• 个人简介

    #include <iostream>
    #include <string>
    #include <vector>
    #include <cstdlib>
    #include <ctime>
    #include <algorithm>
    
    using namespace std;
    
    // 定义地图大小
    const int MAP_WIDTH = 20;
    const int MAP_HEIGHT = 20;
    
    // 玩家类
    class Player {
    public:
        int x, y;
        int health;
        int bullets;
    
        Player(int _x, int _y) : x(_x), y(_y), health(100), bullets(10) {}
    
        void takeDamage(int damage) {
            health -= damage;
            if (health < 0) health = 0;
        }
    
        bool isAlive() const {
            return health > 0;
        }
    
        void reload() {
            bullets = 10;
        }
    };
    
    // 敌人类
    class Enemy {
    public:
        int x, y;
        int health;
    
        Enemy(int _x, int _y) : x(_x), y(_y), health(50) {}
    
        void takeDamage(int damage) {
            health -= damage;
            if (health < 0) health = 0;
        }
    
        bool isAlive() const {
            return health > 0;
        }
    };
    
    // 游戏地图类
    class GameMap {
    public:
        vector<vector<char>> map;
    
        GameMap() {
            map.resize(MAP_HEIGHT, vector<char>(MAP_WIDTH, '.'));
            // 随机生成障碍物
            for (int i = 0; i < MAP_WIDTH * MAP_HEIGHT / 10; ++i) {
                int x = rand() % MAP_WIDTH;
                int y = rand() % MAP_HEIGHT;
                if (map[y][x] == '.') {
                    map[y][x] = '#'; // 障碍物用 '#' 表示
                }
            }
        }
    
        void placePlayer(const Player& player) {
            map[player.y][player.x] = 'P';
        }
    
        void placeEnemy(const Enemy& enemy) {
            map[enemy.y][enemy.x] = 'E';
        }
    
        void placeTeammate(const Player& teammate) {
            map[teammate.y][teammate.x] = 'T';
        }
    
        void clearMap() {
            for (int y = 0; y < MAP_HEIGHT; ++y) {
                for (int x = 0; x < MAP_WIDTH; ++x) {
                    if (map[y][x] != '#') {
                        map[y][x] = '.';
                    }
                }
            }
        }
    
        void drawMap() {
            for (const auto& row : map) {
                for (char cell : row) {
                    cout << cell << " ";
                }
                cout << endl;
            }
        }
    
        bool isObstacle(int x, int y) const {
            return map[y][x] == '#';
        }
    
        bool isOccupied(int x, int y) const {
            return map[y][x] != '.' && map[y][x] != '#';
        }
    };
    
    // 队友类
    class Teammate : public Player {
    public:
        Teammate(int _x, int _y) : Player(_x, _y) {}
    
        // 队友自动移动
        void moveTowardsEnemy(const Enemy& enemy, GameMap& gameMap) {
            int dx = enemy.x - x;
            int dy = enemy.y - y;
    
            // 优先水平移动
            if (abs(dx) > abs(dy)) {
                if (dx > 0 && x < MAP_WIDTH - 1 && !gameMap.isObstacle(x + 1, y) && !gameMap.isOccupied(x + 1, y)) {
                    x++;
                } else if (dx < 0 && x > 0 && !gameMap.isObstacle(x - 1, y) && !gameMap.isOccupied(x - 1, y)) {
                    x--;
                }
            } else {
                if (dy > 0 && y < MAP_HEIGHT - 1 && !gameMap.isObstacle(x, y + 1) && !gameMap.isOccupied(x, y + 1)) {
                    y++;
                } else if (dy < 0 && y > 0 && !gameMap.isObstacle(x, y - 1) && !gameMap.isOccupied(x, y - 1)) {
                    y--;
                }
            }
        }
    
        // 队友自动射击
        void shootEnemy(Enemy& enemy) {
            if (bullets > 0) {
                int damage = rand() % 15 + 1; // 队友的伤害稍低
                enemy.takeDamage(damage);
                bullets--;
                cout << "Teammate shot the enemy for " << damage << " damage!" << endl;
            }
        }
    };
    
    // 游戏逻辑
    void playGame() {
        srand(time(0)); // 初始化随机数种子
    
        Player player(0, 0);
        Teammate teammate(MAP_WIDTH - 1, 0); // 队友初始位置
        Enemy enemy(MAP_WIDTH - 1, MAP_HEIGHT - 1);
        GameMap gameMap;
    
        cout << "Welcome to the Gunfight Game!" << endl;
    
        while (player.isAlive() && enemy.isAlive()) {
            gameMap.clearMap();
            gameMap.placePlayer(player);
            gameMap.placeTeammate(teammate);
            gameMap.placeEnemy(enemy);
            gameMap.drawMap();
    
            cout << "\nYour Health: " << player.health << ", Bullets: " << player.bullets << endl;
            cout << "Teammate Health: " << teammate.health << ", Bullets: " << teammate.bullets << endl;
            cout << "Enemy Health: " << enemy.health << endl;
    
            cout << "Choose an action: " << endl;
            cout << "1. Shoot" << endl;
            cout << "2. Move" << endl;
            cout << "3. Reload" << endl;
            cout << "4. Run" << endl;
    
            string action;
            getline(cin, action);
    
            if (action == "1") {
                if (player.bullets > 0) {
                    int damage = rand() % 20 + 1; // 随机伤害
                    enemy.takeDamage(damage);
                    player.bullets--;
                    cout << "You shot the enemy for " << damage << " damage!" << endl;
                } else {
                    cout << "You have no bullets left! Reload or run!" << endl;
                }
            } else if (action == "2") {
                cout << "Enter direction (w/a/s/d): ";
                char direction;
                cin >> direction;
                cin.ignore(); // 清除缓冲区
                int newX = player.x, newY = player.y;
                switch (direction) {
                    case 'w': if (player.y > 0) newY--; break;
                    case 's': if (player.y < MAP_HEIGHT - 1) newY++; break;
                    case 'a': if (player.x > 0) newX--; break;
                    case 'd': if (player.x < MAP_WIDTH - 1) newX++; break;
                    default: cout << "Invalid direction." << endl; break;
                }
                if (!gameMap.isObstacle(newX, newY) && !gameMap.isOccupied(newX, newY)) {
                    player.x = newX;
                    player.y = newY;
                } else {
                    cout << "You can't move there!" << endl;
                }
            } else if (action == "3") {
                player.reload();
                cout << "You reloaded your gun." << endl;
            } else if (action == "4") {
                cout << "You ran away!" << endl;
                break;
            } else {
                cout << "Invalid action. Try again." << endl;
            }
    
            // 队友自动移动和射击
            teammate.moveTowardsEnemy(enemy, gameMap);
            if (teammate.bullets > 0 && abs(teammate.x - enemy.x) <= 1 && abs(teammate.y - enemy.y) <= 1) {
                teammate.shootEnemy(enemy);
            }
    
            if (enemy.isAlive()) {
                int enemyDamage = rand() % 10 + 1; // 敌人随机伤害
                player.takeDamage(enemyDamage);
                cout << "The enemy shot you for " << enemyDamage << " damage!" << endl;
            }
        }
    
        if (player.isAlive()) {
            cout << "Congratulations! You and your teammate defeated the enemy!" << endl;
        } else {
            cout << "Game Over. You were killed by the enemy." << endl;
        }
    }
    
    int main() {
        playGame();
        return 0;
    }
    
    
    **
    
    
    #include <iostream>
    #include <string>
    #include <vector>
    #include <cstdlib>
    #include <ctime>
    #include <algorithm>
    
    using namespace std;
    
    // 定义地图大小
    const int MAP_WIDTH = 20;
    const int MAP_HEIGHT = 20;
    
    // 玩家类
    class Player {
    public:
        int x, y;
        int health;
        int bullets;
    
        Player(int _x, int _y) : x(_x), y(_y), health(100), bullets(10) {}
    
        void takeDamage(int damage) {
            health -= damage;
            if (health < 0) health = 0;
        }
    
        bool isAlive() const {
            return health > 0;
        }
    
        void reload() {
            bullets = 10;
        }
    };
    
    // 敌人类
    class Enemy {
    public:
        int x, y;
        int health;
    
        Enemy(int _x, int _y) : x(_x), y(_y), health(50) {}
    
        void takeDamage(int damage) {
            health -= damage;
            if (health < 0) health = 0;
        }
    
        bool isAlive() const {
         
    
    
