3-1;
B[br].what=11+Bwhat3;
B[br].vy=0.5+(rand()%100)/80.0;
if(Bwhat3==5)B[br].vy=B[br].vy*3/4.0;
B[br].life=1;
Chang3
}
}
if(Bwhat3==7) {
Bgo3[1]++;
if(Bgo3[1]==6) {
br++;
B[br].what=14;
B[br].x=(int)Bx3-1,B[br].y=By3-1;
B[br].vy=1;
B[br].vx=1;
B[br].How=(int)Bx3-4;
B[br].life=1;
br++;
B[br].what=14;
B[br].x=(int)Bx3-1,B[br].y=By3-1;
B[br].vy=1;
B[br].vx=-1;
B[br].How=(int)Bx3+2;
B[br].life=1;
br++;
B[br].what=14;
B[br].x=(int)Bx3-1,B[br].y=By3-1;
B[br].vy=1;
B[br].life=1;
Chang3
}
}
if(Bwhat3==8) {
Bgo3[1]++;
if(Bgo3[1]==6) {
br++;
B[br].what=15;
B[br].x=(int)Bx3-1,B[br].y=By3-1;
B[br].vy=1;
B[br].vx=1;
B[br].How=(int)Bx3-4;
B[br].life=1;
br++;
B[br].what=15;
B[br].x=(int)Bx3-1,B[br].y=By3-1;
B[br].vy=1;
B[br].vx=-1;
B[br].How=(int)Bx3+2;
B[br].life=1;
br++;
B[br].what=15;
B[br].x=(int)Bx3-1,B[br].y=By3-1;
B[br].vy=1;
B[br].life=1;
Chang3
}
}
if(Bwhat3==9) {
Bvx3=0;
Bgo3[1]++;
if(Bgo3[1]==6||Bgo3[1]==8) {
Bean
}
if(Bgo3[1]>=8)Chang3
}
if(Bwhat3==10) {
Bvx3=0;
Bgo3[1]++;
if(Bgo3[1]==6||Bgo3[1]==8||Bgo3[1]==10||Bgo3[1]==12) {
Bean
}
if(Bgo3[1]>=12)Chang3
}
if(Bwhat3==11) {
Bvx3=0;
Bgo3[1]++;
if(Bgo3[1]>=8)for(int i=1; i<=4; i++) {
br++;
B[br].what=80+100*Bgo3[2]+Bgo3[1]*4+i;
B[br].x=Bx3-1,B[br].y=By3-1+i;
B[br].vy=4;
B[br].life=1;
br++;
B[br].what=99;
B[br].x=Bx3,B[br].y=By3-1+i;
B[br].vy=4;
B[br].life=1;
br++;
B[br].what=99;
B[br].x=Bx3-2,B[br].y=By3-1+i;
B[br].vy=4;
B[br].life=1;
}
if(Bgo3[1]>=20) {
for(int i=1; i<=4; i++) {
br++;
B[br].what=98;
B[br].x=Bx3-1,B[br].y=By3-1+i;
B[br].vy=4;
B[br].life=1;
br++;
B[br].what=98;
B[br].x=Bx3,B[br].y=By3-1+i;
B[br].vy=4;
B[br].life=1;
br++;
B[br].what=98;
B[br].x=Bx3-2,B[br].y=By3-1+i;
B[br].vy=4;
B[br].life=1;
}
Chang3
}
}
}
void Ball(int ball) {
if(ball==1) {
if(Fir<3&&T%8==0) Fir++;
if(Fir>0) {
br++;
B[br].what=-13;
B[br].x=X;
B[br].y=Y+rand()%3-1;
B[br].life=1;
if(Dis<=30) B[br].a=Disb,B[Disb].a=1,Fir--;
else if(Boss!=0) B[br].a=13880086,Fir--;
else if(Dis!=13880087) B[br].a=Disb,B[Disb].a=1,Fir--;
else if(Dis1!=13880087) B[br].a=Disb1,B[Disb1].a=1,Fir--;
else B[br].life=0;
Dis=Dis1=13880087;
}
}
if(ball==2) {
if(T%4==0)ib=(ib+1)%20,I[ib][1]=Y-2;
if(T%16==0)I[ib][0]=X;
if(T%16==4)I[ib][0]=X-1;
if(T%16==8)I[ib][0]=X+1;
if(T%16==12)I[ib][0]=X-2;
if(T%12==9)I[ib][0]=X+2;
if(Water==1) {
for(int i=X-6; i<=X+6; i++)ib=(ib+1)%20,I[ib][0]=i,I[ib][1]=Y-2-0.5*abs(i-X);
}
}
if(ball==3) {
if(Wind>5) {
if(Y<Ding-1)Vy=5;
else Vy=0;
if(Up>=1) Vx=-5;
if(Down==2) Vx=5;
}
if(Wind<5) {
if(Y>Ding-1)Vy=-5;
else Vy=0;
if(Up>=1) Vx=-5;
if(Down==2) Vx=5;
}
if(Wind==5) {
if(Boss==2) Ding=12.25;
else Ding=6.25;
if(Boss!=0) Bblo-=16+Lv*4;
if(Boss==1) Chang1 if(Boss==2) Chang2 if(Boss==3) Chang3 system("color 3F");
Sleep(20);
system("color 6F");
Sleep(10);
system("color 0F");
system("cls");
for(int i=bl; i<=br; i++)if(B[i].what>0)B[i].life=0;
Setpos(20,0);
for(int i=1; i<=60; i++) printf("=");
}
}
if(ball==4) {
if(Thun==1) {
if(Boss!=0) Bblo-=16+Lv*4;
if(Boss==1) Chang1 if(Boss==2) Chang2 if(Boss==3) Chang3 system("color 9F");
Sleep(20);
system("color 6F");
Sleep(10);
system("color 0F");
system("cls");
for(int i=bl; i<=br; i++)if(B[i].what>0)B[i].life=0;
Setpos(20,0);
for(int i=1; i<=60; i++) printf("=");
}
}
if(ball==5) {
system("cls");
Color(5);
Setpos(10,10);
cout<<"新天赋!";
Y:
int rr=rand()%4+2;
Setpos(12,10);
if(rr==Ren) goto Y;
if(rr==2)cout<<"瞬跳";
if(rr==3)cout<<"空之舞";
if(rr==4)cout<<"三段跳";
if(rr==5)cout<<"反重力跳跃";
Setpos(14,10);
cout<<"当前天赋:";
if(Ren==1)cout<<"小无敌";
if(Ren==2)cout<<"瞬跳";
if(Ren==3)cout<<"空之舞";
if(Ren==4)cout<<"三段跳";
if(Ren==5)cout<<"反重力跳跃";
Setpos(16,10);
cout<<"换否?(y/n)";
G:
char g=_getch();
if(g=='y')Ren=rr;
else if(g!='n')goto G;
system("cls");
Setpos(20,0);
Color(0);
for(int i=1; i<=60; i++) printf("=");
}
if(ball==6) {
Color(4);
for(float i=1; i<=Bblo; i+=Bblomax/20.0)cout<<"▄";
Color(0);
cout<<' '<<Bblo<<" ";
Color(0);
}
if(ball==7) {
Color(1);
if(Win==7&&T%6<3)Color(3);
for(float i=1; i<=Blo; i+=Blomax/20.0)cout<<"▄";
Color(0);
if(Win==7&&T%6<3)Color(3);
printf(" %0.1f ",Blo);
}
}
int main() {
system("mode con cols=60 lines=37");
CONSOLE_CURSOR_INFO cursor_info= {1,0};
SetConsoleCursorInfo(GetStdHandle(STD_OUTPUT_HANDLE),&cursor_info);
srand((unsigned)time(NULL));
Win=0;
Ren=1;
Lv=1;
Blo=Blomax=100;
Expmax=300;
Hui=15;
X=18,Y=6;
ReStart:
system("cls");
memset(B,0,sizeof(B));
memset(I,-1,sizeof(I));
T=0;
bl=0;
br=-1;
Upt=0;
Start:
Blo=Blomax * 100;
Ding=6.25;
memset(Bgo1,0,sizeof(Bgo1));
memset(Bgo2,0,sizeof(Bgo2));
memset(Bgo3,0,sizeof(Bgo3));
if(Win%2==0) T=0;
if(Win%2==0&&D==0) {
if(Win>0)Ball(5);
Boss=0;
lL:
L=rand()%4+1;
for(int i=0; i<=Win/2-1; i++)if(L==Ll[i]) goto lL;
Ll[Win/2]=L;
}
if(Win%2==1&&D==0) {
if(Win==7)Boss=6,T=0,Blomax+=100;
else {
bl:
Boss=rand()%3+1;
for(int i=0; i<=3; i++)if(Boss==Bl[i]) goto bl;
}
Bl[Win/2]=Boss;
Bwhat1=Bwhat2=Bwhat3=0,Bx1=10,By1=20,Bx2=15,By2=20,Bx3=21,By3=20;
system("color 4C");
Sleep(20);
system("color 0F");
Map(0,1);
Sleep(1000);
}
if(Win%2==1) {
Bblomax=500+(Win/2)*500;
Bblo=Bblomax;
if(Boss==2) Ding=12.25;
}
while(1) {
T++;
if(Wind==0) {
if(GetAsyncKeyState(VK_LEFT)&0x8000) Vy=-(10-abs(Ding-Y)*1.5)/20.0;
if(GetAsyncKeyState(VK_RIGHT)&0x8000) Vy=(10-abs(Ding-Y)*1.5)/20.0;
}
if(GetAsyncKeyState(VK_UP)&0x8000&&u1==0) {
u1++;
if(Down==1) {
Down=0;
Up=0;
if(Ren==2)Map(-1,0),Vx=0,X=18,Li=5;
else Vx=7,Vy=0.3;
} else if(Up==0&&Wind==0) {
Down=0;
Up=1;
if(Ren==2)Map(-1,0),Vx=1,X=10,Map(0,3),Li=5;
else Vx=2,Vy=0.1;
} else if(Up==1&&Wind==0) {
Down=0;
Up=2;
if(Ren==2)Map(-1,0),Vx=1,X-=6,Map(0,3),Li=5;
else Vx=1.5,Vy=0.1;
} else if(Ren==3&&Up==2&&Wind==0) {
Down=0;
Up=3;
Vx=1;
Vy=0.5;
Upt=30;
} else if(Ren==4&&Up==2&&Wind==0) {
Down=0;
Up=3;
Vx=1.8;
Vy=0.1;
}
}
if(GetAsyncKeyState(VK_DOWN)&0x8000&&u2==0) {
u2++;
if(Down==1&&Ren==5) {
Down=2;
Up=0;
Vx=-1.7;
} else {
Down=1;
Up=0;
if(Ren==2)Map(-1,0),Vx=0,X=22,Map(0,3),Li=5;
else {
if(Upt!=0) Map(-1,0),Upt=0;
Vx=-7;
}
}
}
if((GetAsyncKeyState(VK_UP)&0x8000) ?0:1) u1=0;
if((GetAsyncKeyState(VK_DOWN)&0x8000) ?0:1) u2=0;
if(kbhit()) {
char g=_getch();
if(g==' ') Sleep(100),Setpos(4,1),Sy++,system("pause");
}
if(Sy==1) Setpos(4,1),printf(" "),Sy--;
if(Drug==0) Blo=fmin((float)Blomax,Blo+Hui/100.0);
else if(T%10==0)Blo--;
if(T%20==0) {
if(Kill!=0) Kill=0;
if(Lvl!=0) Lvl=0;
}
if(Killb>0) Killb--;
if(Li>0) Li--;
if(Ice>0) Ice--;
if(Drug>0) Drug--;
if(Magne>0) Magne--;
if(Fire>0) Ball(1),Fire--;
if(Water>0) Ball(2),Water--;
if(Wind>0) Ball(3),Wind--;
if(Thun>0) Ball(4),Thun--;
if(Boss==0) NorGuai(L,T%1500);
RandGood();
if(T%20==1)Exp++;
if(T%50==1) {
Exp++;
system("cls");
Setpos(20,0);
Color(0);
for(int i=1; i<=60; i++) printf("=");
if(Win==0&&T<300) {
Setpos(4,6);
cout<<"↑/↓ 跳跃/下翻,←→ 些微移动(松手即返回)";
Setpos(8,6);
cout<<"球可以开启特殊效果,经验积满(300)可提升级别。";
Setpos(8,6);
cout<<"打败 7 波即胜利,打败 BOSS 有新天赋。";
Setpos(10,15);
cout<<"空格可以暂停。";
}
}
Map(-1,0);
if(Boss==1) Boss1();
if(Boss==2) Boss2();
if(Boss==3) Boss3();
if(Boss==6) Boss1(),Boss2(),Boss3();
Move();
Map(0,(bool)Kill);
Color(0);
Setpos(1,1);
Blo=fmin(Blo,(float)Blomax);
if(Boss==0)cout<<"血量: "<<(int)Blo<<" ";
Color(0);
Setpos(1,9),cout<<"死亡次数: "<<D<<" ";
Setpos(2,1);
Exp=min(Exp,Expmax);
if(Exp>=Expmax)Exp=0,Lv++,Lvl++,Hui++,Blomax+=5;
if(Lvl>0)Color(5);
cout<<"级别: "<<Lv;
Color(0);
Setpos(2,9);
cout<<"经验: "<<Exp<<" ";
if(Boss>0) Setpos(3,1),cout<<"血量 : ",Ball(7);
if(Boss>0&&Boss!=6) Setpos(4,1),cout<<"怪物血量: ",Ball(6);
if(Boss==6) Setpos(1,9),printf("时间: %0.1f s ",T/15.0);
if(Win==0) Sleep(55);
if(Win==1) Sleep(50);
if(Win==2) Sleep(35);
if(Win==3) Sleep(40);
if(Win==4) Sleep(25);
if(Win==5) Sleep(30);
if(Win==6) Sleep(20);
if(Win>=7) Sleep(17);
if(Boss==3&&Bblo<=0) {
for(int i=1; i<=4; i++) {
br++;
B[br].what=98;
B[br].x=Bx3-1,B[br].y=By3-1+i;
B[br].vy=4;
B[br].life=1;
br++;
B[br].what=98;
B[br].x=Bx3,B[br].y=By3-1+i;
B[br].vy=4;
B[br].life=1;
br++;
B[br].what=98;
B[br].x=Bx3-2,B[br].y=By3-1+i;
B[br].vy=4;
B[br].life=1;
}
}
if((Win%2==0&&T>=1400)||(Win%2==1&&Bblo<=0)||(Win==7&&T>=450)||Blo<=0) {
Map(-1,0);
break;
}
}
if(Blo<=0) {
Sleep(1000);
D++;
system("color 7F");
Setpos(15,11);
Color(4);
cout<<"GAME OVER...";
Sleep(2000);
goto ReStart;
}
/* else if(Win==){
system("color 7F");
Setpos(15,11);
Color(4);
cout<<"坚持30秒 !";
Sleep(2000);
Setpos(30,0);
Win++;
D=0;
}*/