    
    ```language
    #ifndef _GLIBCXX_NO_ASSERT
    #include <cassert>
    #endif
    #include <cctype>
    #include <cerrno>
    #include <cfloat>
    #include <ciso646>
    #include <climits>
    #include <clocale>
    #include <cmath>
    #include <csetjmp>
    #include <csignal>
    #include <cstdarg>
    #include <cstddef>
    #include <cstdio>
    #include <cstdlib>
    #include <cstring>
    #include <ctime>
    #if __cplusplus >= 201103L
    #include <ccomplex>
    #include <cfenv>
    #include <cinttypes>
    #include <cstdalign>
    #include <cstdbool>
    #include <cstdint>
    #include <ctgmath>
    #include <cwchar>
    #include <cwctype>
    #endif
    #include <algorithm>
    #include <bitset>
    #include <complex>
    #include <deque>
    #include <exception>
    #include <fstream>
    #include <functional>
    #include <iomanip>
    #include <ios>
    #include <iosfwd>
    #include <iostream>
    #include <istream>
    #include <iterator>
    #include <limits>
    #include <list>
    #include <locale>
    #include <map>
    #include <memory>
    #include <new>
    #include <numeric>
    #include <ostream>
    #include <queue>
    #include <set>
    #include <sstream>
    #include <stack>
    #include <stdexcept>
    #include <streambuf>
    #include <string>
    #include <typeinfo>
    #include <utility>
    #include <valarray>
    #include <vector>
    #if __cplusplus >= 201103L
    #include <array>
    #include <atomic>
    #include <chrono>
    #include <condition_variable>
    #include <forward_list>
    #include <future>
    #include <initializer_list>
    #include <mutex>
    #include <random>
    #include <ratio>
    #include <regex>
    #include <scoped_allocator>
    #include <system_error>
    #include <thread>
    #include <tuple>
    #include <typeindex>
    #include <type_traits>
    #include <unordered_map>
    #include <unordered_set>
    #endif
    #include<bits/stdc++.h>    
    #include<windows.h>
    #include<stdio.h>
    #include<conio.h>
    #include<time.h>
    #define Nor if(B[b].x<5) B[b].x=5;
    #define Out1 Bx1-Bvx1<=6||Bx1-Bvx1>=28||By1-Bvy1<=7||By1-Bvy1>=27
    #define Out2 Bx2-Bvx2<=6||Bx2-Bvx2>=28||By2-Bvy2<=7||By2-Bvy2>=27
    #define Chang1 {Bwhat1=0;Bvx1=Bvy1=0;memset(Bgo1,0,sizeof(Bgo1));}
    #define Chang2 {Bwhat2=0;Bvx2=Bvy2=0;memset(Bgo2,0,sizeof(Bgo2));}
    #define Chang3 {Bwhat3=0;Bvx3=Bvy3=0;memset(Bgo3,0,sizeof(Bgo3));}
    using namespace std;
    int ti(float a) {return ((int)(a*10+5))/10;}
    void Setpos(float x,float y){COORD pos;pos.X=ti(y*4)/2;pos.Y=ti(x);SetConsoleCursorPosition(GetStdHandle(STD_OUTPUT_HANDLE),pos);}
    void Color(int a){if(a==0) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY|FOREGROUND_RED|FOREGROUND_GREEN|FOREGROUND_BLUE);if(a==1) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY|FOREGROUND_GREEN|FOREGROUND_BLUE);if(a==2) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY|FOREGROUND_GREEN);if(a==3) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY|FOREGROUND_RED|FOREGROUND_BLUE);if(a==4) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY|FOREGROUND_RED);if(a==5) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY|FOREGROUND_RED|FOREGROUND_GREEN);if(a==6) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY|FOREGROUND_BLUE);if(a==7) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_RED|FOREGROUND_GREEN|FOREGROUND_BLUE);if(a==8) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_RED);if(a==9) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),BACKGROUND_INTENSITY|BACKGROUND_GREEN|BACKGROUND_BLUE);if(a==10) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),BACKGROUND_INTENSITY|BACKGROUND_RED|BACKGROUND_BLUE);if(a==11) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_RED|FOREGROUND_BLUE);if(a==12) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_RED|FOREGROUND_GREEN);if(a==13) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY);if(a==14) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_GREEN|FOREGROUND_BLUE);}
    int Blomax,Ren,Exp,Expmax,Lv,Lvl,Ice,Drug,ar1,ar2,Tar1,Tar2,bl,br,Win,T,Tb,Sy,Up,Upt,Down,u1,u2,Kill,Killb,L,Ll[4],Li,D,Gd[10],Biao,Fire,Fir,Water,Thun,Wind,Magne,I[20][2],ib,Dis,Disb,Dis1,Disb1,Boss,Bblo,Bblomax,Bwhat1,Bwhat2,Bwhat3,Bgo1[10],Bgo2[10],Bgo3[10],Bbr,Bbl,Bl[4];
    float X,Y,Vx,Vy,Ding,Blo,Hui,Bx1,By1,Bx2,By2,Bx3,By3,Bvx1,Bvy1,Bvx2,Bvy2,Bvx3,Bvy3,Bway[1001][2];
    struct bullet{float x,y,vx,vy;int what;int a,t,How;int life;bool kill;}B[100001];
    void Map(int a,int b);
    void Pan(int a,float x,float y,int b){
        float Nox[4],Noy[4];Nox[0]=X,Noy[0]=Y;
        if(Down==1&&X==22) Nox[1]=X+1,Noy[1]=Y-0.5,Nox[2]=X-1,Noy[2]=Y-0.5;else if(Down==2) Nox[1]=X+1,Noy[1]=Y-0.5,Nox[2]=-10,Noy[2]=-10;else if(Down==1||X<18) Nox[1]=X-1,Noy[1]=Y-0.5,Nox[2]=-10,Noy[2]=-10;else Nox[1]=X+1,Noy[1]=Y-0.5,Nox[2]=X-1,Noy[2]=Y-0.5;
        for(int i=0;i<3;i++){
            if(a==-1){if(abs(x-Nox[i])+abs(y-Noy[i])<1.5) {if(B[b].what==-10)Exp+=2;if(B[b].what==-11)Exp+=1;B[b].life=0;if(B[b].life==0&&b==bl) bl++;Map(3,b);break;}}
            if(a==-2){if(abs(x-Nox[i])+abs(y-Noy[i])<2.5) {if(B[b].what==-2)Exp+=5,Biao+=5;if(B[b].what==-3)Fire=300,Ice=0,Fir=3;if(B[b].what==-4)Water=200;if(B[b].what==-5){Wind=70;Ding=28.25;Ice=0;if(Y<Ding-1)Vy=5;else Vy=0;if(Up>=1) Vx=-5;if(Down==2) Vx=5;}if(B[b].what==-6){Thun=200;system("color 1F");Sleep(20);system("color 6F");Sleep(10);system("color 0F");}if(B[b].what==-7)Magne=300;if(B[b].what==-8)Ice=0,Drug=0,Blo=fmin((float)Blomax,Blo+20);if(B[b].what==-9)Exp=fmin((float)Expmax,Exp+20);B[b].life=0;if(B[b].life==0&&b==bl) bl++;Map(3,b);break;}}
        }if(Wind==0&&Thun==0&&(B[b].kill!=0||Killb>=15||Ren==1&&Killb>0)) return;
        for(int i=0;i<3;i++){
            if((Wind>=1||Thun>=1)&&abs(x-Nox[i])+abs(y-Noy[i])<2.5) {if(B[b].what<98)Exp+=2;B[b].life=0;Map(3,b);break;}
            if(a==1) {if(abs(x-Nox[i])<0.5&&abs(y-Noy[i])<1) {if(B[b].what>=99)Blo-=10;if(B[b].what==14)Blo-=15,Ice=100,B[b].life=0;else if(B[b].what==15)Blo-=20,Ice=0,B[b].life=0;else if(B[b].what==17)Blo-=5,Drug=100,B[b].life=0;else if(B[b].what>=13&&B[b].what<=17)Blo-=10,B[b].life=0;else Blo-=15;B[b].kill=1,Killb=20;Kill=1;Map(3,b);break;}}
            if (a==2||a==6||a==8||a==9||a==10||a==11||a==12) {
                if(abs(x-Nox[i])+abs(y-Noy[i])<1.5) {
                    if(a==2)Blo-=20;
                    else if(a==8)Blo-=10;
                    else Blo-=15;B[b].kill=1,Killb=20;Kill=1;if(a!=2){B[b].life=0;if(B[b].life==0&&b==bl) bl++;Map(3,b);break;}}}
            if(a==4) {if((Wind>=1||Thun>=1)&&abs(x-Nox[i])<1.5&&Noy[i]-y<=0&&Noy[i]-y>=-8) {if(B[b].what<98)Exp+=2;B[b].life=0;Map(3,b);break;}if(abs(x-Nox[i])<1&&Noy[i]-y<=0&&Noy[i]-y>=-8) {Blo-=25,B[b].kill=1,Killb=20;Kill=1;Vy=-1;Y-=0.5;break;}}
        }
    }
    void Map(int a,int b){
        Color(0);
        if(a==-1){
            if(Boss==1||Boss==6){if(Bwhat1==5){if(ti(Bx1)==20)Setpos(Bx1,By1),cout<<"==";else Setpos(Bx1,By1),cout<<"  ";}else{Setpos(Bx1-1,By1-0.5),cout<<"    ";Setpos(Bx1,By1-1),cout<<"      ";Setpos(Bx1+1,By1-0.5),cout<<"    ";if(abs(ti(Bx1)-20)<=1)Setpos(20,By1-1),cout<<"======";}}
            if(Boss==2||Boss==6){Setpos(Bx2-1,By2-1);cout<<"    ";Setpos(Bx2,By2-1);cout<<"      ";Setpos(Bx2+1,By2-1),cout<<"      ";Color(0);if(abs(ti(Bx2)-20)<=1)Setpos(20,By2-1),cout<<"======";}
            if(Boss==3||Boss==6){Setpos(Bx3-1,By3-0.5);cout<<"     ";Setpos(Bx3,By3);cout<<"  ";Setpos(Bx3+1,By3-1),cout<<"      ";Color(0);if(abs(ti(Bx3)-20)<=1)Setpos(20,By3-1),cout<<"=======";}
            if(X<0)return;if(X>=17&&X<=19){Setpos(X-1,Y);cout<<"  ";Setpos(X,Y-1);cout<<"   ";Setpos(X+1,Y-1),cout<<"   ";}else if(X<=23&&X>=21){Setpos(X+1,Y);cout<<"  ";Setpos(X,Y-1);cout<<"   ";Setpos(X-1,Y-1),cout<<"    ";}else if(X>23){Setpos(X,Y-1);cout<<"    ";Setpos(X-1,Y-0.5),cout<<"   ";}else if(X<17&&Upt!=0){Setpos(X,Y-1);cout<<"    ";Setpos(X+1,Y-1.5),cout<<"    ";}else if(X<17){Setpos(X,Y-1);cout<<"    ";Setpos(X+1,Y-0.5),cout<<"   ";}if(Thun>0){Setpos(X-2,Y-1),cout<<"    ";Setpos(X+2,Y-1),cout<<"    ";Setpos(X,Y+2),cout<<"  ";Setpos(X,Y-2.5),cout<<"  ";Setpos(X-1,Y+1),cout<<"  ";Setpos(X+1,Y+1),cout<<"  ";Setpos(X-1,Y-2),cout<<"  ";Setpos(X+1,Y-2),cout<<"  ";Setpos(20,Y-2.5),cout<<"============";}if(Wind!=0){Setpos(X+1,Y-5);cout<<"        ";Setpos(X,Y-5);cout<<"        ";Setpos(X-1,Y-5);cout<<"        ";Setpos(20,Y-5),cout<<"========";}if(Water!=0){Setpos(X,Y-4);cout<<"       ";Setpos(X+2,Y-3.5);cout<<"     ";Setpos(X-2,Y-3.5);cout<<"     ";Setpos(X+1,Y-3.5);cout<<"     ";Setpos(X-1,Y-3.5);cout<<"     ";Setpos(20,Y-5),cout<<"========";}if(Fire!=0){Setpos(X,Y+1),cout<<"  ";Setpos(X+1,Y),cout<<"  ";Setpos(X-1,Y-1),cout<<"  ";Setpos(20,Y-1);cout<<"======";}
        }
        if(a==0){
            if(Boss==1||Boss==6){if(Bwhat1==5)Color(5),Setpos(Bx1,By1),cout<<"█",Color(0);else if(Bwhat1==4&&Bgo1[1]>6&&Bgo1[1]<11)Color(4),Setpos(Bgo1[5]-1,Bgo1[6]),cout<<"︻",Setpos(Bgo1[5],Bgo1[6]-1),cout<<"【",Setpos(Bgo1[5],Bgo1[6]+1),cout<<"】",Setpos(Bgo1[5]+1,Bgo1[6]),cout<<"︼",Color(0);else{Setpos(Bx1-1,By1-0.5),Color(0),cout<<"●●";Setpos(Bx1,By1-1);if(Bwhat1==2&&Bgo1[1]<=5)Color(1);else if(Bwhat1==3&&Bgo1[1]<=5)Color(5);else if(Bwhat1==6&&Bgo1[1]<=5)Color(8); else Color(4);if(Bwhat1==4) Setpos(Bx1,By1-0.5),cout<<"██(";else cout<<")██(";Setpos(Bx1+1,By1-0.5),cout<<"……";Color(0);}}
            if(Boss==2||Boss==6){Setpos(Bx2-1,By2-1);Color(0),cout<<"\\ ";Color(0);cout<<"●";Setpos(Bx2,By2-1);Color(3);cout<<"◥";Color(5),cout<<"JJJ";Color(0),cout<<">";Color(3);Setpos(Bx2+1,By2-1),cout<<"◢█◣";Color(0);}
            if(Boss==3||Boss==6){Setpos(Bx3-1,By3-0.5);if(Bwhat3==3||Bwhat3==9) Color(1);else if(Bwhat3==4||Bwhat3==10) Color(4);else if(Bwhat3==5||Bwhat3==11) Color(5);if(Bwhat3==11)cout<<' ';else if(Bwhat3==6) Color(3);else Color(2);cout<<"●-";Setpos(Bx3,By3);if(Bwhat3==11)cout<<"/";else cout<<"┃";Color(0);Setpos(Bx3+1,By3-1),cout<<"●●●";}
            if(X<0)return;if(Ren==2) Color(12);if(Ren==3) Color(1);if(Ren==4) Color(3);if(Ren==5) Color(4);if(Ren==6) Color(2);if(Drug!=0&&T%5!=0) Color(11);if(Drug!=0&&T%5==0) Color(11);if(Ice!=0) Color(6);if(b==1) Color(8);if(Li!=0) Color(5);if(Ren==1&&Killb>0&&T%4<2) Color(13);if(Wind>0&&T%4<=1) Color(1);if(Wind>0&&T%4>=2) Color(0);if(Thun>0&&T%4<=1) Color(1);if(Thun>0&&T%4>=2) Color(6);
            if(X>=17&&X<=19){Setpos(X-1,Y);cout<<"●";Setpos(X,Y-1);cout<<"━/";if(T%10<3) Setpos(X+1,Y-1),cout<<"┛╲";else if(T%10<6) Setpos(X+1,Y-1),cout<<"┦ ";else Setpos(X+1,Y-1),cout<<"╯>";if(Wind>0&&T%3==0) Setpos(X+1,Y-1),cout<<"┛╲";else if(Wind>0&&T%3==1) Setpos(X+1,Y-1),cout<<"┦ ";else if(Wind>0&&T%3==2)Setpos(X+1,Y-1),cout<<"╯>";}else if(X<=23&&X>=21){Setpos(X+1,Y);cout<<"●";Setpos(X,Y-1);cout<<"━\\";if(T%10<3) Setpos(X-1,Y-1),cout<<"┓╱";else if(T%10<6) Setpos(X-1,Y-1),cout<<"┪ ";else Setpos(X-1,Y-1),cout<<"╮>";if(Wind>0&&T%3==0) Setpos(X-1,Y-1),cout<<"┓╱";else if(Wind>0&&T%3==1) Setpos(X-1,Y-1),cout<<"┪ ";else if(Wind>0&&T%3==2)Setpos(X-1,Y-1),cout<<"╮>";}else if(X>23){Setpos(X,Y-1);cout<<"━ ●";Setpos(X-1,Y-0.5),cout<<"│>";}else if(X<17&&Upt!=0){Setpos(X,Y-1);cout<<"━ ●";Setpos(X+1,Y-1.5),cout<<"╱ >";}else if(X<17){Setpos(X,Y-1);cout<<"━ ●";Setpos(X+1,Y-0.5),cout<<"│>";}if(Thun>0){Setpos(X-2,Y-1),cout<<"▄▄";Setpos(X+2,Y-1),cout<<"▄▄";Setpos(X,Y+2),cout<<"▌";Setpos(X,Y-2.5),cout<<"▌";Setpos(X-1,Y+1),cout<<"█";Setpos(X+1,Y+1),cout<<"█";Setpos(X-1,Y-2),cout<<"█";Setpos(X+1,Y-2),cout<<"█";}if(Magne>0&&T%7<2)Setpos(X,Y),Color(5),cout<<"★";if(Wind>1){if(T%6<2)Color(1);else Color(0);if(T%8<=1){Setpos(X+1,Y-5);cout<<"----  --";Setpos(X,Y-5);cout<<"-  --- -";Setpos(X-1,Y-5);cout<<"--- - --";}else if(T%8<=3){Setpos(X+1,Y-5);cout<<"------  ";Setpos(X,Y-5);cout<<" --  ---";Setpos(X-1,Y-5);cout<<"----- - ";}else if(T%8<=5){Setpos(X+1,Y-5);cout<<"  ------";Setpos(X,Y-5);cout<<"-- --  -";Setpos(X-1,Y-5);cout<<"- ----- ";}else if(T%8<=7){Setpos(X+1,Y-5);cout<<"--  ----";Setpos(X,Y-5);cout<<" --- -- ";Setpos(X-1,Y-5);cout<<"- - ----";}}if(Water!=0){Color(1);if(T%20<5){Setpos(X+2,Y-3);cout<<"■";Setpos(X+1,Y-3.5);cout<<"■";Setpos(X-1,Y-2.5);cout<<"■";Setpos(X-2,Y-3);cout<<"■";}else if(T%20<10||T%20>=15){Setpos(X+2,Y-3);cout<<"■";Setpos(X,Y-4);cout<<"■■";Setpos(X-2,Y-3);  cout<<"■";}else if(T%20<15){Setpos(X+2,Y-3.5);cout<<"■";Setpos(X+1,Y-3);cout<<"■";Setpos(X-1,Y-3.5);cout<<"■";Setpos(X-2,Y-3);cout<<"■";}}if(Fire!=0){if(T%6<3)Color(4);else Color(5);if(Fir>=1)Setpos(X,Y+1),cout<<"●";if(Fir>=2)Setpos(X+1,Y),cout<<"●";if(Fir>=3)Setpos(X-1,Y-1),cout<<"●";}
        }
        if(a==1||a==3){
            if(B[b].what==1){Nor;Setpos(B[b].x,B[b].y-1);if(ti(B[b].x)==20)cout<<"======";else cout<<"      ";if(B[b].life!=0){B[b].y-=B[b].vy;Setpos(B[b].x,B[b].y);if(B[b].How<=1) Color(13);else Color(4);cout<<"●";if(a==1) Pan(1,B[b].x,B[b].y,b);}}
            if(B[b].what==2){Nor;Setpos(B[b].x-1,B[b].y-1);if(ti(B[b].x-1)==20)cout<<"======";else cout<<"      ";Setpos(B[b].x,B[b].y-1);if(ti(B[b].x)==20)cout<<"======";else cout<<"      ";Setpos(B[b].x+1,B[b].y-1);if(ti(B[b].x+1)==20)cout<<"======";else cout<<"      ";if(B[b].life!=0){B[b].y-=B[b].vy;Setpos(B[b].x,B[b].y);Color(5);if(B[b].How==0){Setpos(B[b].x-1,B[b].y),cout<<"↑";Setpos(B[b].x,B[b].y-1),cout<<"←┼ →";Setpos(B[b].x+1,B[b].y),cout<<"↓";}else if(B[b].How==1){Setpos(B[b].x-1,B[b].y-1),cout<<"↖  ↗";Setpos(B[b].x,B[b].y),cout<<"╳";Setpos(B[b].x+1,B[b].y-1),cout<<"↙  ↘";} if(a==1) Pan(2,B[b].x,B[b].y,b);}}
            if(B[b].what==3||B[b].what==5){Nor;Setpos(B[b].x,B[b].y);if(ti(B[b].x)==20)cout<<"==";else cout<<"  ";if(B[b].life!=0){B[b].y-=B[b].vy;B[b].x-=B[b].vx;Setpos(B[b].x,B[b].y);if(B[b].How==1) Color(5);else Color(4);cout<<"◎";}}
            if(B[b].what==4){Nor;Setpos(B[b].x,fmax((float)0,B[b].y-8));if(ti(B[b].x)==20){for(int i=max(0,(int)B[b].y-8);i<=B[b].y;i++)cout<<"==";}else {for(int i=max(0,(int)B[b].y-8);i<=B[b].y;i++)cout<<"  ";}if(B[b].life!=0){B[b].y-=B[b].vy;Setpos(B[b].x,fmax((float)0,B[b].y-8));Color(6); for(int i=max(0,(int)B[b].y-8);i<=B[b].y;i++)cout<<"═"; if(a==1) Pan(4,B[b].x,B[b].y,b);}}
            if(B[b].what==6||B[b].what==8||B[b].what==9){Nor;Setpos(B[b].x-1,B[b].y);if(ti(B[b].x)-1==20)cout<<"==";else cout<<"  ";Setpos(B[b].x+1,B[b].y);if(ti(B[b].x)+1==20)cout<<"==";else cout<<"  ";Setpos(B[b].x,B[b].y-1);if(ti(B[b].x)==20)cout<<"======";else cout<<"      ";if(B[b].life!=0){B[b].y-=B[b].vy;B[b].x-=B[b].vx;Setpos(B[b].x,B[b].y-1);if(B[b].what==6){if(B[b].How<=1) Color(1); else Color(6);}if(B[b].what==9){if(B[b].How<=1) Color(4); else Color(8);}if(B[b].what==8)Color(5);Setpos(B[b].x-1,B[b].y);cout<<"︹";Setpos(B[b].x+1,B[b].y);cout<<"︺";Setpos(B[b].x,B[b].y-1);if(B[b].How%2==1) cout<<"〔●〕"; else cout<<"﹝○﹞"; if(a==1) Pan(6,B[b].x,B[b].y,b);}}
            if(B[b].what==7){Nor;Setpos(B[b].x,B[b].y);if(B[b].How<0) for(int i=19;i>=20+B[b].How;i--) {Setpos(i,B[b].y);cout<<"  ";}if(B[b].How>0) for(int i=21;i<=20+B[b].How;i++) {Setpos(i,B[b].y);cout<<"  ";}if(B[b].life!=0){B[b].y-=B[b].vy;if(B[b].How<0) for(int i=19;i>=20+B[b].How;i--) {Setpos(i,B[b].y);cout<<"║"; if(a==1) Pan(7,i,B[b].y,b);}if(B[b].How>0) for(int i=21;i<=20+B[b].How;i++) {Setpos(i,B[b].y);cout<<"║"; if(a==1) Pan(7,i,B[b].y,b);}}}
            if(B[b].what==10||B[b].what==11||B[b].what==12){Nor;Setpos(B[b].x,B[b].y);if(ti(B[b].x)==20)cout<<"==";else cout<<"  ";if(B[b].life!=0){B[b].x-=B[b].vx;B[b].y-=B[b].vy;if(B[b].How==1){B[b].vy-=0.2;}else B[b].vx-=0.35;if(B[b].x>=25) B[b].x=25,B[b].vx*=-0.8;if(B[b].what==11&&B[b].y<=1) B[b].y=1,B[b].vy*=-1;if(B[b].what==12&&B[b].y<=1) B[b].y=1,B[b].vx=0,B[b].vy=-0.5,B[b].How=1;Setpos(B[b].x,B[b].y);if(B[b].what==11)Color(1);else if(B[b].what==12)Color(5);else Color(0);if(B[b].t%4<2)cout<<"▃";else cout<<"▍";if(a==1) Pan(B[b].what,B[b].x,B[b].y,b);}}
            if(B[b].what>=13&&B[b].what<=17){Nor;Setpos(B[b].x,B[b].y);if(ti(B[b].x)==20)cout<<"====";else cout<<"    ";if(B[b].life!=0){B[b].x-=B[b].vx;B[b].y-=B[b].vy;Setpos(B[b].x,B[b].y);if(B[b].what==14) Color(1);else if(B[b].what==15) Color(4);else if(B[b].what==16) Color(5);else if(B[b].what==17) Color(3);else Color(2);cout<<"●";if(B[b].what==14)cout<<"*";if(B[b].what==15)cout<<"";if(B[b].what==16)cout<<"<";if(B[b].what==17)cout<<"X";} if(a==1) Pan(1,B[b].x,B[b].y,b);}
            if(B[b].what==98&&B[b].life!=0){B[b].y-=B[b].vy;Setpos(B[b].x,B[b].y);if(ti(B[b].x==20))cout<<"==";else cout<<"  ";if(B[b].y<=3)B[b].life=0;} 
            if(B[b].what>=99){if(B[b].y<=3)B[b].life=0;if(B[b].life!=0){B[b].y-=B[b].vy;Setpos(B[b].x,B[b].y);Color(5);if(B[b].what==99)cout<<"█";if(B[b].what>=100&&B[b].what<200){if(B[b].what%5==0)cout<<"我";if(B[b].what%5==1)cout<<"是";if(B[b].what%5==2)cout<<"最";if(B[b].what%5==3)cout<<"强";if(B[b].what%5==4)cout<<"的";}if(B[b].what>=200&&B[b].what<300){if(B[b].what%6==0)cout<<"神";if(B[b].what%6==1)cout<<"级";if(B[b].what%6==2)cout<<"怪";if(B[b].what%6==3)cout<<"物";if(B[b].what%6==4)cout<<"之";if(B[b].what%6==5)cout<<"光";}if(B[b].what>=300&&B[b].what<400){if(B[b].what%8==0)cout<<"颤";if(B[b].what%8==1)cout<<"抖";if(B[b].what%8==2)cout<<"吧";if(B[b].what%8==3)cout<<"无";if(B[b].what%8==4)cout<<"能";if(B[b].what%8==5)cout<<"的";if(B[b].what%8==6)cout<<"人";if(B[b].what%8==7)cout<<"类";}if(B[b].what>=400&&B[b].what<500){if(B[b].what%8==0)cout<<"还";if(B[b].what%8==1)cout<<"不";if(B[b].what%8==2)cout<<"快";if(B[b].what%8==3)cout<<"跪";if(B[b].what%8==4)cout<<"倒";if(B[b].what%8==5)cout<<"在";if(B[b].what%8==6)cout<<"朕";if(B[b].what%8==7)cout<<"前";}if(B[b].what>=500&&B[b].what<600){if(B[b].what%8==0)cout<<"看";if(B[b].what%8==1)cout<<"懂";if(B[b].what%8==2)cout<<"这";if(B[b].what%8==3)cout<<"句";if(B[b].what%8==4)cout<<"话";if(B[b].what%8==5)cout<<"的";if(B[b].what%8==6)cout<<"是";if(B[b].what%8==7)cout<<"猪";} if(a==1) Pan(1,B[b].x,B[b].y,b);}}
            if(B[b].what==-1){Nor;Setpos(B[b].x,B[b].y);if(ti(B[b].x)==20)cout<<"==";else cout<<"  ";if(Boss==0) B[b].life=0;else if(((Boss==1&&abs(B[b].x-Bx1)+abs(B[b].y-By1)<1.5)||(Boss==2&&abs(B[b].x-Bx2)+abs(B[b].y-By2)<1.5)||(Boss==3&&abs(B[b].x-Bx3)+abs(B[b].y-By3)<1.5)||(B[b].t==10))&&B[b].life==1) Bblo-=8+Lv*2,B[b].life=0;if(B[b].life!=0){if(Boss==1)B[b].x=B[b].x+(Bx1-B[b].x)/(10-B[b].t)*1.0,B[b].y=B[b].y+(By1-B[b].y)/(10-B[b].t)*1.0;if(Boss==2)B[b].x=B[b].x+(Bx2-B[b].x)/(10-B[b].t)*1.0,B[b].y=B[b].y+(By2-B[b].y)/(10-B[b].t)*1.0;if(Boss==3)B[b].x=B[b].x+(Bx3-B[b].x)/(10-B[b].t)*1.0,B[b].y=B[b].y+(By3-B[b].y)/(10-B[b].t)*1.0;Setpos(B[b].x,B[b].y);Color(7);if(B[b].t%2==0) cout<<"+";else cout<<"×";}}
            if(B[b].what<=-2&&B[b].what>=-9){Nor;Setpos(B[b].x-1,B[b].y);if(ti(B[b].x)-1==20)cout<<"==";else cout<<"  ";Setpos(B[b].x+1,B[b].y);if(ti(B[b].x)+1==20)cout<<"==";else cout<<"  ";Setpos(B[b].x,B[b].y-1);if(ti(B[b].x)==20)cout<<"======";else cout<<"      ";if(B[b].life!=0){B[b].y-=B[b].vy;B[b].x-=B[b].vx;if(B[b].what<=-3&&B[b].what>=-7){if(B[b].x<=7)B[b].x=7;if(B[b].x>=28)B[b].x=28;else if(B[b].x>=B[b].a+1&&B[b].How==1)B[b].How=0;else if(B[b].x<=B[b].a-1&&B[b].How==0)B[b].How=1;if(B[b].How==1&&B[b].vx>=-1)B[b].vx-=0.2;if(B[b].How==0&&B[b].vx<=1)B[b].vx+=0.2;}if(B[b].what==-2) Color(3);if(B[b].what==-3) Color(4);if(B[b].what==-4) Color(1);if(B[b].what==-5) Color(0);if(B[b].what==-6) Color(6);if(B[b].what==-7) Color(5);if(B[b].what==-8) Color(2);if(B[b].what==-9) Color(14);if(T%7<=1&&B[b].what==-5)Color(1);else if(T%7<=1)Color(0);Setpos(B[b].x-1,B[b].y);cout<<"︹";Setpos(B[b].x+1,B[b].y);cout<<"︺";Setpos(B[b].x,B[b].y-1);if(B[b].what==-2) cout<<"﹝镖﹞";if(B[b].what==-3) cout<<"﹝火﹞";if(B[b].what==-4) cout<<"﹝水﹞";if(B[b].what==-5) cout<<"﹝风﹞";if(B[b].what==-6) cout<<"﹝雷﹞";if(B[b].what==-7) cout<<"﹝磁﹞";if(B[b].what==-8) cout<<"﹝血﹞";if(B[b].what==-9) cout<<"﹝忍﹞"; if(a==1) Pan(-2,B[b].x,B[b].y,b);}}
            if(B[b].what==-11||B[b].what==-12){Nor;Setpos(B[b].x,B[b].y);if(ti(B[b].x)==20)cout<<"==";else cout<<"  ";if(B[b].life!=0){if(Magne>0)B[b].How++,B[b].x=B[b].x+(X-B[b].x)/(10-B[b].How)*1.0,B[b].y=B[b].y+(Y-B[b].y)/(10-B[b].How)*1.0;B[b].y-=B[b].vy;Setpos(B[b].x,B[b].y);if(B[b].what==-10) Color(5);if(B[b].what==-11) Color(7);if(T%7<=1)Color(0);cout<<"◆"; if(a==1) Pan(-1,B[b].x,B[b].y,b);}}
            if(B[b].what==-13){Nor;Setpos(B[b].x,B[b].y-0.5);if(ti(B[b].x)==20)cout<<"===";else cout<<"   ";if(B[b].life!=0){if(B[b].a==13880086){if(Boss==0) B[b].life=0;else if(((Boss==1&&abs(B[b].x-Bx1)+abs(B[b].y-By1)<1.5)||(Boss==2&&abs(B[b].x-Bx2)+abs(B[b].y-By2)<1.5)||(Boss==3&&abs(B[b].x-Bx3)+abs(B[b].y-By3)<1.5)||(B[b].t==5))&&B[b].life==1) Bblo-=8+Lv*2,B[b].life=0;if(B[b].life!=0){if(Boss==1)B[b].x=B[b].x+(Bx1-B[b].x)/(5-B[b].t)*1.0,B[b].y=B[b].y+(By1-B[b].y)/(5-B[b].t)*1.0;if(Boss==2)B[b].x=B[b].x+(Bx2-B[b].x)/(5-B[b].t)*1.0,B[b].y=B[b].y+(By2-B[b].y)/(5-B[b].t)*1.0;if(Boss==3)B[b].x=B[b].x+(Bx3-B[b].x)/(5-B[b].t)*1.0,B[b].y=B[b].y+(By3-B[b].y)/(5-B[b].t)*1.0;}}else{if(B[B[b].a].life==0) B[b].life=0;else if((abs(B[b].x-B[B[b].a].x)+abs(B[b].y-B[B[b].a].y)<1.5||(B[b].t==5))&&B[b].life==1) Exp+=2,B[B[b].a].life=B[b].life=0;if(B[b].life!=0){B[b].x=B[b].x+(B[B[b].a].x-B[b].x)/(5-B[b].t)*1.0,B[b].y=B[b].y+(B[B[b].a].y-B[b].y)/(5-B[b].t)*1.0;}}Setpos(B[b].x,B[b].y-0.5);if(T%6<3)Color(5);else Color(4);cout<<"●";}}
        }if(br<bl) {br=-1,bl=0;memset(B,0,sizeof(B));}Color(0);
    }
    void Move(){
        if(X<3) X=3;if(Y<1) Y=1,Vy=0;if(Y>29) Y=29,Vy=0;
        if(Ice!=0){X-=Vx/2.0;Y+=Vy/2.0;Vy=fmax(Vy-0.025,(float)0);if(T%6==0&&Up==0&&Y<Ding) Y+=0.25;if(T%6==3&&Up==0&&Y>=Ding) Y-=0.25;if(Up==0&&Y<=Ding-1.25) Vy=0.25;if(Up==0&&Y>=Ding+1.25&&Wind==0) Vy=-0.25;if(Up==0&&Down==0&&Vx>0&&X<=18) Up=0,Down=0,Vx=0,Vy=0,X=18,Setpos(20,Y-2.5),cout<<"==========";else if(Down==2&&X<=22) Up=0,Down=1,Vx=0,Vy=0,X=22,Setpos(20,Y-2.5),cout<<"==========";else if(Up==0&&Down==1&&Vx<0&&X>=22) Up=0,Down=1,Vx=0,Vy=0,X=22,Setpos(20,Y-2.5),cout<<"==========";else if(Up>0&&Down==0&&X>18) Up=0,Vx=0,Vy=0,X=18,Setpos(20,Y-2.5),cout<<"==========";else if(Down==2) Vx+=0.175;else if(Up>0&&Upt==0) Vx-=0.175;else if(Up>0&&Upt>0) {Vx=fmax(Vx-0.125,(float)0);if(Upt==1&&T%2==0)Map(-1,0);if(T%2==0)Upt--;}}
        else{X-=Vx;Y+=Vy;Vy=fmax(Vy-0.05,(float)0);if(Wind==0){if(T%6==0&&Up==0&&Y<Ding) Y+=0.5;if(T%6==3&&Up==0&&Y>=Ding) Y-=0.5;}else{if(T%2==0&&Up==0&&Y<Ding) Y+=0.5;if(T%2==1&&Up==0&&Y>=Ding) Y-=0.5;}if(Up==0&&Y<=Ding-1.25) Vy=0.5;if(Up==0&&Y>=Ding+1.25&&Wind==0) Vy=-0.5;if(Up==0&&Down==0&&Vx>0&&X<=18) Up=0,Down=0,Vx=0,Vy=0,X=18,Setpos(20,Y-2.5),cout<<"==========";else if(Down==2&&X<=22) Up=0,Down=1,Vx=0,Vy=0,X=22,Setpos(20,Y-2.5),cout<<"==========";else if(Up==0&&Down==1&&Vx<0&&X>=22) Up=0,Down=1,Vx=0,Vy=0,X=22,Setpos(20,Y-2.5),cout<<"==========";else if(Up>0&&Down==0&&X>18) Up=0,Vx=0,Vy=0,X=18,Setpos(20,Y-2.5),cout<<"==========";else if(Down==2) Vx+=0.35;else if(Up>0&&Upt==0) Vx-=0.35;else if(Up>0&&Upt>0) {Vx=fmax(Vx-0.25,(float)0);if(Upt==1)Map(-1,0); Upt--;}}
        for(int i=bl;i<=br;i++){
            if(B[i].what<98)if(B[i].x-B[i].vx<=5||B[i].x-B[i].vx>=30||B[i].y-B[i].vy<=0||B[i].y-B[i].vy>=30){B[i].life=0;Map(1,i);}
            for(int j=0;j<20;j++)if(B[i].what>0&&B[i].life!=0&&abs(B[i].x-I[j][0])<2&&B[i].y-I[j][1]<=2){Setpos(I[j][0],I[j][1]);if(I[j][0]==20) cout<<"===";else cout<<"   ";I[j][0]=I[j][1]=-1;B[i].life=0;Exp+=2;}
            if(B[i].t>=100)B[i].life=0;if(B[i].life==0&&i==bl) bl++;
            Map(1,i);if(B[i].life==0) continue;
            else{B[i].t++;
                if(B[i].what==1){if(B[i].y<=25&&B[i].How==0) B[i].vy=0,B[i].How=1;if(B[i].t==30) B[i].y+=1.5,B[i].How=2;if(B[i].t==35) B[i].vy=1.5,B[i].How=3;}
                if(B[i].what==2){if(B[i].t%3==0) B[i].How=!B[i].How;} 
                if(B[i].what==3||B[i].what==5){if(B[i].what==3&&B[i].y<=20) B[i].vy=0;if(B[i].what==5&&B[i].y<=21) B[i].vy=0;if(B[i].t>30&&B[i].t%2==0) B[i].How=!B[i].How;if(B[i].what==5&&B[i].t<=30&&B[i].x<X) B[i].vx=-0.2;else if(B[i].what==5&&B[i].t<=70&&B[i].x>X) B[i].vx=0.2;else B[i].vx=0;if(B[i].t==45){B[i].life=0;br++;B[br].what=4;B[br].x=B[i].x;B[br].y=32;B[br].vy=3;B[br].life=1;}}
                if(B[i].what==6||B[i].what==8||B[i].what==9){if(B[i].vx<0.25&&B[i].vy<0.25&&B[i].t>=50){B[i].life=0;if(B[i].life==0&&i==bl) bl++;Map(1,i);break;}if(B[i].t%5==0) B[i].How=rand()%4;if(B[i].what==9){if(B[i].t==7){X9:float xx=(rand()%41)/40.0,yy=(rand()%41)/40.0;if(xx<=0.5&&yy<=0.5) goto X9;for(int j=1;j<=4;j++){br++,B[br].what=9;B[br].t=11;B[br].x=B[i].x,B[br].y=B[i].y,B[br].vx=xx,B[br].vy=yy;if(j%2==0)swap(B[br].vx,B[br].vy),B[br].vy*=-1;if(j<=2)B[br].vx*=-1,B[br].vy*=-1;B[br].life=1;}B[i].life=0;}}if(B[i].what==8){if(B[i].x>X&&B[i].vx<1.2) B[i].vx+=fmax((float)0,0.2-B[i].t/25);if(B[i].x<X&&B[i].vx>-1.2) B[i].vx-=fmax((float)0,0.2-B[i].t/25);if(B[i].y>Y&&B[i].vy<1.2) B[i].vy+=fmax((float)0,0.2-B[i].t/25);if(B[i].y<Y&&B[i].vy>-1.2) B[i].vy-=fmax((float)0,0.2-B[i].t/25);}}
                if(B[i].what>=13&&B[i].what<=15&&B[i].How!=0){if(B[i].x==B[i].How)B[i].vx=0,B[i].How=0;}
                if(B[i].what==16){if(B[i].x<X&&B[i].vx>=-1) B[i].vx-=0.2;else if(B[i].x>X&&B[i].vx<=1) B[i].vx+=0.2;}
            }
            if(B[i].life==1&&B[i].a==0&&B[i].what>0){if(B[i].y>Y&&abs(B[i].x-X)<=3&&((B[i].x-X)*(B[i].x-X)+(B[i].y-Y)*(B[i].y-Y))<Dis) Dis=(B[i].x-X)*(B[i].x-X)+(B[i].y-Y)*(B[i].y-Y),Disb=i;else if(((B[i].x-X)*(B[i].x-X)+(B[i].y-Y)*(B[i].y-Y))<Dis1) Dis1=(B[i].x-X)*(B[i].x-X)+(B[i].y-Y)*(B[i].y-Y),Disb1=i;}
        }
    }
    void Guai(int R,int r){
        if(R==-1){br++;B[br].what=-1;B[br].x=X+rand()%3-1;B[br].y=Y+rand()%3-1;B[br].life=1;}
        if(R<=-2&&R>=-11){br++;B[br].what=R;B[br].x=B[br].a=r;B[br].y=29;if(R<=-3&&R>=-7)B[br].vx=-1;B[br].vy=1;B[br].life=1;}
        if(R==0){br++;B[br].what=1;B[br].x=r;B[br].y=29;B[br].vy=1;B[br].life=1;}
        if(R==1){br++;B[br].what=2;B[br].x=r;B[br].y=29;B[br].vy=1;B[br].life=1;}
        if(R==2||R==3){br++;B[br].what=2*R-1;B[br].x=r;B[br].y=29;B[br].vy=1;B[br].life=1;}
        if(R==4){br++;B[br].what=6;if(r<5)r=5;if(r>30)r=30;B[br].x=r;if(r==11||r==25) B[br].y=29-(rand()%20);else B[br].y=29;X4:B[br].vx=(rand()%21-10)/30.0;B[br].vy=(rand()%25)/30.0;if(B[br].vx<=0.8&&B[br].vy<=0.8)goto X4;int rx=rand()%50;if(rx==0) B[br].vx=0;B[br].life=1;}
        if(R==5){br++;B[br].How=r;B[br].what=7;if(B[br].How<0) B[br].x=19;if(B[br].How>0) B[br].x=21;B[br].y=29;B[br].vy=1;B[br].life=1;}
    }
    void CpGuai(int R,float x,float y,float xx,float yy){
        if(R==4){br++;B[br].what=6;B[br].x=x;B[br].y=y;B[br].vx=xx;B[br].vy=yy;B[br].life=1;}
        if(R==6||R==7||R==8){br++;B[br].what=4+R;B[br].x=x;B[br].y=y;B[br].vx=xx;B[br].vy=yy;B[br].life=1;}
    }
    void MesGuai(int a,int rr){
        int R=rand()%rr,r=-10086;
        if(R==0){if(a==1) r=(5+rand()%8)*2;if(a<=3&&a!=1) r=10+rand()%16;if(a==4) r=rand()%75-20;if(a==5) r=2+rand()%4;if(r!=-10086) Guai(a,r);}
    }
    void NorGuai(int a,int b){    
        if(a==1) {if(b==1||b==41) Guai(0,15),Guai(0,17),Guai(0,19);if(b==21||b==61) Guai(0,21),Guai(0,23),Guai(0,25);if(b==81) Guai(0,11),Guai(0,13),Guai(0,15),Guai(0,17),Guai(0,19);if(b==101||b==141) Guai(0,17),Guai(0,19),Guai(0,21),Guai(0,23),Guai(0,25);if(b==121) Guai(0,15),Guai(0,17),Guai(0,19),Guai(0,21),Guai(0,23);if(b>=160&&b<=260&&b%10==0) Guai(0,b/10-1);if(b>=270&&b<=370&&b%10==0) Guai(0,52-b/10);if(b>=460&&b<=560&&b%10==0) Guai(0,b/10-37),Guai(0,b/10-36),Guai(0,b/10-35);if(b>=570&&b<=670&&b%10==0) Guai(0,78-b/10),Guai(0,77-b/10),Guai(0,76-b/10);if(b>=760&&b<=960&&b%10==0) Guai(0,b/10-66),Guai(0,b/10-65),Guai(0,103-b/10),Guai(0,104-b/10);if(b>=1000&&b<=1300) MesGuai(0,30-b/50);}
        if(a==2) {if(b<=200&&b%30==1) {int r=rand()%4;if(r==1) r=0;for(int i=0;i<4;i++) if(i!=r) Guai(1,i*4+9);}if(b>200&&b<=220&&b%5==1) Guai(1,18);if(b>220&&b<=300&&b%7==1) Guai(1,b/5-26);if(b>350&&b<=370&&b%5==1) Guai(1,22);if(b>370&&b<=450&&b%7==1) Guai(1,96-b/5);if(b==461||b==501||b==541) Guai(1,13),Guai(1,17),Guai(1,21);if(b==481||b==521||b==561) Guai(1,17),Guai(1,21),Guai(1,25);if(b>=561&&b<=861&&b%20==1) Guai(1,b/40+5);if(b>=561&&b<=861&&b%20==11) Guai(1,35-b/40);if(b>=801&&b<=961&&b%15==1) Guai(1,20);if(b>=1000&&b<=1300) MesGuai(1,30-b/50);}
        if(a==3) {if(b==1||b==61) Guai(3,15),Guai(2,17),Guai(2,19);if(b==31||b==91) Guai(2,21),Guai(2,23),Guai(3,25);if(b>=120&&b<=220&&b%10==0) Guai(2,b/10+3);if(b>=240&&b<=340&&b%10==0) Guai(2,49-b/10);if(b>=360&&b<=460&&b%20==0) Guai(2,b/10-21),Guai(2,61-b/10);if(b>=480&&b<=580&&b%20==0) Guai(3,b/10-33),Guai(3,73-b/10);if(b>=600&&b<750&&b%30==0) {for(int i=0;i<5;i++) Guai(3,i*3+10);}if(b>=750&&b<830&&b%10==0) if(b<=200&&b%40==1) Guai(2,X);if(b>=830&&b<910&&b%20==0) Guai(2,X);if(b>=910&&b<980&&b%10==0) Guai(2,X);if(b>=1000&&b<=1300) MesGuai(rand()%2+2,40-b/50);}
        if(a==4) {if(b==1) CpGuai(4,10,29,-0.4,0.7),CpGuai(4,14,29,-0.2,0.7),CpGuai(4,21,29,0,0.65);if(b==41) CpGuai(4,10,29,-0.2,0.7),CpGuai(4,14,29,-0.1,0.7),CpGuai(4,18,29,0,0.65);if(b==81) CpGuai(4,5,20,-0.4,0.35),CpGuai(4,10,29,-0.4,0.7),CpGuai(4,14,29,-0.2,0.7),CpGuai(4,30,20,0.25,0.4),CpGuai(4,21,29,0,0.65);if(b==121) CpGuai(4,5,20,-0.2,0.35),CpGuai(4,10,29,-0.2,0.7),CpGuai(4,14,29,-0.1,0.7),CpGuai(4,30,20,0.4,0.4),CpGuai(4,18,29,0,0.65);if(b==161) CpGuai(4,10,29,-0.4,0.7),CpGuai(4,14,29,-0.2,0.7),CpGuai(4,21,29,0,0.6),CpGuai(4,10,29,-0.2,0.7),CpGuai(4,14,29,-0.1,0.7),CpGuai(4,18,29,0,0.65);if(b>=200&&b<=500&&b%40==1) {float r=0,rr;for(int i=1;i<=5;i++){X5:rr=0.7+(rand()%5)/10.0;if(rr==r)goto X5;r=rr;CpGuai(4,i*3+7,29,0,0.5+(rand()%50)/80.0);}}if(b>540&&b<=565&&b%5==1) CpGuai(4,5,8,-2,0.2);if(b>590&&b<=615&&b%5==1) CpGuai(4,30,8,1.5,0.2);if(b>640&&b<=665&&b%5==1) CpGuai(4,5,8,-1.5,0.3);if(b>690&&b<=715&&b%5==1) CpGuai(4,30,8,2,0.3);if(b>=750&&b<=950&&b%20==1) {float r=0,rr;for(int i=1;i<=3;i++){X6:rr=0.7+(rand()%5)/10.0;if(rr==r)goto X6;r=rr;CpGuai(4,i*5+7+(rand()%3),29,0,0.5+(rand()%50)/200.0);}}if(b>=1000&&b<=1300) MesGuai(4,5);}
    }
    void RandGood(){
        if(Biao>0){Biao--;Guai(-1,0);}
        if(Gd[1]==0){Gd[1]=rand()%1000+1;if(Win==7)Gd[1]=10086;Gd[3]=rand()%16+8;}
        else if(Gd[1]<=5){Guai(-2-Gd[1],Gd[3]);memset(Gd,0,sizeof(Gd));}
        else if(Gd[1]>=20&&Gd[1]<27){Guai(-8,Gd[3]);memset(Gd,0,sizeof(Gd));}
        else if(Gd[1]>=30&&Gd[1]<37){Guai(-9,Gd[3]);memset(Gd,0,sizeof(Gd));}
        else if(Gd[1]>=40&&Gd[1]<70){Gd[2]++;if(Gd[2]%2==1)Guai(-10,Gd[3]);if(Gd[2]>=9)memset(Gd,0,sizeof(Gd));}
        else if(Gd[1]>=70&&Gd[1]<100){Gd[2]++;if(Gd[2]%2==1)Guai(-11,Gd[3]);if(Gd[2]>=9)memset(Gd,0,sizeof(Gd));}
        else if(Boss!=0&&Gd[1]>=450&&Gd[1]<=500){Guai(-2,Gd[3]);memset(Gd,0,sizeof(Gd));}
        else Gd[1]=0;
        for(int i=0;i<20;i++){if(I[i][0]==-1) continue;Setpos(I[i][0],I[i][1]);Color(0);if(I[i][0]==20) cout<<"===";else cout<<"   ";I[i][1]++;if(I[i][0]>=28||I[i][0]<=0||I[i][1]>=29) I[i][0]=I[i][1]=-1;else Color(1),Setpos(I[i][0],I[i][1]),cout<<"■";Color(0);}
    }
    void Panboss(int bx,int by){
        float Nox[4],Noy[4];Nox[0]=X,Noy[0]=Y;
        if(Down==1&&X==22) Nox[1]=X+1,Noy[1]=Y-0.5,Nox[2]=X-1,Noy[2]=Y-0.5;
        else if(Down==2) Nox[1]=X+1,Noy[1]=Y-0.5,Nox[2]=-10,Noy[2]=-10;
        else if(Down==1||X<18) Nox[1]=X-1,Noy[1]=Y-0.5,Nox[2]=-10,Noy[2]=-10;
        else Nox[1]=X+1,Noy[1]=Y-0.5,Nox[2]=X-1,Noy[2]=Y-0.5;
        for(int i=0;i<3;i++){if((Boss==1||Boss==6)&&Wind==0&&Thun==0&&abs(Nox[i]-bx)<1&&abs(Noy[i]-by)<1&&Bgo1[4]==0) Blo-=20,Bgo1[4]=1,Killb=20,Kill=1;if((Boss==2||Boss==6)&&Wind==0&&Thun==0&&abs(Nox[i]-bx)<1&&abs(Noy[i]-by)<1&&Bgo2[8]==0) Blo-=20,Bgo2[8]=1,Killb=20,Kill=1;}
    }
    void Boss1(){
        for(int j=0;j<20;j++)if(abs(Bx1-I[j][0])<2&&By1-I[j][1]<=2){Setpos(I[j][0],I[j][1]);if(I[j][0]==20) cout<<"===";else cout<<"   ";I[j][0]=I[j][1]=-1;Bblo-=8+Lv*2;Exp+=2;}
        if(Bbr==Bbl&&Bbr!=0) Bbr=Bbl=0;
        for(int i=1;i<=3+(Bbl-Bbr)/5;i++)if(Bbr<Bbl){Setpos(Bway[Bbr][0],Bway[Bbr][1]);if(Bway[Bbr][0]==20) cout<<"==";else cout<<"  ";Bbr++;}
        if(Bwhat1==5){int bx,by;Color(5);for(int i=0;i<10;i++){bx=Bx1-i*Bvx1/10.0;by=By1-i*Bvy1/10.0;Setpos(bx,by),cout<<"█";Bbl++;Bway[Bbl][0]=bx;Bway[Bbl][1]=by;}Color(0);}
        Bx1-=Bvx1;By1-=Bvy1;
        if(Bwhat1==0){X2:Bwhat1=rand()%7;if(Bwhat1==2||Bwhat1==3){if(By1<=10||By1>25) goto X2;}if(Bwhat1==4){if(By1<=15||Bx1<20) goto X2;Bgo1[2]=Bx1;Bgo1[3]=By1-1;}if(Bwhat1==5) {X0:Bgo1[3]=rand()%4+1;Bvx1=(rand()%101)/20.0;Bvy1=(rand()%101)/20.0;if(Bgo1[3]<=2) Bvx1*=-1;if(Bgo1[3]%2==1) Bvy1*=-1;if(abs(Bvx1)+abs(Bvy1)<=3||Out1)goto X0;}if(Bwhat1==6){if(By1<=17||By1>25) goto X2;}}
        if(Bwhat1==1){Bgo1[1]++,Bgo1[2]++;int R=rand()%(5-Bgo1[1]),r=rand()%(10-Bgo1[2]);if(Out1) R=0;if(R==0) {int vx=Bvx1,vy=Bvy1;Bgo1[1]=0;Bvx1=(rand()%101-20)/50.0;Bvy1=(rand()%101-20)/50.0;if(Bgo1[3]<=2) Bvx1*=-1;if(Bgo1[3]%2==1) Bvy1*=-1;if(Out1) r=0;} if(r==0) Chang1 }
        if(Bwhat1==2){Bgo1[1]++;if(Bgo1[1]>6){Bvy1=-0.3;br++;B[br].x=Bx1,B[br].y=By1-1;B[br].what=6;X3:B[br].vx=(rand()%21-10)/40.0;B[br].vy=(rand()%25)/30.0;if(B[br].vx<=0.8&&B[br].vy<=0.8)goto X3;int rx=rand()%50;if(rx==0) B[br].vx=0;B[br].life=1;}if(Bgo1[1]>8) Chang1}
        if(Bwhat1==3){Bgo1[1]++;if(Bgo1[1]>6&&Bgo1[1]%3==0){Bvy1=-0.3;br++;B[br].x=Bx1,B[br].y=By1-1;B[br].what=8;B[br].life=1;}if(Bgo1[1]>15) Chang1}
        if(Bwhat1==4){Bgo1[1]++;if(Bgo1[1]<=8){Setpos(Bgo1[2],Bgo1[3]);if(Bgo1[1]==1)cout<<" ";else if(Bgo1[1]>1&&Bgo1[2]==20) cout<<"==";else cout<<"  ";Bgo1[2]--;Setpos(Bgo1[2],Bgo1[3]);int r=rand()%4;if(r%2==0) Color(6);else Color(9);if(r<2) cout<<") ";else cout<<"】";Color(0);}if(Bgo1[1]==6) Bgo1[5]=X,Bgo1[6]=Y;if(Bgo1[1]==11){Map(0,(bool)Kill);Setpos(Bgo1[5],Bgo1[6]+1),cout<<"  ";Setpos(Bgo1[5],Bgo1[6]-1),cout<<"  ";Setpos(Bgo1[5]+1,Bgo1[6]),cout<<"  ";Setpos(Bgo1[5]-1,Bgo1[6]),cout<<"  ";int bx,by,bvx=Bgo1[2]-Bgo1[5],bvy=Bgo1[3]-Bgo1[6];Color(6);int i=0;while(1){bx=Bgo1[2]-i*bvx/30.0;by=Bgo1[3]-i*bvy/30.0;if(bx<=5||bx>=30||by<0||by>=29) break;Panboss(bx,by);Setpos(bx,by),cout<<"█";Bbl++;Bway[Bbl][0]=bx;Bway[Bbl][1]=by;i++;}Color(0);Map(-1,0);Chang1}}
        if(Bwhat1==5){Bgo1[1]++,Bgo1[2]++;int R=rand()%(5-Bgo1[1]),r=rand()%(10-Bgo1[2]);if(Out1) R=0;if(R==0) {int vx=Bvx1,vy=Bvy1;Bgo1[1]=0;X1:Bvx1=(rand()%101-20)/20.0;Bvy1=(rand()%101-20)/20.0;if(Bgo1[3]<=2) Bvx1*=-1;if(Bgo1[3]%2==1) Bvy1*=-1;if(abs(Bvx1)+abs(Bvy1)<=3||abs(Bvx1-vx)<=1||abs(Bvy1-vy)<=1)goto X1;if(Out1) r=0;} if(r==0) Chang1 }
        if(Bwhat1==6){Bgo1[1]++;if(Bgo1[1]>6&&Bgo1[1]%10==0){By1-=1;br++;B[br].x=Bx1,B[br].y=By1-1;B[br].what=9;X30:B[br].vy=1;B[br].life=1;}if(Bgo1[1]>31) Chang1}
    }
    void Boss2(){
        for(int j=0;j<20;j++)if(abs(Bx2-I[j][0])<2&&By2-I[j][1]<=2){Setpos(I[j][0],I[j][1]);if(I[j][0]==20) cout<<"===";else cout<<"   ";I[j][0]=I[j][1]=-1;Bblo-=8+Lv*2;Exp+=2;}
        if(Bbr==Bbl&&Bbr!=0) Bbr=Bbl=0;
        for(int i=1;i<=3+(Bbl-Bbr)/5;i++)if(Bbr<Bbl){Setpos(Bway[Bbr][0],Bway[Bbr][1]);if(Bway[Bbr][0]==20) cout<<"==";else cout<<"  ";Bbr++;}
        Bx2-=Bvx2;By2-=Bvy2;
        if(Bwhat2==0){X21:Bwhat2=rand()%7;if(Bwhat2==2){X31:for(int i=1;i<=3;i++){Bgo2[i*2+1]=rand()%28+1,Bgo2[i*2]=rand()%25+5;if((abs(Bgo2[i*2]-Bx2)<=2&&abs(Bgo2[i*2+1]-By2)<=2)||(abs(Bgo2[i*2]-X)<=2&&abs(Bgo2[i*2+1]-Y)<=2))goto X31;}if(Bgo2[2]==Bgo2[4]||Bgo2[2]==Bgo2[6]||Bgo2[6]==Bgo2[4]||Bgo2[5]==Bgo2[3]||Bgo2[3]==Bgo2[7]||Bgo2[5]==Bgo2[7]) goto X31;}if(Bwhat2==3){Bgo2[2]=rand()%2;}if(Bwhat2==4||Bwhat2==5||Bwhat2==6){Bvy2=-1.5;Bvx2=-0.5;}}
        if(Bwhat2==1){Bgo2[1]++,Bgo2[2]++;int R=rand()%(5-Bgo2[1]),r=rand()%(30-Bgo2[2]);if(Out2) R=0;if(R==0) {int vx=Bvx2,vy=Bvy2;Bgo2[1]=0;Bvx2=(rand()%101-20)/50.0;Bvy2=(rand()%101-20)/50.0;if(Bgo2[3]<=2) Bvx2*=-1;if(Bgo2[3]%2==1) Bvy2*=-1;if(Out2) r=0;} if(r==0) Chang2 }
        if(Bwhat2==2){Bgo2[1]++;float bx,by,bvx,bvy;if(Bgo2[1]<21){for(int i=1;i<=3;i++){bvx=Bgo2[i*2]-Bx2,bvy=Bgo2[i*2+1]-By2;if(Bgo2[1]<=10){Setpos(Bx2+(Bgo2[1]-1)*bvx/10.0,By2+(Bgo2[1]-1)*bvy/10.0);if(abs(Bx2+(Bgo2[1]-1)*bvx/10.0-20)<0.5)cout<<"==";else cout<<"  ";bx=Bx2+Bgo2[1]*bvx/10.0;by=By2+Bgo2[1]*bvy/10.0;Setpos(bx,by);}else Setpos(Bgo2[i*2],Bgo2[i*2+1]);int r=rand()%4;if(r%2==0) Color(3);else Color(10);if(r<=1) cout<<"×";else cout<<"+";Color(0);}}if(Bgo2[1]==21){Map(0,(bool)Kill);Color(3);int j=0;for(int j=0;j<=30;j++)for(int i=1;i<=3;i++)for(int k=1;k<=4;k++){if(k==1) bvx=j,bvy=0;if(k==2) bvx=-j,bvy=0;if(k==3) bvx=0,bvy=j;if(k==4) bvx=0,bvy=-j;bx=Bgo2[i*2]+bvx,by=Bgo2[i*2+1]+bvy;if(bx<=5||bx>=30||by<0||by>=30) {continue;}Panboss(bx,by);Setpos(bx,by),cout<<"█";Bbl++;Bway[Bbl][0]=bx;Bway[Bbl][1]=by;}Color(0);Map(-1,0);Chang2}}
        if(Bwhat2==3){Bgo2[1]++;if(Bgo2[1]<=18){if(Bgo2[3]==0) Setpos(Bgo2[4]-3,Bgo2[5]),cout<<"  ",Setpos(Bgo2[4]+3,Bgo2[5]),cout<<"  ",Color(0),Setpos(20,Bgo2[5]),cout<<"==";if(Bgo2[3]==1) Setpos(Bgo2[4],Bgo2[5]-3.5),cout<<"    ",Setpos(Bgo2[4],Bgo2[5]+2.5),cout<<"    ",Color(0),Setpos(20,Bgo2[5]+2.5),cout<<"====",Setpos(20,Bgo2[5]-3.5),cout<<"====";if(Bgo2[1]%4==0)Bgo2[3]=!Bgo2[3];if(Bgo2[1]%6<3)Color(3);else Color(5);if(Bgo2[3]==0) Setpos(X-3,Y),cout<<"▼",Setpos(X+3,Y),cout<<"▲",Bgo2[4]=(int)(X+0.5),Bgo2[5]=(int)(Y+0.5);if(Bgo2[3]==1) Setpos(X,Y-3),cout<<" ",Setpos(X,Y+3),cout<<" ",Bgo2[4]=(int)(X+0.5),Bgo2[5]=(int)(Y+0.5);Color(0);}if(Bgo2[1]==18){if(Bgo2[3]==0) Setpos(Bgo2[4]-3,Bgo2[5]),cout<<"  ",Setpos(Bgo2[4]+3,Bgo2[5]),cout<<"  ",Color(0),Setpos(20,Bgo2[5]),cout<<"==";if(Bgo2[3]==1) Setpos(Bgo2[4],Bgo2[5]-3.5),cout<<"    ",Setpos(Bgo2[4],Bgo2[5]+2.5),cout<<"    ",Color(0),Setpos(20,Bgo2[5]+2.5),cout<<"====",Setpos(20,Bgo2[5]-3.5),cout<<"====";}if(Bgo2[1]>18&&Bgo2[1]<=25){Bgo2[3]=Bgo2[2];if(Bgo2[3]==0) Setpos(Bgo2[4]-3,Bgo2[5]),cout<<"  ",Setpos(Bgo2[4]+3,Bgo2[5]),cout<<"  ",Color(0),Setpos(20,Bgo2[5]),cout<<"==";if(Bgo2[3]==1) Setpos(Bgo2[4],Bgo2[5]-3.5),cout<<"    ",Setpos(Bgo2[4],Bgo2[5]+2.5),cout<<"    ",Color(0),Setpos(20,Bgo2[5]+2.5),cout<<"====",Setpos(20,Bgo2[5]-3.5),cout<<"====";if(Bgo2[1]%4<2)Color(3);else Color(5);if(Bgo2[3]==0) Setpos(Bgo2[4]-3,Bgo2[5]),cout<<"▼",Setpos(Bgo2[4]+3,Bgo2[5]),cout<<"▲";if(Bgo2[3]==1) Setpos(Bgo2[4],Bgo2[5]-3),cout<<" ",Setpos(Bgo2[4],Bgo2[5]+3),cout<<" ";Color(0);}if(Bgo2[1]==25){if(Bgo2[2]==0){Color(3);for(int i=4;i<=29;i++){Setpos(i,Bgo2[5]),cout<<"█";Bbl++;Panboss(i,Bgo2[5]);Bway[Bbl][0]=i;Bway[Bbl][1]=Bgo2[5];}}if(Bgo2[2]==1){Color(3);for(int i=0;i<=28;i++){Setpos(Bgo2[4],i),cout<<"█";Bbl++;Panboss(Bgo2[4],i);Bway[Bbl][0]=Bgo2[4];Bway[Bbl][1]=i;}}Chang2}}
        if(Bwhat2==4||Bwhat2==5||Bwhat2==6){Bgo2[1]++;if(By2>27)Bvy2=0;if(Bx2>23)Bvx2=0;if(Bgo2[1]>13&&Bgo2[1]%3==0){float t=By2-Y,g=0.35;if(Boss==6) t/=2.0;CpGuai(Bwhat2+2,Bx2,By2,(Bx2-X)/t*1.0+(t-1)*g/2.0,1);}if(Bgo2[1]>20) Chang2}
    }
    void Boss3(){
        #define Bean br++;B[br].what=13;B[br].x=Bx3-1,B[br].y=By3-1;B[br].vy=1;B[br].life=1;
        for(int j=0;j<20;j++)if(abs(Bx3-I[j][0])<2&&By3-I[j][1]<=2){Setpos(I[j][0],I[j][1]);if(I[j][0]==20) cout<<"===";else cout<<"   ";I[j][0]=I[j][1]=-1;Bblo-=8+Lv*2;Exp+=2;}
        Bx3-=Bvx3;By3-=Bvy3;
        if(Bwhat3<=8){if(Bx3>X&&Bvx3<1.5) Bvx3+=0.3;if(Bx3<X&&Bvx3>-1.5) Bvx3-=0.3;}
        if(Bwhat3==0){X22:Bwhat3=rand()%12;if(Bwhat3==11&&abs(Bx3-20)<=1)goto X22;if(Bwhat3==11)Bgo3[2]=rand()%5;}
        if(Bwhat3==1){Bgo3[1]++;if(Bgo3[1]==6){br++;B[br].what=13;B[br].x=(int)Bx3-1,B[br].y=By3-1;B[br].vy=1;B[br].vx=1;B[br].How=(int)Bx3-4;B[br].life=1;br++;B[br].what=13;B[br].x=(int)Bx3-1,B[br].y=By3-1;B[br].vy=1;B[br].vx=-1;B[br].How=(int)Bx3+2;B[br].life=1;br++;B[br].what=13;B[br].x=(int)Bx3-1,B[br].y=By3-1;B[br].vy=1;B[br].life=1;Chang3}}
        if(Bwhat3>=2&&Bwhat3<=6){Bgo3[1]++;if(Bgo3[1]==6){br++;B[br].x=(int)Bx3-1,B[br].y=By3-1;B[br].what=11+Bwhat3;B[br].vy=0.5+(rand()%100)/80.0;if(Bwhat3==5)B[br].vy=B[br].vy*3/4.0;B[br].life=1;Chang3}}
        if(Bwhat3==7){Bgo3[1]++;if(Bgo3[1]==6){br++;B[br].what=14;B[br].x=(int)Bx3-1,B[br].y=By3-1;B[br].vy=1;B[br].vx=1;B[br].How=(int)Bx3-4;B[br].life=1;br++;B[br].what=14;B[br].x=(int)Bx3-1,B[br].y=By3-1;B[br].vy=1;B[br].vx=-1;B[br].How=(int)Bx3+2;B[br].life=1;br++;B[br].what=14;B[br].x=(int)Bx3-1,B[br].y=By3-1;B[br].vy=1;B[br].life=1;Chang3}}
        if(Bwhat3==8){Bgo3[1]++;if(Bgo3[1]==6){br++;B[br].what=15;B[br].x=(int)Bx3-1,B[br].y=By3-1;B[br].vy=1;B[br].vx=1;B[br].How=(int)Bx3-4;B[br].life=1;br++;B[br].what=15;B[br].x=(int)Bx3-1,B[br].y=By3-1;B[br].vy=1;B[br].vx=-1;B[br].How=(int)Bx3+2;B[br].life=1;br++;B[br].what=15;B[br].x=(int)Bx3-1,B[br].y=By3-1;B[br].vy=1;B[br].life=1;Chang3}}
        if(Bwhat3==9){Bvx3=0;Bgo3[1]++;if(Bgo3[1]==6||Bgo3[1]==8){Bean}if(Bgo3[1]>=8)Chang3}
        if(Bwhat3==10){Bvx3=0;Bgo3[1]++;if(Bgo3[1]==6||Bgo3[1]==8||Bgo3[1]==10||Bgo3[1]==12){Bean}if(Bgo3[1]>=12)Chang3}
        if(Bwhat3==11){Bvx3=0;Bgo3[1]++;if(Bgo3[1]>=8)for(int i=1;i<=4;i++){br++;B[br].what=80+100*Bgo3[2]+Bgo3[1]*4+i;B[br].x=Bx3-1,B[br].y=By3-1+i;B[br].vy=4;B[br].life=1;br++;B[br].what=99;B[br].x=Bx3,B[br].y=By3-1+i;B[br].vy=4;B[br].life=1;br++;B[br].what=99;B[br].x=Bx3-2,B[br].y=By3-1+i;B[br].vy=4;B[br].life=1;}if(Bgo3[1]>=20){for(int i=1;i<=4;i++){br++;B[br].what=98;B[br].x=Bx3-1,B[br].y=By3-1+i;B[br].vy=4;B[br].life=1;br++;B[br].what=98;B[br].x=Bx3,B[br].y=By3-1+i;B[br].vy=4;B[br].life=1;br++;B[br].what=98;B[br].x=Bx3-2,B[br].y=By3-1+i;B[br].vy=4;B[br].life=1;}Chang3}}
    }
    void Ball(int ball){
        if(ball==1){if(Fir<3&&T%8==0) Fir++;if(Fir>0){br++;B[br].what=-13;B[br].x=X;B[br].y=Y+rand()%3-1;B[br].life=1;if(Dis<=30) B[br].a=Disb,B[Disb].a=1,Fir--;else if(Boss!=0) B[br].a=13880086,Fir--;else if(Dis!=13880087) B[br].a=Disb,B[Disb].a=1,Fir--;else if(Dis1!=13880087) B[br].a=Disb1,B[Disb1].a=1,Fir--;else B[br].life=0;Dis=Dis1=13880087;}}
        if(ball==2){if(T%4==0)ib=(ib+1)%20,I[ib][1]=Y-2;if(T%16==0)I[ib][0]=X;if(T%16==4)I[ib][0]=X-1;if(T%16==8)I[ib][0]=X+1;if(T%16==12)I[ib][0]=X-2;if(T%12==9)I[ib][0]=X+2;if(Water==1){for(int i=X-6;i<=X+6;i++)ib=(ib+1)%20,I[ib][0]=i,I[ib][1]=Y-2-0.5*abs(i-X);}}
        if(ball==3){if(Wind>5){if(Y<Ding-1)Vy=5;else Vy=0;if(Up>=1) Vx=-5;if(Down==2) Vx=5;}if(Wind<5){if(Y>Ding-1)Vy=-5;else Vy=0;if(Up>=1) Vx=-5;if(Down==2) Vx=5;}if(Wind==5){if(Boss==2) Ding=12.25;else Ding=6.25;if(Boss!=0) Bblo-=16+Lv*4;if(Boss==1) Chang1 if(Boss==2) Chang2 if(Boss==3) Chang3 system("color 3F");Sleep(20);system("color 6F");Sleep(10);system("color 0F");system("cls");for(int i=bl;i<=br;i++)if(B[i].what>0)B[i].life=0;Setpos(20,0);for(int i=1;i<=60;i++) printf("=");}}
        if(ball==4){if(Thun==1){if(Boss!=0) Bblo-=16+Lv*4;if(Boss==1) Chang1 if(Boss==2) Chang2 if(Boss==3) Chang3 system("color 9F");Sleep(20);system("color 6F");Sleep(10);system("color 0F");system("cls");for(int i=bl;i<=br;i++)if(B[i].what>0)B[i].life=0;Setpos(20,0);for(int i=1;i<=60;i++) printf("=");}}
        if(ball==5){system("cls"); Color(5);Setpos(10,10);cout<<"新天赋!";Y:int rr=rand()%4+2;Setpos(12,10);if(rr==Ren) goto Y;if(rr==2)cout<<"瞬跳";if(rr==3)cout<<"空之舞";if(rr==4)cout<<"三段跳";if(rr==5)cout<<"反重力跳跃";Setpos(14,10);cout<<"当前天赋:";if(Ren==1)cout<<"小无敌";if(Ren==2)cout<<"瞬跳";if(Ren==3)cout<<"空之舞";if(Ren==4)cout<<"三段跳";if(Ren==5)cout<<"反重力跳跃";Setpos(16,10);cout<<"换否?(y/n)";G:char g=_getch();if(g=='y')Ren=rr;else if(g!='n')goto G;system("cls");Setpos(20,0);Color(0);for(int i=1;i<=60;i++) printf("=");}
        if(ball==6){Color(4);for(float i=1;i<=Bblo;i+=Bblomax/20.0)cout<<"▄";Color(0);cout<<' '<<Bblo<<"                              ";Color(0);}
        if(ball==7){Color(1);if(Win==7&&T%6<3)Color(3);for(float i=1;i<=Blo;i+=Blomax/20.0)cout<<"▄";Color(0);if(Win==7&&T%6<3)Color(3);printf(" %0.1f                              ",Blo);}
    }
    int main(){
        system("mode con cols=60 lines=37");CONSOLE_CURSOR_INFO cursor_info={1,0};SetConsoleCursorInfo(GetStdHandle(STD_OUTPUT_HANDLE),&cursor_info);srand((unsigned)time(NULL));
        Win=0;Ren=1;Lv=1;Blo=Blomax=100;Expmax=300;Hui=15;X=18,Y=6;
        ReStart:system("cls");memset(B,0,sizeof(B));memset(I,-1,sizeof(I));T=0;bl=0;br=-1;Upt=0;
        Start:Blo=Blomax * 100;Ding=6.25;
        memset(Bgo1,0,sizeof(Bgo1));memset(Bgo2,0,sizeof(Bgo2));memset(Bgo3,0,sizeof(Bgo3));
        if(Win%2==0) T=0;if(Win%2==0&&D==0){if(Win>0)Ball(5);Boss=0;lL:L=rand()%4+1;for(int i=0;i<=Win/2-1;i++)if(L==Ll[i]) goto lL;Ll[Win/2]=L;}if(Win%2==1&&D==0){if(Win==7)Boss=6,T=0,Blomax+=100;else{bl:Boss=rand()%3+1;for(int i=0;i<=3;i++)if(Boss==Bl[i]) goto bl;}Bl[Win/2]=Boss;Bwhat1=Bwhat2=Bwhat3=0,Bx1=10,By1=20,Bx2=15,By2=20,Bx3=21,By3=20;system("color 4C");Sleep(20);system("color 0F");Map(0,1);Sleep(1000);}if(Win%2==1){Bblomax=500+(Win/2)*500;Bblo=Bblomax;if(Boss==2) Ding=12.25;}
        while(1){
            T++;
            if(Wind==0){if(GetAsyncKeyState(VK_LEFT)&0x8000) Vy=-(10-abs(Ding-Y)*1.5)/20.0;if(GetAsyncKeyState(VK_RIGHT)&0x8000) Vy=(10-abs(Ding-Y)*1.5)/20.0;}if(GetAsyncKeyState(VK_UP)&0x8000&&u1==0) {u1++;if(Down==1){Down=0;Up=0;if(Ren==2)Map(-1,0),Vx=0,X=18,Li=5;else Vx=7,Vy=0.3;}else if(Up==0&&Wind==0) {Down=0;Up=1;if(Ren==2)Map(-1,0),Vx=1,X=10,Map(0,3),Li=5;else Vx=2,Vy=0.1;}else if(Up==1&&Wind==0) {Down=0;Up=2;if(Ren==2)Map(-1,0),Vx=1,X-=6,Map(0,3),Li=5;else Vx=1.5,Vy=0.1;}else if(Ren==3&&Up==2&&Wind==0) {Down=0;Up=3;Vx=1;Vy=0.5;Upt=30;}else if(Ren==4&&Up==2&&Wind==0) {Down=0;Up=3;Vx=1.8;Vy=0.1;}}if(GetAsyncKeyState(VK_DOWN)&0x8000&&u2==0) {u2++;if(Down==1&&Ren==5){Down=2;Up=0;Vx=-1.7;}else {Down=1;Up=0;if(Ren==2)Map(-1,0),Vx=0,X=22,Map(0,3),Li=5;else {if(Upt!=0) Map(-1,0),Upt=0;Vx=-7;}}}if((GetAsyncKeyState(VK_UP)&0x8000) ?0:1) u1=0;if((GetAsyncKeyState(VK_DOWN)&0x8000) ?0:1) u2=0;if(kbhit()){char g=_getch();if(g==' ') Sleep(100),Setpos(4,1),Sy++,system("pause");}if(Sy==1) Setpos(4,1),printf("                           "),Sy--;
            if(Drug==0) Blo=fmin((float)Blomax,Blo+Hui/100.0);else if(T%10==0)Blo--;if(T%20==0) {if(Kill!=0) Kill=0;if(Lvl!=0) Lvl=0;}if(Killb>0) Killb--;if(Li>0) Li--;if(Ice>0) Ice--;if(Drug>0) Drug--;if(Magne>0) Magne--;
            if(Fire>0) Ball(1),Fire--;if(Water>0) Ball(2),Water--;if(Wind>0) Ball(3),Wind--;if(Thun>0) Ball(4),Thun--;
            if(Boss==0) NorGuai(L,T%1500);RandGood();if(T%20==1)Exp++;
            if(T%50==1){Exp++;system("cls");Setpos(20,0);Color(0);for(int i=1;i<=60;i++) printf("=");if(Win==0&&T<300){Setpos(4,6);cout<<"↑/↓ 跳跃/下翻,←→ 些微移动(松手即返回)"; Setpos(8,6);cout<<"球可以开启特殊效果,经验积满(300)可提升级别。";Setpos(8,6);cout<<"打败 7 波即胜利,打败 BOSS 有新天赋。";Setpos(10,15);cout<<"空格可以暂停。";}}
            Map(-1,0);
            if(Boss==1) Boss1();if(Boss==2) Boss2();if(Boss==3) Boss3();if(Boss==6) Boss1(),Boss2(),Boss3();
            Move();Map(0,(bool)Kill);Color(0);
            Setpos(1,1);Blo=fmin(Blo,(float)Blomax);if(Boss==0)cout<<"血量: "<<(int)Blo<<"  ";Color(0);Setpos(1,9),cout<<"死亡次数: "<<D<<"  ";Setpos(2,1);Exp=min(Exp,Expmax);if(Exp>=Expmax)Exp=0,Lv++,Lvl++,Hui++,Blomax+=5;if(Lvl>0)Color(5);cout<<"级别: "<<Lv;Color(0);Setpos(2,9);cout<<"经验: "<<Exp<<"  ";if(Boss>0) Setpos(3,1),cout<<"血量     : ",Ball(7);if(Boss>0&&Boss!=6) Setpos(4,1),cout<<"怪物血量: ",Ball(6);if(Boss==6) Setpos(1,9),printf("时间: %0.1f s  ",T/15.0);
            if(Win==0) Sleep(55);if(Win==1) Sleep(50);if(Win==2) Sleep(35);if(Win==3) Sleep(40);if(Win==4) Sleep(25);if(Win==5) Sleep(30);if(Win==6) Sleep(20);if(Win>=7) Sleep(17);
            if(Boss==3&&Bblo<=0){for(int i=1;i<=4;i++){br++;B[br].what=98;B[br].x=Bx3-1,B[br].y=By3-1+i;B[br].vy=4;B[br].life=1;br++;B[br].what=98;B[br].x=Bx3,B[br].y=By3-1+i;B[br].vy=4;B[br].life=1;br++;B[br].what=98;B[br].x=Bx3-2,B[br].y=By3-1+i;B[br].vy=4;B[br].life=1;}}
            if((Win%2==0&&T>=1400)||(Win%2==1&&Bblo<=0)||(Win==7&&T>=450)||Blo<=0) {Map(-1,0);break;}
        }
        if(Blo<=0){
            Sleep(1000);
            D++;
            system("color 7F");
            Setpos(15,11);
            Color(4);
            cout<<"GAME OVER...";
            Sleep(2000);
            goto ReStart;
        }
       /* else if(Win==){
            system("color 7F");
            Setpos(15,11);
            Color(4);
            cout<<"坚持30秒 !";
            Sleep(2000);
            Setpos(30,0);
            Win++;
            D=0;
        }*/
        else if(Win==6){
            Sleep(1000);
            system("color 6E");
            