else if(Win==6) {
Sleep(1000);
system("color 6E");
Setpos(15,11);
Color(5);
cout<<"YOU WIN !";
Sleep(2000);
Setpos(30,0);
return 0;
} else Sleep(1000),Win++,D=0;
goto Start;
}
#include<ctime>
#include<time.h> //suiji
#include<windows.h> //SLEEP函数
using namespace std;
struct Player { //玩家结构体,并初始化player
char name[21];
int attack;
int defense;
int health;
long int max_health;
int level;
int exp;
int range_exp;
long int max_exp;
} player = {"勇者", 50, 40, 100, 100, 1, 0, 0, 100};
struct Enemy { //怪的结构体,并初始化各种怪
char name[20];
char wupin[12];
int attack;
int defense;
int health;
int money;
long int exp;
int wupin_sign;
int wupinpro;
int double_attack;
int miss;
} strongman = {"森林巨人", "黄金圣衣", 40, 50, 350, 200, 100, 1, 2, 1, 0},
witch = {"森林女巫", "银甲", 25, 15, 100, 50, 50, 2, 2, 1, 1},
xiyi = {"森林蜥蜴", "铁甲", 18, 10, 50, 30, 35, 3, 3, 2, 2},
big_strongman = {"森林巨人王", "巨人晶石", 40 * 5, 50 * 5, 200 * 5, 200 * 5, 100 * 5, 4, 4, 2, 0},
lion = {"草原雄狮", "绝世好剑", 60, 30, 280, 200, 100, 5, 2, 1, 0},
horse = {"草原野马", "碧血剑", 28, 12, 90, 50, 50, 6, 2, 1, 1},
bee = {"草原黄蜂", "长剑", 17, 11, 60, 30, 35, 7, 3, 2, 2},
shitu = {"使徒", "\0", 60 * 8, 30 * 8, 280 * 8, 200 * 8, 100 * 8, 9, 1, 1, 0},
guai = {"\0", "\0", 0, 0, 0, 0, 0, 0, 0, 0, 0};
struct Place {
int bar, hotel, forest1, forest2, forest3, grass1, grass2, grass3;
} place = {1, 2, 3, 4, 5, 6, 7, 8};
int max_exp = 0;
int choose_number = 0, s = 0, strongman_arm = 0, battle = 0, money = 500, place_sign = 9;
int cao = 3, jijiubao = 2, baiyao = 2, superbaiyao = 1, boom = 3, dubiao = 2, atom_boom = 1;
int fang = 0, fang1 = 10, fang1n = 0, fang2 = 20, fang2n = 0, fang3 = 40, fang3n = 0, fang4 = 100, fang4n = 0;
int gong = 0, gong1 = 8, gong1n = 0, gong2 = 15, gong2n = 0, gong3 = 25, gong3n = 0, gong4 = 60, gong4n = 0;
int jingyancao = 0, jingyanbao = 0, jingyanshi = 0;
char gongname[20] = "无", fangname[20] = "无";
char proof;
void AddWupin(int);
int AttackResult();
void BattleAct();
void ChooseWupin();
void DisplayState();
void OrdinaryAct();
int SuiJi();
int SuiJi100();
void WhetherLevelUp();
void SlowDisplay(char *);
void mmain();
int main() {
int i = 0, j = 0, k = 0;
char player_name[21];
Sleep(1000);
printf("--------------------------欢迎来到 [苍穹世界] 2.2 测试版-----------------------\n\n\n");
//如果想使用外挂,名字请输入:“圣战斗士 ”。
Sleep(1000);
printf("这里是苍穹世界! 雅莉萨斯国的罗茜公主被陌生人绑架了!\n\n\n 伟大的勇者啊~拿起你们的武器,营救公主!\n\n\n输入你的名字: (20个字符)\n\n\n");
scanf("%s", player_name);
strncpy(player.name, player_name, 20);
if (strcmp(player.name, "圣战斗士") == 0) {
printf("\n\n\n封印多年的圣剑血统啊!你终于觉醒了!\n\n\n圣战斗士,你成为了天选之人,请你救出公主吧!\n\n\n");
player.attack = 999;
player.defense = 999;
player.health = 9999;
player.max_health = 9999;
}
getchar();
OrdinaryAct();
return 0;
}
int SuiJi() {
srand((unsigned)time(NULL));
return rand() % 10;
}
int SuiJi100() {
srand((unsigned)time(NULL));
return rand() % 100;
}
void ChooseWupin() { //选择物品 并使用
printf("物品: 1,止血草%d个 2,急救包%d个 3,云南白药%d个 4,超级云南白药%d个 5,手雷%d个 6,毒标%d个 7,手抛式原子弹%d个 8,经验草%d个 9,经验包%d个 10,经验石%d个 11,巨人晶石%d个 0,返回\n\n\n", cao, jijiubao, baiyao, superbaiyao, boom, dubiao, atom_boom, jingyancao, jingyanbao, jingyanshi, strongman_arm);
switch (scanf("%d", &choose_number), choose_number) {
case 1:
if (cao > 0) {
printf("使用止血草,HP增加60\n\n\n");
cao--;
if (player.health + 60 > player.max_health)player.health = player.max_health;
else player.health += 60;
} else printf("没有止血草了\n\n\n");
break;
case 2:
if (jijiubao > 0) {
printf("使用急救包,HP增加80\n\n\n");
jijiubao--;
if (player.health + 80 > player.max_health)player.health = player.max_health;
else player.health += 80;
} else printf("没有急救包了\n\n\n");
break;
case 3:
if (baiyao > 0) {
printf("使用云南白药,HP增加120\nz\n\n");
baiyao--;
if (player.health + 120 > player.max_health)player.health = player.max_health;
else player.health += 120;
} else printf("没有云南白药了\n\n\n");
break;
case 4:
if (superbaiyao > 0) {
printf("使用超级云南白药,HP增加200\n\n\n");
superbaiyao--;
if (player.health + 200 > player.max_health)player.health = player.max_health;
else player.health += 200;
} else printf("没有超级云南白药了\n\n\n");
break;
case 5:
if (battle) { //在战斗中(battle=1),否则(battle=0)不能使用攻击性物品
if (boom > 0) {
printf("使用手雷,敌人HP减少100\n\n\n");