            Setpos(15,11);
            Color(5);
            cout<<"YOU WIN !";
            Sleep(2000);
            Setpos(30,0);
            return 0;
        }else Sleep(1000),Win++,D=0;
        goto Start;
    }
    
    
    
    
    #include<iostream>
    #include<bits/stdc++.h>
    #include<cmath>
    #include<iomanip>
    #include<windows.h>
    #define endl "\n"
    #define A 150
    using namespace std;
    long long int i,j,k,a[15],sj,b[15],d,db=0,xz,bs;
    long long int p[15],cp1,cp2,tx,bf1,bf2,day=1;
    long long int pp[A],gs=250,sl,su=1,xz1,x1,sg=250;
    bool q1,ll=true;
    void datdh(int all){
    	Sleep(2000);
    	system("cls");
    	cout<<"                    "<<endl;
    	cout<<"                    "<<endl;
    	cout<<"                    "<<endl;
    	cout<<"  o                 "<<endl;
    	Sleep(400);
    	system("cls");
    	cout<<"                    "<<endl;
    	cout<<"                    "<<endl;
    	cout<<"    o               "<<endl;
    	cout<<"                    "<<endl;
    	Sleep(400);
    	system("cls");
    	cout<<"                    "<<endl;
    	cout<<"     o              "<<endl;
    	cout<<"                    "<<endl;
    	cout<<"                    "<<endl;
    	Sleep(400);
    	system("cls");
    	cout<<"      o             "<<endl;
    	cout<<"                    "<<endl;
    	cout<<"                    "<<endl;
    	cout<<"                    "<<endl;
    	Sleep(400);
    	system("cls");
    	cout<<"       o            "<<endl;
    	cout<<"                    "<<endl;
    	cout<<"                    "<<endl;
    	cout<<"                    "<<endl;
    	Sleep(400);
    	system("cls");
    	cout<<"        o           "<<endl;
    	cout<<"                    "<<endl;
    	cout<<"                    "<<endl;
    	cout<<"                    "<<endl;
    	Sleep(400);
    	system("cls");
    	cout<<"                    "<<endl;
    	cout<<"         o          "<<endl;
    	cout<<"                    "<<endl;
    	cout<<"                    "<<endl;
    	Sleep(400);
    	system("cls");
    	cout<<"                    "<<endl;
    	cout<<"                    "<<endl;
    	cout<<"          o         "<<endl;
    	cout<<"                    "<<endl;
    	Sleep(400);
    	system("cls");
    	cout<<"                    "<<endl;
    	cout<<"                    "<<endl;
    	cout<<"                    "<<endl;
    	cout<<"           o        "<<endl;
    	Sleep(400);
    	system("cls");
    	cout<<"                    "<<endl;
    	cout<<"                    "<<endl;
    	cout<<"                    "<<endl;
    	cout<<"                    "<<endl;
    	Sleep(400);
    	system("cls");
    	cout<<"                    "<<endl;
    	cout<<"                    "<<endl;
    	cout<<"                    "<<endl;
    	cout<<"                    "<<endl;
    	Sleep(400);
    	system("cls");
    	cout<<"                    "<<endl;
    	cout<<"                    "<<endl;
    	cout<<"                    "<<endl;
    	cout<<"  o                 "<<endl;
    	Sleep(1000);
    	system("cls");
    	cout<<"第";
    	Sleep(1000);
    	system("cls");
    	cout<<"第"<<all;
    	Sleep(1000);
    	system("cls");
    	cout<<"第"<<all<<"天";
    	Sleep(1000);
    	system("cls");
    }
    struct wp{
    	string wn;
    	int jg;
    };
    struct bb{
    	string nz;
    	int sl;
    };
    wp a1[A];
    bb a2[A];
    wp a3[A];
    void cs(){
    	a1[1]={"铅笔",3};
    	a1[2]={"橡皮",2};
    	a1[3]={"草",10};
    	a1[4]={"土",5};
    	a1[5]={"木头",4};
    	a1[6]={"铁锭",30};
    	a1[7]={"铁钉",2};
    	a1[8]={"铜线",10};
    	a1[9]={"铜锭",20};
        a1[10]={"铝片",10};
        a1[11]={"铝块",100};
        a1[12]={"钻石",500};
        a1[13]={"黄金锭",2000};
        a1[14]={"黄金块",20000};
        a1[15]={"钛合金锭",5000};
        a1[16]={"钛合金块",50000};
        a1[17]={"面包",5};
        a1[18]={"大米",25};
        a1[19]={"一把塑料袋",5};
        a1[20]={"杯子",5};
    	a1[21]={"金坷垃",100};
        a1[22]={"可乐",5};
        a1[23]={"纸",10};
        a1[24]={"作业",10};
        a1[25]={"D老师的糖果",100000};
        a1[26]={"炸药",100};
        a1[27]={"邓鱼",20};
        a1[28]={"鱼项航(只是鱼名)",10};
        a1[29]={"橘子",5};
        a1[30]={"香蕉",5}; 
    }
    void bg(){
    	Sleep(1000);
    	system("cls");
    	while(1){
    	cout<<"格子:"<<gs<<"/"<<sg<<endl; 
    	for(i=1;i<=su;++i){
    		if(a2[i].sl<=0){
    		}else{
    			cout<<a2[i].nz<<" 数量:"<<a2[i].sl<<endl;
    		}
    	}
    	cout<<"扣1,买格"<<endl;
    	cout<<"扣2,退出"<<endl;
    	cin>>xz;
    	if(xz==1){
    		cout<<"输入你想买的格数(10G/格)"<<endl; 
    		cin>>sl;
    		Sleep(1000);
    	    system("cls");
    		if(db<(sl*10)){
    			for(i=1;i<=10000;++i){
    				Sleep(1);
    				cout<<"撒B!没钱别买!"<<endl;
    			}
    			
    			
    			return ;
    		}else{
    			cout<<"机付包减"<<(sl*10)<<"G";
    			db-=(sl*10);
    			Sleep(1000);
    	        system("cls");
    			cout<<"格子加  "<<sl;
    			sg+=sl;
    			gs+=sl;
    			Sleep(1000);
    		} 
    	}
    	if(xz==2){
    		Sleep(1000);
    	    system("cls");
    	    break;
    	}
    	system("cls");	
    	}
    	 