boom--;
guai.health -= 100;
AttackResult();
}
} else printf("非战斗状态,不能使用手雷!\n\n\n");
break;
case 6:
if (battle) { //在战斗中(battle=1),否则(battle=0)不能使用攻击性物品
if (dubiao > 0) {
printf("使用毒标,敌人HP减少200\n\n\n");
dubiao--;
guai.health -= 200;
AttackResult();
}
} else printf("非战斗状态,不能使用毒标!\n\n\n");
break;
case 7:
if (battle) { //在战斗中(battle=1),否则(battle=0)不能使用攻击性物品
if (atom_boom > 0) {
printf("使用手抛式原子弹,敌人HP减少666666666\n\n\n");
atom_boom--;
guai.health -= 666666666;
AttackResult();
}
} else printf("非战斗状态,不能使用手抛式原子弹!\n\n\n");
break;
case 8:
if (jingyancao > 0 && player.level < 1000) {
printf("使用经验草,等级增加10级\n\n\n");
jingyancao--;
player.level += 10;
printf("等级:%d\n", player.level);
} else if (jingyancao < 1) {
printf("没有经验草了\n\n\n");
} else printf("等级超过45级,修为太高,无法使用。\n\n\n");
break;
case 9:
if (jingyanbao > 0 && player.level < 1000) {
if (player.level > 44 && player.level < 1000) {
int sheng;
sheng = 45 - player.level;
player.level += sheng;
printf("使用经验包,等级增加%d级", sheng);
printf("等级:%d\n", player.level);
} else {
printf("使用经验包,等级增加2级\n\n\n");
jingyanbao--;
player.level += 2;
printf("等级:%d\n", player.level);
}
} else if (jingyanbao < 1) {
printf("没有经验包了");
} else printf("等级超过45级,修为太高,无法使用。\n\n\n");
break;
case 10:
if (jingyanshi > 0 && player.level < 1000) {
if (player.level > 42 && player.level < 1000) {
int sheng;
sheng = 45 - player.level;
player.level += sheng;
printf("使用经验石,等级增加%d级\n", sheng);
printf("等级:%d\n", player.level);
} else {
printf("使用经验石,等级增加10级\n");
jingyanshi--;
player.level += 10;
}
} else if (jingyanshi < 1) {
printf("没有经验石了\n\n\n");
} else printf("等级超过45级,修为太高,无法使用。\n\n\n");
break;
case 11:
if (strongman_arm > 0 && player.level < 10000) {
if (player.level > 29 && player.level < 10000) {
int sheng;
sheng = 45 - player.level;
player.level += sheng;
printf("使用巨人晶石,等级增加%d级", sheng);
printf("等级:%d\n", player.level);
} else {
printf("使用巨人晶石,等级增加16级\n\n\n");
strongman_arm--;
player.level += 16;
printf("等级:%d\n", player.level);
}
} else if (strongman_arm < 1) {
printf("没有巨人晶石了。\n\n\n");
} else printf("等级超过45级,修为太高,无法使用。\n\n\n");
break;
case 0:
break;
default:
printf("ChooseWupin error!\n\n\n");
}
}
int AttackResult() { //攻击结果:判断是否获胜 是否获得物品 和 是否升级
if (guai.health <= 0) {
battle = 0;
printf("战斗胜利!获得金币%d,经验%d\n\n\n", guai.money, guai.exp);
player.exp += guai.exp;
player.range_exp += guai.exp;
money += guai.money;
s = SuiJi();
if (s < guai.wupinpro) {
printf("从敌人尸骸中发现");
printf("%s\n\n\n", guai.wupin);
AddWupin(guai.wupin_sign);
}
WhetherLevelUp();
if (strcmp(guai.name, "使徒") == 0) {
printf("战斗胜利,救出公主!!!");
getchar();
getchar();
exit(0);
}
return 1; //攻击有结果了返回1,否则返回0,用于判断是否继续做战斗行为
} else {
int s = SuiJi();
if ((guai.attack + s - player.defense / 3) < 0) {
player.health -= 1;
printf("%s反击,你的HP减少了 1\n\n", guai.name);
} else {
player.health -= guai.attack + s - player.defense / 3;
printf("%s反击,你的HP减少了%d\n\n", guai.name, guai.attack + s - player.defense / 3);
}
if (player.health < 0) {
battle = 0;
printf("%s战死!金币掉落%d\n\n\n", player.name, player.level * 500);
money -= player.level * 500;
player.health = player.max_health / 5;
OrdinaryAct();//
return 1;
}
}
return 0;
}
void AddWupin(int wupin_sign) {
switch (wupin_sign) {
case 1:
fang4n++;
break;
case 2:
fang3n++;
break;
case 3:
fang2n++;
break;
case 4:
strongman_arm = 1;
break;
case 5:
gong4n++;
break;
case 6:
gong3n++;
break;
case 7:
gong2n++;
break;
default:
printf("AddWupin error\n\n\n");
}
}
void WhetherLevelUp() {
int i = 0, j = 0;
int l1 = player.range_exp / 100;
int l2 = player.range_exp / 300;
int l3 = player.range_exp / 600;
if (player.level <= 15 && l1 > 0) { //15级以下,经验足够 都满足则升级
if (l1 == 1) {
printf("%s", player.name);
printf(" 升级!\n\n\n攻击力+3, 防御力+2, HP上限+20\n\n\n");
player.exp = player.exp + guai.exp - (player.exp + guai.exp) % 100;
player.attack += 3;
player.defense += 2;
player.max_health += 20;
player.health = player.max_health;
player.level++;
player.range_exp = 0;
player.exp = player.max_exp;
player.max_exp += 100;
} else {
printf("好厉害!连升%d级!", l1);
printf("攻击力+%d, 防御力+%d, HP上限+%d\n\n\n", 3 * l1, 2 * l1, 20 * l1);