    }
    void sxmm(){
    	int sb;
    	for(i=1;i<=7;++i)pp[i]=0;
    	srand(time(0));
    	for(i=1;i<=7;++i){
    		q1=true;
    		sb=rand()%30+1;
    		for(j=1;j<=i;j++){
    			if(sb==pp[j]){
    				i--;break;q1=false;
    			}
    		} 
    		pp[i]=sb;
    		if(q1==false){
    			continue;
    		}
    		a3[i]=a1[sb];
    	}
    	srand(time(0));
    	for(i=1;i<=7;i++){
    		sb=rand()%2+1;
    		if(sb==1){
    			sb=rand()%a3[i].jg;
    			a3[i].jg+=sb;
    		}
    		if(sb==2){
    			sb=rand()%a3[i].jg;
    			a3[i].jg-=sb;
    		}
    	}
    }
    void mm(){
    	Sleep(1000);
    	system("cls");
    	while(1){
    		cout<<"每天都会刷新"<<endl;
    		cout<<"机付包:"<<db<<"G"<<endl;
    	for(i=1;i<=7;++i){
    		cout<<"扣"<<i<<",购买或出售  "<<a3[i].wn<<" 价格:"<<a3[i].jg<<"G"<<endl;
    	}
    	cout<<"扣8,打开背包"<<endl;
    	cout<<"扣9,退出"<<endl;
    	cin>>xz;
    	if(xz<=7){
    		Sleep(1000);
    	    system("cls");
    	    cout<<"扣1,购买"<<endl;
    		cout<<"扣2,出售"<<endl;
    		cin>>xz1;
    		if(xz1==1){
    			cout<<"输入想买的数量"<<endl;
    		    cin>>sl;
    		if(db-(sl*a3[xz].jg)<0){
    			Sleep(1000);
    	        system("cls");
    	        cout<<"G不够"<<endl;
    	        Sleep(1000);
    	        system("cls");
    	        cout<<"你被踢出去了"<<endl;
    	        return ;
    		}else if(gs<sl){
    			Sleep(1000);
    	        system("cls");
    			cout<<"你不能买那么多"<<endl; 
    			Sleep(1000);
    			continue;
    		}
    		Sleep(1000);
    	    system("cls");
    		cout<<"机付包减"<<sl*a3[xz].jg<<"G"<<endl;
    		db-=(sl*a3[xz].jg);
    		Sleep(1000);
    	    system("cls");
    	    cout<<"背包加 "<<a3[xz].wn<<"X"<<sl;
    	    gs-=sl;
    	    for(i=1;i<=su;++i){
    	    	if(a2[i].nz==a3[xz].wn){
    	    		a2[i].sl+=sl;break;
    			}else if(i==su){
    				a2[i].nz=a3[xz].wn;
    				a2[i].sl=sl;
    				su++;
    				break;
    			}
    		}
    		} 
    		if(xz1==2){
    			cout<<"输入你想卖的数量"<<endl;
    			cin>>sl;
    			for(i=1;i<=su;++i){
    				if(a2[i].nz==a3[xz].wn){
    					x1=i;break;
    				}else if(i==su){
    					Sleep(1000);
    	                system("cls");
    	                cout<<"你没有这个物品"<<endl;
    	                Sleep(1000);
    	                system("cls");
    	                cout<<"你被踢出去了"<<endl;
    	                Sleep(1000);
    	                system("cls");
    	                return ;
    				}
    			}
    			if(a2[x1].sl<sl){
    				Sleep(1000);
    	            system("cls");
    				cout<<"你没有那么多"<<endl;
    				Sleep(1000);
    	            system("cls");
    				continue;
    				Sleep(1000);
    	            system("cls");
    			}
    			Sleep(1000);
    	    	system("cls");
    			cout<<"机付包加"<<sl*a3[xz].jg<<"G"<<endl;
    			db+=(sl*a3[xz].jg);
    			Sleep(1000);
    	   	    system("cls");
    	    	cout<<"背包减 "<<a2[x1].nz<<"X"<<sl;
    	   	    gs+=sl;
    	   	    a2[x1].sl-=sl;
    		}
    		Sleep(1000);
    	    system("cls"); 
    	}
    	if(xz==8){
    		bg();
    	}
    	if(xz==9){
    		break;
    	}
    	system("cls");	
    	}	
    }
    void jz(){
    	for(i=1;i<=100;++i){
    		cout<<"  G币人生"<<endl;
    			cout<<"加载中......."<<endl<<setw(5)<<right<<i<<"%"<<endl;
    			for(j=1;j<=i/10;++j){cout<<"█";}
    			Sleep(200+i*10);
    			system("cls");
    	}
    	cout<<"  G币人生"<<endl;
    	cout<<"加载完成!!!"<<endl<<setw(5)<<right<<"100%"<<endl;
    	for(j=1;j<=10;++j){cout<<"█";} 
    	system("cls");
    }
    void kt(){
    for(i=5;i>=1;--i){cout<<"  G币人生"<<endl;cout<<setw(5)<<i<<"S";Sleep(1000);system("cls");} 
    system("cls");
    jz();
    cout<<"欢迎来到G币人生"<<endl;
    Sleep(2000);
    cout<<"这里你需要通过不同的方法赚G币"<<endl;
    Sleep(3000);
    system("cls"); 
    cout<<"开始吧!"<<endl;
    Sleep(2000);
    system("cls");
    cout<<"我将给你10个G币"<<endl;
    db+=10; 
    Sleep(2000);
    cout<<"机付包到账10G"<<endl;
    Sleep(3000);
    system("cls");	
    }
    void gg(){
    	Sleep(1000);
    	system("cls");
    	Sleep(1000);
    	cout<<"广告开始";
    	Sleep(1000);
    	system("cls"); 
    	for(i=1;i<=30;++i){
    		cout<<31-i<<"s";
    		Sleep(1000);
    		system("cls");
    	}
    	cout<<"0s";
    	Sleep(2000);
    	system("cls");
    	cout<<"机付包到账5G";
    	db+=5;
    	Sleep(1000);
    	system("cls"); 
    }
    void kp(){
    	Sleep(1000);
    	system("cls");
    	cout<<"出G(赢了你将得两倍)"<<endl;
    	bf1=0;bf2=0; 
    	cin>>bs;
    	if(db<bs){
    	cout<<"余额不足";
    	Sleep(1000);
        system("cls");
        cout<<"你被踢出去了!!!";
    	Sleep(1000);
        system("cls"); 
        return;
        }
        db-=bs;
        cout<<"机付包减"<<bs<<"G"<<endl;
        Sleep(1000);
        system("cls");
        cout<<"规则:"<<endl;
    	cout<<"你将得到5张牌,你可以出任意一张,只能出有的,4>3>2>1,1可以干掉4"<<endl; 
    	system("pause");
        system("cls");
        srand(time(0));
        for(i=1;i<=5;++i){
        	p[i]=rand()%4+1;
    	}
    	srand(time(0));
    	for(i=1;i<=5;++i){
    		Sleep(1000);
    		system("cls");
    		cout<<"对方:你 "<<bf1<<":"<<bf2<<endl; 
    		cout<<"第"<<i<<"回合";
    		tx=0;
    		Sleep(2000);
            system("cls");
            srand(time(0)); 
    		cp1=rand()%2+1;
    		srand(time(0)); 
    		if(cp1==1){
    			cp1=rand()%3+1;
    		}
    		if(cp1==2){
    			cp1=rand()%4+1;
    		}
    		for(j=1;j<=5;++j){
    			if(p[j]!=0){
    			cout<<p[j]<<" ";	
    			}
    		}
    		cout<<endl;
    		while(1){
    			if(tx==1){
    			cout<<"再次";	
    			}
    			tx=0;
    		cout<<"出牌"<<endl;
    		cin>>cp2;
    		for(j=1;j<=5;++j){
    			if(p[j]==cp2){
    				break;
    			}else{
    				if(j==5){
    					cout<<"不能出没有的牌"<<endl;tx=1;
    				}
    			}
    		}
    		if(tx==0){
    			for(j=1;j<=5;++j){
    				if(p[j]==cp2){
    					p[j]=0;break;
    				}
    			}
    			break;
    		}	
    		}
    		Sleep(500);
            system("cls");
    		cout<<"?对方   你?";
    		Sleep(500);
            system("cls");
            cout<<"  对?   ? ";
    		Sleep(500);
            system("cls");
            cout<<"  对方"<<cp1<<" "<<cp2<<"你";
    		Sleep(500);
            system("cls");
            if(cp1<cp2){
            	if(cp1==1&&cp2==4){
            		cout<<"  对方"<<cp1<<"  "<<"你";tx=1;
    			}else{
    				cout<<"  对方"<<"  "<<cp2<<"你";tx=0;
    			}
    		}
    		if(cp1>cp2){
            	if(cp1==4&&cp2==1){
            		cout<<"  对方"<<"  "<<cp2<<"你";tx=0;
    			}else{
    				cout<<"  对方"<<cp1<<"  "<<"你";tx=1;
    			}
    		}
    		if(cp1==cp2){
    			cout<<"  对方"<<"   "<<"你";tx=2;
    		}
    		Sleep(1000);
            system("cls");
    		if(tx==1){
    			cout<<"这回合你输了";
    			bf1++; 
    		}
    		if(tx==0){
    			cout<<"这回合你赢了";
    			bf2++; 
    		}
    		if(tx==2){
    			cout<<"这回合平局";
    		}
    	}
    	Sleep(2000);
    	system("cls");
    	    if(bf1>bf2){
    			cout<<"你输了";
    			bf1++; 
    		}
    		if(bf1<bf2){
    			cout<<"你赢了"<<endl;
    			bf2++; 
    			Sleep(1000);
    			cout<<"机付包到账"<<bs*2<<"G";
    			db+=(bs*2);
    			Sleep(1000);
    		}
    		if(bf1==bf2){
    			cout<<"平局"<<endl;
    			Sleep(1000);
    			cout<<"机付包到账"<<bs<<"G";
    			db+=bs;
    			Sleep(1000);
    		} 
    }
    void hm(){
    	for(i=1;i<=10;++i){
    		a[i]=0;
    	}
    Sleep(1000);
    system("cls");
    d=0;
    srand(time(0));
    cout<<"输入你想买的被数,1为1倍,2为2倍"<<endl;
    cin>>bs;
    if(db<bs){
    	cout<<"余额不足";
    	Sleep(1000);
        system("cls");
        cout<<"你被踢出去了!!!";
    	Sleep(1000);
        system("cls"); 
        return;
    }
    db-=bs;
    cout<<"机付包减"<<bs<<"G"<<endl;
    Sleep(1000);
    system("cls"); 
    cout<<"每对上一个你卖彩票的G乘2(第一次为你卖彩票的G)"<<endl;
    cout<<"输入你的号码(6位,0~20)"<<endl;
    cin>>b[1]>>b[2]>>b[3]>>b[4]>>b[5]>>b[6];
    Sleep(1000);
    system("cls");
    cout<<"5秒后开奖";
    Sleep(1000); 
    system("cls");
    for(i=4;i>=1;i--){
    	cout<<i<<"s";
    	Sleep(1000); 
    system("cls");
    }
    for(i=1;i<=6;++i){
    	sj=rand()%20;
    		for(k=1;k<=20;++k){
    			a[i]=k;
    			if(k==sj){
    				system("cls");break;
    			}
    			cout<<setw(2)<<setfill('0')<<a[1]<<" "<<setw(2)<<setfill('0')<<a[2]<<" "<<setw(2)<<setfill('0')<<a[3]<<" "<<setw(2)<<setfill('0')<<a[4]<<" "<<setw(2)<<setfill('0')<<a[5]<<" "<<setw(2)<<setfill('0')<<a[6];
    			system("cls");
    		}
    	
    }
    for(i=1;i<=6;++i)cout<<setw(2)<<setfill('0')<<a[i]<<" ";
    for(i=1;i<=6;++i){
    	if(a[i]==b[i]){
    		if(d==0){
    			d+=bs;
    		}else{
    			d*=2;
    		}
    	}		
    }
    cout<<endl;
    d*=bs;
    for(i=1;i<=6;++i)cout<<setw(2)<<setfill('0')<<b[i]<<" ";
    cout<<endl;
    cout<<"你得"<<d<<"个G币"<<endl;
    db+=d;
    system("pause");
    system("cls");	
    } 
    int main(){
    //kt();
    cs();	
    sxmm();
    system("cls"); 
    while(1){
    if(ll==false){
    	cout<<"开发者模式"<<endl;
    	day=1;
    }
    cout<<"第"<<day<<"天"<<endl;
    cout<<"剩余"<<20-day<<"天"<<endl; 
    cout<<"机付包:"<<db<<"G"<<endl;
    cout<<"扣1,卡牌对战"<<endl;
    cout<<"扣2,彩票"<<endl;
    cout<<"扣3,广告"<<endl;
    cout<<"扣4,买卖"<<endl;
    cout<<"扣5,下一天"<<endl;
    cin>>xz;
    if(xz==1){
    	kp(); 
    }
    if(xz==2){
    hm();	
    }
    if(xz==3){
    	gg();
    }
    if(xz==4){
    	mm();
    }
    if(xz==5){
    	Sleep(1000);
    	system("cls");
    	day++;
    	sxmm();
    	datdh(day);
    }
    if(xz==114514){
    	Sleep(10000);
    	system("cls");
    	cout<<"开发者模式"<<endl;
        Sleep(2000);
        cout<<"机付包到账100000000G"<<endl;
    	db+=100000000;
    	Sleep(2000);
    	ll=false;
    	gs+=1000000;
    	sg+=1000000;
    }
    if(day==20){
    	Sleep(1000);
    	system ("cls");
    	cout<<"游戏结束"<<endl;
    	cout<<"你一共赚了"<<db<<"G"<<endl;
    	return 0;
    }
    system("cls");	
    }
    return 0;
    }
    
    
    
    #include<windows.h>
    #include<bits/stdc++.h>
    using namespace std;
    int Your=6,Other=6;
    string daojuname[]={"放大镜","手铐","小刀","烟","饮料"};
    double Yourmoney;
    
    int shi,kong;
    int q[10],qlen;//1 实 2 空 
    int Rand(int x,int y){
    	int A=rand(),B=rand();
    	return A*1ll*B%(y-x+1)+x;
    }
    int T;//ou->you
    int daojulen;
    int daoju[10];
    int daojulen1;
    int daoju1[10];
    void build_gun(){
    	kong=Rand(1,4);
    	shi=Rand(1,4);
    	qlen=0;
    	printf("%d发实弹,%d发空弹\n",shi,kong);
    	int a1=kong,a2=shi;
    	for(int i=1;i<=kong+shi;i++){
    //      Sleep(50);
    		int sum=Rand(1,a1+a2);
    		if(sum<=a1){
    			a1--;
    			q[++qlen]=2;
    		}else{
    			a2--;
    			q[++qlen]=1;
    		}
    	}
    	int maxn=min(4,8-daojulen);
    	printf("你获得了%d个道具:\n",maxn);
    	daojulen+=maxn;
    	for(int i=1;i<=maxn;i++){
    //      Sleep(50);
    		int kkk=Rand(0,4);
    		daoju[kkk]++;
    		cout<<daojuname[kkk];
    		if(i!=maxn){
    			printf(",");
    		}
    	}
    	printf("\n");
    	maxn=min(4,8-daojulen1);
    	printf("恶魔获得了%d个道具:\n",maxn);
    	daojulen1+=maxn;
    	for(int i=1;i<=maxn;i++){
    		int kkk=Rand(0,4);
    		daoju1[kkk]++;
    		cout<<daojuname[kkk];
    		if(i!=maxn){
    			printf(",");
    		}
    	}
    	printf("\n");
    	system("pause");
    	system("cls");
    }
    void IsOver(){
    	if(Your<=0){
    		printf("你输了\n");
    		system("pause");
    		exit(0);
    	}
    	if(Other<=0){
    		printf("你赢了\n你获得了奖金$%.2lf\n",Yourmoney);
    		system("pause");
    		exit(0);
    	}
    }
    void wait(){
    	for(int i=1;i<=3;i++){
    		Sleep(500);
    		printf(".");
    	}
    	Sleep(500);
    }
    int Hurt=1;
    int shoukao_you;
    void Timeyou(){
    	int x;
    	while(1){
    		printf("你的生命:%d/6\n恶魔生命:%d/6\n",Your,Other);
    		printf("剩余实弹数:%d    剩余空弹数:%d\n",shi,kong);
    		printf("你现在拥有的道具:\n");
    		for(int i=0;i<=4;i++){
    			cout<<daojuname[i];
    			printf("%d",daoju[i]);
    			printf("个");
    			if(i!=4){
    				printf(",");
    			}
    		}
    		printf("\n");
    		printf("恶魔现在拥有的道具:\n");
    		for(int i=0;i<=4;i++){
    			cout<<daojuname[i];
    			printf("%d",daoju1[i]);
    			printf("个");
    			if(i!=4){
    				printf(",");
    			}
    		}
    		printf("\n");
    		printf("现在是你的回合\n");
    		printf("你要\n1.向恶魔开枪\n2.向自己开枪\n");
    		for(int i=0;i<=4;i++){
    			printf("%d.使用",i+3);
    			cout<<daojuname[i]<<'\n';
    		}
    		scanf("%d",&x);
    		if(1<=x&&x<=7){
    			break;
    		}
    		printf("输入不合法\n");
    		Sleep(1145);
    		system("cls");
    	}
    	if(x==1){
    		printf("你决定向恶魔开枪");
    		T++;
    		wait();
    		if(q[qlen]==2){
    			Yourmoney+=(double)(2000.0*(Hurt*1.0)*(1+(double)(shi)*1.0/(double)(shi+kong)));
    			kong--;
    			qlen--;
    			Hurt=1;
    			printf("是空弹\n");
    			if(shoukao_you==1){
    				shoukao_you=0;
    				printf("因为你使用了手铐,所以可以再来一次\n");
    				Sleep(500);
    				T--;
    			}
    		}else{
    //          printf("((%lf))\n",Yourmoney);
    			Yourmoney+=(double)(5000.0*(Hurt*1.0)*(1+(double)(kong)*1.0/(double)(shi+kong)));
    //          printf("{{%lf}}\n",Yourmoney);
    			shi--;
    			qlen--;
    			Other-=Hurt;
    			Hurt=1;
    			printf("是实弹\n");
    			Sleep(500);
    			IsOver();
    			if(shoukao_you==1){
    				shoukao_you=0;
    				Yourmoney+=1000.0;
    				printf("因为你使用了手铐,所以可以再来一次\n");
    				Sleep(500);
    				T--;
    			}
    		}
    	}else if(x==2){
    		printf("你决定向自己开枪");
    		wait();
    		if(q[qlen]==2){
    			Yourmoney+=(double)(2000.0*(Hurt*1.0)*(1+(double)(kong)*1.0/(double)(shi+kong)));
    			kong--;
    			qlen--;
    			Hurt=1;
    			printf("是空弹\n");
    		}else{
    			Yourmoney+=5000.0*(1+(double)(shi)*1.0/(double)(shi+kong));
    			T++;
    			shi--;
    			qlen--;
    			Your-=Hurt;
    			Hurt=1;
    			printf("是实弹\n");
    			Sleep(500);
    			IsOver();
    			if(shoukao_you==1){
    				shoukao_you=0;
    				printf("因为你使用了手铐,所以可以再来一次\n");
    				Sleep(500);
    				T--;
    			}
    		}
    	}else if(x==3){//{"放大镜","手铐","小刀","烟","饮料"};
    		if(daoju[0]){
    			daoju[0]--;
    			daojulen--;
    			printf("你使用了放大镜\n");
    			wait();
    			printf("\n你看到了");
    			if(q[qlen]==1){
    				printf("实弹\n");
    				Yourmoney+=2500.0;
    			}else{
    				printf("空弹\n");
    			}
    			Sleep(500);
    			printf("\n");
    		}else{
    			printf("你现在没有放大镜\n");
    			Sleep(1145);
    			system("cls");
    		}
    	}else if(x==4){
    		if(daoju[1]){
    			if(!shoukao_you){
    				daoju[1]--;
    				daojulen--;
    				printf("你使用了手铐\n");
    				printf("你获得了连开两枪的机会\n");
    				shoukao_you=1;
    			}else{
    				printf("你已经用过手铐了\n");
    			}
    			Sleep(1145);
    			system("cls"); 
    		}else{
    			printf("你现在没有手铐\n");
    			Sleep(1145);
    			system("cls");
    		}
    	}else if(x==5){
    		if(daoju[2]){
    			if(Hurt==1){
    				daoju[2]--;
    				daojulen--;
    				printf("你使用了小刀\n");
    				printf("若下一发为实弹则伤害+1\n");
    				Yourmoney+=500.0;
    				Hurt=2;
    			}else{
    				printf("你已经用过小刀了\n");
    			}
    			Sleep(1145);
    			system("cls");
    		}else{
    			printf("你现在没有小刀\n");
    			Sleep(1145);
    			system("cls");
    		}
    	}else if(x==6){
    		if(daoju[3]){
    			if(Your^6){
    				daoju[3]--;
    				daojulen--;
    				printf("你使用了烟\n");
    				printf("你回复了一点生命\n");
    				Yourmoney+=500.0;
    				Your++;
    			}else{
    				printf("你现在不需要烟\n");
    			}
    			Sleep(1145);
    		}else{
    			printf("你现在没有烟\n");
    			Sleep(1145);
    			system("cls");
    		}
    	}else{
    		if(daoju[4]){
    			daoju[4]--;
    			daojulen--;
    			printf("你使用了饮料\n");
    			wait();
    			printf("\n");
    			printf("你退了一发"); 
    			if(q[qlen]==2){
    				printf("空弹");
    				kong--;
    			}else{
    				printf("实弹");
    				Yourmoney+=500.0;
    				shi--;
    			}
    			qlen--;
    			Sleep(500);
    		}else{
    			printf("你现在没有饮料\n");
    			Sleep(1145);
    			system("cls");
    		}
    	}
    	Sleep(1000);
    	system("cls");
    }
    int Know;//通过放大镜得知下一发子弹 
    int shoukaoemo;
    void fightyou(){
    	printf("恶魔决定向你开枪");
    	T++;
    	wait();
    	if(q[qlen]==2){
    		Yourmoney+=(double)(2000.0*(Hurt*1.0)*(1+(double)(kong)*1.0/(double)(shi+kong)));
    		kong--;
    		qlen--;
    		Hurt=1;
    		Know=0;
    		printf("是空弹\n");
    		if(shoukaoemo){
    			printf("因为恶魔使用了手铐,所以可以再来一次\n");
    			T--;
    			Sleep(500);
    			shoukaoemo=0;
    		}
    	}else{
    		Yourmoney+=(double)(5000.0*(Hurt*1.0)*(1+(double)(kong)*1.0/(double)(shi+kong)));
    		shi--;
    		qlen--;
    		Your-=Hurt;
    		Hurt=1;
    		printf("是实弹\n");
    		Know=0;
    		Sleep(500);
    		IsOver();
    		if(shoukaoemo){
    			printf("因为恶魔使用了手铐,所以可以再来一次\n");
    			Yourmoney+=1000.0;
    			T--;
    			Sleep(500);
    			shoukaoemo=0;
    		}
    	}
    }
    void fightemo(){
    	printf("恶魔决定向自己开枪");
    	wait();
    	if(q[qlen]==2){
    		Yourmoney+=2000.0*(1+(double)(shi)*1.0/(double)(shi+kong));
    		kong--;
    		qlen--;
    		printf("是空弹\n");
    		Know=0;
    	}else{
    		Yourmoney+=5000.0*(1+(double)(kong)*1.0/(double)(shi+kong));
    		shi--;
    		T++;
    		qlen--;
    		Other-=Hurt;
    		Hurt=1;
    		printf("是实弹\n");
    		Know=0;
    		Sleep(500);
    		IsOver();
    		if(shoukaoemo){
    			printf("因为恶魔使用了手铐,所以可以再来一次\n");
    			T--;
    			Sleep(500);
    			shoukaoemo=0;
    		}
    	}
    }
    void Timeother(){
    	printf("你的生命:%d/6\n恶魔生命:%d/6\n",Your,Other);
    	printf("剩余实弹数:%d    剩余空弹数:%d\n",shi,kong);
    	printf("你现在拥有的道具:\n");
    	for(int i=0;i<=4;i++){
    		cout<<daojuname[i];
    		printf("%d",daoju[i]);
    		printf("个");
    		if(i!=4){
    			printf(",");
    		}
    	}
    	printf("\n");
    	printf("恶魔现在拥有的道具:\n");
    	for(int i=0;i<=4;i++){
    		cout<<daojuname[i];
    		printf("%d",daoju1[i]);
    		printf("个");
    		if(i!=4){
    			printf(",");
    		}
    	}
    	printf("\n");
    	printf("现在是恶魔的回合\n");
    	Sleep(1500);
    	
    	if(Other!=6){
    		if(daoju1[3]){
    			daoju1[3]--;
    			daojulen1--;
    			printf("恶魔使用了烟\n");
    			printf("恶魔回复了一点生命\n");
    			Other++;
    			Yourmoney+=500.0;
    			Sleep(1145);
    			system("cls");
    			return ;
    		}
    	}
    	if(Know==0&&kong==0){
    		Know=1;
    	}
    	if(Know==0){
    		if(abs(shi-kong)<2&&kong!=0){
    			if(daoju1[0]){
    				daoju1[0]--;
    				daojulen1--;
    				printf("恶魔使用了放大镜\n");
    				wait();
    				printf("\n恶魔看到了");
    				if(q[qlen]==1){
    					printf("实弹");
    					Yourmoney+=2500.0;
    					Know=1;
    				}else{
    					printf("空弹");
    					Know=2;
    				}
    				Sleep(1145);
    				system("cls");
    				return ;
    			}
    		}
    	}else if(Know==1){
    		if(Hurt==1&&daoju1[2]){
    			daoju1[2]--;
    			daojulen1--;
    			Hurt++;
    			printf("恶魔使用了小刀\n");
    			printf("若下一发为实弹则伤害+1");
    			Yourmoney+=500.0;
    			Sleep(1145);
    			system("cls");
    			return ;
    		}else{
    			if(shi>=kong+1&&daoju1[1]&&shoukaoemo!=1){
    				daoju1[1]--;
    				daojulen1--;
    				shoukaoemo=1;
    				printf("恶魔使用了手铐\n");
    				printf("恶魔获得了连开两枪的机会\n");
    				Sleep(1145);
    				system("cls");
    				return ;
    			}
    			fightyou();
    			system("cls");
    			return ;
    		}
    	}else{
    		if(daoju1[4]){
    			daoju1[4]--;
    			daojulen1--;
    			printf("恶魔使用了饮料\n");
    			wait();
    			printf("\n");
    			printf("恶魔退了一发"); 
    			if(q[qlen]==2){
    				printf("空弹");
    				kong--;
    			}else{
    				printf("实弹");
    				shi--;
    			}
    			Know=0;
    			qlen--;
    			Sleep(500);
    			Sleep(1145);
    			system("cls");
    			return ;
    		}else{
    			fightemo();
    			Sleep(1145);
    			system("cls");
    			return ;
    		}
    	}
    	if(shi>=kong){
    		fightyou();
    	}else{
    		fightemo();
    	}
    	Sleep(1145);
    	system("cls");
    }
    void Play(){
    	while(1){
    		if(shi==0){
    			build_gun();
    			T=0;
    			continue;
    		}
    		if(T%2==0){
    			Timeyou();
    		}else{
    			Timeother();
    		}
    	}
    }
    void danrenplay(){
    	for(int i=1;i<=3;i++){
    		printf(".");
    //      Sleep(1000);
    	}
    	printf("\n");
    	printf("又来了一位挑战者...\n");
    	Sleep(1000);
    	int x;
    	while(1){
    		printf("准备好参与恶魔的游戏吗?胜者带走奖金,败者将会在此长眠\n1.好的\n2.没问题\n");
    		scanf("%d",&x);
    		if(x==1||x==2){
    			break;
    		}
    		printf("输入不合法\n");
    		Sleep(1145);
    		system("cls");
    	}
    	while(1){
    		printf("你清楚我们的规则吗?\n1.清楚\n2.不清楚\n");
    		scanf("%d",&x);
    		if(x==1||x==2){
    			break;
    		}
    		printf("输入不合法\n");
    		Sleep(1145);
    		system("cls");
    	}
    	if(x==1){
    		
    	}else{
    		for(int i=1;i<=3;i++){
    			printf(".");
    			Sleep(1000);
    		}
    		printf("\n");
    		printf("规则:\n");
    		printf("你和恶魔都各有6点生命\n") ;
    		printf("每一回合开始前,你将知道一共有几发实弹,几发空弹,同时双方都将获得4个道具作为补给(上限为8个)\n"); 
    		printf("每一回合,你可以选择对自己开枪,对恶魔开枪或者使用道具\n");
    		printf("如果你对自己开枪,若为空弹,则可以继续行动,否则,停止行动\n");
    		printf("如果你对恶魔开枪,无论如何,都将停止行动\n");
    		printf("道具一览:\n"); 
    		printf("放大镜:可以知道下一发子弹是空弹还是实弹\n");
    		printf("手铐:增加一次本回合的行动次数\n");
    		printf("小刀:若下一发子弹为实弹,则伤害+1\n");
    		printf("烟:可以回复1点体力\n");
    		printf("饮料:可以退一发子弹\n");
    		system("pause");
    		system("cls");
    	}
    	
    	printf("好吧\n");
    	Sleep(1145);
    	printf("游戏将要开始了哦\n");
    	Sleep(1145);
    	system("cls");
    	Play();
    }
    void IsOver_duo(){
    	if(Your<=0){
    		printf("玩家B赢了\n玩家B获得了奖金$%.2lf\n",Yourmoney); 
    		system("pause");
    		exit(0);
    	}else if(Other<=0){
    		printf("玩家A赢了\n玩家A获得了奖金$%.2lf\n",Yourmoney); 
    		system("pause");
    		exit(0);
    	}
    	
    }
    void build_gun_duo(){
    	kong=Rand(1,4);
    	shi=Rand(1,4);
    	qlen=0;
    	printf("%d发实弹,%d发空弹\n",shi,kong);
    	int a1=kong,a2=shi;
    	for(int i=1;i<=kong+shi;i++){
    //      Sleep(50);
    		int sum=Rand(1,a1+a2);
    		if(sum<=a1){
    			a1--;
    			q[++qlen]=2;
    		}else{
    			a2--;
    			q[++qlen]=1;
    		}
    	}
    	int maxn=min(2,8-daojulen);
    	printf("玩家A获得了%d个道具:\n",maxn);
    	daojulen+=maxn;
    	for(int i=1;i<=maxn;i++){
    //      Sleep(50);
    		int kkk=Rand(0,4);
    		daoju[kkk]++;
    		cout<<daojuname[kkk];
    		if(i!=maxn){
    			printf(",");
    		}
    	}
    	printf("\n");
    	maxn=min(2,8-daojulen1);
    	printf("玩家B获得了%d个道具:\n",maxn);
    	daojulen1+=maxn;
    	for(int i=1;i<=maxn;i++){
    		int kkk=Rand(0,4);
    		daoju1[kkk]++;
    		cout<<daojuname[kkk];
    		if(i!=maxn){
    			printf(",");
    		}
    	}
    	printf("\n");
    	system("pause");
    	system("cls");
    }
    void Timeyou_duo(){
    	int x;
    	while(1){
    		printf("玩家A的生命:%d/4\n玩家B的生命:%d/4\n",Your,Other);
    		printf("剩余实弹数:%d    剩余空弹数:%d\n",shi,kong);
    		printf("玩家A现在拥有的道具:\n");
    		for(int i=0;i<=4;i++){
    			cout<<daojuname[i];
    			printf("%d",daoju[i]);
    			printf("个");
    			if(i!=4){
    				printf(",");
    			}
    		}
    		printf("\n");
    		printf("玩家B现在拥有的道具:\n");
    		for(int i=0;i<=4;i++){
    			cout<<daojuname[i];
    			printf("%d",daoju1[i]);
    			printf("个");
    			if(i!=4){
    				printf(",");
    			}
    		}
    		printf("\n");
    		printf("现在是玩家A的回合\n");
    		printf("玩家A要\n1.向玩家B开枪\n2.向自己开枪\n");
    		for(int i=0;i<=4;i++){
    			printf("%d.使用",i+3);
    			cout<<daojuname[i]<<'\n';
    		}
    		scanf("%d",&x);
    		if(1<=x&&x<=7){
    			break;
    		}
    		printf("输入不合法\n");
    		Sleep(1145);
    		system("cls");
    	}
    	if(x==1){
    		printf("玩家A决定向玩家B开枪");
    		T++;
    		wait();
    		if(q[qlen]==2){
    			Yourmoney+=(double)(2000.0*(Hurt*1.0)*(1+(double)(shi)*1.0/(double)(shi+kong)));
    			kong--;
    			qlen--;
    			Hurt=1;
    			printf("是空弹\n");
    			if(shoukao_you==1){
    				shoukao_you=0;
    				printf("因为玩家A使用了手铐,所以可以再来一次\n");
    				Sleep(500);
    				T--;
    			}
    		}else{
    //          printf("((%lf))\n",Yourmoney);
    			Yourmoney+=(double)(5000.0*(Hurt*1.0)*(1+(double)(kong)*1.0/(double)(shi+kong)));
    //          printf("{{%lf}}\n",Yourmoney);
    			shi--;
    			qlen--;
    			Other-=Hurt;
    			Hurt=1;
    			printf("是实弹\n");
    			Sleep(500);
    			IsOver_duo();
    			if(shoukao_you==1){
    				shoukao_you=0;
    				Yourmoney+=1000.0;
    				printf("因为玩家A使用了手铐,所以可以再来一次\n");
    				Sleep(500);
    				T--;
    			}
    		}
    	}else if(x==2){
    		printf("玩家A决定向自己开枪");
    		wait();
    		if(q[qlen]==2){
    			Yourmoney+=(double)(2000.0*(Hurt*1.0)*(1+(double)(kong)*1.0/(double)(shi+kong)));
    			kong--;
    			qlen--;
    			Hurt=1;
    			printf("是空弹\n");
    		}else{
    			Yourmoney+=5000.0*(1+(double)(shi)*1.0/(double)(shi+kong));
    			T++;
    			shi--;
    			qlen--;
    			Your-=Hurt;
    			Hurt=1;
    			printf("是实弹\n");
    			Sleep(500);
    			IsOver_duo();
    			if(shoukao_you==1){
    				shoukao_you=0;
    				printf("因为玩家A使用了手铐,所以可以再来一次\n");
    				Sleep(500);
    				T--;
    			}
    		}
    	}else if(x==3){//{"放大镜","手铐","小刀","烟","饮料"};
    		if(daoju[0]){
    			daoju[0]--;
    			daojulen--;
    			printf("玩家A使用了放大镜\n");
    			wait();
    			printf("\n玩家A看到了");
    			if(q[qlen]==1){
    				printf("实弹\n");
    				Yourmoney+=2500.0;
    			}else{
    				printf("空弹\n");
    			}
    			Sleep(500);
    			printf("\n");
    		}else{
    			printf("玩家A现在没有放大镜\n");
    			Sleep(1145);
    			system("cls");
    		}
    	}else if(x==4){
    		if(daoju[1]){
    			if(!shoukao_you){
    				daoju[1]--;
    				daojulen--;
    				printf("玩家A使用了手铐\n");
    				printf("玩家A获得了连开两枪的机会\n");
    				shoukao_you=1;
    			}else{
    				printf("玩家A已经用过手铐了\n");
    			}
    			Sleep(1145);
    			system("cls"); 
    		}else{
    			printf("玩家A现在没有手铐\n");
    			Sleep(1145);
    			system("cls");
    		}
    	}else if(x==5){
    		if(daoju[2]){
    			if(Hurt==1){
    				daoju[2]--;
    				daojulen--;
    				printf("玩家A使用了小刀\n");
    				printf("若下一发为实弹则伤害+1\n");
    				Yourmoney+=500.0;
    				Hurt=2;
    			}else{
    				printf("玩家A已经用过小刀了\n");
    			}
    			Sleep(1145);
    			system("cls");
    		}else{
    			printf("玩家A现在没有小刀\n");
    			Sleep(1145);
    			system("cls");
    		}
    	}else if(x==6){
    		if(daoju[3]){
    			if(Your^4){
    				daoju[3]--;
    				daojulen--;
    				printf("玩家A使用了烟\n");
    				printf("玩家A回复了一点生命\n");
    				Yourmoney+=500.0;
    				Your++;
    			}else{
    				printf("玩家A现在不需要烟\n");
    			}
    			Sleep(1145);
    		}else{
    			printf("玩家A现在没有烟\n");
    			Sleep(1145);
    			system("cls");
    		}
    	}else{
    		if(daoju[4]){
    			daoju[4]--;
    			daojulen--;
    			printf("玩家A使用了饮料\n");
    			wait();
    			printf("\n");
    			printf("玩家A退了一发"); 
    			if(q[qlen]==2){
    				printf("空弹");
    				kong--;
    			}else{
    				printf("实弹");
    				Yourmoney+=500.0;
    				shi--;
    			}
    			qlen--;
    			Sleep(500);
    		}else{
    			printf("玩家A现在没有饮料\n");
    			Sleep(1145);
    			system("cls");
    		}
    	}
    	Sleep(1000);
    	system("cls");
    }
    void Timeother_duo(){
    	int x;
    	while(1){
    		printf("玩家A的生命:%d/4\n玩家B的生命:%d/4\n",Your,Other);
    		printf("剩余实弹数:%d    剩余空弹数:%d\n",shi,kong);
    		printf("玩家A现在拥有的道具:\n");
    		for(int i=0;i<=4;i++){
    			cout<<daojuname[i];
    			printf("%d",daoju[i]);
    			printf("个");
    			if(i!=4){
    				printf(",");
    			}
    		}
    		printf("\n");
    		printf("玩家B现在拥有的道具:\n");
    		for(int i=0;i<=4;i++){
    			cout<<daojuname[i];
    			printf("%d",daoju1[i]);
    			printf("个");
    			if(i!=4){
    				printf(",");
    			}
    		}
    		printf("\n");
    		printf("现在是玩家B的回合\n");
    		printf("玩家B要\n1.向玩家A开枪\n2.向自己开枪\n");
    		for(int i=0;i<=4;i++){
    			printf("%d.使用",i+3);
    			cout<<daojuname[i]<<'\n';
    		}
    		scanf("%d",&x);
    		if(1<=x&&x<=7){
    			break;
    		}
    		printf("输入不合法\n");
    		Sleep(1145);
    		system("cls");
    	}
    	if(x==1){
    		printf("玩家B决定向玩家A开枪");
    		T++;
    		wait();
    		if(q[qlen]==2){
    			Yourmoney+=(double)(2000.0*(Hurt*1.0)*(1+(double)(shi)*1.0/(double)(shi+kong)));
    			kong--;
    			qlen--;
    			Hurt=1;
    			printf("是空弹\n");
    			if(shoukaoemo==1){
    				shoukaoemo=0;
    				printf("因为玩家B使用了手铐,所以可以再来一次\n");
    				Sleep(500);
    				T--;
    			}
    		}else{
    //          printf("((%lf))\n",Yourmoney);
    			Yourmoney+=(double)(5000.0*(Hurt*1.0)*(1+(double)(kong)*1.0/(double)(shi+kong)));
    //          printf("{{%lf}}\n",Yourmoney);
    			shi--;
    			qlen--;
    			Your-=Hurt;
    			Hurt=1;
    			printf("是实弹\n");
    			Sleep(500);
    			IsOver_duo();
    			if(shoukaoemo==1){
    				shoukaoemo=0;
    				Yourmoney+=1000.0;
    				printf("因为玩家B使用了手铐,所以可以再来一次\n");
    				Sleep(500);
    				T--;
    			}
    		}
    	}else if(x==2){
    		printf("玩家B决定向自己开枪");
    		wait();
    		if(q[qlen]==2){
    			Yourmoney+=(double)(2000.0*(Hurt*1.0)*(1+(double)(kong)*1.0/(double)(shi+kong)));
    			kong--;
    			qlen--;
    			Hurt=1;
    			printf("是空弹\n");
    		}else{
    			Yourmoney+=5000.0*(1+(double)(shi)*1.0/(double)(shi+kong));
    			T++;
    			shi--;
    			qlen--;
    			Other-=Hurt;
    			Hurt=1;
    			printf("是实弹\n");
    			Sleep(500);
    			IsOver_duo();
    			if(shoukao_you==1){
    				shoukao_you=0;
    				printf("因为玩家B使用了手铐,所以可以再来一次\n");
    				Sleep(500);
    				T--;
    			}
    		}
    	}else if(x==3){//{"放大镜","手铐","小刀","烟","饮料"};
    		if(daoju1[0]){
    			daoju1[0]--;
    			daojulen1--;
    			printf("玩家B使用了放大镜\n");
    			wait();
    			printf("\n玩家B看到了");
    			if(q[qlen]==1){
    				printf("实弹\n");
    				Yourmoney+=2500.0;
    			}else{
    				printf("空弹\n");
    			}
    			Sleep(500);
    			printf("\n");
    		}else{
    			printf("玩家B现在没有放大镜\n");
    			Sleep(1145);
    			system("cls");
    		}
    	}else if(x==4){
    		if(daoju1[1]){
    			if(!shoukaoemo){
    				daoju1[1]--;
    				daojulen1--;
    				printf("玩家B使用了手铐\n");
    				printf("玩家B获得了连开两枪的机会\n");
    				shoukaoemo=1;
    			}else{
    				printf("玩家B已经用过手铐了\n");
    			}
    			Sleep(1145);
    			system("cls"); 
    		}else{
    			printf("玩家B现在没有手铐\n");
    			Sleep(1145);
    			system("cls");
    		}
    	}else if(x==5){
    		if(daoju1[2]){
    			if(Hurt==1){
    				daoju1[2]--;
    				daojulen1--;
    				printf("玩家B使用了小刀\n");
    				printf("若下一发为实弹则伤害+1\n");
    				Yourmoney+=500.0;
    				Hurt=2;
    			}else{
    				printf("玩家B已经用过小刀了\n");
    			}
    			Sleep(1145);
    			system("cls");
    		}else{
    			printf("玩家B现在没有小刀\n");
    			Sleep(1145);
    			system("cls");
    		}
    	}else if(x==6){
    		if(daoju1[3]){
    			if(Other^4){
    				daoju1[3]--;
    				daojulen1--;
    				printf("玩家B使用了烟\n");
    				printf("玩家B回复了一点生命\n");
    				Yourmoney+=500.0;
    				Other++;
    			}else{
    				printf("玩家B现在不需要烟\n");
    			}
    			Sleep(1145);
    		}else{
    			printf("玩家B现在没有烟\n");
    			Sleep(1145);
    			system("cls");
    		}
    	}else{
    		if(daoju1[4]){
    			daoju1[4]--;
    			daojulen1--;
    			printf("玩家B使用了饮料\n");
    			wait();
    			printf("\n");
    			printf("玩家B退了一发"); 
    			if(q[qlen]==2){
    				printf("空弹");
    				kong--;
    			}else{
    				printf("实弹");
    				Yourmoney+=500.0;
    				shi--;
    			}
    			qlen--;
    			Sleep(500);
    		}else{
    			printf("玩家B现在没有饮料\n");
    			Sleep(1145);
    			system("cls");
    		}
    	}
    	Sleep(1000);
    	system("cls");
    }
    int asdasd;
    void duorenplay(){
    	while(1){
    		if(shi==0){
    			build_gun_duo();
    			T=asdasd;
    			asdasd++;
    			continue;
    		}
    		if(T%2==0){
    			Timeyou_duo();
    		}else{
    			Timeother_duo();
    		}
    	}
    }
    int main(){
    	srand(time(0));
    	int x;
    	while(1){
    		printf("请选择你想要的模式:\n1.单人\n2.双人(此模式中,生命值为4,道具补给为2)\n");
    		scanf("%d",&x);
    		if(x==1||x==2){
    			break;
    		}
    		printf("输入不合法\n");
    		Sleep(1145);
    		system("cls");
    	}
    	system("cls");
    	if(x==1){
    		danrenplay();
    	}else{
    		Your=Other=4;
    		duorenplay();
    	}
    	return 0;
    }
    

    #include <GL/glew.h> #include <GLFW/glfw3.h> #include <glm/glm.hpp> #include <glm/gtc/matrix_transform.hpp> #include <glm/gtc/type_ptr.hpp> #include #include #include

    // 定义常量 const int WINDOW_WIDTH = 1280; const int WINDOW_HEIGHT = 720; const float PLAYER_SPEED = 5.0f; const float HUNTER_SPEED = 4.0f; const float PROPS_SPEED = 10.0f; const float GAME_TIME = 120.0f;

    // 角色结构 struct Player { glm::vec3 position; bool isHunter = false;

    Player(bool isHunter, float x, float y, float z) : isHunter(isHunter), position(x, y, z) {}
    
    void move(const glm::vec3& direction) {
        position += direction;
    }
    

    };

    // 道具结构 struct Prop { glm::vec3 position; std::string type; // 如 "speed", "invisibility" 等

    Prop(const glm::vec3& pos, const std::string& type) : position(pos), type(type) {}
    

    };

    // 渲染函数 void render(GLFWwindow* window, const std::vector& players, const std::vector& props) { glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);

    // 设置视图矩阵
    glm::mat4 view = glm::lookAt(glm::vec3(0.0f, 0.0f, 5.0f), glm::vec3(0.0f, 0.0f, 0.0f), glm::vec3(0.0f, 1.0f, 0.0f));
    glm::mat4 projection = glm::perspective(glm::radians(45.0f), (float)WINDOW_WIDTH / WINDOW_HEIGHT, 0.1f, 100.0f);
    
    // 渲染玩家
    for (const auto& player : players) {
        glm::mat4 model = glm::translate(glm::mat4(1.0f), player.position);
        model = glm::scale(model, glm::vec3(0.5f));
        glUniformMatrix4fv(glGetUniformLocation(shaderProgram, "model"), 1, GL_FALSE, glm::value_ptr(model));
        glUniformMatrix4fv(glGetUniformLocation(shaderProgram, "view"), 1, GL_FALSE, glm::value_ptr(view));
        glUniformMatrix4fv(glGetUniformLocation(shaderProgram, "projection"), 1, GL_FALSE, glm::value_ptr(projection));
        glDrawArrays(GL_TRIANGLES, 0, 36);  // 假设玩家模型是一个简单的立方体
    }
    
    // 渲染道具
    for (const auto& prop : props) {
        glm::mat4 model = glm::translate(glm::mat4(1.0f), prop.position);
        model = glm::scale(model, glm::vec3(0.2f));
        glUniformMatrix4fv(glGetUniformLocation(shaderProgram, "model"), 1, GL_FALSE, glm::value_ptr(model));
        glUniformMatrix4fv(glGetUniformLocation(shaderProgram, "view"), 1, GL_FALSE, glm::value_ptr(view));
        glUniformMatrix4fv(glGetUniformLocation(shaderProgram, "projection"), 1, GL_FALSE, glm::value_ptr(projection));
        glDrawArrays(GL_TRIANGLES, 0, 36);  // 假设道具模型是一个简单的立方体
    }
    
    glfwSwapBuffers(window);
    glfwPollEvents();
    

    }

    int main() { if (!glfwInit()) { std::cerr << "Failed to initialize GLFW" << std::endl; return -1; }

    GLFWwindow* window = glfwCreateWindow(WINDOW_WIDTH, WINDOW_HEIGHT, "3D Runaway Game", nullptr, nullptr);
    if (!window) {
        std::cerr << "Failed to create GLFW window" << std::endl;
        glfwTerminate();
        return -1;
    }
    
    glfwMakeContextCurrent(window);
    glewInit();
    glEnable(GL_DEPTH_TEST);
    
    // 初始化着色器程序(这里需要一个简单的着色器程序)
    GLuint shaderProgram = ...;  // 加载和编译着色器
    
    // 创建玩家和道具
    std::vector<Player> players = {
        Player(false, -1.0f, 0.0f, 0.0f),  // 跑者
        Player(true, 1.0f, 0.0f, 0.0f)    // 猎人
    };
    std::vector<Prop> props = {
        Prop(glm::vec3(-0.5f, 0.0f, 0.0f), "speed"),
        Prop(glm::vec3(0.5f, 0.0f, 0.0f), "invisibility")
    };
    
    float gameTime = GAME_TIME;
    bool gameRunning = true;
    
    while (!glfwWindowShouldClose(window) && gameRunning) {
        // 处理玩家输入
        for (auto& player : players) {
            if (player.isHunter) {
                if (glfwGetKey(window, GLFW_KEY_UP) == GLFW_PRESS) {
                    player.move(glm::vec3(0.0f, 0.0f, -HUNTER_SPEED));
                }
                if (glfwGetKey(window, GLFW_KEY_DOWN) == GLFW_PRESS) {
                    player.move(glm::vec3(0.0f, 0.0f, HUNTER_SPEED));
                }
                if (glfwGetKey(window, GLFW_KEY_LEFT) == GLFW_PRESS) {
                    player.move(glm::vec3(-HUNTER_SPEED, 0.0f, 0.0f));
                }
                if (glfwGetKey(window, GLFW_KEY_RIGHT) == GLFW_PRESS) {
                    player.move(glm::vec3(HUNTER_SPEED, 0.0f, 0.0f));
                }
            } else {
                if (glfwGetKey(window, GLFW_KEY_W) == GLFW_PRESS) {
                    player.move(glm::vec3(0.0f, 0.0f, -PLAYER_SPEED));
                }#include <GL/glew.h>
    

    #include <GLFW/glfw3.h> #include <glm/glm.hpp> #include <glm/gtc/matrix_transform.hpp> #include <glm/gtc/type_ptr.hpp> #include #include #include

    // 定义常量 const int WINDOW_WIDTH = 1280; const int WINDOW_HEIGHT = 720; const float PLAYER_SPEED = 5.0f; const float HUNTER_SPEED = 4.0f; const float PROPS_SPEED = 10.0f; const float GAME_TIME = 120.0f;

    // 角色结构 struct Player { glm::vec3 position; bool isHunter = false;