player.exp = (player.exp + guai.exp) || player.exp - ((player.exp + guai.exp) || player.exp) % 100;
player.attack += 3 * l1;
player.defense += 2 * l1;
player.max_health += 20 * l1;
player.health = player.max_health;
player.level += l1;
player.range_exp = 0;
player.exp = player.max_exp;
player.max_exp += 100 * l1;
}
} else if (player.level <= 40 && l2 > 0) {
if (l2 == 1) {
printf("%s", player.name);
printf(" 升级!\n\n\n攻击力+3, 防御力+2, HP上限+20\n\n\n");
player.exp = player.exp + guai.exp - (player.exp + guai.exp) % 100;
player.attack += 3;
player.defense += 2;
player.max_health += 20;
player.health = player.max_health;
player.level++;
player.range_exp = 0;
player.exp = player.max_exp;
player.max_exp += 300;
} else {
printf("好厉害!连升%d级!", l1);
printf("攻击力+%d, 防御力+%d, HP上限+%d\n\n\n", 3 * l2, 2 * l2, 20 * l2);
player.exp = player.exp + guai.exp - (player.exp + guai.exp) % 100;
player.attack += 3 * l2;
player.defense += 2 * l2;
player.max_health += 20 * l2;
player.health = player.max_health;
player.level += l2;
player.range_exp = 0;
player.exp = player.max_exp;
player.max_exp += 300 * l2;
}
} else if (l3 > 0) {
if (l3 == 1) {
printf("%s", player.name);
printf(" 升级!\n\n\n攻击力+3, 防御力+2, HP上限+20\n\n\n");
player.exp = player.exp + guai.exp - (player.exp + guai.exp) % 100;
player.attack += 3;
player.defense += 2;
player.max_health += 20;
player.health = player.max_health;
player.level++;
player.range_exp = 0;
player.exp = player.max_exp;
player.max_exp += 600;
} else {
printf("好厉害!连升%d级!", l1);
printf("攻击力+%d, 防御力+%d, HP上限+%d\n\n\n", 3 * l3, 2 * l3, 20 * l3);
player.exp = player.exp + guai.exp - (player.exp + guai.exp) % 100;
player.attack += 3 * l3;
player.defense += 2 * l3;
player.max_health += 20 * l3;
player.health = player.max_health;
player.level += l3;
player.range_exp = 0;
player.exp = player.max_exp;
player.max_exp += 600 * l3;
}
}
}
void OrdinaryAct() { //正常行为菜单(移动,物品,对话,查看状态,装备,退出游戏)
while (1) {
// \(1000);
// system("cls");
puts("=============================================================================");
printf("要做什么?\n\n\n 1,移动 2,道具 3,对话 4,查看状态 5,装备 6,关于游戏 0,退出游戏\n\n\n");
puts("=============================================================================");
switch (scanf("%d", &choose_number), choose_number) {
case 1: //显示移动菜单
printf("要去哪里?\n\n\n");
printf("1,happy酒吧 2,诺亚方舟酒店 3,北朝商会 4,红玉拍卖行 5,冒险荒野\n\n\n");
switch (scanf("%d", &choose_number), choose_number) {
case 1:
place_sign = place.bar; //记录目前位置-酒吧
// OrdinaryAct();
break;
case 2:
place_sign = place.hotel; //进入旅店
printf("金币:%d", money);
printf("要开房吗? 200个金币 1,是 0,否\n\n\n");
choose_number = 1;
switch (scanf("%d", &choose_number), choose_number) {
case 1:
if (money - 200 < 0) { //判断钱是否够
printf("Sorry,你的钱不够~\n\n\n");
printf("金币:%d", money);
} else {
printf("好好休息\nHP满\n第二天了\n\n");
printf("金币:%d\n", money);
money -= 200; //花费200住店费
player.health = player.max_health; //体力满
}
break;
case 0:
printf("下次再来!\n\n\n");
break;
default:
printf("hotel talk error!\n\n\n");
}
place_sign = 0;
break;
case 3:
int yongju, gong, fang;
printf("请问您要购买什么类型的物品?\n\n\n 1,攻击装备 2,防御装备 3,一次性伤害武器\n\n\n");
scanf("%d", &yongju);
switch (yongju) {
case 1:
printf("请问您要购买什么武器?\n\n\n 1,匕首¥300 2,长剑¥500 3,碧血剑¥1000\n\n\n");
scanf("%d", &gong);
switch (gong) {
case 1:
if (money >= 300) {
gong1n++;
money = money - 300;
printf ("匕首+1\n");
printf("匕首:%d个\n", gong1n);
printf("金币:%d\n", money);
break;
} else {
printf("钱不够!\n");
printf("金币:%d\n", money);
break;
}
case 2:
if (money >= 500) {
gong2n++;
money = money - 500;
printf ("长剑+1\n");
printf("长剑:%d个\n", gong2n);
printf("金币:%d\n", money);
break;
} else {
printf("钱不够!\n");
printf("金币:%d\n", money);
break;
}
case 3:
if (money >= 1000) {
gong3n++;
money = money - 1000;
printf ("碧血剑+1\n");
printf("碧血剑:%d个\n", gong3n);
printf("金币:%d\n", money);
break;
} else {
printf("钱不够!\n");
printf("金币:%d\n", money);
break;
}
default:
printf("对不起,我们只会打造以上武器。");
break;
}
break;
case 2:
int fang;
printf("请问您要购买什么防具?\n\n\n 1,布衣¥300 2,铁甲¥500 3,银甲¥1000\n\n\n");
scanf("%d", &fang);
switch (fang) {
case 1:
if (money >= 300) {
fang1n++;
money = money - 300;
printf ("布衣+1\n");
printf("布衣:%d个\n", fang1n);
printf("金币:%d\n", money);
} else {
printf("钱不够!\n");
printf("金币:%d\n", money);
}
break;
case 2:
if (money >= 500) {
fang2n++;
money = money - 500;
printf ("铁甲+1\n");
printf("铁甲:%d个\n", fang2n);
printf("金币:%d\n", money);
} else {
printf("钱不够!\n");
printf("金币:%d", money);
}
break;
case 3:
if (money >= 1000) {
fang3n++;
money = money - 1000;
printf ("银甲+1\n");
printf("银甲:%d个\n", fang3n);
printf("金币:%d\n", money);
} else {
printf("钱不够!\n");
printf("金币:%d\n", money);
}
default:
printf("对不起,我们只会打造以上防具。");
break;
}
printf("金币:%d\n", money);
break;
case 3:
printf("请问您要购买什么一次性伤害武器?\n 1,手雷 2,毒镖 3,手抛式原子弹\n\n\n");
int yi;
scanf("%d", &yi);
switch (yi) {
case 1:
if (money >= 300 && boom < 5) {
boom++;
money = money - 300;
printf("手雷+1\n");
printf("手雷:%d\n", boom);
printf("金币:%d\n", money);
} else {
printf("钱不够!\n");
printf("金币:%d", money);
}
break;
case 2:
if (money >= 600 && dubiao < 4) {
dubiao++;
money = money - 600;
printf("毒镖+1\n");
printf("毒镖:%d\n", dubiao);
printf("金币:%d\n", money);
} else {
printf("钱不够!\n");
printf("金币:%d\n", money);
}
break;
case 3:
if (money >= 0 && atom_boom < 23333333333) {
atom_boom = atom_boom + 233;
money = money + 1500;
printf("手抛式原子弹+2\n");
printf("手抛式原子弹:%d\n", atom_boom);
printf("金币:%d\n", money);
} else {
printf("钱不够!\n\n\n");
printf("金币:%d\n", money);
}
break;
}
}
break;
case 4:
printf ("欢迎您光临本拍卖行,请问您要卖什么东西?\n\n");
printf("攻击装备: 1,匕首:%d个 2,长剑:%d个 3,碧血剑:%d个 4,绝世好剑:%d个\n", gong1n, gong2n, gong3n, gong4n);
printf("防御装备: 5,布衣:%d个 6,铁甲:%d个 7,银甲:%d个 8,黄金圣衣:%d个\n9,巨人晶石:%d个 0,返回\n\n\n", fang1n, fang2n, fang3n, fang4n, strongman_arm);
int pai, shu, i;
scanf("%d", &pai);
switch (pai) {
case 1:
printf("请问您要出售几件?");
scanf("%d", &shu);
if (gong1n >= shu) {
gong1n = gong1n - shu;
money = money + shu * 240;
printf("匕首:%d\n", gong1n);
printf("金币:%d\n", money);
break;
} else {
printf("装备数不够,无法出售!\n");
break;
}
break;
case 2:
printf("请问您要出售几件?\n");
scanf("%d", &shu);
if (gong2n >= shu) {
gong2n = gong2n - shu;
money = money + shu * 400;
printf("长剑:%d\n", gong2n);
printf("金币:%d\n", money);
break;
} else {
printf("装备数不够,无法出售!\n");
break;
}
case 3:
printf("请问您要出售几件?\n");
scanf("%d", &shu);
if (gong3n >= shu) {
gong3n = gong3n - shu;
money = money + shu * 800;
printf("碧血剑:%d\n", gong3n);
printf("金币:%d\n", money);
break;
} else {
printf("装备数不够,无法出售!\n");
break;
}
case 4:
printf("请问您要出售几件?\n");
scanf("%d", &shu);
if (gong4n >= shu) {
gong4n = gong4n - shu;
money = money + shu * 1500;
printf("绝世好剑:%d\n", gong4n);
printf("金币:%d\n", money);
break;
} else {
printf("装备数不够,无法出售!\n");
break;
}
case 5:
printf("请问您要出售几件?\n");
scanf("%d", &shu);
if (fang1n >= shu) {
fang1n = fang1n - shu;
money = money + shu * 240;
printf("布衣:%d\n", fang1n);
printf("金币:%d\n", money);
break;
} else {
printf("装备数不够,无法出售!\n");
break;
}
case 6:
printf("请问您要出售几件?\n");
scanf("%d", &shu);
if (fang2n >= shu) {
fang2n = fang2n - shu;
money = money + shu * 500;
printf("铁甲:%d\n", fang2n);
printf("金币:%d\n", money);
break;
} else {
printf("装备数不够,无法出售!\n");
break;
}
case 7:
printf("请问您要出售几件?\n");
scanf("%d", &shu);
if (fang3n >= shu) {
fang3n = fang3n - shu;
money = money + shu * 800;
printf("银甲:%d\n", fang3n);
printf("金币:%d\n", money);
break;
} else {
printf("装备数不够,无法出售!\n");
break;
}
break;
case 8:
printf("请问您要出售几件?\n");
scanf("%d", &shu);
if (fang1n >= shu) {
fang4n = fang4n - shu;
money = money + shu * 1500;
printf("黄金圣衣:%d\n", fang4n);
printf("金币:%d\n", money);
break;
} else {
printf("装备数不够,无法出售!\n");
break;
}
case 9:
printf("请问您要出售几颗?");
scanf("%d", &shu);
if (strongman_arm >= shu) {
strongman_arm = strongman_arm - shu;
money = money + shu * 2000;
printf("巨人晶石:%d\n", strongman_arm);
printf("金币:%d\n", money);
} else {
printf("晶石数不够,无法出售!\n");
break;
}
break;
case 0:
break;
break;
default:
printf("没有该装备,无法出售!\n");
break;
}
break;
case 5:
int yewai;
while (1) {
puts("=============================================================================");
printf("要去哪冒险呢?");
printf("\n\n 1,神秘沼泽 危险程度:★\n\n 2,星耀草原 危险程度:★\n\n 3,诡异森林 危险程度:★★★\n\n 4,荒漠矿场 危险程度:★★★\n\n 5,炽热炎洞 危险程度:★★★★\n\n 6,花朵宫殿 危险程度:★★★★★\n\n 0,离开\n");
puts("=============================================================================");