    Player(bool isHunter, float x, float y, float z) : isHunter(isHunter), position(x, y, z) {}
    
    void move(const glm::vec3& direction) {
        position += direction;
    }
    

    };

    // 道具结构 struct Prop { glm::vec3 position; std::string type; // 如 "speed", "invisibility" 等

    Prop(const glm::vec3& pos, const std::string& type) : position(pos), type(type) {}
    

    };

    // 渲染函数 void render(GLFWwindow* window, const std::vector& players, const std::vector& props) { glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);

    // 设置视图矩阵
    glm::mat4 view = glm::lookAt(glm::vec3(0.0f, 0.0f, 5.0f), glm::vec3(0.0f, 0.0f, 0.0f), glm::vec3(0.0f, 1.0f, 0.0f));
    glm::mat4 projection = glm::perspective(glm::radians(45.0f), (float)WINDOW_WIDTH / WINDOW_HEIGHT, 0.1f, 100.0f);
    
    // 渲染玩家
    for (const auto& player : players) {
        glm::mat4 model = glm::translate(glm::mat4(1.0f), player.position);
        model = glm::scale(model, glm::vec3(0.5f));
        glUniformMatrix4fv(glGetUniformLocation(shaderProgram, "model"), 1, GL_FALSE, glm::value_ptr(model));
        glUniformMatrix4fv(glGetUniformLocation(shaderProgram, "view"), 1, GL_FALSE, glm::value_ptr(view));
        glUniformMatrix4fv(glGetUniformLocation(shaderProgram, "projection"), 1, GL_FALSE, glm::value_ptr(projection));
        glDrawArrays(GL_TRIANGLES, 0, 36);  // 假设玩家模型是一个简单的立方体
    }
    
    // 渲染道具
    for (const auto& prop : props) {
        glm::mat4 model = glm::translate(glm::mat4(1.0f), prop.position);
        model = glm::scale(model, glm::vec3(0.2f));
        glUniformMatrix4fv(glGetUniformLocation(shaderProgram, "model"), 1, GL_FALSE, glm::value_ptr(model));
        glUniformMatrix4fv(glGetUniformLocation(shaderProgram, "view"), 1, GL_FALSE, glm::value_ptr(view));
        glUniformMatrix4fv(glGetUniformLocation(shaderProgram, "projection"), 1, GL_FALSE, glm::value_ptr(projection));
        glDrawArrays(GL_TRIANGLES, 0, 36);  // 假设道具模型是一个简单的立方体
    }
    
    glfwSwapBuffers(window);
    glfwPollEvents();
    

    }

    int main() { if (!glfwInit()) { std::cerr << "Failed to initialize GLFW" << std::endl; return -1; }

    GLFWwindow* window = glfwCreateWindow(WINDOW_WIDTH, WINDOW_HEIGHT, "3D Runaway Game", nullptr, nullptr);
    if (!window) {
        std::cerr << "Failed to create GLFW window" << std::endl;
        glfwTerminate();
        return -1;
    }
    
    glfwMakeContextCurrent(window);
    glewInit();
    glEnable(GL_DEPTH_TEST);
    
    // 初始化着色器程序(这里需要一个简单的着色器程序)
    GLuint shaderProgram = ...;  // 加载和编译着色器
    
    // 创建玩家和道具
    std::vector<Player> players = {
        Player(false, -1.0f, 0.0f, 0.0f),  // 跑者
        Player(true, 1.0f, 0.0f, 0.0f)    // 猎人
    };
    std::vector<Prop> props = {
        Prop(glm::vec3(-0.5f, 0.0f, 0.0f), "speed"),
        Prop(glm::vec3(0.5f, 0.0f, 0.0f), "invisibility")
    };
    
    float gameTime = GAME_TIME;
    bool gameRunning = true;
    
    while (!glfwWindowShouldClose(window) && gameRunning) {
        // 处理玩家输入
        for (auto& player : players) {
            if (player.isHunter) {
                if (glfwGetKey(window, GLFW_KEY_UP) == GLFW_PRESS) {
                    player.move(glm::vec3(0.0f, 0.0f, -HUNTER_SPEED));
                }
                if (glfwGetKey(window, GLFW_KEY_DOWN) == GLFW_PRESS) {
                    player.move(glm::vec3(0.0f, 0.0f, HUNTER_SPEED));
                }
                if (glfwGetKey(window, GLFW_KEY_LEFT) == GLFW_PRESS) {
                    player.move(glm::vec3(-HUNTER_SPEED, 0.0f, 0.0f));
                }
                if (glfwGetKey(window, GLFW_KEY_RIGHT) == GLFW_PRESS) {
                    player.move(glm::vec3(HUNTER_SPEED, 0.0f, 0.0f));
                }
            } else {
                if (glfwGetKey(window, GLFW_KEY_W) == GLFW_PRESS) {
                    player.move(glm::vec3(0.0f, 0.0f, -PLAYER_SPEED));
                }
    
    ```language
    #include<stdio.h>
    #include<ctime>
    #include<time.h> //suiji
    #include<windows.h> //SLEEP函数
    using namespace std;
    struct Player { //玩家结构体,并初始化player
    	char name[21];
    	int attack;
    	int defense;
    	int health;
    	long int max_health;
    	int level;
    	int exp;
    	int range_exp;
    	long int max_exp;
    } player = {"勇者", 50, 40, 100, 100, 1, 0, 0, 100};
    struct Enemy { //怪的结构体,并初始化各种怪
    	char name[20];
    	char wupin[12];
    	int attack;
    	int defense;
    	int health;
    	int money;
    	long int exp;
    	int wupin_sign;
    	int wupinpro;
    	int double_attack;
    	int miss;
    } strongman = {"森林巨人", "黄金圣衣", 40, 50, 350, 200, 100, 1, 2, 1, 0},
      witch = {"森林女巫", "银甲", 25, 15, 100, 50, 50, 2, 2, 1, 1},
      xiyi = {"森林蜥蜴", "铁甲", 18, 10, 50, 30, 35, 3, 3, 2, 2},
      big_strongman = {"森林巨人王", "巨人晶石", 40 * 5, 50 * 5, 200 * 5, 200 * 5, 100 * 5, 4, 4, 2, 0},
      lion = {"草原雄狮", "绝世好剑", 60, 30, 280, 200, 100, 5, 2, 1, 0},
      horse = {"草原野马", "碧血剑", 28, 12, 90, 50, 50, 6, 2, 1, 1},
      bee = {"草原黄蜂", "长剑", 17, 11, 60, 30, 35, 7, 3, 2, 2},
      shitu = {"使徒", "\0", 60 * 8, 30 * 8, 280 * 8, 200 * 8, 100 * 8, 9, 1, 1, 0},
      guai = {"\0", "\0", 0, 0, 0, 0, 0, 0, 0, 0, 0};
    struct Place {
    	int bar, hotel, forest1, forest2, forest3, grass1, grass2, grass3;
    } place = {1, 2, 3, 4, 5, 6, 7, 8};
    
    int max_exp = 0;
    int choose_number = 0, s = 0, strongman_arm = 0, battle = 0, money = 500, place_sign = 9;
    int cao = 3, jijiubao = 2, baiyao = 2, superbaiyao = 1, boom = 3, dubiao = 2, atom_boom = 1;
    int fang = 0, fang1 = 10, fang1n = 0, fang2 = 20, fang2n = 0, fang3 = 40, fang3n = 0, fang4 = 100, fang4n = 0;
    int gong = 0, gong1 = 8, gong1n = 0, gong2 = 15, gong2n = 0, gong3 = 25, gong3n = 0, gong4 = 60, gong4n = 0;
    int jingyancao = 0, jingyanbao = 0, jingyanshi = 0;
    char gongname[20] = "无", fangname[20] = "无";
    char proof;
    
    void AddWupin(int);
    int AttackResult();
    void BattleAct();
    void ChooseWupin();
    void DisplayState();
    void OrdinaryAct();
    int SuiJi();
    int SuiJi100();
    void WhetherLevelUp();
    void SlowDisplay(char *);
    void mmain();
    
    int main() {
    	int i = 0, j = 0, k = 0;
    	char player_name[21];
    	Sleep(1000);
    	printf("--------------------------欢迎来到 [苍穹世界] 2.2 测试版-----------------------\n\n\n");
    //如果想使用外挂,名字请输入:“圣战斗士 ”。
    	Sleep(1000);
    	printf("这里是苍穹世界! 雅莉萨斯国的罗茜公主被陌生人绑架了!\n\n\n 伟大的勇者啊~拿起你们的武器,营救公主!\n\n\n输入你的名字: (20个字符)\n\n\n");
    	scanf("%s", player_name);
    	strncpy(player.name, player_name, 20);
    	if (strcmp(player.name, "圣战斗士") == 0) {
    		printf("\n\n\n封印多年的圣剑血统啊!你终于觉醒了!\n\n\n圣战斗士,你成为了天选之人,请你救出公主吧!\n\n\n");
    		player.attack = 99;
    		player.defense = 99;
    		player.health = 999;
    		player.max_health = 999;
    	}else if (strcmp(player.name, "暗影") == 0) {
    		printf("......");
    		player.attack = 10000;
    		player.defense = 30;
    		player.health = 100;
    		player.max_health = 100;
    	}
    	getchar();
    
    	OrdinaryAct();
    	return 0;
    }
    
    int SuiJi() {
    	srand((unsigned)time(NULL));
    	return rand() % 10;
    }
    
    int SuiJi100() {
    	srand((unsigned)time(NULL));
    	return rand() % 100;
    }
    
    void ChooseWupin() { //选择物品 并使用
    	printf("物品: 1,止血草%d个 2,急救包%d个 3,云南白药%d个 4,超级云南白药%d个 5,手雷%d个 6,毒标%d个 7,手抛式原子弹%d个 8,经验草%d个 9,经验包%d个 10,经验石%d个 11,巨人晶石%d个 0,返回\n\n\n", cao, jijiubao, baiyao, superbaiyao, boom, dubiao, atom_boom, jingyancao, jingyanbao, jingyanshi, strongman_arm);
    	switch (scanf("%d", &choose_number), choose_number) {
    		case 1:
    			if (cao > 0) {
    				printf("使用止血草,HP增加60\n\n\n");
    				cao--;
    				if (player.health + 60 > player.max_health)player.health = player.max_health;
    				else player.health += 60;
    			} else printf("没有止血草了\n\n\n");
    			break;
    		case 2:
    			if (jijiubao > 0) {
    				printf("使用急救包,HP增加80\n\n\n");
    				jijiubao--;
    				if (player.health + 80 > player.max_health)player.health = player.max_health;
    				else player.health += 80;
    			} else printf("没有急救包了\n\n\n");
    			break;
    		case 3:
    			if (baiyao > 0) {
    				printf("使用云南白药,HP增加120\nz\n\n");
    				baiyao--;
    				if (player.health + 120 > player.max_health)player.health = player.max_health;
    				else player.health += 120;
    			} else printf("没有云南白药了\n\n\n");
    			break;
    		case 4:
    			if (superbaiyao > 0) {
    				printf("使用超级云南白药,HP增加200\n\n\n");
    				superbaiyao--;
    				if (player.health + 200 > player.max_health)player.health = player.max_health;
    				else player.health += 200;
    			} else printf("没有超级云南白药了\n\n\n");
    			break;
    		case 5:
    			if (battle) { //在战斗中(battle=1),否则(battle=0)不能使用攻击性物品
    				if (boom > 0) {
    					printf("使用手雷,敌人HP减少100\n\n\n");
    					boom--;
    					guai.health -= 100;
    					AttackResult();
    				}
    			} else printf("非战斗状态,不能使用手雷!\n\n\n");
    			break;
    		case 6:
    			if (battle) { //在战斗中(battle=1),否则(battle=0)不能使用攻击性物品
    				if (dubiao > 0) {
    					
    					printf("使用毒标,敌人HP减少200\n\n\n");
    					dubiao--;
    					guai.health -= 200;
    					AttackResult();
    				}
    			} else printf("非战斗状态,不能使用毒标!\n\n\n");
    			break;
    		case 7:
    			if (battle) { //在战斗中(battle=1),否则(battle=0)不能使用攻击性物品
    				if (atom_boom > 0) {
    					printf("使用手抛式原子弹,敌人HP减少666666666\n\n\n");
    					atom_boom--;
    					guai.health -= 666666666;
    					AttackResult();
    				}
    			} else printf("非战斗状态,不能使用手抛式原子弹!\n\n\n");
    			break;
    		case 8:
    			if (jingyancao > 0 && player.level < 1000) {
    
    				printf("使用经验草,等级增加10级\n\n\n");
    				jingyancao--;
    				player.level += 10;
    				printf("等级:%d\n", player.level);
    			} else    if (jingyancao < 1) {
    				printf("没有经验草了\n\n\n");
    			} else printf("等级超过45级,修为太高,无法使用。\n\n\n");
    			break;
    		case 9:
    			if (jingyanbao > 0 && player.level < 1000) {
    				if (player.level > 44 && player.level < 1000) {
    					int sheng;
    					sheng = 45 - player.level;
    					player.level += sheng;
    					printf("使用经验包,等级增加%d级", sheng);
    					printf("等级:%d\n", player.level);
    				} else {
    
    					printf("使用经验包,等级增加2级\n\n\n");
    					jingyanbao--;
    					player.level += 2;
    					printf("等级:%d\n", player.level);
    				}
    			} else if (jingyanbao < 1) {
    				printf("没有经验包了");
    			} else printf("等级超过45级,修为太高,无法使用。\n\n\n");
    			break;
    		case 10:
    			if (jingyanshi > 0 && player.level < 1000) {
    				if (player.level > 42 && player.level < 1000) {
    					int sheng;
    					sheng = 45 - player.level;
    					player.level += sheng;
    					printf("使用经验石,等级增加%d级\n", sheng);
    					printf("等级:%d\n", player.level);
    				} else {
    					printf("使用经验石,等级增加10级\n");
    					jingyanshi--;
    					player.level += 10;
    				}
    			} else if (jingyanshi < 1) {
    				printf("没有经验石了\n\n\n");
    			} else printf("等级超过45级,修为太高,无法使用。\n\n\n");
    			break;
    		case 11:
    			if (strongman_arm > 0 && player.level < 10000) {
    				if (player.level > 29 && player.level < 10000) {
    					int sheng;
    					sheng = 45 - player.level;
    					player.level += sheng;
    					printf("使用巨人晶石,等级增加%d级", sheng);
    					printf("等级:%d\n", player.level);
    				} else {
    					printf("使用巨人晶石,等级增加16级\n\n\n");
    					strongman_arm--;
    					player.level += 16;
    					printf("等级:%d\n", player.level);
    				}
    			} else if (strongman_arm < 1) {
    				printf("没有巨人晶石了。\n\n\n");
    			} else printf("等级超过45级,修为太高,无法使用。\n\n\n");
    			break;
    		case 0:
    			break;
    		default:
    			printf("ChooseWupin error!\n\n\n");
    	}
    }
    
    int AttackResult() { //攻击结果:判断是否获胜 是否获得物品 和 是否升级
    	if (guai.health <= 0) {
    		battle = 0;
    		printf("战斗胜利!获得金币%d,经验%d\n\n\n", guai.money, guai.exp);
    		player.exp += guai.exp;
    		player.range_exp += guai.exp;
    		money += guai.money;
    		s = SuiJi();
    		if (s < guai.wupinpro) {
    			printf("从敌人尸骸中发现");
    			printf("%s\n\n\n", guai.wupin);
    			AddWupin(guai.wupin_sign);
    		}
    		WhetherLevelUp();
    		if (strcmp(guai.name, "使徒") == 0) {
    			printf("战斗胜利,救出公主!!!");
    			getchar();
    			getchar();
    			exit(0);
    		}
    		return 1; //攻击有结果了返回1,否则返回0,用于判断是否继续做战斗行为
    	} else {
    		int s = SuiJi();
    
    		if ((guai.attack + s - player.defense / 3) < 0) {
    			player.health -= 1;
    			printf("%s反击,你的HP减少了 1\n\n", guai.name);
    		} else {
    			player.health -= guai.attack + s - player.defense / 3;
    			printf("%s反击,你的HP减少了%d\n\n", guai.name, guai.attack + s - player.defense / 3);
    		}
    		if (player.health < 0) {
    			battle = 0;
    			printf("%s战死!金币掉落%d\n\n\n", player.name, player.level * 500);
    			money -= player.level * 500;
    			player.health = player.max_health / 5;
    			OrdinaryAct();//
    			return 1;
    		}
    	}
    	return 0;
    }
    void AddWupin(int wupin_sign) {
    
    	switch (wupin_sign) {
    		case 1:
    			fang4n++;
    			break;
    		case 2:
    			fang3n++;
    			break;
    		case 3:
    			fang2n++;
    			break;
    		case 4:
    			strongman_arm = 1;
    			break;
    		case 5:
    			gong4n++;
    			break;
    		case 6:
    			gong3n++;
    			break;
    		case 7:
    			gong2n++;
    			break;
    		default:
    			printf("AddWupin error\n\n\n");
    	}
    
    }
    void WhetherLevelUp() {
    	int i = 0, j = 0;
    	int l1 = player.range_exp / 100;
    	int l2 = player.range_exp / 300;
    	int l3 = player.range_exp / 600;
    	if (player.level <= 15 && l1 > 0) { //15级以下,经验足够 都满足则升级
    		if (l1 == 1) {
    			printf("%s", player.name);
    			printf(" 升级!\n\n\n攻击力+3, 防御力+2, HP上限+20\n\n\n");
    			player.exp = player.exp + guai.exp - (player.exp + guai.exp) % 100;
    			player.attack += 3;
    			player.defense += 2;
    			player.max_health += 20;
    			player.health = player.max_health;
    			player.level++;
    			player.range_exp = 0;
    			player.exp = player.max_exp;
    			player.max_exp += 100;
    		} else {
    			printf("好厉害!连升%d级!", l1);
    			printf("攻击力+%d, 防御力+%d, HP上限+%d\n\n\n", 3 * l1, 2 * l1, 20 * l1);
    			player.exp = (player.exp + guai.exp) || player.exp - ((player.exp + guai.exp) || player.exp) % 100;
    			player.attack += 3 * l1;
    			player.defense += 2 * l1;
    			player.max_health += 20 * l1;
    			player.health = player.max_health;
    			player.level += l1;
    			player.range_exp = 0;
    			player.exp = player.max_exp;
    			player.max_exp += 100 * l1;
    		}
    	} else if (player.level <= 40 && l2 > 0) {
    		if (l2 == 1) {
    			printf("%s", player.name);
    			printf(" 升级!\n\n\n攻击力+3, 防御力+2, HP上限+20\n\n\n");
    			player.exp = player.exp + guai.exp - (player.exp + guai.exp) % 100;
    			player.attack += 3;
    			player.defense += 2;
    			player.max_health += 20;
    			player.health = player.max_health;
    			player.level++;
    			player.range_exp = 0;
    			player.exp = player.max_exp;
    			player.max_exp += 300;
    		} else {
    			printf("好厉害!连升%d级!", l1);
    			printf("攻击力+%d, 防御力+%d, HP上限+%d\n\n\n", 3 * l2, 2 * l2, 20 * l2);
    			player.exp = player.exp + guai.exp - (player.exp + guai.exp) % 100;
    			player.attack += 3 * l2;
    			player.defense += 2 * l2;
    			player.max_health += 20 * l2;
    			player.health = player.max_health;
    			player.level += l2;
    			player.range_exp = 0;
    			player.exp = player.max_exp;
    			player.max_exp += 300 * l2;
    		}
    	} else if (l3 > 0) {
    		if (l3 == 1) {
    			printf("%s", player.name);
    			printf(" 升级!\n\n\n攻击力+3, 防御力+2, HP上限+20\n\n\n");
    			player.exp = player.exp + guai.exp - (player.exp + guai.exp) % 100;
    			player.attack += 3;
    			player.defense += 2;
    			player.max_health += 20;
    			player.health = player.max_health;
    			player.level++;
    			player.range_exp = 0;
    			player.exp = player.max_exp;
    			player.max_exp += 600;
    		} else {
    			printf("好厉害!连升%d级!", l1);
    			printf("攻击力+%d, 防御力+%d, HP上限+%d\n\n\n", 3 * l3, 2 * l3, 20 * l3);
    			player.exp = player.exp + guai.exp - (player.exp + guai.exp) % 100;
    			player.attack += 3 * l3;
    			player.defense += 2 * l3;
    			player.max_health += 20 * l3;
    			player.health = player.max_health;
    			player.level += l3;
    			player.range_exp = 0;
    			player.exp = player.max_exp;
    			player.max_exp += 600 * l3;
    		}
    	}
    }
    void OrdinaryAct() { //正常行为菜单(移动,物品,对话,查看状态,装备,退出游戏)
    
    	while (1) {
    // \(1000);
    // system("cls");
    		puts("=============================================================================");
    		printf("要做什么?\n\n\n 1,移动 2,道具 3,对话 4,查看状态 5,装备 6,关于游戏 0,退出游戏\n\n\n");
    		puts("=============================================================================");
    		switch (scanf("%d", &choose_number), choose_number) {
    			case 1: //显示移动菜单
    				printf("要去哪里?\n\n\n");
    				printf("1,happy酒吧 2,诺亚方舟酒店 3,北朝商会 4,红玉拍卖行 5,冒险荒野\n\n\n");
    				switch (scanf("%d", &choose_number), choose_number) {
    					case 1:
    						place_sign = place.bar; //记录目前位置-酒吧
    // OrdinaryAct();
    						break;
    					case 2:
    						place_sign = place.hotel; //进入旅店
    						printf("金币:%d", money);
    						printf("要开房吗? 200个金币 1,是 0,否\n\n\n");
    						choose_number = 1;
    						switch (scanf("%d", &choose_number), choose_number) {
    							case 1:
    								if (money - 200 < 0) { //判断钱是否够
    									printf("Sorry,你的钱不够~\n\n\n");
    									printf("金币:%d", money);
    								} else {
    									printf("好好休息\nHP满\n第二天了\n\n");
    									printf("金币:%d\n", money);
    									money -= 200; //花费200住店费
    									player.health = player.max_health; //体力满
    								}
    								break;
    							case 0:
    								printf("下次再来!\n\n\n");
    								break;
    							default:
    								printf("hotel talk error!\n\n\n");
    						}
    						place_sign = 0;
    						break;
    					case 3:
    						int yongju, gong, fang;
    						printf("请问您要购买什么类型的物品?\n\n\n 1,攻击装备 2,防御装备 3,一次性伤害武器\n\n\n");
    						scanf("%d", &yongju);
    						switch (yongju) {
    							case 1:
    								printf("请问您要购买什么武器?\n\n\n 1,匕首¥300 2,长剑¥500 3,碧血剑¥1000\n\n\n");
    								scanf("%d", &gong);
    								switch (gong) {
    									case 1:
    										if (money >= 300) {
    											gong1n++;
    											money = money - 300;
    											printf ("匕首+1\n");
    											printf("匕首:%d个\n", gong1n);
    											printf("金币:%d\n", money);
    											break;
    										} else {
    											printf("钱不够!\n");
    											printf("金币:%d\n", money);
    											break;
    										}
    									case 2:
    										if (money >= 500) {
    											gong2n++;
    											money = money - 500;
    											printf ("长剑+1\n");
    											printf("长剑:%d个\n", gong2n);
    											printf("金币:%d\n", money);
    											break;
    										} else {
    											printf("钱不够!\n");
    											printf("金币:%d\n", money);
    											break;
    										}
    									case 3:
    										if (money >= 1000) {
    											gong3n++;
    											money = money - 1000;
    											printf ("碧血剑+1\n");
    											printf("碧血剑:%d个\n", gong3n);
    											printf("金币:%d\n", money);
    											break;
    										} else {
    											printf("钱不够!\n");
    											printf("金币:%d\n", money);
    											break;
    										}
    									default:
    										printf("对不起,我们只会打造以上武器。");
    										break;
    