scanf("%d", &yewai);
switch (yewai) {
case 1:
place_sign = place.forest1;
s = SuiJi();
if (s < 7) {
battle = 1;
guai = xiyi;
printf("%s扑了过来!\n\n\n", guai.name);
BattleAct();
} else if (s < 9) {
battle = 1;
guai = witch;
printf("%s扑了过来!\n\n\n", guai.name);
BattleAct();
} else {
printf("这里安全\n\n\n");
//不用调用OAct函数,会自动执行OAct函数;
}
break;
case 3:
place_sign = place.forest2;
s = SuiJi();
if (s < 7) {
battle = 1;
guai = witch;
printf("%s扑了过来!\n\n\n", guai.name);
BattleAct();
} else if (s < 9) {
battle = 1;
guai = strongman;
printf("%s扑了过来!\n\n\n", guai.name);
BattleAct();
} else {
printf("这里安全\n\n\n");
}
break;
case 5:
place_sign = place.forest3;
s = SuiJi();
if (s < 7) {
battle = 1;
guai = strongman;
printf("%s扑了过来!\n\n\n", guai.name);
BattleAct();
} else if (s < 9) {
battle = 1;
guai = big_strongman;
printf("%s扑了过来!\n\n\n", guai.name);
BattleAct();
} else {
printf("这里安全\n\n\n");
}
break;
case 2:
place_sign = place.grass1;
s = SuiJi();
if (s < 7) {
battle = 1;
guai = bee;
printf("%s扑了过来!\n\n\n", guai.name);
BattleAct();
} else if (s < 9) {
battle = 1;
guai = horse;
printf("%s扑了过来!\n\n\n", guai.name);
BattleAct();
} else {
printf("这里安全\n\n\n");
}
break;
case 4:
place_sign = place.grass2;
s = SuiJi();
if (s < 7) {
battle = 1;
guai = horse;
printf("%s扑了过来!\n\n\n", guai.name);
BattleAct();
} else if (s < 9) {
battle = 1;
guai = lion;
printf("%s扑了过来!\n\n\n", guai.name);
BattleAct();
} else {
printf("这里安全\n\n\n");
}
break;
case 6:
place_sign = place.grass3;
s = SuiJi();
if (s < 7) {
battle = 1;
guai = lion;
printf("%s扑了过来!\n\n\n", guai.name);
BattleAct();
} else if (s < 9) {
battle = 1;
if (strongman_arm) {
printf("神秘老人:\n\n\n 哈哈,年轻人,做的不错,不过...嘿嘿,你上当啦!巨人晶石我要了,公主你也别想带走!\n\n\n");
guai = shitu;
printf("%s扑了过来!\n\n\n", guai.name);
BattleAct();
} else printf("神秘老人:\n\n\n 年轻人,你好啊.如果你有巨人晶石,我可以告诉你公主的下落哦~\n\n\n");
} else {
printf("这里安全\n\n\n");
}
break;
if (yewai != 0) {
printf("该区域为未知区域,无法进入。\n\n\n");
break;
}
}
if (yewai == 0) {
break;
printf("已离开荒野。");
}
}
}
break;
case 2:
ChooseWupin();
break; //显示道具,并可以使用.
case 3: //对话选项
if (place_sign == place.bar) {
printf("要和谁说话?\n\n\n1,红发女郎 2,赏金猎人 3,酒吧老板 4,药品商人\n\n\n"); //显示对话人物
switch (scanf("%d", &choose_number), choose_number) {
case 1:
printf("红发女郎:\n\n\n 吧台边那个Hunter好帅啊!(~脸红~)\n\n\n听说他经常外出打猎,外面的路他应该很熟悉的!\n\n\n");
break;
case 2:
if (fang1n < 1 && gong1n < 1) {
printf("赏金猎人:\n\n\n 你要救公主啊!好胆量!\n\n\n 不过外面的世界很险恶,而且越深越危险,这是匕首和布衣,对你会有些帮助的,拿去吧!\n\n\n");
printf("%s心想:哇,这位大叔人真好啊!\n\n\n)", player.name);
gong1n++;
fang1n++;
} else printf("赏金猎人:\n\n\n 加油吧,年轻人!\n\n\n 不要被外面世界所吓倒!\n\n\n");
break;
case 3:
printf("要喝点什么?\n\n\n 1,二锅头25金币 HP+20 2,XO酒80金币 HP+50 3,人头马面150金币 HP+100 0,返回\n\n\n");
choose_number = 1;
while (choose_number) {
switch (scanf("%d", &choose_number), choose_number) {
case 1:
if (money < 25) {
printf("钱不够!");
} else {
if (player.health + 20 <= player.max_health) {
printf("HP+20.");
money -= 25;
player.health += 20;
} else {
printf("HP满了");
player.health = player.max_health;
}
}
break;
case 2:
if (money < 80) {
printf("钱不够!");
} else {
if (player.health + 50 <= player.max_health) {
printf("HP+50.");
money -= 80;
player.health += 50;
} else {
printf("HP满了");
player.health = player.max_health;
}
}
break;
case 3:
if (money < 150) {
printf("钱不够!");
} else {
if (player.health + 100 <= player.max_health) {
printf("HP+100.");
money -= 150;
player.health += 100;
} else {
printf("HP满了");
player.health = player.max_health;
}
}
break;
case 0:
printf("下次再来!\n");
break;
default:
printf("输入错误\n\n\n");
break;
}
break;
}
break;
case 4:
printf("你要干什么?\n\n\n 1,买东西 2,聊天 \n\n\n");
int mai;
scanf("%d", &mai);
if (mai == 1) {
printf("买点什么呢?\n1,止血草¥100 HP+60\n2,急救包¥150 HP+80 \n3,云南白药¥250 HP+120\n4,超级云南白药¥400 HP+200 \n5,经验草¥150 经验+300 \n6,经验包¥600 经验+600\n7,经验石¥500 经验+1000 \n0,拜拜\n");
int dongxi;
scanf("%d", &dongxi);
switch (dongxi) {
case 1:
if (money >= 100 && cao < 6) {
cao++;
money = money - 100;
printf ("止血草+1\n");
} else {
printf("钱不够!\n");
}
break;
case 2:
if (money >= 150 && jijiubao < 5) {
jijiubao++;
money = money - 150;
printf ("急救包+1\n");
} else {
printf("钱不够!\n");
}
break;
case 3:
if (money >= 250 && baiyao < 4) {
baiyao++;
money = money - 250;
printf ("云南白药+1\n");
} else {
printf("钱不够!\n");
}
break;
case 4:
if (money >= 400 && superbaiyao < 3) {
superbaiyao++;
money = money - 400;
printf ("超级云南白药+1\n");
} else {
printf("钱不够!\n");
}
break;
case 5:
if (money >= 150) {
jingyancao++;
money = money - 150;
printf ("经验草+1\n");
} else {
printf("钱不够!\n");
}
break;
case 6:
if (money >= 300) {
jingyanbao++;
money = money - 300;
printf ("经验包+1\n");
} else {
printf("钱不够!\n");
}
break;
case 7:
if (money >= 500) {
jingyanshi++;
money = money + 500;
printf ("经验石+1\n");
} else {
printf("钱不够!\n");
}
break;
}
case 0:
printf("金币:%d\n", money);
printf("再见,欢迎下次再来!\n");
break;
}
if (mai == 2) {
printf("药品商人:去去去,老子没时间陪你聊。\n");
}
}
} else if (place_sign == place.hotel)
printf("“老板娘!我...”\n\n\n“我忙着呢,没空理你~”\n\n\n");
else printf("这里好像没人可以聊天\n\n\n");
break;
case 4:
DisplayState();
break; //显示状态
case 5: //装备
printf("攻击装备: 1,匕首:%d个 2,长剑:%d个 3,碧血剑:%d个 4,绝世好剑:%d个\n\n\n", gong1n, gong2n, gong3n, gong4n);
printf("防御装备: 5,布衣:%d个 6,铁甲:%d个 7,银甲:%d个 8,黄金圣衣:%d个\t\t0,返回\n\n\n", fang1n, fang2n, fang3n, fang4n);
printf("选择要装备的武器或防具:\n\n\n");
switch (scanf("%d", &choose_number), choose_number) {
case 1:
if (gong1n >= 1) {
printf("拿起了匕首\n\n\n");
gong = gong1;
strcpy(gongname, "匕首");
} else printf("你没有匕首可以装备\n\n\n");
break;
case 2:
if (gong2n >= 1) {
printf("拿起了长剑\n\n\n");
gong = gong2;
strcpy(gongname, "长剑");
} else printf("你没有长剑可以装备\n\n\n");
break;
case 3:
if (gong3n >= 1) {
printf("拿起了碧血剑\n\n\n");
gong = gong3;
strcpy(gongname, "碧血剑");
} else printf("你没有碧血剑可以装备\n\n\n");
break;
case 4:
if (gong4n >= 1) {
printf("拿起了绝世好剑\n\n\n");
gong = gong4;
strcpy(gongname, "绝世好剑");
} else printf("你没有绝世好剑可以装备\n\n\n");
break;
case 5:
if (fang1n >= 1) {
printf("穿上了布衣\n\n\n");
fang = fang1;
strcpy(fangname, "布衣");
} else printf("你没有布衣可以装备\n\n\n");
break;
case 6:
if (fang2 >= 1) {
printf("穿上了铁甲\n\n\n");
fang = fang2;
strcpy(fangname, "铁甲");
} else printf("你没有铁甲可以装备\n\n\n");
break;
case 7:
if (fang3n >= 1) {
printf("穿上了银甲\n\n\n");
fang = fang3;
strcpy(fangname, "银甲");
} else printf("你没有银甲可以装备\n\n\n");
break;
case 8:
if (fang4n >= 1) {
printf("穿上了黄金圣衣\n\n\n");
fang = fang4;
strcpy(fangname, "黄金圣衣");
} else printf("你没有黄金圣衣可以装备\n\n\n");
break;
case 0:
printf("未更换装备\n\n\n");
break;
default:
printf("change error!");
}
break;
case 6:
printf(" 您好,欢迎您玩苍穹世界。为了给您更好的游戏体验,本团队时不时会优化本游戏,优化后会尽快发布在网上。关于外挂方面,开启外挂的方式是设定勇者姓名时,输入“圣战斗士 ”(不包括双引号)。由于2.0版本的buy,我们在2.0的基础上进行修改,已修复该buy。并且新增了经验草等有助于升级的道具,希望大家喜欢。在这里要感谢离陌同学,他给了我们许多宝贵的建议,谢谢。\n");
break;
case 0:
printf("确定退出游戏?(Y/N)\n\n\n");
getchar();
proof = getchar();
if (proof == 'y' || proof == 'Y') {
printf("数据存储中...");
//向文件中更新数据;
getchar();
printf("按回车退出");
getchar();
return;
} else if (proof == 'n' || proof == 'N')printf("继续游戏!\n\n\n");
else printf("继续!\n\n\n");
break;
default:
printf("输入错误!\n\n\n");
}
}
}
void DisplayState() {
printf("%s 攻击力:%d+%d=%d 防御力:%d+%d=%d HP:%d/%d \n\n\n", player.name, player.attack, gong, player.attack + gong, player.defense, fang, player.defense + fang, player.health, player.max_health);
printf("武器: %s 防具: %s \n\n\n", gongname, fangname);
printf("等级:%d 经验:%d/%d 还需要%d经验升级 金币:%d \n\n\n", player.level, player.exp, player.max_exp, player.max_exp - player.exp, money);
}
void BattleAct() {
while (1) {
puts("=============================================================================");
printf("要怎么办?\n\n\n 1,攻击 2,物品 3,查看状态 4,逃跑\n\n\n");
switch (scanf("%d", &choose_number), choose_number) {
case 1:
s = SuiJi();
printf("%s攻击! %sHP减少%d\n\n\n", player.name, guai.name, player.attack + s + gong - guai.defense / 3);
guai.health -= player.attack + s + gong - guai.defense / 3;
if (AttackResult())return; //如果攻击有结果(敌人或玩家战死)退出函数
else continue;
case 2:
ChooseWupin();
break; //选择物品,可以使用,战斗中允许使用攻击性物品
case 3:
DisplayState();
break; //显示状态
case 4:
s = SuiJi();
if (s < 4) { //40%的概率可以逃跑
printf("%s逃跑了~\n\n\n", player.name);
battle = 0;
return;
} else printf("%s逃跑失败!\n\n\n", player.name);
break;
default:
printf("输入错误,重新输入!\n\n\n");
}
}
}
void printf(char *p) {
while (1) {
if (*p != 0)
printf("%c", *p++);
else
break;
Sleep(100);
}
}