    								}
    								break;
    							case 2:
    								int fang;
    								printf("请问您要购买什么防具?\n\n\n 1,布衣¥300 2,铁甲¥500 3,银甲¥1000\n\n\n");
    								scanf("%d", &fang);
    								switch (fang) {
    									case 1:
    										if (money >= 300) {
    											fang1n++;
    											money = money - 300;
    											printf ("布衣+1\n");
    											printf("布衣:%d个\n", fang1n);
    											printf("金币:%d\n", money);
    										} else {
    											printf("钱不够!\n");
    											printf("金币:%d\n", money);
    										}
    
    										break;
    									case 2:
    										if (money >= 500) {
    											fang2n++;
    											money = money - 500;
    											printf ("铁甲+1\n");
    											printf("铁甲:%d个\n", fang2n);
    											printf("金币:%d\n", money);
    										} else {
    											printf("钱不够!\n");
    											printf("金币:%d", money);
    										}
    										break;
    									case 3:
    										if (money >= 1000) {
    											fang3n++;
    											money = money - 1000;
    											printf ("银甲+1\n");
    											printf("银甲:%d个\n", fang3n);
    											printf("金币:%d\n", money);
    										} else {
    											printf("钱不够!\n");
    											printf("金币:%d\n", money);
    										}
    									default:
    										printf("对不起,我们只会打造以上防具。");
    										break;
    
    								}
    								printf("金币:%d\n", money);
    								break;
    							case 3:
    								printf("请问您要购买什么一次性伤害武器?\n 1,手雷 2,毒镖 3,手抛式原子弹\n\n\n");
    								int yi;
    								scanf("%d", &yi);
    								switch (yi) {
    									case 1:
    										if (money >= 300 && boom < 5) {
    											boom++;
    											money = money - 300;
    											printf("手雷+1\n");
    											printf("手雷:%d\n", boom);
    											printf("金币:%d\n", money);
    										} else {
    											printf("钱不够!\n");
    											printf("金币:%d", money);
    										}
    										break;
    									case 2:
    										if (money >= 600 && dubiao < 4) {
    											dubiao++;
    											money = money - 600;
    											printf("毒镖+1\n");
    											printf("毒镖:%d\n", dubiao);
    											printf("金币:%d\n", money);
    										} else {
    											printf("钱不够!\n");
    											printf("金币:%d\n", money);
    										}
    										break;
    									case 3:
    										if (money >= 0 && atom_boom < 23333333333) {
    											atom_boom = atom_boom + 233;
    											money = money + 1500;
    											printf("手抛式原子弹+2\n");
    											printf("手抛式原子弹:%d\n", atom_boom);
    											printf("金币:%d\n", money);
    										} else {
    											printf("钱不够!\n\n\n");
    											printf("金币:%d\n", money);
    										}
    
    										break;
    								}
    						}
    						break;
    					case 4:
    						printf ("欢迎您光临本拍卖行,请问您要卖什么东西?\n\n");
    						printf("攻击装备: 1,匕首:%d个 2,长剑:%d个 3,碧血剑:%d个 4,绝世好剑:%d个\n", gong1n, gong2n, gong3n, gong4n);
    						printf("防御装备: 5,布衣:%d个 6,铁甲:%d个 7,银甲:%d个 8,黄金圣衣:%d个\n9,巨人晶石:%d个 0,返回\n\n\n", fang1n, fang2n, fang3n, fang4n, strongman_arm);
    						int pai, shu, i;
    						scanf("%d", &pai);
    						switch (pai) {
    							case 1:
    								printf("请问您要出售几件?");
    								scanf("%d", &shu);
    								if (gong1n >= shu) {
    									gong1n = gong1n - shu;
    									money = money + shu * 240;
    									printf("匕首:%d\n", gong1n);
    									printf("金币:%d\n", money);
    									break;
    								} else {
    									printf("装备数不够,无法出售!\n");
    									break;
    								}
    								break;
    							case 2:
    								printf("请问您要出售几件?\n");
    								scanf("%d", &shu);
    								if (gong2n >= shu) {
    									gong2n = gong2n - shu;
    									money = money + shu * 400;
    									printf("长剑:%d\n", gong2n);
    									printf("金币:%d\n", money);
    									break;
    								} else {
    									printf("装备数不够,无法出售!\n");
    									break;
    								}
    							case 3:
    								printf("请问您要出售几件?\n");
    								scanf("%d", &shu);
    								if (gong3n >= shu) {
    									gong3n = gong3n - shu;
    									money = money + shu * 800;
    									printf("碧血剑:%d\n", gong3n);
    									printf("金币:%d\n", money);
    									break;
    								} else {
    									printf("装备数不够,无法出售!\n");
    									break;
    								}
    							case 4:
    								printf("请问您要出售几件?\n");
    								scanf("%d", &shu);
    								if (gong4n >= shu) {
    									gong4n = gong4n - shu;
    									money = money + shu * 1500;
    									printf("绝世好剑:%d\n", gong4n);
    									printf("金币:%d\n", money);
    									break;
    								} else {
    									printf("装备数不够,无法出售!\n");
    									break;
    								}
    							case 5:
    								printf("请问您要出售几件?\n");
    								scanf("%d", &shu);
    								if (fang1n >= shu) {
    									fang1n = fang1n - shu;
    									money = money + shu * 240;
    									printf("布衣:%d\n", fang1n);
    									printf("金币:%d\n", money);
    									break;
    								} else {
    									printf("装备数不够,无法出售!\n");
    									break;
    								}
    							case 6:
    								printf("请问您要出售几件?\n");
    								scanf("%d", &shu);
    								if (fang2n >= shu) {
    									fang2n = fang2n - shu;
    									money = money + shu * 500;
    									printf("铁甲:%d\n", fang2n);
    									printf("金币:%d\n", money);
    									break;
    								} else {
    									printf("装备数不够,无法出售!\n");
    									break;
    								}
    							case 7:
    								printf("请问您要出售几件?\n");
    								scanf("%d", &shu);
    								if (fang3n >= shu) {
    									fang3n = fang3n - shu;
    									money = money + shu * 800;
    									printf("银甲:%d\n", fang3n);
    									printf("金币:%d\n", money);
    									break;
    								} else {
    									printf("装备数不够,无法出售!\n");
    									break;
    								}
    								break;
    							case 8:
    								printf("请问您要出售几件?\n");
    								scanf("%d", &shu);
    								if (fang1n >= shu) {
    									fang4n = fang4n - shu;
    									money = money + shu * 1500;
    									printf("黄金圣衣:%d\n", fang4n);
    									printf("金币:%d\n", money);
    									break;
    								} else {
    									printf("装备数不够,无法出售!\n");
    									break;
    								}
    							case 9:
    								printf("请问您要出售几颗?");
    								scanf("%d", &shu);
    								if (strongman_arm >= shu) {
    									strongman_arm = strongman_arm - shu;
    									money = money + shu * 2000;
    									printf("巨人晶石:%d\n", strongman_arm);
    									printf("金币:%d\n", money);
    								} else {
    									printf("晶石数不够,无法出售!\n");
    									break;
    								}
    								break;
    							case 0:
    								break;
    								break;
    							default:
    								printf("没有该装备,无法出售!\n");
    								break;
    						}
    
    						break;
    					case 5:
    						int yewai;
    						while (1) {
    							puts("=============================================================================");
    							printf("要去哪冒险呢?");
    							printf("\n\n 1,神秘沼泽 危险程度:★\n\n 2,星耀草原 危险程度:★\n\n 3,诡异森林 危险程度:★★★\n\n 4,荒漠矿场 危险程度:★★★\n\n 5,炽热炎洞 危险程度:★★★★\n\n 6,花朵宫殿 危险程度:★★★★★\n\n 0,离开\n");
    							puts("=============================================================================");
    							scanf("%d", &yewai);
    							switch (yewai) {
    								case 1:
    									place_sign = place.forest1;
    									s = SuiJi();
    									if (s < 7) {
    										battle = 1;
    										guai = xiyi;
    										printf("%s扑了过来!\n\n\n", guai.name);
    										BattleAct();
    									} else if (s < 9) {
    										battle = 1;
    										guai = witch;
    										printf("%s扑了过来!\n\n\n", guai.name);
    										BattleAct();
    									} else {
    										printf("这里安全\n\n\n");
    //不用调用OAct函数,会自动执行OAct函数;
    									}
    									break;
    								case 3:
    									place_sign = place.forest2;
    									s = SuiJi();
    									if (s < 7) {
    										battle = 1;
    										guai = witch;
    										printf("%s扑了过来!\n\n\n", guai.name);
    										BattleAct();
    									} else if (s < 9) {
    										battle = 1;
    										guai = strongman;
    										printf("%s扑了过来!\n\n\n", guai.name);
    										BattleAct();
    									} else {
    										printf("这里安全\n\n\n");
    									}
    									break;
    								case 5:
    									place_sign = place.forest3;
    									s = SuiJi();
    									if (s < 7) {
    										battle = 1;
    										guai = strongman;
    										printf("%s扑了过来!\n\n\n", guai.name);
    										BattleAct();
    									} else if (s < 9) {
    										battle = 1;
    										guai = big_strongman;
    										printf("%s扑了过来!\n\n\n", guai.name);
    										BattleAct();
    									} else {
    										printf("这里安全\n\n\n");
    									}
    									break;
    								case 2:
    									place_sign = place.grass1;
    									s = SuiJi();
    									if (s < 7) {
    										battle = 1;
    										guai = bee;
    										printf("%s扑了过来!\n\n\n", guai.name);
    										BattleAct();
    									} else if (s < 9) {
    										battle = 1;
    										guai = horse;
    										printf("%s扑了过来!\n\n\n", guai.name);
    										BattleAct();
    									} else {
    										printf("这里安全\n\n\n");
    									}
    									break;
    								case 4:
    									place_sign = place.grass2;
    									s = SuiJi();
    									if (s < 7) {
    										battle = 1;
    										guai = horse;
    										printf("%s扑了过来!\n\n\n", guai.name);
    										BattleAct();
    									} else if (s < 9) {
    										battle = 1;
    										guai = lion;
    										printf("%s扑了过来!\n\n\n", guai.name);
    										BattleAct();
    									} else {
    										printf("这里安全\n\n\n");
    									}
    									break;
    								case 6:
    									place_sign = place.grass3;
    									s = SuiJi();
    									if (s < 7) {
    										battle = 1;
    										guai = lion;
    										printf("%s扑了过来!\n\n\n", guai.name);
    										BattleAct();
    									} else if (s < 9) {
    										battle = 1;
    										if (strongman_arm) {
    											printf("神秘老人:\n\n\n 哈哈,年轻人,做的不错,不过...嘿嘿,你上当啦!巨人晶石我要了,公主你也别想带走!\n\n\n");
    											guai = shitu;
    											printf("%s扑了过来!\n\n\n", guai.name);
    											BattleAct();
    										} else printf("神秘老人:\n\n\n 年轻人,你好啊.如果你有巨人晶石,我可以告诉你公主的下落哦~\n\n\n");
    									} else {
    										printf("这里安全\n\n\n");
    									}
    									break;
    									if (yewai != 0) {
    										printf("该区域为未知区域,无法进入。\n\n\n");
    										break;
    									}
    							}
    							if (yewai == 0) {
    								break;
    								printf("已离开荒野。");
    							}
    						}
    
    				}
    				break;
    
    			case 2:
    				ChooseWupin();
    				break; //显示道具,并可以使用.
    			case 3: //对话选项
    				if (place_sign == place.bar) {
    					printf("要和谁说话?\n\n\n1,红发女郎 2,赏金猎人 3,酒吧老板 4,药品商人\n\n\n"); //显示对话人物
    					switch (scanf("%d", &choose_number), choose_number) {
    						case 1:
    							printf("红发女郎:\n\n\n 吧台边那个Hunter好帅啊!(~脸红~)\n\n\n听说他经常外出打猎,外面的路他应该很熟悉的!\n\n\n");
    							break;
    						case 2:
    							if (fang1n < 1 && gong1n < 1) {
    								printf("赏金猎人:\n\n\n 你要救公主啊!好胆量!\n\n\n 不过外面的世界很险恶,而且越深越危险,这是匕首和布衣,对你会有些帮助的,拿去吧!\n\n\n");
    								printf("%s心想:哇,这位大叔人真好啊!\n\n\n)", player.name);
    								gong1n++;
    								fang1n++;
    							} else printf("赏金猎人:\n\n\n 加油吧,年轻人!\n\n\n 不要被外面世界所吓倒!\n\n\n");
    							break;
    						case 3:
    							printf("要喝点什么?\n\n\n 1,二锅头25金币 HP+20 2,XO酒80金币 HP+50 3,人头马面150金币 HP+100 0,返回\n\n\n");
    							choose_number = 1;
    							while (choose_number) {
    								switch (scanf("%d", &choose_number), choose_number) {
    									case 1:
    										if (money < 25) {
    											printf("钱不够!");
    										} else {
    											if (player.health + 20 <= player.max_health) {
    												printf("HP+20.");
    												money -= 25;
    												player.health += 20;
    											} else {
    												printf("HP满了");
    												player.health = player.max_health;
    											}
    										}
    										break;
    									case 2:
    										if (money < 80) {
    											printf("钱不够!");
    										} else {
    											if (player.health + 50 <= player.max_health) {
    												printf("HP+50.");
    												money -= 80;
    												player.health += 50;
    											} else {
    												printf("HP满了");
    												player.health = player.max_health;
    											}
    										}
    										break;
    									case 3:
    										if (money < 150) {
    											printf("钱不够!");
    										} else {
    											if (player.health + 100 <= player.max_health) {
    												printf("HP+100.");
    												money -= 150;
    												player.health += 100;
    											} else {
    												printf("HP满了");
    												player.health = player.max_health;
    											}
    										}
    										break;
    									case 0:
    										printf("下次再来!\n");
    										break;
    									default:
    										printf("输入错误\n\n\n");
    										break;
    								}
    								break;
    							}
    							break;
    						case 4:
    							printf("你要干什么?\n\n\n 1,买东西 2,聊天 \n\n\n");
    							int mai;
    							scanf("%d", &mai);
    							if (mai == 1) {
    								printf("买点什么呢?\n1,止血草¥100 HP+60\n2,急救包¥150 HP+80 \n3,云南白药¥250 HP+120\n4,超级云南白药¥400 HP+200 \n5,经验草¥150 经验+300 \n6,经验包¥600 经验+600\n7,经验石¥500 经验+1000 \n0,拜拜\n");
    								int dongxi;
    								scanf("%d", &dongxi);
    								switch (dongxi) {
    									case 1:
    										if (money >= 100 && cao < 6) {
    											cao++;
    											money = money - 100;
    											printf ("止血草+1\n");
    										} else {
    											printf("钱不够!\n");
    										}
    										break;
    									case 2:
    										if (money >= 150 && jijiubao < 5) {
    											jijiubao++;
    											money = money - 150;
    											printf ("急救包+1\n");
    										} else {
    											printf("钱不够!\n");
    										}
    										break;
    									case 3:
    										if (money >= 250 && baiyao < 4) {
    											baiyao++;
    											money = money - 250;
    											printf ("云南白药+1\n");
    										} else {
    											printf("钱不够!\n");
    										}
    										break;
    									case 4:
    										if (money >= 400 && superbaiyao < 3) {
    											superbaiyao++;
    											money = money - 400;
    											printf ("超级云南白药+1\n");
    
    										} else {
    											printf("钱不够!\n");
    										}
    										break;
    									case 5:
    										if (money >= 150) {
    											jingyancao++;
    											money = money - 150;
    											printf ("经验草+1\n");
    										} else {
    											printf("钱不够!\n");
    										}
    										break;
    									case 6:
    										if (money >= 300) {
    											jingyanbao++;
    											money = money - 300;
    											printf ("经验包+1\n");
    										} else {
    											printf("钱不够!\n");
    										}
    										break;
    									case 7:
    										if (money >= 500) {
    											jingyanshi++;
    											money = money + 500;
    											printf ("经验石+1\n");
    										} else {
    											printf("钱不够!\n");
    										}
    										break;
    								}
    							case 0:
    								printf("金币:%d\n", money);
    								printf("再见,欢迎下次再来!\n");
    								break;
    
    							}
    							if (mai == 2) {
    								printf("药品商人:去去去,老子没时间陪你聊。\n");
    							}
    					}
    				} else if (place_sign == place.hotel)
    					printf("“老板娘!我...”\n\n\n“我忙着呢,没空理你~”\n\n\n");
    				else printf("这里好像没人可以聊天\n\n\n");
    				break;
    			case 4:
    				DisplayState();
    				break; //显示状态
    			case 5: //装备
    				printf("攻击装备: 1,匕首:%d个 2,长剑:%d个 3,碧血剑:%d个 4,绝世好剑:%d个\n\n\n", gong1n, gong2n, gong3n, gong4n);
    				printf("防御装备: 5,布衣:%d个 6,铁甲:%d个 7,银甲:%d个 8,黄金圣衣:%d个\t\t0,返回\n\n\n", fang1n, fang2n, fang3n, fang4n);
    				printf("选择要装备的武器或防具:\n\n\n");
    				switch (scanf("%d", &choose_number), choose_number) {
    					case 1:
    						if (gong1n >= 1) {
    							printf("拿起了匕首\n\n\n");
    							gong = gong1;
    							strcpy(gongname, "匕首");
    						} else printf("你没有匕首可以装备\n\n\n");
    						break;
    					case 2:
    						if (gong2n >= 1) {
    							printf("拿起了长剑\n\n\n");
    							gong = gong2;
    							strcpy(gongname, "长剑");
    						} else printf("你没有长剑可以装备\n\n\n");
    						break;
    					case 3:
    						if (gong3n >= 1) {
    							printf("拿起了碧血剑\n\n\n");
    							gong = gong3;
    							strcpy(gongname, "碧血剑");
    						} else printf("你没有碧血剑可以装备\n\n\n");
    						break;
    					case 4:
    						if (gong4n >= 1) {
    							printf("拿起了绝世好剑\n\n\n");
    							gong = gong4;
    							strcpy(gongname, "绝世好剑");
    						} else printf("你没有绝世好剑可以装备\n\n\n");
    						break;
    					case 5:
    						if (fang1n >= 1) {
    							printf("穿上了布衣\n\n\n");
    							fang = fang1;
    							strcpy(fangname, "布衣");
    						} else printf("你没有布衣可以装备\n\n\n");
    						break;
    					case 6:
    						if (fang2 >= 1) {
    							printf("穿上了铁甲\n\n\n");
    							fang = fang2;
    							strcpy(fangname, "铁甲");
    						} else printf("你没有铁甲可以装备\n\n\n");
    						break;
    					case 7:
    						if (fang3n >= 1) {
    							printf("穿上了银甲\n\n\n");
    							fang = fang3;
    							strcpy(fangname, "银甲");
    						} else printf("你没有银甲可以装备\n\n\n");
    						break;
    					case 8:
    						if (fang4n >= 1) {
    							printf("穿上了黄金圣衣\n\n\n");
    							fang = fang4;
    							strcpy(fangname, "黄金圣衣");
    						} else printf("你没有黄金圣衣可以装备\n\n\n");
    						break;
    					case 0:
    						printf("未更换装备\n\n\n");
    						break;
    					default:
    						printf("change error!");
    				}
    				break;
    			case 6:
    				printf(" 您好,欢迎您玩苍穹世界。为了给您更好的游戏体验,本团队时不时会优化本游戏,优化后会尽快发布在网上。关于外挂方面,开启外挂的方式是设定勇者姓名时,输入“圣战斗士 ”(不包括双引号)。由于2.0版本的buy,我们在2.0的基础上进行修改,已修复该buy。并且新增了经验草等有助于升级的道具,希望大家喜欢。在这里要感谢离陌同学,他给了我们许多宝贵的建议,谢谢。\n");
    				break;
    			case 0:
    				printf("确定退出游戏?(Y/N)\n\n\n");
    				getchar();
    				proof = getchar();
    				if (proof == 'y' || proof == 'Y') {
    					printf("数据存储中...");
    //向文件中更新数据;
    					getchar();
    					printf("按回车退出");
    					getchar();
    					return;
    				} else if (proof == 'n' || proof == 'N')printf("继续游戏!\n\n\n");
    				else printf("继续!\n\n\n");
    				break;
    			default:
    				printf("输入错误!\n\n\n");
    		}
    	}
    }
    void DisplayState() {
    	printf("%s 攻击力:%d+%d=%d 防御力:%d+%d=%d HP:%d/%d \n\n\n", player.name, player.attack, gong, player.attack + gong, player.defense, fang, player.defense + fang, player.health, player.max_health);
    	printf("武器: %s 防具: %s \n\n\n", gongname, fangname);
    	printf("等级:%d 经验:%d/%d 还需要%d经验升级 金币:%d \n\n\n", player.level, player.exp, player.max_exp, player.max_exp - player.exp, money);
    }
    void BattleAct() {
    	while (1) {
    		puts("=============================================================================");
    		printf("要怎么办?\n\n\n 1,攻击 2,物品 3,查看状态 4,逃跑\n\n\n");
    		switch (scanf("%d", &choose_number), choose_number) {
    			case 1:
    				s = SuiJi();
    				printf("%s攻击! %sHP减少%d\n\n\n", player.name, guai.name, player.attack + s + gong - guai.defense / 3);
    				guai.health -= player.attack + s + gong - guai.defense / 3;
    				if (AttackResult())return; //如果攻击有结果(敌人或玩家战死)退出函数
    				else continue;
    			case 2:
    				ChooseWupin();
    				break; //选择物品,可以使用,战斗中允许使用攻击性物品
    			case 3:
    				DisplayState();
    				break; //显示状态
    			case 4:
    				s = SuiJi();
    				if (s < 4) { //40%的概率可以逃跑
    					printf("%s逃跑了~\n\n\n", player.name);
    					battle = 0;
    					return;
    				} else printf("%s逃跑失败!\n\n\n", player.name);
    				break;
    			default:
    				printf("输入错误,重新输入!\n\n\n");
    		}
    	}
    }
    void printf(char *p) {
    	while (1) {
    		if (*p != 0)
    			printf("%c", *p++);
    		else
    			break;
    		Sleep(100);
    	}
    }
    ```
    ```language
    #include <iostream>
    #include <conio.h>
    #include <windows.h>
    #include <string>
    using namespace std;
    
    const int MAP_WIDTH = 50;
    const int MAP_HEIGHT = 20;
    
    char map[MAP_HEIGHT][MAP_WIDTH] = {
        "############################################",
        "#                                          #",
        "#  @                                       #",
        "#                                          #",
        "#                                          #",
        "#                                          #",
        "#                                          #",
        "#                                          #",
        "#                                          #",
        "#                                          #",
        "#                                          #",
        "#                                          #",
        "#                                          #",
        "#                                          #",
        "#                                          #",
        "#                                          #",
        "#                                          #",
        "#                                          #",
        "#                                          #",
        "#                                          #",
        "############################################"
    };
    
    void printMap(int x1, int y1, int x2, int y2) {
        system("cls");
        for (int i = 0; i < MAP_HEIGHT; i++) {
            for (int j = 0; j < MAP_WIDTH; j++) {
                if (i == y1 && j == x1) {
                    cout << "O"; // 逃生者
                } else if (i == y2 && j == x2) {
                    cout << "@"; // 追捕者
                } else {
                    cout << map[i][j];
                }
            }
            cout << endl;
        }
    }
    
    bool checkCollision(int x1, int y1, int x2, int y2) {
        return (x1 == x2 && y1 == y2);
    }
    
    int main() {
        int x1 = 2, y1 = 1; // 逃生者初始位置
        int x2 = 2, y2 = 1; // 追捕者初始位置
        bool gameOver = false;
    
        while (!gameOver) {
            printMap(x1, y1, x2, y2);
    
            if (_kbhit()) {
                char key = _getch();
                switch (key) {
                    case 'w': // 上
                        if (y1 > 1) y1--;
                        break;
                    case 's': // 下
                        if (y1 < MAP_HEIGHT - 2) y1++;
                        break;
                    case 'a': // 左
                        if (x1 > 1) x1--;
                        break;
                    case 'd': // 右
                        if (x1 < MAP_WIDTH - 2) x1++;
                        break;
                }
            }
    
            // 追捕者随机移动
            Sleep(500); // 延迟
            int direction = rand() % 4;
            switch (direction) {
                case 0: // 上
                    if (y2 > 1) y2--;
                    break;
                case 1: // 下
                    if (y2 < MAP_HEIGHT - 2) y2++;
                    break;
                case 2: // 左
                    if (x2 > 1) x2--;
                    break;
                case 3: // 右
                    if (x2 < MAP_WIDTH - 2) x2++;
                    break;
            }
    
            if (checkCollision(x1, y1, x2, y2)) {
                cout << "游戏结束!追捕者抓到了逃生者!" << endl;
                gameOver = true;
            }
        }
    
        return 0;
    }
    ```
    
    
    
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